Don't apply picmip to the RPC's texture, possible fix for #2447. Also whitelist ...
authorMario <mario.mario@y7mail.com>
Tue, 26 May 2020 11:09:54 +0000 (21:09 +1000)
committerMario <mario.mario@y7mail.com>
Tue, 26 May 2020 11:09:54 +0000 (21:09 +1000)
qcsrc/lib/spawnfunc.qh
scripts/okweapons.shader

index bcc1f2c..8c79112 100644 (file)
@@ -146,6 +146,7 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, health) \
                FIELD_SCALAR(fld, height) \
                FIELD_SCALAR(fld, impulse) \
+               FIELD_SCALAR(fld, invincible_finished) \
                FIELD_SCALAR(fld, item_pickupsound) \
                FIELD_SCALAR(fld, killtarget) \
                FIELD_SCALAR(fld, lerpfrac) \
@@ -178,6 +179,7 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, phase) \
                FIELD_SCALAR(fld, platmovetype) \
                FIELD_SCALAR(fld, race_place) \
+               FIELD_SCALAR(fld, strength_finished) \
                FIELD_SCALAR(fld, radius) \
                FIELD_SCALAR(fld, respawntimestart) \
                FIELD_SCALAR(fld, respawntimejitter) \
index 163da49..967b67e 100644 (file)
@@ -31,6 +31,8 @@ OK_shotgun
 
 minsta
 {
+       nopicmip
+       nomipmaps
        dpglossexponentmod  64
        dpreflectcube env/exomorph/exomorph
        {