merge balanceFruit.cfg to balanceXPM.cfg, they are identical right now (making balanc...
authorFruitieX <rasse@rasse-lappy.localdomain>
Sun, 18 Jul 2010 14:32:28 +0000 (17:32 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Sun, 18 Jul 2010 14:32:28 +0000 (17:32 +0300)
balanceFruit.cfg
balanceXPM.cfg

index b09fc45..ddf6446 100644 (file)
@@ -259,7 +259,7 @@ set g_balance_uzi_first_force 35
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 2
-set g_balance_uzi_sustained_damage 10
+set g_balance_uzi_sustained_damage 8
 set g_balance_uzi_sustained_force 7.5
 set g_balance_uzi_sustained_spread 0.1
 set g_balance_uzi_sustained_refire 0.075
@@ -273,13 +273,13 @@ set g_balance_grenadelauncher_primary_sticky 1
 set g_balance_grenadelauncher_primary_damage 100
 set g_balance_grenadelauncher_primary_edgedamage 30
 set g_balance_grenadelauncher_primary_force 300
-set g_balance_grenadelauncher_primary_radius 240
+set g_balance_grenadelauncher_primary_radius 200
 set g_balance_grenadelauncher_primary_speed 1000
 set g_balance_grenadelauncher_primary_speed_up 0
 set g_balance_grenadelauncher_primary_speed_z 200
 set g_balance_grenadelauncher_primary_spread 0
 set g_balance_grenadelauncher_primary_lifetime 5
-set g_balance_grenadelauncher_primary_lifetime2 1
+set g_balance_grenadelauncher_primary_lifetime2 0.8
 set g_balance_grenadelauncher_primary_refire 0.8
 set g_balance_grenadelauncher_primary_animtime 0.2
 set g_balance_grenadelauncher_primary_ammo 2
@@ -342,8 +342,8 @@ set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 2000
 // }}}
 // {{{ crylink
-set g_balance_crylink_primary_damage 10
-set g_balance_crylink_primary_edgedamage 0
+set g_balance_crylink_primary_damage 12
+set g_balance_crylink_primary_edgedamage 10
 set g_balance_crylink_primary_force 25
 set g_balance_crylink_primary_radius 100
 set g_balance_crylink_primary_speed 1100
@@ -423,7 +423,7 @@ set g_balance_hagar_secondary_ammo 1
 set g_balance_rocketlauncher_damage 100
 set g_balance_rocketlauncher_edgedamage 33
 set g_balance_rocketlauncher_force 350
-set g_balance_rocketlauncher_radius 120
+set g_balance_rocketlauncher_radius 100
 set g_balance_rocketlauncher_speed 1000
 set g_balance_rocketlauncher_speedaccel 0
 set g_balance_rocketlauncher_speedstart 1000
index 39410ce..ddf6446 100644 (file)
@@ -1,41 +1,41 @@
 // {{{ starting gear
 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minstanex 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_porto 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hook 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_tuba 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_balance_health_start 125
 set g_balance_armor_start 0
-set g_start_ammo_shells 0
-set g_start_ammo_nails 100
+set g_start_ammo_shells 20
+set g_start_ammo_nails 0
 set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_fuel 0
-set g_warmup_start_health 200 "starting values when being in warmup-stage"
+set g_warmup_start_health 250 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
+set g_lms_start_health 250
 set g_lms_start_armor 100
-set g_lms_start_ammo_shells 30
-set g_lms_start_ammo_nails 210
-set g_lms_start_ammo_rockets 150
-set g_lms_start_ammo_cells 150
+set g_lms_start_ammo_shells 50
+set g_lms_start_ammo_nails 150
+set g_lms_start_ammo_rockets 50
+set g_lms_start_ammo_cells 50
 set g_lms_start_ammo_fuel 0
 set g_balance_nix_roundtime 25
 set g_balance_nix_incrtime 1.6
@@ -52,34 +52,34 @@ set g_balance_nix_ammoincr_fuel 2
 // }}}
 
 // {{{ pickup items
-set g_pickup_ammo_anyway 0
-set g_pickup_weapons_anyway 0
-set g_pickup_shells 10
-set g_pickup_shells_max 30
-set g_pickup_nails 30
-set g_pickup_nails_max 210
-set g_pickup_rockets 20
-set g_pickup_rockets_max 150
-set g_pickup_cells 50
-set g_pickup_cells_max 150
+set g_pickup_ammo_anyway 1
+set g_pickup_weapons_anyway 1
+set g_pickup_shells 15
+set g_pickup_shells_max 100
+set g_pickup_nails 150
+set g_pickup_nails_max 300
+set g_pickup_rockets 15
+set g_pickup_rockets_max 200
+set g_pickup_cells 25
+set g_pickup_cells_max 200
 set g_pickup_fuel 25
 set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
+set g_pickup_fuel_max 100
 set g_pickup_armorsmall 5
 set g_pickup_armorsmall_max 200
-set g_pickup_armorsmall_anyway 0
+set g_pickup_armorsmall_anyway 1
 set g_pickup_armormedium 25
 set g_pickup_armormedium_max 200
-set g_pickup_armormedium_anyway 0
+set g_pickup_armormedium_anyway 1
 set g_pickup_armorbig 50
 set g_pickup_armorbig_max 200
-set g_pickup_armorbig_anyway 0
+set g_pickup_armorbig_anyway 1
 set g_pickup_armorlarge 100
 set g_pickup_armorlarge_max 200
-set g_pickup_armorlarge_anyway 0
+set g_pickup_armorlarge_anyway 1
 set g_pickup_healthsmall 5
 set g_pickup_healthsmall_max 200
-set g_pickup_healthsmall_anyway 0
+set g_pickup_healthsmall_anyway 1
 set g_pickup_healthmedium 25
 set g_pickup_healthmedium_max 100
 set g_pickup_healthmedium_anyway 0
@@ -88,17 +88,17 @@ set g_pickup_healthlarge_max 100
 set g_pickup_healthlarge_anyway 0
 set g_pickup_healthmega 100
 set g_pickup_healthmega_max 200
-set g_pickup_healthmega_anyway 0
-set g_pickup_respawntime_short 30
-set g_pickup_respawntime_medium 30
+set g_pickup_healthmega_anyway 1
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
 set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 90
+set g_pickup_respawntime_powerup 120
 set g_pickup_respawntime_weapon 5
-set g_pickup_respawntime_ammo 30
+set g_pickup_respawntime_ammo 25
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 15
+set g_pickup_respawntimejitter_powerup 10
 set g_pickup_respawntimejitter_weapon 0
 set g_pickup_respawntimejitter_ammo 0
 // }}}
@@ -114,7 +114,7 @@ set g_balance_pause_health_rot 1
 set g_balance_pause_health_rot_spawn 0
 set g_balance_health_regenstable 100
 set g_balance_health_rotstable 100
-set g_balance_health_limit 999
+set g_balance_health_limit 200
 set g_balance_armor_regen 0
 set g_balance_armor_regenlinear 0
 set g_balance_armor_rot 0
@@ -123,9 +123,8 @@ set g_balance_pause_armor_rot 1
 set g_balance_pause_armor_rot_spawn 0
 set g_balance_armor_regenstable 100
 set g_balance_armor_rotstable 100
-set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.66
-
+set g_balance_armor_limit 200
+set g_balance_armor_blockpercent 0.7
 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
 set g_balance_fuel_regenlinear 0
 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
@@ -139,8 +138,8 @@ set g_balance_fuel_limit 999
 // }}}
 
 // {{{ misc
-set g_balance_selfdamagepercent 0.75
-set g_balance_weaponswitchdelay 0.05
+set g_balance_selfdamagepercent 0.65
+set g_balance_weaponswitchdelay 0.1
 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
 set g_weaponratefactor 1 "weapon fire rate multiplier"
 set g_weapondamagefactor 1 "weapon damage multiplier"
@@ -170,26 +169,26 @@ set g_projectiles_spread_style 4
 // 6: forward + circle with 1-r^2 falloff
 // 7: forward + circle with (1-r)(2-r) falloff
 set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 675
-set g_balance_falldamage_factor 0.25
-set g_balance_falldamage_maxdamage 10
+set g_balance_falldamage_minspeed 800
+set g_balance_falldamage_factor 0.20
+set g_balance_falldamage_maxdamage 15
 // }}}
 
 // {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.25
+set g_balance_powerup_invincible_takedamage 0.3
 set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 4
+set g_balance_powerup_strength_damage 3
 set g_balance_powerup_strength_force 4
 set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 2
-set g_balance_powerup_strength_selfforce 2
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
 // }}}
 
 // {{{ jetpack/hook
 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
 set g_jetpack_fuel 8 "fuel per second for jetpack"
 set g_jetpack_attenuation 2 "jetpack sound attenuation"
@@ -207,166 +206,169 @@ set g_balance_grapplehook_health 130
 
 // {{{ weapon properties
 // {{{ laser
-set g_balance_laser_primary_damage 22
+set g_balance_laser_primary_damage 10
 set g_balance_laser_primary_edgedamage 0
-set g_balance_laser_primary_force 200
-set g_balance_laser_primary_radius 52
+set g_balance_laser_primary_force 75
+set g_balance_laser_primary_radius 10
 set g_balance_laser_primary_speed 0
 set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.1
-set g_balance_laser_primary_animtime 0.1
+set g_balance_laser_primary_refire 0.066
+set g_balance_laser_primary_animtime 0.066
 set g_balance_laser_primary_lifetime 0
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_gauntlet 1
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 30
-set g_balance_laser_secondary_edgedamage 0
-set g_balance_laser_secondary_force 100
-set g_balance_laser_secondary_radius 3
-set g_balance_laser_secondary_speed 1500
+set g_balance_laser_secondary_damage 35
+set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_speed 9000
 set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0
-set g_balance_laser_secondary_animtime 0.15
-set g_balance_laser_secondary_lifetime 0.066
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0
+set g_balance_laser_secondary_lifetime 30
 set g_balance_laser_secondary_shotangle 0
 set g_balance_laser_secondary_delay 0
 // }}}
 // {{{ shotgun
-set g_balance_shotgun_primary_bullets 25
+set g_balance_shotgun_primary_bullets 16
 set g_balance_shotgun_primary_damage 4
-set g_balance_shotgun_primary_force 10
-set g_balance_shotgun_primary_spread 0.18
+set g_balance_shotgun_primary_force 20
+set g_balance_shotgun_primary_spread 0.16
 set g_balance_shotgun_primary_refire 1
-set g_balance_shotgun_primary_animtime 0.7
+set g_balance_shotgun_primary_animtime 0.4
 set g_balance_shotgun_primary_ammo 1
 set g_balance_shotgun_primary_speed 12000
 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
 set g_balance_shotgun_secondary 0
-set g_balance_shotgun_secondary_bullets 22
-set g_balance_shotgun_secondary_damage 2
-set g_balance_shotgun_secondary_force 12
-set g_balance_shotgun_secondary_spread 0.25
-set g_balance_shotgun_secondary_refire 1.5
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 0.5
+set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3)
+set g_balance_shotgun_secondary_damage 7
+set g_balance_shotgun_secondary_force 20
+set g_balance_shotgun_secondary_spread 0.20
+set g_balance_shotgun_secondary_refire 1.35
+set g_balance_shotgun_secondary_animtime 0.33
+set g_balance_shotgun_secondary_ammo 1
 set g_balance_shotgun_secondary_speed 12000
 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
 // }}}
 // {{{ uzi
-set g_balance_uzi_first 0
-set g_balance_uzi_first_damage 10
-set g_balance_uzi_first_force 50
-set g_balance_uzi_first_spread 0.007
-set g_balance_uzi_first_refire 0.15
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 5
-set g_balance_uzi_sustained_force 10
-set g_balance_uzi_sustained_spread 0.02
-set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_first 1
+set g_balance_uzi_first_damage 18
+set g_balance_uzi_first_force 35
+set g_balance_uzi_first_spread 0.03
+set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_ammo 2
+set g_balance_uzi_sustained_damage 8
+set g_balance_uzi_sustained_force 7.5
+set g_balance_uzi_sustained_spread 0.1
+set g_balance_uzi_sustained_refire 0.075
 set g_balance_uzi_sustained_ammo 1
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
 // }}}
-// {{{ mortar
-set g_balance_grenadelauncher_primary2secondary 1
-set g_balance_grenadelauncher_primary_sticky 0
-set g_balance_grenadelauncher_primary_damage 60
-set g_balance_grenadelauncher_primary_edgedamage 10
-set g_balance_grenadelauncher_primary_force 250
-set g_balance_grenadelauncher_primary_radius 100
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_speed_z 0
+// {{{ mortar // TODO
+set g_balance_grenadelauncher_primary2secondary 0
+set g_balance_grenadelauncher_primary_sticky 1
+set g_balance_grenadelauncher_primary_damage 100
+set g_balance_grenadelauncher_primary_edgedamage 30
+set g_balance_grenadelauncher_primary_force 300
+set g_balance_grenadelauncher_primary_radius 200
+set g_balance_grenadelauncher_primary_speed 1000
+set g_balance_grenadelauncher_primary_speed_up 0
+set g_balance_grenadelauncher_primary_speed_z 200
 set g_balance_grenadelauncher_primary_spread 0
 set g_balance_grenadelauncher_primary_lifetime 5
-set g_balance_grenadelauncher_primary_lifetime2 1
-set g_balance_grenadelauncher_primary_refire 0.7
-set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_lifetime2 0.8
+set g_balance_grenadelauncher_primary_refire 0.8
+set g_balance_grenadelauncher_primary_animtime 0.2
 set g_balance_grenadelauncher_primary_ammo 2
 set g_balance_grenadelauncher_primary_health 25
-set g_balance_grenadelauncher_secondary_damage 65
-set g_balance_grenadelauncher_secondary_edgedamage 10
+set g_balance_grenadelauncher_secondary_damage 100
+set g_balance_grenadelauncher_secondary_edgedamage 30
 set g_balance_grenadelauncher_secondary_force 300
 set g_balance_grenadelauncher_secondary_radius 200
-set g_balance_grenadelauncher_secondary_speed 800
+set g_balance_grenadelauncher_secondary_speed 600
 set g_balance_grenadelauncher_secondary_speed_up 0
 set g_balance_grenadelauncher_secondary_speed_z 200
 set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 2
+set g_balance_grenadelauncher_secondary_lifetime 1.5
 set g_balance_grenadelauncher_secondary_refire 0.8
-set g_balance_grenadelauncher_secondary_animtime 0.5
+set g_balance_grenadelauncher_secondary_animtime 0.2
 set g_balance_grenadelauncher_secondary_ammo 2
 set g_balance_grenadelauncher_secondary_health 0
 set g_balance_grenadelauncher_secondary_damageforcescale 0
 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
 set g_balance_grenadelauncher_secondary_bouncestop 0.075
 // }}}
-// {{{ electro
+// {{{ electro // TODO
 set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 6
+set g_balance_electro_primary_damage 2
 set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit?
+set g_balance_electro_primary_force 13
+set g_balance_electro_primary_force_up 100
 set g_balance_electro_primary_radius 850
 set g_balance_electro_primary_comboradius 0
 set g_balance_electro_primary_speed 0
 set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 0
-set g_balance_electro_primary_refire 0.066
-set g_balance_electro_primary_animtime 0.066
+set g_balance_electro_primary_refire 0
+set g_balance_electro_primary_animtime 0
 set g_balance_electro_primary_ammo 0.66
-set g_balance_electro_secondary_damage 45
-set g_balance_electro_secondary_spread 0.10
-set g_balance_electro_secondary_edgedamage 10
-set g_balance_electro_secondary_force 100
+set g_balance_electro_primary_range 800
+set g_balance_electro_primary_velocityfactor 0.75
+set g_balance_electro_secondary_damage 50
+set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 200
 set g_balance_electro_secondary_radius 150
 set g_balance_electro_secondary_speed 900
 set g_balance_electro_secondary_speed_up 200
 set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_lifetime 2.5
-set g_balance_electro_secondary_refire 0.1
-set g_balance_electro_secondary_refire2 2
-set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_spread 0
+set g_balance_electro_secondary_lifetime 5
+set g_balance_electro_secondary_refire 0.3
+set g_balance_electro_secondary_refire2 0
+set g_balance_electro_secondary_animtime 0.3
 set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 3
-set g_balance_electro_combo_damage 50
+set g_balance_electro_secondary_count 1
+set g_balance_electro_combo_damage 80
 set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 100
+set g_balance_electro_combo_force 200
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 2000
 // }}}
 // {{{ crylink
-set g_balance_crylink_primary_damage 18
-set g_balance_crylink_primary_edgedamage 18
-set g_balance_crylink_primary_force 50
+set g_balance_crylink_primary_damage 12
+set g_balance_crylink_primary_edgedamage 10
+set g_balance_crylink_primary_force 25
 set g_balance_crylink_primary_radius 100
 set g_balance_crylink_primary_speed 1100
-set g_balance_crylink_primary_spread 0.01
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 0
-set g_balance_crylink_primary_refire 0.4
+set g_balance_crylink_primary_spread 0.1
+set g_balance_crylink_primary_shots 7
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_refire 0.8
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.5
 
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
 set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 3 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 5
-set g_balance_crylink_primary_other_lifetime 3 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_other_fadetime 5
+set g_balance_crylink_primary_star_lifetime 0.8 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_star_fadetime 0.25
+set g_balance_crylink_primary_other_lifetime 0.8 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_other_fadetime 0.25
 
-set g_balance_crylink_secondary 0
-set g_balance_crylink_secondary_damage 8
-set g_balance_crylink_secondary_edgedamage 8
-set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 10
-set g_balance_crylink_secondary_speed 4000
-set g_balance_crylink_secondary_spread 0.01
+set g_balance_crylink_secondary 1
+set g_balance_crylink_secondary_damage 4
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force 16
+set g_balance_crylink_secondary_radius 15
+set g_balance_crylink_secondary_speed 1600
+set g_balance_crylink_secondary_spread 0.03
 set g_balance_crylink_secondary_shots 3
 set g_balance_crylink_secondary_bounces 0
 set g_balance_crylink_secondary_refire 0.1
@@ -374,100 +376,100 @@ set g_balance_crylink_secondary_animtime 0.1
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
 
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
-set g_balance_nex_damage 80
+set g_balance_nex_damage 100
 set g_balance_nex_force 200
 set g_balance_nex_refire 1.25
-set g_balance_nex_animtime 1.25
+set g_balance_nex_animtime 1
 set g_balance_nex_ammo 5
 set g_balance_nex_damagefalloff_mindist 1000
 set g_balance_nex_damagefalloff_maxdist 3000
-set g_balance_nex_damagefalloff_halflife 1500
-set g_balance_nex_damagefalloff_forcehalflife 1500
+set g_balance_nex_damagefalloff_halflife 2000
+set g_balance_nex_damagefalloff_forcehalflife 2000
 // }}}
 // {{{ minstanex
-set g_balance_minstanex_refire 1
+set g_balance_minstanex_refire 1.25
 set g_balance_minstanex_animtime 1
 set g_balance_minstanex_ammo 10
 // }}}
 // {{{ hagar
 set g_balance_hagar_primary_damage 12
-set g_balance_hagar_primary_edgedamage 5
+set g_balance_hagar_primary_edgedamage 12
 set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_radius 50
-set g_balance_hagar_primary_spread 0
+set g_balance_hagar_primary_radius 70
+set g_balance_hagar_primary_spread 0.1
 set g_balance_hagar_primary_speed 1800
-set g_balance_hagar_primary_lifetime 5
-set g_balance_hagar_primary_refire 0.1
+set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_refire 0.12
 set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary 0
-set g_balance_hagar_secondary_damage 11
-set g_balance_hagar_secondary_edgedamage 4
-set g_balance_hagar_secondary_force 60
-set g_balance_hagar_secondary_radius 70
-set g_balance_hagar_secondary_spread 0.05
+set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_damage 12
+set g_balance_hagar_secondary_edgedamage 12
+set g_balance_hagar_secondary_force 70
+set g_balance_hagar_secondary_radius 50
+set g_balance_hagar_secondary_spread 0.15
 set g_balance_hagar_secondary_speed 1800
-set g_balance_hagar_secondary_lifetime_min 5
+set g_balance_hagar_secondary_lifetime_min 30
 set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.1
+set g_balance_hagar_secondary_refire 0.12
 set g_balance_hagar_secondary_ammo 1
 // }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 90
-set g_balance_rocketlauncher_edgedamage 30
+// {{{ rocketlauncher // TODO
+set g_balance_rocketlauncher_damage 100
+set g_balance_rocketlauncher_edgedamage 33
 set g_balance_rocketlauncher_force 350
-set g_balance_rocketlauncher_radius 110
+set g_balance_rocketlauncher_radius 100
 set g_balance_rocketlauncher_speed 1000
 set g_balance_rocketlauncher_speedaccel 0
 set g_balance_rocketlauncher_speedstart 1000
-set g_balance_rocketlauncher_lifetime 10
-set g_balance_rocketlauncher_refire 0.9
-set g_balance_rocketlauncher_animtime 0.7
+set g_balance_rocketlauncher_lifetime 30
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 0.2
 set g_balance_rocketlauncher_ammo 3
 set g_balance_rocketlauncher_health 0
 set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 0 // max degrees per second
+set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 45 // max degrees per second
 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again
+set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
 set g_balance_rocketlauncher_laserguided_speed 1000 //650
 set g_balance_rocketlauncher_laserguided_speedaccel 0
 set g_balance_rocketlauncher_laserguided_speedstart 1000
 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
 set g_balance_rocketlauncher_laserguided_allow_steal 1
-set g_balance_rocketlauncher_remote_damage 90
-set g_balance_rocketlauncher_remote_edgedamage 30
-set g_balance_rocketlauncher_remote_radius 110
+set g_balance_rocketlauncher_remote_damage 50
+set g_balance_rocketlauncher_remote_edgedamage 16.5
+set g_balance_rocketlauncher_remote_radius 120
 set g_balance_rocketlauncher_remote_force 350
 // }}}
 // {{{ porto
 set g_balance_porto_primary_refire 1.5
 set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 5000
+set g_balance_porto_primary_speed 2000
 set g_balance_porto_primary_lifetime 30
 set g_balance_portal_health 200 // these get recharged whenever the portal is used
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
 // }}}
 // {{{ hook
-set g_balance_hook_primary_fuel 2 // hook monkeys set 0
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
 set g_balance_hook_primary_refire 0 // hook monkeys set 0
 set g_balance_hook_primary_animtime 0.3 // good shoot anim
 set g_balance_hook_primary_hooked_time_max 0 // infinite
 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
 set g_balance_hook_secondary_damage 25 // not much
 set g_balance_hook_secondary_edgedamage 5 // not much
 set g_balance_hook_secondary_radius 500 // LOTS
 set g_balance_hook_secondary_force -2000 // LOTS
 set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 10 // infinite
+set g_balance_hook_secondary_lifetime 30 // infinite
 set g_balance_hook_secondary_speed 0 // not much throwing
 set g_balance_hook_secondary_gravity 5 // fast falling
 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
@@ -477,67 +479,67 @@ set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
 // }}}
 // {{{ hlac
 set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.03
-set g_balance_hlac_primary_spread_add 0.002
-set g_balance_hlac_primary_spread_crouchmod 0.5
+set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_add 0.0045
+set g_balance_hlac_primary_spread_crouchmod 0.25
 
-set g_balance_hlac_primary_damage 6
-set g_balance_hlac_primary_edgedamage 0
-set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit
-set g_balance_hlac_primary_radius 850
-set g_balance_hlac_primary_speed 0
-set g_balance_hlac_primary_lifetime 0
+set g_balance_hlac_primary_damage 23
+set g_balance_hlac_primary_edgedamage 10
+set g_balance_hlac_primary_force 100
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_lifetime 5
 
-set g_balance_hlac_primary_refire 0.066
-set g_balance_hlac_primary_animtime 0.066
-set g_balance_hlac_primary_ammo 0.066
+set g_balance_hlac_primary_refire 0.1
+set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_ammo 1
 
-set g_balance_hlac_secondary 0
-set g_balance_hlac_secondary_spread 0.06
+set g_balance_hlac_secondary 1
+set g_balance_hlac_secondary_spread 0.15
 set g_balance_hlac_secondary_spread_crouchmod 0.5
 
-set g_balance_hlac_secondary_damage 11
+set g_balance_hlac_secondary_damage 23
 set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 60
+set g_balance_hlac_secondary_force 100
 set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 20000
+set g_balance_hlac_secondary_speed 9000
 set g_balance_hlac_secondary_lifetime 5
 
-set g_balance_hlac_secondary_refire 0.6
-set g_balance_hlac_secondary_animtime 0.6
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.3
 set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 5
+set g_balance_hlac_secondary_shots 6
 // }}}
 // {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 0
+set g_balance_campingrifle_magazinecapacity 8
 set g_balance_campingrifle_reloadtime 2 // matches reload anim
 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
+set g_balance_campingrifle_bursttime 0
 set g_balance_campingrifle_tracer 1
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 80
+set g_balance_campingrifle_primary_damage 60
+set g_balance_campingrifle_primary_headshotaddeddamage 100
 set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 0
+set g_balance_campingrifle_primary_force 2
 set g_balance_campingrifle_primary_speed 35000
 set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.7
+set g_balance_campingrifle_primary_refire 0.8
+set g_balance_campingrifle_primary_animtime 0.3
 set g_balance_campingrifle_primary_ammo 10
 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_campingrifle_primary_bullethail 0
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25
-set g_balance_campingrifle_secondary_spread 0.02
-set g_balance_campingrifle_secondary_force 0
+set g_balance_campingrifle_primary_burstcost 0
+set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
+set g_balance_campingrifle_secondary_damage 35
+set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
+set g_balance_campingrifle_secondary_spread 0.008
+set g_balance_campingrifle_secondary_force 1
 set g_balance_campingrifle_secondary_speed 20000
 set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.1
+set g_balance_campingrifle_secondary_refire 0.15
 set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 4
+set g_balance_campingrifle_secondary_ammo 10
 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0.35
-set g_balance_campingrifle_secondary_bullethail 0
+set g_balance_campingrifle_secondary_burstcost 0
+set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
 // }}}
 // {{{ tuba
 set g_balance_tuba_refire 0.05