]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Proper weapon ordering
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sat, 22 Jan 2011 16:33:39 +0000 (18:33 +0200)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sat, 22 Jan 2011 16:33:39 +0000 (18:33 +0200)
qcsrc/server/cl_client.qc

index 0f53264255eca962e6fbb86dc02a9cb608f4a25c..be1cfe480f152a4aa0f1d0cc029fc50465f44bde 100644 (file)
@@ -892,18 +892,18 @@ void PutClientInServer (void)
                // all weapons must be fully loaded the first time we pick them up, so set their load to maximum at respawn
                self.laser_load = autocvar_g_balance_laser_reload_ammo;
                self.shotgun_load = autocvar_g_balance_shotgun_reload_ammo;
-               self.sniperrifle_load = autocvar_g_balance_sniperrifle_reload_ammo;
                self.uzi_load = autocvar_g_balance_uzi_reload_ammo;
                self.grenadelauncher_load = autocvar_g_balance_grenadelauncher_reload_ammo;
                self.minelayer_load = autocvar_g_balance_minelayer_reload_ammo;
                self.electro_load = autocvar_g_balance_electro_reload_ammo;
                self.crylink_load = autocvar_g_balance_crylink_reload_ammo;
                self.hlac_load = autocvar_g_balance_hlac_reload_ammo;
-               self.fireball_load = autocvar_g_balance_fireball_reload_ammo;
-               self.seeker_load = autocvar_g_balance_fireball_reload_ammo;
-               self.minstanex_load = autocvar_g_balance_minstanex_reload_ammo;
                self.nex_load = autocvar_g_balance_nex_reload_ammo;
+               self.minstanex_load = autocvar_g_balance_minstanex_reload_ammo;
+               self.sniperrifle_load = autocvar_g_balance_sniperrifle_reload_ammo;
+               self.seeker_load = autocvar_g_balance_fireball_reload_ammo;
                self.hagar_load = autocvar_g_balance_hagar_reload_ammo;
+               self.fireball_load = autocvar_g_balance_fireball_reload_ammo;
                self.rocketlauncher_load = autocvar_g_balance_rocketlauncher_reload_ammo;
 
                if(inWarmupStage)