Merge remote branch 'refs/remotes/origin/terencehill/misc_bugfixes'
authorRudolf Polzer <divverent@alientrap.org>
Fri, 16 Jul 2010 21:43:11 +0000 (23:43 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 16 Jul 2010 21:43:11 +0000 (23:43 +0200)
502 files changed:
_hud_descriptions.cfg [new file with mode: 0644]
bots.txt
defaultXonotic.cfg
gfx/hud/default/ammo_bullets.tga [new file with mode: 0644]
gfx/hud/default/ammo_cells.tga [new file with mode: 0644]
gfx/hud/default/ammo_current_bg.tga [new file with mode: 0644]
gfx/hud/default/ammo_fuel.tga [new file with mode: 0644]
gfx/hud/default/ammo_rockets.tga [new file with mode: 0644]
gfx/hud/default/ammo_shells.tga [new file with mode: 0644]
gfx/hud/default/armor.tga [new file with mode: 0644]
gfx/hud/default/border.tga
gfx/hud/default/border_chat.tga [new file with mode: 0644]
gfx/hud/default/border_healtharmor.tga [new file with mode: 0644]
gfx/hud/default/border_highlighted.tga [new file with mode: 0644]
gfx/hud/default/border_highlighted2.tga [new file with mode: 0644]
gfx/hud/default/border_inventory.tga [new file with mode: 0644]
gfx/hud/default/border_modicons.tga [new file with mode: 0644]
gfx/hud/default/border_powerups.tga [new file with mode: 0644]
gfx/hud/default/border_radar.tga [new file with mode: 0644]
gfx/hud/default/border_score.tga [new file with mode: 0644]
gfx/hud/default/border_timer.tga [new file with mode: 0644]
gfx/hud/default/border_vote.tga [new file with mode: 0644]
gfx/hud/default/border_weaponicons.tga [new file with mode: 0644]
gfx/hud/default/borderx.tga [deleted file]
gfx/hud/default/dock.tga [new file with mode: 0644]
gfx/hud/default/dock_small.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_carrying.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_lost.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_shielded.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_taken.tga [new file with mode: 0644]
gfx/hud/default/flag_red_carrying.tga [new file with mode: 0644]
gfx/hud/default/flag_red_lost.tga [new file with mode: 0644]
gfx/hud/default/flag_red_shielded.tga [new file with mode: 0644]
gfx/hud/default/flag_red_taken.tga [new file with mode: 0644]
gfx/hud/default/health.tga [new file with mode: 0644]
gfx/hud/default/key_backward.tga [new file with mode: 0644]
gfx/hud/default/key_backward_inv.tga [new file with mode: 0644]
gfx/hud/default/key_crouch.tga [new file with mode: 0644]
gfx/hud/default/key_crouch_inv.tga [new file with mode: 0644]
gfx/hud/default/key_forward.tga [new file with mode: 0644]
gfx/hud/default/key_forward_inv.tga [new file with mode: 0644]
gfx/hud/default/key_jump.tga [new file with mode: 0644]
gfx/hud/default/key_jump_inv.tga [new file with mode: 0644]
gfx/hud/default/key_left.tga [new file with mode: 0644]
gfx/hud/default/key_left_inv.tga [new file with mode: 0644]
gfx/hud/default/key_right.tga [new file with mode: 0644]
gfx/hud/default/key_right_inv.tga [new file with mode: 0644]
gfx/hud/default/kh_blue.tga [new file with mode: 0644]
gfx/hud/default/kh_bluearrow.tga [new file with mode: 0644]
gfx/hud/default/kh_pink.tga [new file with mode: 0644]
gfx/hud/default/kh_pinkarrow.tga [new file with mode: 0644]
gfx/hud/default/kh_red.tga [new file with mode: 0644]
gfx/hud/default/kh_redarrow.tga [new file with mode: 0644]
gfx/hud/default/kh_yellow.tga [new file with mode: 0644]
gfx/hud/default/kh_yellowarrow.tga [new file with mode: 0644]
gfx/hud/default/nexball_carrying.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_captured.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_lost.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_returned.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_shielded.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_taken.tga [new file with mode: 0644]
gfx/hud/default/notify_camping.tga [new file with mode: 0644]
gfx/hud/default/notify_death.tga [new file with mode: 0644]
gfx/hud/default/notify_fall.tga [new file with mode: 0644]
gfx/hud/default/notify_lava.tga [new file with mode: 0644]
gfx/hud/default/notify_outofammo.tga [new file with mode: 0644]
gfx/hud/default/notify_red_captured.tga [new file with mode: 0644]
gfx/hud/default/notify_red_lost.tga [new file with mode: 0644]
gfx/hud/default/notify_red_returned.tga [new file with mode: 0644]
gfx/hud/default/notify_red_shielded.tga [new file with mode: 0644]
gfx/hud/default/notify_red_taken.tga [new file with mode: 0644]
gfx/hud/default/notify_selfkill.tga [new file with mode: 0644]
gfx/hud/default/notify_shootingstar.tga [new file with mode: 0644]
gfx/hud/default/notify_slime.tga [new file with mode: 0644]
gfx/hud/default/notify_teamkill_blue.tga [new file with mode: 0644]
gfx/hud/default/notify_teamkill_red.tga [new file with mode: 0644]
gfx/hud/default/notify_void.tga [new file with mode: 0644]
gfx/hud/default/notify_water.tga [new file with mode: 0644]
gfx/hud/default/num_0.tga [new file with mode: 0644]
gfx/hud/default/num_0_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_1.tga [new file with mode: 0644]
gfx/hud/default/num_1_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_2.tga [new file with mode: 0644]
gfx/hud/default/num_2_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_3.tga [new file with mode: 0644]
gfx/hud/default/num_3_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_4.tga [new file with mode: 0644]
gfx/hud/default/num_4_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_5.tga [new file with mode: 0644]
gfx/hud/default/num_5_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_6.tga [new file with mode: 0644]
gfx/hud/default/num_6_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_7.tga [new file with mode: 0644]
gfx/hud/default/num_7_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_8.tga [new file with mode: 0644]
gfx/hud/default/num_8_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_9.tga [new file with mode: 0644]
gfx/hud/default/num_9_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_colon.tga [new file with mode: 0644]
gfx/hud/default/num_colon_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_dot.tga [new file with mode: 0644]
gfx/hud/default/num_dot_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_leading.tga [new file with mode: 0644]
gfx/hud/default/num_minus.tga [new file with mode: 0644]
gfx/hud/default/num_minus_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_plus.tga [new file with mode: 0644]
gfx/hud/default/num_plus_stroke.tga [new file with mode: 0644]
gfx/hud/default/race_newfail.tga [new file with mode: 0644]
gfx/hud/default/race_newrankgreen.tga [new file with mode: 0644]
gfx/hud/default/race_newrankyellow.tga [new file with mode: 0644]
gfx/hud/default/race_newrecordserver.tga [new file with mode: 0644]
gfx/hud/default/race_newtime.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_1.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_2.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_3.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_4.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_5.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_6.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_7.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_8.tga [new file with mode: 0644]
gfx/hud/default/shield.tga [new file with mode: 0644]
gfx/hud/default/statusbar.tga [new file with mode: 0644]
gfx/hud/default/statusbar_vertical.tga [new file with mode: 0644]
gfx/hud/default/strength.tga [new file with mode: 0644]
gfx/hud/default/voteprogress_back.tga [new file with mode: 0644]
gfx/hud/default/voteprogress_prog.tga [new file with mode: 0644]
gfx/hud/default/voteprogress_voted.tga [new file with mode: 0644]
gfx/hud/default/weapon_accuracy.tga [new file with mode: 0644]
gfx/hud/default/weapon_ammo.tga [new file with mode: 0644]
gfx/hud/default/weapon_complainbubble.tga [new file with mode: 0644]
gfx/hud/default/weapon_current_bg.tga [new file with mode: 0644]
gfx/hud/default/weapon_hlacmod_renameit.tga [new file with mode: 0644]
gfx/hud/default/weaponcampingrifle.tga [new file with mode: 0644]
gfx/hud/default/weaponcrylink.tga [new file with mode: 0644]
gfx/hud/default/weaponelectro.tga [new file with mode: 0644]
gfx/hud/default/weaponfireball.tga [new file with mode: 0644]
gfx/hud/default/weapongrenadelauncher.tga [new file with mode: 0644]
gfx/hud/default/weaponhagar.tga [new file with mode: 0644]
gfx/hud/default/weaponhlac.tga [new file with mode: 0644]
gfx/hud/default/weaponhook.tga [new file with mode: 0644]
gfx/hud/default/weaponlaser.tga [new file with mode: 0644]
gfx/hud/default/weaponminstanex.tga [new file with mode: 0644]
gfx/hud/default/weaponnex.tga [new file with mode: 0644]
gfx/hud/default/weaponporto.tga [new file with mode: 0644]
gfx/hud/default/weaponrocketlauncher.tga [new file with mode: 0644]
gfx/hud/default/weaponseeker.tga [new file with mode: 0644]
gfx/hud/default/weaponshotgun.tga [new file with mode: 0644]
gfx/hud/default/weapontuba.tga [new file with mode: 0644]
gfx/hud/default/weaponuzi.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_bullets.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_cells.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_current_bg.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_fuel.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_rockets.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_shells.tga [new file with mode: 0644]
gfx/hud/luminos/armor.tga [new file with mode: 0644]
gfx/hud/luminos/border_highlighted.tga [new file with mode: 0644]
gfx/hud/luminos/border_highlighted2.tga [new file with mode: 0644]
gfx/hud/luminos/border_horizontal.tga [new file with mode: 0644]
gfx/hud/luminos/border_vertical.tga [new file with mode: 0644]
gfx/hud/luminos/dock.tga [new file with mode: 0644]
gfx/hud/luminos/flag_blue_carrying.tga [new file with mode: 0644]
gfx/hud/luminos/flag_blue_lost.tga [new file with mode: 0644]
gfx/hud/luminos/flag_blue_shielded.tga [new file with mode: 0644]
gfx/hud/luminos/flag_blue_taken.tga [new file with mode: 0644]
gfx/hud/luminos/flag_red_carrying.tga [new file with mode: 0644]
gfx/hud/luminos/flag_red_lost.tga [new file with mode: 0644]
gfx/hud/luminos/flag_red_shielded.tga [new file with mode: 0644]
gfx/hud/luminos/flag_red_taken.tga [new file with mode: 0644]
gfx/hud/luminos/health.tga [new file with mode: 0644]
gfx/hud/luminos/key_backward.tga [new file with mode: 0644]
gfx/hud/luminos/key_backward_inv.tga [new file with mode: 0644]
gfx/hud/luminos/key_crouch.tga [new file with mode: 0644]
gfx/hud/luminos/key_crouch_inv.tga [new file with mode: 0644]
gfx/hud/luminos/key_forward.tga [new file with mode: 0644]
gfx/hud/luminos/key_forward_inv.tga [new file with mode: 0644]
gfx/hud/luminos/key_jump.tga [new file with mode: 0644]
gfx/hud/luminos/key_jump_inv.tga [new file with mode: 0644]
gfx/hud/luminos/key_left.tga [new file with mode: 0644]
gfx/hud/luminos/key_left_inv.tga [new file with mode: 0644]
gfx/hud/luminos/key_right.tga [new file with mode: 0644]
gfx/hud/luminos/key_right_inv.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_captured.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_carrying.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_lost.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_returned.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_shielded.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_taken.tga [new file with mode: 0644]
gfx/hud/luminos/notify_camping.tga [new file with mode: 0644]
gfx/hud/luminos/notify_death.tga [new file with mode: 0644]
gfx/hud/luminos/notify_fall.tga [new file with mode: 0644]
gfx/hud/luminos/notify_lava.tga [new file with mode: 0644]
gfx/hud/luminos/notify_outofammo.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_captured.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_carrying.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_lost.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_returned.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_shielded.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_taken.tga [new file with mode: 0644]
gfx/hud/luminos/notify_selfkill.tga [new file with mode: 0644]
gfx/hud/luminos/notify_shootingstar.tga [new file with mode: 0644]
gfx/hud/luminos/notify_slime.tga [new file with mode: 0644]
gfx/hud/luminos/notify_teamkill.tga [new file with mode: 0644]
gfx/hud/luminos/notify_teamkill_blue.tga [new file with mode: 0644]
gfx/hud/luminos/notify_teamkill_red.tga [new file with mode: 0644]
gfx/hud/luminos/notify_void.tga [new file with mode: 0644]
gfx/hud/luminos/notify_water.tga [new file with mode: 0644]
gfx/hud/luminos/num_leading.tga [new file with mode: 0644]
gfx/hud/luminos/race_newfail.tga [new file with mode: 0644]
gfx/hud/luminos/race_newrankgreen.tga [new file with mode: 0644]
gfx/hud/luminos/race_newrankyellow.tga [new file with mode: 0644]
gfx/hud/luminos/race_newrecordserver.tga [new file with mode: 0644]
gfx/hud/luminos/race_newtime.tga [new file with mode: 0644]
gfx/hud/luminos/statusbar.tga [new file with mode: 0644]
gfx/hud/luminos/statusbar_vertical.tga [new file with mode: 0644]
gfx/hud/luminos/voteprogress_back.tga [new file with mode: 0644]
gfx/hud/luminos/voteprogress_prog.tga [new file with mode: 0644]
gfx/hud/luminos/voteprogress_voted.tga [new file with mode: 0644]
gfx/hud/luminos/weapon_accuracy.tga [new file with mode: 0644]
gfx/hud/luminos/weapon_ammo.tga [new file with mode: 0644]
gfx/hud/luminos/weapon_current_bg.tga [new file with mode: 0644]
gfx/hud/luminos/weapon_hlacmod_renameit.tga [new file with mode: 0644]
gfx/hud/luminos/weaponcampingrifle.tga [new file with mode: 0644]
gfx/hud/luminos/weaponcrylink.tga [new file with mode: 0644]
gfx/hud/luminos/weaponelectro.tga [new file with mode: 0644]
gfx/hud/luminos/weaponfireball.tga [new file with mode: 0644]
gfx/hud/luminos/weapongrenadelauncher.tga [new file with mode: 0644]
gfx/hud/luminos/weaponhagar.tga [new file with mode: 0644]
gfx/hud/luminos/weaponhlac.tga [new file with mode: 0644]
gfx/hud/luminos/weaponhook.tga [new file with mode: 0644]
gfx/hud/luminos/weaponlaser.tga [new file with mode: 0644]
gfx/hud/luminos/weaponminstanex.tga [new file with mode: 0644]
gfx/hud/luminos/weaponnex.tga [new file with mode: 0644]
gfx/hud/luminos/weaponporto.tga [new file with mode: 0644]
gfx/hud/luminos/weaponrocketlauncher.tga [new file with mode: 0644]
gfx/hud/luminos/weaponseeker.tga [new file with mode: 0644]
gfx/hud/luminos/weaponshotgun.tga [new file with mode: 0644]
gfx/hud/luminos/weapontuba.tga [new file with mode: 0644]
gfx/hud/luminos/weaponuzi.tga [new file with mode: 0644]
gfx/hud/old/num_leading.tga [new file with mode: 0644]
gfx/hud/old/num_leading_1.tga [deleted file]
gfx/hud/old/num_leading_2.tga [deleted file]
gfx/hud/old/num_leading_3.tga [deleted file]
gfx/hud/wickedhud/ammo_bullets.tga [deleted file]
gfx/hud/wickedhud/ammo_cells.tga [deleted file]
gfx/hud/wickedhud/ammo_current_bg.tga [deleted file]
gfx/hud/wickedhud/ammo_fuel.tga [deleted file]
gfx/hud/wickedhud/ammo_rockets.tga [deleted file]
gfx/hud/wickedhud/ammo_shells.tga [deleted file]
gfx/hud/wickedhud/armor.tga [deleted file]
gfx/hud/wickedhud/border.tga [deleted file]
gfx/hud/wickedhud/border_chat.tga [deleted file]
gfx/hud/wickedhud/border_healtharmor.tga [deleted file]
gfx/hud/wickedhud/border_inventory.tga [deleted file]
gfx/hud/wickedhud/border_modicons.tga [deleted file]
gfx/hud/wickedhud/border_powerups.tga [deleted file]
gfx/hud/wickedhud/border_radar.tga [deleted file]
gfx/hud/wickedhud/border_score.tga [deleted file]
gfx/hud/wickedhud/border_timer.tga [deleted file]
gfx/hud/wickedhud/border_vote.tga [deleted file]
gfx/hud/wickedhud/border_weaponicons.tga [deleted file]
gfx/hud/wickedhud/dock.tga [deleted file]
gfx/hud/wickedhud/dock_small.tga [deleted file]
gfx/hud/wickedhud/flag_blue_carrying.tga [deleted file]
gfx/hud/wickedhud/flag_blue_lost.tga [deleted file]
gfx/hud/wickedhud/flag_blue_shielded.tga [deleted file]
gfx/hud/wickedhud/flag_blue_taken.tga [deleted file]
gfx/hud/wickedhud/flag_red_carrying.tga [deleted file]
gfx/hud/wickedhud/flag_red_lost.tga [deleted file]
gfx/hud/wickedhud/flag_red_shielded.tga [deleted file]
gfx/hud/wickedhud/flag_red_taken.tga [deleted file]
gfx/hud/wickedhud/health.tga [deleted file]
gfx/hud/wickedhud/key_backward.tga [deleted file]
gfx/hud/wickedhud/key_backward_inv.tga [deleted file]
gfx/hud/wickedhud/key_crouch.tga [deleted file]
gfx/hud/wickedhud/key_crouch_inv.tga [deleted file]
gfx/hud/wickedhud/key_forward.tga [deleted file]
gfx/hud/wickedhud/key_forward_inv.tga [deleted file]
gfx/hud/wickedhud/key_jump.tga [deleted file]
gfx/hud/wickedhud/key_jump_inv.tga [deleted file]
gfx/hud/wickedhud/key_left.tga [deleted file]
gfx/hud/wickedhud/key_left_inv.tga [deleted file]
gfx/hud/wickedhud/key_right.tga [deleted file]
gfx/hud/wickedhud/key_right_inv.tga [deleted file]
gfx/hud/wickedhud/kh_blue.tga [deleted file]
gfx/hud/wickedhud/kh_bluearrow.tga [deleted file]
gfx/hud/wickedhud/kh_pink.tga [deleted file]
gfx/hud/wickedhud/kh_pinkarrow.tga [deleted file]
gfx/hud/wickedhud/kh_red.tga [deleted file]
gfx/hud/wickedhud/kh_redarrow.tga [deleted file]
gfx/hud/wickedhud/kh_yellow.tga [deleted file]
gfx/hud/wickedhud/kh_yellowarrow.tga [deleted file]
gfx/hud/wickedhud/nexball_carrying.tga [deleted file]
gfx/hud/wickedhud/notify_camping.tga [deleted file]
gfx/hud/wickedhud/notify_death.tga [deleted file]
gfx/hud/wickedhud/notify_fall.tga [deleted file]
gfx/hud/wickedhud/notify_lava.tga [deleted file]
gfx/hud/wickedhud/notify_outofammo.tga [deleted file]
gfx/hud/wickedhud/notify_selfkill.tga [deleted file]
gfx/hud/wickedhud/notify_shootingstar.tga [deleted file]
gfx/hud/wickedhud/notify_slime.tga [deleted file]
gfx/hud/wickedhud/notify_teamkill.tga [deleted file]
gfx/hud/wickedhud/notify_void.tga [deleted file]
gfx/hud/wickedhud/notify_water.tga [deleted file]
gfx/hud/wickedhud/num_0.tga [deleted file]
gfx/hud/wickedhud/num_0_stroke.tga [deleted file]
gfx/hud/wickedhud/num_1.tga [deleted file]
gfx/hud/wickedhud/num_1_stroke.tga [deleted file]
gfx/hud/wickedhud/num_2.tga [deleted file]
gfx/hud/wickedhud/num_2_stroke.tga [deleted file]
gfx/hud/wickedhud/num_3.tga [deleted file]
gfx/hud/wickedhud/num_3_stroke.tga [deleted file]
gfx/hud/wickedhud/num_4.tga [deleted file]
gfx/hud/wickedhud/num_4_stroke.tga [deleted file]
gfx/hud/wickedhud/num_5.tga [deleted file]
gfx/hud/wickedhud/num_5_stroke.tga [deleted file]
gfx/hud/wickedhud/num_6.tga [deleted file]
gfx/hud/wickedhud/num_6_stroke.tga [deleted file]
gfx/hud/wickedhud/num_7.tga [deleted file]
gfx/hud/wickedhud/num_7_stroke.tga [deleted file]
gfx/hud/wickedhud/num_8.tga [deleted file]
gfx/hud/wickedhud/num_8_stroke.tga [deleted file]
gfx/hud/wickedhud/num_9.tga [deleted file]
gfx/hud/wickedhud/num_9_stroke.tga [deleted file]
gfx/hud/wickedhud/num_colon.tga [deleted file]
gfx/hud/wickedhud/num_colon_stroke.tga [deleted file]
gfx/hud/wickedhud/num_dot.tga [deleted file]
gfx/hud/wickedhud/num_dot_stroke.tga [deleted file]
gfx/hud/wickedhud/num_leading_1.tga [deleted file]
gfx/hud/wickedhud/num_leading_2.tga [deleted file]
gfx/hud/wickedhud/num_leading_3.tga [deleted file]
gfx/hud/wickedhud/num_minus.tga [deleted file]
gfx/hud/wickedhud/num_minus_stroke.tga [deleted file]
gfx/hud/wickedhud/num_plus.tga [deleted file]
gfx/hud/wickedhud/num_plus_stroke.tga [deleted file]
gfx/hud/wickedhud/race_newfail.tga [deleted file]
gfx/hud/wickedhud/race_newrankgreen.tga [deleted file]
gfx/hud/wickedhud/race_newrankyellow.tga [deleted file]
gfx/hud/wickedhud/race_newrecordserver.tga [deleted file]
gfx/hud/wickedhud/race_newtime.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_1.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_2.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_3.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_4.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_5.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_6.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_7.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_8.tga [deleted file]
gfx/hud/wickedhud/shield.tga [deleted file]
gfx/hud/wickedhud/statusbar.tga [deleted file]
gfx/hud/wickedhud/statusbar_vertical.tga [deleted file]
gfx/hud/wickedhud/strength.tga [deleted file]
gfx/hud/wickedhud/voteprogress_back.tga [deleted file]
gfx/hud/wickedhud/voteprogress_prog.tga [deleted file]
gfx/hud/wickedhud/voteprogress_voted.tga [deleted file]
gfx/hud/wickedhud/weapon_accuracy.tga [deleted file]
gfx/hud/wickedhud/weapon_current_bg.tga [deleted file]
gfx/hud/wickedhud/weapon_hlacmod_renameit.tga [deleted file]
gfx/hud/wickedhud/weaponcampingrifle.tga [deleted file]
gfx/hud/wickedhud/weaponcrylink.tga [deleted file]
gfx/hud/wickedhud/weaponelectro.tga [deleted file]
gfx/hud/wickedhud/weaponfireball.tga [deleted file]
gfx/hud/wickedhud/weapongrenadelauncher.tga [deleted file]
gfx/hud/wickedhud/weaponhagar.tga [deleted file]
gfx/hud/wickedhud/weaponhlac.tga [deleted file]
gfx/hud/wickedhud/weaponhook.tga [deleted file]
gfx/hud/wickedhud/weaponlaser.tga [deleted file]
gfx/hud/wickedhud/weaponminstanex.tga [deleted file]
gfx/hud/wickedhud/weaponnex.tga [deleted file]
gfx/hud/wickedhud/weaponporto.tga [deleted file]
gfx/hud/wickedhud/weaponrocketlauncher.tga [deleted file]
gfx/hud/wickedhud/weaponseeker.tga [deleted file]
gfx/hud/wickedhud/weaponshotgun.tga [deleted file]
gfx/hud/wickedhud/weapontuba.tga [deleted file]
gfx/hud/wickedhud/weaponuzi.tga [deleted file]
gfx/menu/default/cursor_move.tga [new file with mode: 0644]
gfx/menu/default/cursor_resize.tga [new file with mode: 0644]
gfx/menu/default/cursor_resize2.tga [new file with mode: 0644]
gfx/menu/wickedx/colorpicker_m.tga
gfx/menu/wickedx/colorpicker_selected.tga [new file with mode: 0644]
gfx/menu/wickedx/cursor_move.tga [new file with mode: 0644]
gfx/menu/wickedx/cursor_resize.tga [new file with mode: 0644]
gfx/menu/wickedx/cursor_resize2.tga [new file with mode: 0644]
hud_luminos_default.cfg [new file with mode: 0644]
hud_wickedhud_big.cfg [deleted file]
hud_wickedhud_default.cfg [deleted file]
models/misc/chatbubble.spr_0.tga
models/player/erebus.iqm_0.sounds [new file with mode: 0644]
models/player/gak.iqm_0.sounds [new file with mode: 0644]
models/player/gakarmored.iqm_0.sounds [new file with mode: 0644]
models/player/gakmasked.iqm_0.sounds [new file with mode: 0644]
models/player/ignis.iqm_0.sounds [new file with mode: 0644]
models/player/ignishalfmasked.iqm_0.sounds [new file with mode: 0644]
models/player/ignishalfmasked.iqm_0.txt
models/player/ignismasked.iqm_0.sounds [new file with mode: 0644]
models/player/nyx.iqm_0.sounds [new file with mode: 0644]
models/player/pyria.iqm_0.sounds
models/player/seraphina.iqm_0.sounds [new file with mode: 0644]
models/player/seraphinamasked.iqm_0.sounds [new file with mode: 0644]
models/player/umbra.iqm_0.sounds [new file with mode: 0644]
physicsNoQWBunny_easy.cfg [new file with mode: 0644]
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/autocvars.qh
qcsrc/client/gibs.qc
qcsrc/client/hud.qc
qcsrc/client/hud.qh
qcsrc/client/miscfunctions.qc
qcsrc/client/scoreboard.qc
qcsrc/common/constants.qh
qcsrc/common/items.qh
qcsrc/common/util.qc
qcsrc/common/util.qh
qcsrc/menu/classes.c
qcsrc/menu/gamecommand.qc
qcsrc/menu/menu.qh
qcsrc/menu/xonotic/checkbox_string.c [new file with mode: 0644]
qcsrc/menu/xonotic/colorpicker_string.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_hudpanel_chat.c
qcsrc/menu/xonotic/dialog_hudpanel_engineinfo.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c
qcsrc/menu/xonotic/dialog_hudpanel_infomessages.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_hudpanel_inventory.c
qcsrc/menu/xonotic/dialog_hudpanel_modicons.c
qcsrc/menu/xonotic/dialog_hudpanel_notification.c
qcsrc/menu/xonotic/dialog_hudpanel_powerups.c
qcsrc/menu/xonotic/dialog_hudpanel_pressedkeys.c
qcsrc/menu/xonotic/dialog_hudpanel_racetimer.c
qcsrc/menu/xonotic/dialog_hudpanel_radar.c
qcsrc/menu/xonotic/dialog_hudpanel_score.c
qcsrc/menu/xonotic/dialog_hudpanel_timer.c
qcsrc/menu/xonotic/dialog_hudpanel_vote.c
qcsrc/menu/xonotic/dialog_hudpanel_weaponicons.c
qcsrc/menu/xonotic/mainwindow.c
qcsrc/server/cl_player.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/ctf.qc
qcsrc/server/g_damage.qc
qcsrc/server/sv_main.qc
qcsrc/server/t_items.qc
qcsrc/server/vote.qc
sound/player/carni-lycan/player/fall.ogg [new file with mode: 0644]
sound/player/carni-lycan/player/fall1.ogg [deleted file]
sound/player/fricka/player/fall.ogg [new file with mode: 0644]
sound/player/fricka/player/fall1.ogg [deleted file]
sound/player/insurrectionist/player/fall.ogg [new file with mode: 0644]
sound/player/insurrectionist/player/fall1.ogg [deleted file]
sound/player/marine/player/fall.ogg [new file with mode: 0644]
sound/player/marine/player/fall1.ogg [deleted file]
sound/player/pyria-skadi/player/fall.ogg [new file with mode: 0644]
sound/player/pyria-skadi/player/fall1.ogg [deleted file]
sound/player/reptilian/player/fall.ogg [new file with mode: 0644]
sound/player/reptilian/player/fall1.ogg [deleted file]
sound/player/soldier/coms/flagcarriertakingdamage.ogg [new file with mode: 0644]
sound/player/soldier/coms/getflag.ogg [new file with mode: 0644]
sound/player/soldier/coms/ideas/flagcarriertakingdamage.ogg [deleted file]
sound/player/soldier/coms/ideas/getourflagback.ogg [deleted file]
sound/player/soldier/player/fall.ogg [new file with mode: 0644]
sound/player/soldier/player/fall1.ogg [deleted file]
sound/player/specop/coms/needhelp.ogg [new file with mode: 0644]
sound/player/specop/coms/needhelp1.ogg [deleted file]
sound/player/specop/player/fall.ogg [new file with mode: 0644]
sound/player/specop/player/fall1.ogg [deleted file]
sound/player/torus/attack.ogg [deleted file]
sound/player/torus/coms/attack.ogg [new file with mode: 0644]
sound/player/torus/coms/coverme.ogg [new file with mode: 0644]
sound/player/torus/coms/incoming.ogg [new file with mode: 0644]
sound/player/torus/coms/jump.ogg [new file with mode: 0644]
sound/player/torus/coms/letsgo.ogg [new file with mode: 0644]
sound/player/torus/coms/needhelp.ogg [new file with mode: 0644]
sound/player/torus/coms/seenflag.ogg [new file with mode: 0644]
sound/player/torus/coms/taunt1.ogg [new file with mode: 0644]
sound/player/torus/coms/taunt2.ogg [new file with mode: 0644]
sound/player/torus/coms/teamshoot.ogg [new file with mode: 0644]
sound/player/torus/coms/waypoint.ogg [new file with mode: 0644]
sound/player/torus/coverme.ogg [deleted file]
sound/player/torus/death.ogg [deleted file]
sound/player/torus/drown.ogg [deleted file]
sound/player/torus/fall.ogg [deleted file]
sound/player/torus/flagseen.ogg [deleted file]
sound/player/torus/gasp.ogg [deleted file]
sound/player/torus/hooah.ogg [deleted file]
sound/player/torus/incoming.ogg [deleted file]
sound/player/torus/jump.ogg [deleted file]
sound/player/torus/letsgo.ogg [deleted file]
sound/player/torus/needhelp.ogg [deleted file]
sound/player/torus/pain100.ogg [deleted file]
sound/player/torus/pain25.ogg [deleted file]
sound/player/torus/pain50.ogg [deleted file]
sound/player/torus/pain75.ogg [deleted file]
sound/player/torus/player/death.ogg [new file with mode: 0644]
sound/player/torus/player/drown.ogg [new file with mode: 0644]
sound/player/torus/player/fall.ogg [new file with mode: 0644]
sound/player/torus/player/gasp.ogg [new file with mode: 0644]
sound/player/torus/player/pain100.ogg [new file with mode: 0644]
sound/player/torus/player/pain25.ogg [new file with mode: 0644]
sound/player/torus/player/pain50.ogg [new file with mode: 0644]
sound/player/torus/player/pain75.ogg [new file with mode: 0644]
sound/player/torus/taunt.ogg [deleted file]
sound/player/torus/teamshoot.ogg [deleted file]
sound/player/torus/waypoint.ogg [deleted file]
xonotic-credits.txt

diff --git a/_hud_descriptions.cfg b/_hud_descriptions.cfg
new file mode 100644 (file)
index 0000000..d4ac109
--- /dev/null
@@ -0,0 +1,197 @@
+// this is a dummy skin that contains only the cvar descriptions, so that we can leave them out from the real skin files themselves.
+// please add any new cvars into this file, with null string values
+seta hud_skin "" "skin folder where to look for images"
+seta hud_bg "" "default background for the panels, file must exist in gfx/hud/[skin name]/, 0 = disable background by default"
+seta hud_bg_color "" "default background color for the panels, accepts \"shirt\" and \"pants\""
+seta hud_bg_color_team "" "default setting for overriding panel color with team color in team games, 0.5 = less saturated"
+seta hud_bg_alpha "" "default alpha of the background"
+seta hud_bg_border "" "default border size for the panels"
+seta hud_bg_padding "" "default padding of contents from the border"
+seta hud_fg_alpha "" "alpha of the foreground"
+
+seta hud_dock "" "enable a fullscreen background for the hud, useful for creating artificial docks, \"\" = disable"
+seta hud_dock_color "" "dock color, accepts \"shirt\" and \"pants\""
+seta hud_dock_color_team "" "override dock color with team color in team games"
+seta hud_dock_alpha "" "alpha of the dock"
+
+seta hud_progressbar_alpha "" "alpha of progressbars"
+seta hud_progressbar_strength_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_shield_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_health_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_armor_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_fuel_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_nexball_color "" "R G B vector of the progress bar background color"
+
+seta _hud_panelorder "" "contains order in which panels are to be drawn"
+
+seta hud_weaponicons "" "enable/disable this panel"
+seta hud_weaponicons_pos "" "position of this panel"
+seta hud_weaponicons_size "" "size of this panel"
+seta hud_weaponicons_bg "" "if set to something else than \"\" = override default background"
+seta hud_weaponicons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_weaponicons_bg_color_team "" "override panel color with team color in team based games"
+seta hud_weaponicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_weaponicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_weaponicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_weaponicons_aspect "" "use this aspect on the items"
+seta hud_weaponicons_complainbubble "" "complain bubble (out of ammo, weapon not available etc)"
+seta hud_weaponicons_complainbubble_padding "" "padding for the complainbubble"
+seta hud_weaponicons_complainbubble_color_outofammo "" "color of the complainbubble when showing out of ammo message"
+seta hud_weaponicons_complainbubble_color_donthave "" "color of the complainbubble when showing don't have weapon message"
+seta hud_weaponicons_complainbubble_color_unavailable "" "color of the complainbubble when showing weapon unavailable message"
+seta hud_weaponicons_ammo_color "" "color of status bar"
+seta hud_weaponicons_ammo_alpha "" "alpha of status bar"
+
+seta hud_inventory "" "enable/disable this panel"
+seta hud_inventory_pos "" "position of this panel"
+seta hud_inventory_size "" "size of this panel"
+seta hud_inventory_onlycurrent "" "1 = show only current ammo type"
+seta hud_inventory_iconalign "" "0 = align icons to the left, 1 = align icons to the right"
+seta hud_inventory_bg "" "if set to something else than \"\" = override default background"
+seta hud_inventory_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_inventory_bg_color_team "" "override panel color with team color in team based games"
+seta hud_inventory_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_inventory_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_inventory_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_powerups "" "enable/disable this panel"
+seta hud_powerups_pos "" "position of this panel"
+seta hud_powerups_size "" "size of this panel"
+seta hud_powerups_flip "" "flip strength/shield positions"
+seta hud_powerups_baralign "" "0 = align bars to the left, 1 = align bars to the right, 2 = align right bar to the right, 3 = align left bar to the right"
+seta hud_powerups_iconalign "" "0 = align icons to the left, 1 = align icons to the right, 2 = align right icon to the right, 3 = align left icon to the right"
+seta hud_powerups_bg "" "if set to something else than \"\" = override default background"
+seta hud_powerups_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_powerups_bg_color_team "" "override panel color with team color in team based games"
+seta hud_powerups_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_healtharmor "" "enable/disable this panel, 2 = combined health/armor display"
+seta hud_healtharmor_pos "" "position of this panel"
+seta hud_healtharmor_size "" "size of this panel"
+seta hud_healtharmor_flip "" "flip health/armor positions"
+seta hud_healtharmor_baralign "" "0 = align bars to the left, 1 = align bars to the right, 2 = align right bar to the right, 3 = align left bar to the right"
+seta hud_healtharmor_iconalign "" "0 = align icons to the left, 1 = align icons to the right, 2 = align right icon to the right, 3 = align left icon to the right"
+seta hud_healtharmor_bg "" "if set to something else than \"\" = override default background"
+seta hud_healtharmor_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_healtharmor_bg_color_team "" "override panel color with team color in team based games"
+seta hud_healtharmor_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_healtharmor_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_healtharmor_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_notify "" "enable/disable this panel"
+seta hud_notify_pos "" "position of this base of the panel"
+seta hud_notify_size "" "size of this panel with all notifications on"
+seta hud_notify_bg "" "if set to something else than \"\" = override default background"
+seta hud_notify_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_notify_bg_color_team "" "override panel color with team color in team based games"
+seta hud_notify_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_notify_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_notify_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_notify_flip "" "order the list top to bottom instead of bottom to top"
+seta hud_notify_print "" "also con_notify print the messages that are shown on the notify panel"
+
+seta hud_timer "" "enable/disable this panel"
+seta hud_timer_pos "" "position of this base of the panel"
+seta hud_timer_size "" "size of this panel"
+seta hud_timer_bg "" "if set to something else than \"\" = override default background"
+seta hud_timer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_timer_bg_color_team "" "override panel color with team color in team based games"
+seta hud_timer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_timer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_timer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_radar "" "enable/disable this panel, 2 = also enable in non-teambased gamemodes"
+seta hud_radar_pos "" "position of this base of the panel"
+seta hud_radar_size "" "size of this panel"
+seta hud_radar_bg "" "if set to something else than \"\" = override default background"
+seta hud_radar_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_radar_bg_color_team "" "override panel color with team color in team based games"
+seta hud_radar_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_radar_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_radar_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_radar_foreground_alpha "" "alpha of the map"
+
+seta hud_score "" "enable/disable this panel"
+seta hud_score_pos "" "position of this base of the panel"
+seta hud_score_size "" "size of this panel"
+seta hud_score_bg "" "if set to something else than \"\" = override default background"
+seta hud_score_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_score_bg_color_team "" "override panel color with team color in team based games"
+seta hud_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_racetimer "" "enable/disable this panel"
+seta hud_racetimer_pos "" "position of this base of the panel"
+seta hud_racetimer_size "" "size of this panel"
+seta hud_racetimer_bg "" "if set to something else than \"\" = override default background"
+seta hud_racetimer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_racetimer_bg_color_team "" "override panel color with team color in team based games"
+seta hud_racetimer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_racetimer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_racetimer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_vote "" "enable/disable this panel"
+seta hud_vote_pos "" "position of this base of the panel"
+seta hud_vote_size "" "size of this panel"
+seta hud_vote_alreadyvoted_alpha "" "alpha of the vote dialog after you have voted"
+seta hud_vote_bg "" "if set to something else than \"\" = override default background"
+seta hud_vote_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_vote_bg_color_team "" "override panel color with team color in team based games"
+seta hud_vote_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_vote_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_vote_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_modicons "" "enable/disable this panel"
+seta hud_modicons_pos "" "position of this base of the panel"
+seta hud_modicons_size "" "size of this panel"
+seta hud_modicons_bg "" "if set to something else than \"\" = override default background"
+seta hud_modicons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_modicons_bg_color_team "" "override panel color with team color in team based games"
+seta hud_modicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_modicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_modicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_pressedkeys "" "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
+seta hud_pressedkeys_pos "" "position of this base of the panel"
+seta hud_pressedkeys_size "" "size of this panel"
+seta hud_pressedkeys_bg "" "if set to something else than \"\" = override default background"
+seta hud_pressedkeys_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_pressedkeys_bg_color_team "" "override panel color with team color in team based games"
+seta hud_pressedkeys_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_pressedkeys_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_pressedkeys_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_pressedkeys_aspect "" "forced aspect on panel"
+
+seta hud_chat "" "enable/disable this panel"
+seta hud_chat_pos "" "position of this base of the panel"
+seta hud_chat_size "" "size of this panel"
+seta hud_chat_bg "" "if set to something else than \"\" = override default background"
+seta hud_chat_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_chat_bg_color_team "" "override panel color with team color in team based games"
+seta hud_chat_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_chat_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_chat_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_engineinfo "" "enable/disable this panel
+seta hud_engineinfo_pos "" "position of this base of the panel"
+seta hud_engineinfo_size "" "size of this panel"
+seta hud_engineinfo_bg "" "if set to something else than \"\" = override default background"
+seta hud_engineinfo_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_engineinfo_bg_color_team "" "override panel color with team color in team based games"
+seta hud_engineinfo_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_engineinfo_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_engineinfo_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_infomessages "" "enable/disable this panel
+seta hud_infomessages_pos "" "position of this base of the panel"
+seta hud_infomessages_size "" "size of this panel"
+seta hud_infomessages_bg "" "if set to something else than \"\" = override default background"
+seta hud_infomessages_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_infomessages_bg_color_team "" "override panel color with team color in team based games"
+seta hud_infomessages_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_infomessages_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_infomessages_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_infomessages_flip "" "1 = align the items to the right"
index 0530c99f92170ce83b8ea22b7cb59c85f11d088f..fc8082f49d114179419fcafa857bc0757d762c74 100644 (file)
--- a/bots.txt
+++ b/bots.txt
@@ -1,21 +1,21 @@
 //bot configuration: name      model   skin    shirt   pants   team    keyboard use    moving  dodging ping    weapon use      aggressivity    range   aiming  calmhand        mouse   fightthink      aithink
 //default team values (team-override): 1 = red, 2 = blue, 3 = yellow, 4 = pink                                                                                                                                 
 //use -1 for shirt-color or pants-color to get random colors                                                                                                                                   
-Hellfire       umbra   0       4       0       0       0       0       -0.5    -1      1       1       -0.5    -1      -1      2       0.5     -1
-Toxic  umbra   0       14      7       0       -1      -1.5    -0.5    0       1       0       0       0       2       -0.5    -0.5    1
-Discovery      umbra   0       2       6       0       0       -1      -0.5    -0.5    1       -0.5    0.5     1.5     -0.5    -1      1       0.5
+Hellfire       ignis   0       4       0       0       0       0       -0.5    -1      1       1       -0.5    -1      -1      2       0.5     -1
+Toxic  gakarmored      0       14      7       0       -1      -1.5    -0.5    0       1       0       0       0       2       -0.5    -0.5    1
+Discovery      erebus  0       2       6       0       0       -1      -0.5    -0.5    1       -0.5    0.5     1.5     -0.5    -1      1       0.5
 Pegasus        umbra   0       13      11      0       1       1       1       1       -1      0       0.5     0       -2      0       -1      0
 Eureka umbra   0       12      7       0       0       0       -1.5    -0.5    -0.5    0       0       0       0       -0.5    1.5     1.5
-Airhead        umbra   0       11      1       0       -1      -1.5    -1      -0.5    1       1       -1      1       -0.5    1       0.5     0
-Gator  umbra   0       3       10      0       0       1       0       0.5     -0.5    0.5     -0.5    -1      0       0       -0.5    0
-Delirium       umbra   0       8       12      0       0       -1      -1      -1      0       2       0       1       0       2       -1      -1
-Death  umbra   0       4       11      0       -0.5    0       0       1       -0.5    0       1       0       0       0       0       0
-Scorcher       umbra   0       13      13      0       0       -1      0       -0.5    0.5     1       0       1       -2      1       0       0
-Necrotic       umbra   0       12      14      0       0       0       0       1       0       -1      -0.5    -1      1       0       0       0
-Dominator      umbra   0       3       9       0       0       0       0       2       -1      0       0       0       -1      0       0       0
-Thunderstorm   umbra   0       13      6       0       0       0       0       -0.5    -1      1       0.5     0.5     -0.5    0       0.5     0
-Mystery        umbra   0       9       14      0       1       1       1       1       -1      -1      0       1       1       -2      -1      -1
-Lion   umbra   0       0       4       0       1       1.5     2       -1      -1      -1      1       0       1       -0.5    -1      -1
-Sensible       umbra   0       9       9       0       0       0       0.5     -1      0       -1      0       -1      2.5     -1.5    1       0.5
-Shadow umbra   0       4       8       0       -0.5    2       1       0       0       -1      0       -1      0       1       -1      -0.5
+Airhead        ignis   0       11      1       0       -1      -1.5    -1      -0.5    1       1       -1      1       -0.5    1       0.5     0
+Gator  gak     0       3       10      0       0       1       0       0.5     -0.5    0.5     -0.5    -1      0       0       -0.5    0
+Delirium       gakmasked       0       8       12      0       0       -1      -1      -1      0       2       0       1       0       2       -1      -1
+Death  gakmasked       0       4       11      0       -0.5    0       0       1       -0.5    0       1       0       0       0       0       0
+Scorcher       ignishalfmasked 0       13      13      0       0       -1      0       -0.5    0.5     1       0       1       -2      1       0       0
+Necrotic       nyx     0       12      14      0       0       0       0       1       0       -1      -0.5    -1      1       0       0       0
+Dominator      nyx     0       3       9       0       0       0       0       2       -1      0       0       0       -1      0       0       0
+Thunderstorm   erebus  0       13      6       0       0       0       0       -0.5    -1      1       0.5     0.5     -0.5    0       0.5     0
+Mystery        pyria   0       9       14      0       1       1       1       1       -1      -1      0       1       1       -2      -1      -1
+Lion   ignismasked     0       0       4       0       1       1.5     2       -1      -1      -1      1       0       1       -0.5    -1      -1
+Sensible       seraphina       0       9       9       0       0       0       0.5     -1      0       -1      0       -1      2.5     -1.5    1       0.5
+Shadow seraphinamasked 0       4       8       0       -0.5    2       1       0       0       -1      0       -1      0       1       -1      -0.5
 Resurrection   umbra   0       1       1       0       0       -0.5    -0.5    0       2       -1      -1      -1      0       -1      1       1
index b42917ba07a7534ed1bacdb84ee0d6316faa7405..7ab3f4c03601840d01bb4d452f516db8078db478 100644 (file)
@@ -1324,16 +1324,52 @@ con_notifyalign 0
 
 // hud variables
 set _hud_configure 0 "1 = configure the HUD"
+seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode"
 seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
 seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
 seta hud_configure_grid 1 "snap to grid when moving/resizing panels"
-seta hud_configure_grid_x 0.01 "snap to X * vid_conwidth"
-seta hud_configure_grid_y 0.01 "snap to Y * vid_conheight"
+seta hud_configure_grid_xsize 0.01 "snap to X * vid_conwidth"
+seta hud_configure_grid_ysize 0.01 "snap to Y * vid_conheight"
 seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
 
 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
 
-exec hud_wickedhud_default.cfg
+// hud cvar descriptions
+exec _hud_descriptions.cfg
+// exec the default skin config
+exec hud_luminos_default.cfg
+
+// user preference cvars (i.e. shouldn't be adjusted by a skin config) 
+seta hud_weaponicons_number 1 "1 = show number of weapon, 2 = show bound key of weapon"
+seta hud_weaponicons_complainbubble_time 1 "time that a new entry stays until it fades out"
+seta hud_weaponicons_complainbubble_fadetime 0.25 "fade out time"
+seta hud_weaponicons_accuracy 1 "show accuracy color as the weapon icon background"
+seta hud_weaponicons_accuracy_color0 "1 0 0"
+seta hud_weaponicons_accuracy_color1 "1 1 0"
+seta hud_weaponicons_accuracy_color2 "0 1 0"
+seta hud_weaponicons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_weaponicons_accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
+seta hud_weaponicons_ammo 1 "show ammo as a status bar"
+seta hud_weaponicons_ammo_full_shells 40 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_nails 100 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_cells 60 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_rockets 60 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
+
+seta hud_notify_time 10 "time that a new entry stays until it fades out"
+seta hud_notify_fadetime 3 "fade out time"
+
+seta hud_timer_increment 0 "show elapsed time instead of remaining time"
+
+seta hud_radar_scale 4096 "distance you can see on the team radar"
+seta hud_radar_rotation 0      "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
+seta hud_radar_zoommode 0      "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
+alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4"
+
+seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
+seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show"
+seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
+seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
+seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
 
 // scoreboard
 seta scoreboard_columns default
@@ -1375,7 +1411,7 @@ set timelimit_increment 5
 set timelimit_decrement 5
 set timelimit_min 5
 set timelimit_max 60
-alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max 0 timelimit when timelimit timelimit_increment add bound def"
+alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
 alias endmatch "timelimit -1"
 
@@ -1618,8 +1654,10 @@ set camera_look_attenuation      8       "Attenuation of \"looking\" movements, only if ca
 set camera_forward_follows     1       "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
 
 // "Gentle mode": show no blood
-seta sv_gentle 0       "force gentle mode for everyone, also remove references to acts of killing from the messages"
-seta cl_gentle 0       "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
+seta sv_gentle 0               "force gentle mode for everyone, also remove references to acts of killing from the messages"
+seta cl_gentle 0               "client side gentle mode, master switch for removing both gibs and messages"
+seta cl_gentle_gibs 0          "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
+seta cl_gentle_messages 0      "client side gentle mode (only replaces frag messages/centerprints)"
 
 seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)"
 seta cl_showpressedkeys        0       "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
@@ -1847,3 +1885,5 @@ set g_weaponreplace_seeker ""
 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
 
 set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
+
+set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
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Binary files a/gfx/hud/wickedhud/rifle_ring_4.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/rifle_ring_5.tga b/gfx/hud/wickedhud/rifle_ring_5.tga
deleted file mode 100644 (file)
index d5cc95b..0000000
Binary files a/gfx/hud/wickedhud/rifle_ring_5.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/rifle_ring_6.tga b/gfx/hud/wickedhud/rifle_ring_6.tga
deleted file mode 100644 (file)
index 4a126e7..0000000
Binary files a/gfx/hud/wickedhud/rifle_ring_6.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/rifle_ring_7.tga b/gfx/hud/wickedhud/rifle_ring_7.tga
deleted file mode 100644 (file)
index 846212b..0000000
Binary files a/gfx/hud/wickedhud/rifle_ring_7.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/rifle_ring_8.tga b/gfx/hud/wickedhud/rifle_ring_8.tga
deleted file mode 100644 (file)
index 137e24d..0000000
Binary files a/gfx/hud/wickedhud/rifle_ring_8.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/shield.tga b/gfx/hud/wickedhud/shield.tga
deleted file mode 100644 (file)
index f13f0b4..0000000
Binary files a/gfx/hud/wickedhud/shield.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/statusbar.tga b/gfx/hud/wickedhud/statusbar.tga
deleted file mode 100644 (file)
index 987c8f5..0000000
Binary files a/gfx/hud/wickedhud/statusbar.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/statusbar_vertical.tga b/gfx/hud/wickedhud/statusbar_vertical.tga
deleted file mode 100644 (file)
index e271438..0000000
Binary files a/gfx/hud/wickedhud/statusbar_vertical.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/strength.tga b/gfx/hud/wickedhud/strength.tga
deleted file mode 100644 (file)
index b19019d..0000000
Binary files a/gfx/hud/wickedhud/strength.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/voteprogress_back.tga b/gfx/hud/wickedhud/voteprogress_back.tga
deleted file mode 100644 (file)
index fc031ce..0000000
Binary files a/gfx/hud/wickedhud/voteprogress_back.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/voteprogress_prog.tga b/gfx/hud/wickedhud/voteprogress_prog.tga
deleted file mode 100644 (file)
index 9f3f614..0000000
Binary files a/gfx/hud/wickedhud/voteprogress_prog.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/voteprogress_voted.tga b/gfx/hud/wickedhud/voteprogress_voted.tga
deleted file mode 100644 (file)
index a21fe6a..0000000
Binary files a/gfx/hud/wickedhud/voteprogress_voted.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weapon_accuracy.tga b/gfx/hud/wickedhud/weapon_accuracy.tga
deleted file mode 100644 (file)
index 4a451b1..0000000
Binary files a/gfx/hud/wickedhud/weapon_accuracy.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weapon_current_bg.tga b/gfx/hud/wickedhud/weapon_current_bg.tga
deleted file mode 100644 (file)
index 5a8f936..0000000
Binary files a/gfx/hud/wickedhud/weapon_current_bg.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weapon_hlacmod_renameit.tga b/gfx/hud/wickedhud/weapon_hlacmod_renameit.tga
deleted file mode 100644 (file)
index f11c173..0000000
Binary files a/gfx/hud/wickedhud/weapon_hlacmod_renameit.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponcampingrifle.tga b/gfx/hud/wickedhud/weaponcampingrifle.tga
deleted file mode 100644 (file)
index fb6413b..0000000
Binary files a/gfx/hud/wickedhud/weaponcampingrifle.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponcrylink.tga b/gfx/hud/wickedhud/weaponcrylink.tga
deleted file mode 100644 (file)
index e48ad4d..0000000
Binary files a/gfx/hud/wickedhud/weaponcrylink.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponelectro.tga b/gfx/hud/wickedhud/weaponelectro.tga
deleted file mode 100644 (file)
index 73c791b..0000000
Binary files a/gfx/hud/wickedhud/weaponelectro.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponfireball.tga b/gfx/hud/wickedhud/weaponfireball.tga
deleted file mode 100644 (file)
index d7ea1fb..0000000
Binary files a/gfx/hud/wickedhud/weaponfireball.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weapongrenadelauncher.tga b/gfx/hud/wickedhud/weapongrenadelauncher.tga
deleted file mode 100644 (file)
index c09081b..0000000
Binary files a/gfx/hud/wickedhud/weapongrenadelauncher.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponhagar.tga b/gfx/hud/wickedhud/weaponhagar.tga
deleted file mode 100644 (file)
index 69a7b72..0000000
Binary files a/gfx/hud/wickedhud/weaponhagar.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponhlac.tga b/gfx/hud/wickedhud/weaponhlac.tga
deleted file mode 100644 (file)
index 2ba3853..0000000
Binary files a/gfx/hud/wickedhud/weaponhlac.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponhook.tga b/gfx/hud/wickedhud/weaponhook.tga
deleted file mode 100644 (file)
index 0c7fd40..0000000
Binary files a/gfx/hud/wickedhud/weaponhook.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponlaser.tga b/gfx/hud/wickedhud/weaponlaser.tga
deleted file mode 100644 (file)
index 1f016e1..0000000
Binary files a/gfx/hud/wickedhud/weaponlaser.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponminstanex.tga b/gfx/hud/wickedhud/weaponminstanex.tga
deleted file mode 100644 (file)
index 26877c2..0000000
Binary files a/gfx/hud/wickedhud/weaponminstanex.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponnex.tga b/gfx/hud/wickedhud/weaponnex.tga
deleted file mode 100644 (file)
index 4ed91bc..0000000
Binary files a/gfx/hud/wickedhud/weaponnex.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponporto.tga b/gfx/hud/wickedhud/weaponporto.tga
deleted file mode 100644 (file)
index 46dd107..0000000
Binary files a/gfx/hud/wickedhud/weaponporto.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponrocketlauncher.tga b/gfx/hud/wickedhud/weaponrocketlauncher.tga
deleted file mode 100644 (file)
index f5449b3..0000000
Binary files a/gfx/hud/wickedhud/weaponrocketlauncher.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponseeker.tga b/gfx/hud/wickedhud/weaponseeker.tga
deleted file mode 100644 (file)
index 566ee86..0000000
Binary files a/gfx/hud/wickedhud/weaponseeker.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponshotgun.tga b/gfx/hud/wickedhud/weaponshotgun.tga
deleted file mode 100644 (file)
index 055841c..0000000
Binary files a/gfx/hud/wickedhud/weaponshotgun.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weapontuba.tga b/gfx/hud/wickedhud/weapontuba.tga
deleted file mode 100644 (file)
index 8b80015..0000000
Binary files a/gfx/hud/wickedhud/weapontuba.tga and /dev/null differ
diff --git a/gfx/hud/wickedhud/weaponuzi.tga b/gfx/hud/wickedhud/weaponuzi.tga
deleted file mode 100644 (file)
index c0e75d1..0000000
Binary files a/gfx/hud/wickedhud/weaponuzi.tga and /dev/null differ
diff --git a/gfx/menu/default/cursor_move.tga b/gfx/menu/default/cursor_move.tga
new file mode 100644 (file)
index 0000000..0264316
Binary files /dev/null and b/gfx/menu/default/cursor_move.tga differ
diff --git a/gfx/menu/default/cursor_resize.tga b/gfx/menu/default/cursor_resize.tga
new file mode 100644 (file)
index 0000000..475e224
Binary files /dev/null and b/gfx/menu/default/cursor_resize.tga differ
diff --git a/gfx/menu/default/cursor_resize2.tga b/gfx/menu/default/cursor_resize2.tga
new file mode 100644 (file)
index 0000000..6c97fb8
Binary files /dev/null and b/gfx/menu/default/cursor_resize2.tga differ
index 6775942eeca3197348cf8eb13f29523321223271..79b0e83b7d43330ca4c777f5a3e27c1706792a13 100755 (executable)
Binary files a/gfx/menu/wickedx/colorpicker_m.tga and b/gfx/menu/wickedx/colorpicker_m.tga differ
diff --git a/gfx/menu/wickedx/colorpicker_selected.tga b/gfx/menu/wickedx/colorpicker_selected.tga
new file mode 100644 (file)
index 0000000..605e932
Binary files /dev/null and b/gfx/menu/wickedx/colorpicker_selected.tga differ
diff --git a/gfx/menu/wickedx/cursor_move.tga b/gfx/menu/wickedx/cursor_move.tga
new file mode 100644 (file)
index 0000000..0264316
Binary files /dev/null and b/gfx/menu/wickedx/cursor_move.tga differ
diff --git a/gfx/menu/wickedx/cursor_resize.tga b/gfx/menu/wickedx/cursor_resize.tga
new file mode 100644 (file)
index 0000000..475e224
Binary files /dev/null and b/gfx/menu/wickedx/cursor_resize.tga differ
diff --git a/gfx/menu/wickedx/cursor_resize2.tga b/gfx/menu/wickedx/cursor_resize2.tga
new file mode 100644 (file)
index 0000000..6c97fb8
Binary files /dev/null and b/gfx/menu/wickedx/cursor_resize2.tga differ
diff --git a/hud_luminos_default.cfg b/hud_luminos_default.cfg
new file mode 100644 (file)
index 0000000..e5c137e
--- /dev/null
@@ -0,0 +1,195 @@
+seta hud_skin "luminos"
+seta hud_bg "border_horizontal"
+seta hud_bg_color "0.875 0.375 0"
+seta hud_bg_color_team "0"
+seta hud_bg_alpha "1"
+seta hud_bg_border "6"
+seta hud_bg_padding "2"
+seta hud_fg_alpha "1"
+
+seta hud_dock "dock"
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_color_team "0.700000"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha "0.500000"
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta _hud_panelorder "6 5 9 3 1 7 12 0 4 10 2 11 14 8 13 "
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "0.908906 0.088047"
+seta hud_weaponicons_size "0.066564 0.641367"
+seta hud_weaponicons_bg "border_vertical"
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_color_team ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_bg_padding ""
+seta hud_weaponicons_complainbubble "1"
+seta hud_weaponicons_complainbubble_padding "-10"
+seta hud_weaponicons_complainbubble_color_outofammo "0.8 0 0"
+seta hud_weaponicons_complainbubble_color_donthave "0.8 0.5 0"
+seta hud_weaponicons_complainbubble_color_unavailable "0 0.3 0.8"
+seta hud_weaponicons_ammo_color "0 1 0"
+seta hud_weaponicons_ammo_alpha "1"
+seta hud_weaponicons_aspect "1"
+
+seta hud_inventory 1
+seta hud_inventory_pos "0.193516 0.925605"
+seta hud_inventory_size "0.093750 0.061719"
+seta hud_inventory_bg ""
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_color_team ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_bg_padding ""
+seta hud_inventory_onlycurrent "1"
+seta hud_inventory_iconalign "0"
+
+seta hud_powerups 1
+seta hud_powerups_pos "0.363282 0.015742"
+seta hud_powerups_size "0.262500 0.048047"
+seta hud_powerups_bg ""
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_color_team ""
+seta hud_powerups_bg_alpha "0"
+seta hud_powerups_bg_border ""
+seta hud_powerups_bg_padding ""
+seta hud_powerups_flip "1"
+seta hud_powerups_iconalign "0"
+seta hud_powerups_baralign "0"
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "0.305859 0.925606"
+seta hud_healtharmor_size "0.311485 0.061230"
+seta hud_healtharmor_bg ""
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_color_team "0"
+seta hud_healtharmor_bg_alpha "1"
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_bg_padding ""
+seta hud_healtharmor_flip "0
+seta hud_healtharmor_iconalign "0"
+seta hud_healtharmor_baralign "0"
+
+seta hud_notify 1
+seta hud_notify_pos "0.700625 0.747950"
+seta hud_notify_size "0.282500 0.180586"
+seta hud_notify_bg ""
+seta hud_notify_bg_color ""
+seta hud_notify_bg_color_team ""
+seta hud_notify_bg_alpha "0"
+seta hud_notify_bg_border ""
+seta hud_notify_bg_padding ""
+seta hud_notify_flip "0"
+seta hud_notify_print "0"
+
+seta hud_timer 1
+seta hud_timer_pos "0.880000 0.012070"
+seta hud_timer_size "0.100000 0.032520"
+seta hud_timer_bg ""
+seta hud_timer_bg_color ""
+seta hud_timer_bg_color_team ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+seta hud_timer_bg_padding "0"
+
+seta hud_radar 1
+seta hud_radar_pos "0.023750 0.024395"
+seta hud_radar_size "0.182969 0.224140"
+seta hud_radar_bg "border_vertical"
+seta hud_radar_bg_color ""
+seta hud_radar_bg_color_team ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+seta hud_radar_bg_padding "-3"
+seta hud_radar_foreground_alpha "0.800000"
+
+seta hud_score 1
+seta hud_score_pos "0.023516 0.925605"
+seta hud_score_size "0.152344 0.060254"
+seta hud_score_bg ""
+seta hud_score_bg_color ""
+seta hud_score_bg_color_team ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+seta hud_score_bg_padding ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "0.354531 0.206289"
+seta hud_racetimer_size "0.280000 0.093333"
+seta hud_racetimer_bg ""
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_color_team ""
+seta hud_racetimer_bg_alpha "0"
+seta hud_racetimer_bg_border ""
+seta hud_racetimer_bg_padding ""
+
+seta hud_vote 1
+seta hud_vote_pos "0.021094 0.650586"
+seta hud_vote_size "0.264218 0.102462"
+seta hud_vote_bg ""
+seta hud_vote_bg_color ""
+seta hud_vote_bg_color_team ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_bg_padding ""
+seta hud_vote_alreadyvoted_alpha "0.750000"
+
+seta hud_modicons 1
+seta hud_modicons_pos "0.036563 0.271796"
+seta hud_modicons_size "0.084766 0.199903"
+seta hud_modicons_bg ""
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_color_team ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+seta hud_modicons_bg_padding ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "0.411562 0.545429"
+seta hud_pressedkeys_size "0.177656 0.120531"
+seta hud_pressedkeys_bg ""
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_color_team "0"
+seta hud_pressedkeys_bg_alpha "0"
+seta hud_pressedkeys_bg_border ""
+seta hud_pressedkeys_bg_padding ""
+seta hud_pressedkeys_aspect "1.600000"
+
+seta hud_chat 1
+seta hud_chat_pos "0.020000 0.774374"
+seta hud_chat_size "0.627968 0.112696"
+seta hud_chat_bg ""
+seta hud_chat_bg_color ""
+seta hud_chat_bg_color_team ""
+seta hud_chat_bg_alpha "0"
+seta hud_chat_bg_border ""
+seta hud_chat_bg_padding ""
+
+seta hud_engineinfo 1
+seta hud_engineinfo_pos "0.860000 0.950000"
+seta hud_engineinfo_size "0.130000 0.034667"
+seta hud_engineinfo_bg ""
+seta hud_engineinfo_bg_color ""
+seta hud_engineinfo_bg_color_team ""
+seta hud_engineinfo_bg_alpha "0"
+seta hud_engineinfo_bg_border ""
+seta hud_engineinfo_bg_padding ""
+
+seta hud_infomessages 1
+seta hud_infomessages_pos "0.388751 0.378243"
+seta hud_infomessages_size "0.233282 0.061679"
+seta hud_infomessages_bg ""
+seta hud_infomessages_bg_color ""
+seta hud_infomessages_bg_color_team ""
+seta hud_infomessages_bg_alpha "0"
+seta hud_infomessages_bg_border ""
+seta hud_infomessages_bg_padding ""
+
diff --git a/hud_wickedhud_big.cfg b/hud_wickedhud_big.cfg
deleted file mode 100644 (file)
index f41dcb5..0000000
+++ /dev/null
@@ -1,173 +0,0 @@
-seta hud_skin "wickedhud"
-seta hud_bg "border"
-seta hud_bg_color "0.875 0.375 0"
-seta hud_bg_color_team "0"
-seta hud_bg_alpha "1"
-seta hud_bg_border "6"
-seta hud_bg_padding "2"
-seta hud_fg_alpha) "1"
-
-seta hud_dock "dock"
-seta hud_dock_color "0 0.1875 0.4375"
-seta hud_dock_color_team "0.700000"
-seta hud_dock_alpha "1"
-
-seta hud_progressbar_alpha 0.500000
-seta hud_progressbar_strength_color "0 0 0.6"
-seta hud_progressbar_shield_color "0.6 0 0.6"
-seta hud_progressbar_health_color "0.6 0 0"
-seta hud_progressbar_armor_color "0 0.6 0"
-seta hud_progressbar_fuel_color "0.6 0.6 0"
-seta hud_progressbar_nexball_color "0.7 0.1 0"
-
-seta hud_weaponicons 1
-seta hud_weaponicons_pos "0.940000 0.110000"
-seta hud_weaponicons_size "0.040000 0.440000"
-seta hud_weaponicons_bg "border_weaponicons"
-seta hud_weaponicons_bg_color ""
-seta hud_weaponicons_bg_color_team ""
-seta hud_weaponicons_bg_alpha ""
-seta hud_weaponicons_bg_border ""
-seta hud_weaponicons_bg_padding ""
-seta hud_weaponicons_accuracy_yellow 40
-
-seta hud_inventory 1
-seta hud_inventory_pos "0.710000 0.900000"
-seta hud_inventory_size "0.150000 0.080000"
-seta hud_inventory_bg "border_inventory"
-seta hud_inventory_bg_color ""
-seta hud_inventory_bg_color_team ""
-seta hud_inventory_bg_alpha ""
-seta hud_inventory_bg_border ""
-seta hud_inventory_bg_padding ""
-seta hud_inventory_onlycurrent 0
-
-seta hud_powerups 1
-seta hud_powerups_pos "0.400000 0.130000"
-seta hud_powerups_size "0.200000 0.050000"
-seta hud_powerups_bg "border_powerups"
-seta hud_powerups_bg_color ""
-seta hud_powerups_bg_color_team ""
-seta hud_powerups_bg_alpha ""
-seta hud_powerups_bg_border ""
-seta hud_powerups_bg_padding ""
-seta hud_powerups_flip 1
-seta hud_powerups_mirror 0
-
-seta hud_healtharmor 1
-seta hud_healtharmor_pos "0.330000 0.850000"
-seta hud_healtharmor_size "0.340000 0.090000"
-seta hud_healtharmor_bg "border_healtharmor"
-seta hud_healtharmor_bg_color ""
-seta hud_healtharmor_bg_color_team ""
-seta hud_healtharmor_bg_alpha ""
-seta hud_healtharmor_bg_border ""
-seta hud_healtharmor_bg_padding ""
-seta hud_healtharmor_flip 0
-seta hud_healtharmor_mirror 0
-
-seta hud_notify 1
-seta hud_notify_pos "0.710000 0.570000"
-seta hud_notify_size "0.270000 0.280000"
-seta hud_notify_bg "border_modicons"
-seta hud_notify_bg_color ""
-seta hud_notify_bg_color_team ""
-seta hud_notify_bg_alpha "0"
-seta hud_notify_bg_border ""
-seta hud_notify_bg_padding ""
-seta hud_notify_flip 0
-seta hud_notify_info_top 1
-
-seta hud_timer 1
-seta hud_timer_pos "0.820000 0.017967"
-seta hud_timer_size "0.160000 0.052033"
-seta hud_timer_bg "border_timer"
-seta hud_timer_bg_color ""
-seta hud_timer_bg_color_team ""
-seta hud_timer_bg_alpha ""
-seta hud_timer_bg_border ""
-seta hud_timer_bg_padding "0"
-
-seta hud_radar 2
-seta hud_radar_pos "0.030000 0.080000"
-seta hud_radar_size "0.210000 0.250000"
-seta hud_radar_bg "border_radar"
-seta hud_radar_bg_color ""
-seta hud_radar_bg_color_team ""
-seta hud_radar_bg_alpha ""
-seta hud_radar_bg_border ""
-seta hud_radar_bg_padding "-3"
-seta hud_radar_foreground_alpha 0.800000
-seta hud_radar_alreadyvoted_alpha 0
-
-seta hud_score 1
-seta hud_score_pos "0.050000 0.900000"
-seta hud_score_size "0.240000 0.080000"
-seta hud_score_bg "border_score"
-seta hud_score_bg_color ""
-seta hud_score_bg_color_team ""
-seta hud_score_bg_alpha ""
-seta hud_score_bg_border ""
-seta hud_score_bg_padding ""
-
-seta hud_racetimer 1
-seta hud_racetimer_pos "0.360000 0.010000"
-seta hud_racetimer_size "0.280000 0.093333"
-seta hud_racetimer_bg "border_timer"
-seta hud_racetimer_bg_color ""
-seta hud_racetimer_bg_color_team ""
-seta hud_racetimer_bg_alpha 0
-seta hud_racetimer_bg_border ""
-seta hud_racetimer_bg_padding ""
-
-seta hud_vote 1
-seta hud_vote_pos "0.020000 0.600000"
-seta hud_vote_size "0.240000 0.080000"
-seta hud_vote_bg "border_vote"
-seta hud_vote_bg_color ""
-seta hud_vote_bg_color_team ""
-seta hud_vote_bg_alpha ""
-seta hud_vote_bg_border ""
-seta hud_vote_bg_padding ""
-seta hud_vote_alreadyvoted_alpha 0.750000
-
-seta hud_modicons 1
-seta hud_modicons_pos "0.880000 0.900000"
-seta hud_modicons_size "0.105000 0.070000"
-seta hud_modicons_bg "border_modicons"
-seta hud_modicons_bg_color ""
-seta hud_modicons_bg_color_team ""
-seta hud_modicons_bg_alpha ""
-seta hud_modicons_bg_border ""
-seta hud_modicons_bg_padding ""
-
-seta hud_pressedkeys 1
-seta hud_pressedkeys_pos "0.460000 0.740000"
-seta hud_pressedkeys_size "0.080000 0.062912"
-seta hud_pressedkeys_bg "border_modicons"
-seta hud_pressedkeys_bg_color ""
-seta hud_pressedkeys_bg_color_team ""
-seta hud_pressedkeys_bg_alpha "0"
-seta hud_pressedkeys_bg_border ""
-seta hud_pressedkeys_bg_padding ""
-
-seta hud_chat 1
-seta hud_chat_pos "0.020000 0.710000"
-seta hud_chat_size "0.360000 0.100000"
-seta hud_chat_bg "border_chat"
-seta hud_chat_bg_color ""
-seta hud_chat_bg_color_team ""
-seta hud_chat_bg_alpha "0"
-seta hud_chat_bg_border ""
-seta hud_chat_bg_padding ""
-
-seta hud_engineinfo 1
-seta hud_engineinfo_pos "0.020000 0.820000"
-seta hud_engineinfo_size "0.112500 0.030000"
-seta hud_engineinfo_bg "border_modicons"
-seta hud_engineinfo_bg_color ""
-seta hud_engineinfo_bg_color_team ""
-seta hud_engineinfo_bg_alpha "0"
-seta hud_engineinfo_bg_border ""
-seta hud_engineinfo_bg_padding ""
-
diff --git a/hud_wickedhud_default.cfg b/hud_wickedhud_default.cfg
deleted file mode 100644 (file)
index 62d9d11..0000000
+++ /dev/null
@@ -1,185 +0,0 @@
-seta hud_skin "wickedhud" "skin folder where to look for images"
-seta hud_bg "border" "default background for the panels, file must exist in gfx/hud/[skin name]/, 0 = disable background by default"
-seta hud_bg_color "0.875 0.375 0" "default background color for the panels, accepts \"shirt\" and \"pants\""
-seta hud_bg_color_team 0 "default setting for overriding panel color with team color in team games, 0.5 = less saturated"
-seta hud_bg_alpha 1 "default alpha of the background"
-seta hud_bg_border 6 "default border size for the panels"
-seta hud_bg_padding 2 "default padding of contents from the border"
-seta hud_fg_alpha 1 "alpha of the foreground"
-
-seta hud_dock "dock_small" "enable a fullscreen background for the hud, useful for creating artificial docks, \"\" = disable"
-seta hud_dock_color "0 0.1875 0.4375" "dock color, accepts \"shirt\" and \"pants\""
-seta hud_dock_color_team 0.7 "override dock color with team color in team games"
-seta hud_dock_alpha 1 "alpha of the dock"
-
-seta hud_progressbar_alpha "0.5" "alpha of progressbars"
-seta hud_progressbar_strength_color "0 0 0.6" "R G B vector of the progress bar background color"
-seta hud_progressbar_shield_color "0.6 0 0.6" "R G B vector of the progress bar background color"
-seta hud_progressbar_health_color "0.6 0 0" "R G B vector of the progress bar background color"
-seta hud_progressbar_armor_color "0 0.6 0" "R G B vector of the progress bar background color"
-seta hud_progressbar_fuel_color "0.6 0.6 0" "R G B vector of the progress bar background color"
-seta hud_progressbar_nexball_color "0.7 0.1 0" "R G B vector of the progress bar background color"
-
-seta hud_weaponicons 1 "enable/disable this panel"
-seta hud_weaponicons_pos "0.930000 0.090000" "position of this panel"
-seta hud_weaponicons_size "0.040000 0.490000" "size of this panel"
-seta hud_weaponicons_number 1 "show number of weapon"
-seta hud_weaponicons_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
-seta hud_weaponicons_bg "border_weaponicons" "if set to something else than \"\" = override default background"
-seta hud_weaponicons_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_weaponicons_bg_color_team "" "override panel color with team color in team based games"
-seta hud_weaponicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_weaponicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_weaponicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_inventory 1 "enable/disable this panel"
-seta hud_inventory_pos "0.190000 0.930000" "position of this panel"
-seta hud_inventory_size "0.093750 0.050000" "size of this panel"
-seta hud_inventory_onlycurrent 1 "1 = show only current ammo type"
-seta hud_inventory_bg "border_inventory" "if set to something else than \"\" = override default background"
-seta hud_inventory_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_inventory_bg_color_team "" "override panel color with team color in team based games"
-seta hud_inventory_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_inventory_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_inventory_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_powerups 1 "enable/disable this panel"
-seta hud_powerups_pos "0.400000 0.130000" "position of this panel"
-seta hud_powerups_size "0.200000 0.050000" "size of this panel"
-seta hud_powerups_flip 1 "flip strength/shield positions"
-seta hud_powerups_mirror 0 "mirror alignment of panel items"
-seta hud_powerups_bg "border_powerups" "if set to something else than \"\" = override default background"
-seta hud_powerups_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_powerups_bg_color_team "" "override panel color with team color in team based games"
-seta hud_powerups_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_healtharmor 1 "enable/disable this panel, 2 = combined health/armor display"
-seta hud_healtharmor_pos "0.300000 0.930000" "position of this panel"
-seta hud_healtharmor_size "0.240000 0.050000" "size of this panel"
-seta hud_healtharmor_flip 0 "flip health/armor positions"
-seta hud_healtharmor_mirror 0 "mirror alignment of panel items"
-seta hud_healtharmor_bg "border_healtharmor" "if set to something else than \"\" = override default background"
-seta hud_healtharmor_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_healtharmor_bg_color_team "" "override panel color with team color in team based games"
-seta hud_healtharmor_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_healtharmor_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_healtharmor_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_notify 1 "enable/disable this panel"
-seta hud_notify_pos "0.660000 0.600000" "position of this base of the panel"
-seta hud_notify_size "0.320000 0.330000" "size of this panel with all notifications on"
-seta hud_notify_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_notify_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_notify_bg_color_team "" "override panel color with team color in team based games"
-seta hud_notify_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_notify_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_notify_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-seta hud_notify_flip 0 "order the list top to bottom instead of bottom to top"
-seta hud_notify_print 0 "also con_notify print the messages that are shown on the notify panel"
-seta hud_notify_time 10 "time that a new entry stays until it fades out"
-seta hud_notify_fadetime 3 "fade out time"
-seta hud_notify_info_top 1 "show info messages at top of panel"
-
-seta hud_timer 1 "enable/disable this panel"
-seta hud_timer_pos "0.880000 0.015000" "position of this base of the panel"
-seta hud_timer_size "0.100000 0.032520" "size of this panel"
-seta hud_timer_increment 0 "show elapsed time instead of remaining time"
-seta hud_timer_bg "border_timer" "if set to something else than \"\" = override default background"
-seta hud_timer_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_timer_bg_color_team "" "override panel color with team color in team based games"
-seta hud_timer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_timer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_timer_bg_padding "0" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_radar 2 "enable/disable this panel, 2 = also enable in non-teambased gamemodes"
-seta hud_radar_pos "0.030000 0.020000" "position of this base of the panel"
-seta hud_radar_size "0.190000 0.230000" "size of this panel"
-seta hud_radar_bg "border_radar" "if set to something else than \"\" = override default background"
-seta hud_radar_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_radar_bg_color_team "" "override panel color with team color in team based games"
-seta hud_radar_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_radar_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_radar_bg_padding "-3" "if set to something else than \"\" = override default padding of contents from border"
-seta hud_radar_foreground_alpha 0.8    "alpha of the map"
-seta hud_radar_scale 4096 "distance you can see on the team radar"
-seta hud_radar_rotation 0      "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
-seta hud_radar_zoommode 0      "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
-alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4"
-
-seta hud_score 1 "enable/disable this panel"
-seta hud_score_pos "0.020000 0.930000" "position of this base of the panel"
-seta hud_score_size "0.150000 0.050000" "size of this panel"
-seta hud_score_bg "border_score" "if set to something else than \"\" = override default background"
-seta hud_score_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_score_bg_color_team "" "override panel color with team color in team based games"
-seta hud_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_racetimer 1 "enable/disable this panel"
-seta hud_racetimer_pos "0.360000 0.010000" "position of this base of the panel"
-seta hud_racetimer_size "0.280000 0.093333" "size of this panel"
-seta hud_racetimer_bg "border_timer" "if set to something else than \"\" = override default background"
-seta hud_racetimer_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_racetimer_bg_color_team "" "override panel color with team color in team based games"
-seta hud_racetimer_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_racetimer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_racetimer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_vote 1 "enable/disable this panel"
-seta hud_vote_pos "0.400000 0.800000" "position of this base of the panel"
-seta hud_vote_size "0.240000 0.080000" "size of this panel"
-seta hud_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"
-seta hud_vote_bg "border_vote" "if set to something else than \"\" = override default background"
-seta hud_vote_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_vote_bg_color_team "" "override panel color with team color in team based games"
-seta hud_vote_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_vote_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_vote_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_modicons 1 "enable/disable this panel"
-seta hud_modicons_pos "0.560000 0.930000" "position of this base of the panel"
-seta hud_modicons_size "0.075000 0.050000" "size of this panel"
-seta hud_modicons_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_modicons_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_modicons_bg_color_team "" "override panel color with team color in team based games"
-seta hud_modicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_modicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_modicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_pressedkeys 1 "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
-seta hud_pressedkeys_pos "0.460000 0.730000" "position of this base of the panel"
-seta hud_pressedkeys_size "0.080000 0.062912" "size of this panel"
-seta hud_pressedkeys_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_pressedkeys_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_pressedkeys_bg_color_team "" "override panel color with team color in team based games"
-seta hud_pressedkeys_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_pressedkeys_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_pressedkeys_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_chat 1 "enable/disable this panel"
-seta hud_chat_pos "0.020000 0.790000" "position of this base of the panel"
-seta hud_chat_size "0.360000 0.100000" "size of this panel"
-seta hud_chat_bg "border_chat" "if set to something else than \"\" = override default background"
-seta hud_chat_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_chat_bg_color_team "" "override panel color with team color in team based games"
-seta hud_chat_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_chat_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_chat_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_engineinfo 1 "enable/disable this panel
-seta hud_engineinfo_pos "0.860000 0.950000" "position of this base of the panel"
-seta hud_engineinfo_size "0.130000 0.034667" "size of this panel"
-seta hud_engineinfo_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_engineinfo_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_engineinfo_bg_color_team "" "override panel color with team color in team based games"
-seta hud_engineinfo_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_engineinfo_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_engineinfo_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
-seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show"
-seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
-seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
-seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
index c1858ef03f7d1f7905ba87c063f725b855731e62..d30980ad7090d01676022e58ecad853ebc3953fb 100644 (file)
Binary files a/models/misc/chatbubble.spr_0.tga and b/models/misc/chatbubble.spr_0.tga differ
diff --git a/models/player/erebus.iqm_0.sounds b/models/player/erebus.iqm_0.sounds
new file mode 100644 (file)
index 0000000..831cc46
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: soldier
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/soldier/coms/attack 2
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/soldier/coms/attackinfive 0
+coverme sound/player/soldier/coms/coverme 0
+defend sound/player/soldier/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/soldier/coms/freelance 2
+getflag sound/player/soldier/player/getflag 0
+incoming sound/player/soldier/coms/incoming 0
+meet sound/player/soldier/coms/meet 0
+needhelp sound/player/soldier/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/soldier/coms/seenflag 0
+taunt sound/player/soldier/coms/taunt 3
+teamshoot sound/player/soldier/coms/teamshoot 3
+death sound/player/soldier/player/death 3
+drown sound/player/soldier/player/drown 0
+fall sound/player/soldier/player/fall 0
+falling sound/player/soldier/player/falling 0
+gasp sound/player/soldier/player/gasp 0
+jump sound/player/soldier/player/jump 0
+pain25 sound/player/soldier/player/pain25 0
+pain50 sound/player/soldier/player/pain50 0
+pain75 sound/player/soldier/player/pain75 0
+pain100 sound/player/soldier/player/pain100 0
diff --git a/models/player/gak.iqm_0.sounds b/models/player/gak.iqm_0.sounds
new file mode 100644 (file)
index 0000000..fb5b767
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: reptilian
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/reptilian/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/reptilian/coms/attackinfive 0
+coverme sound/player/reptilian/coms/coverme 0
+defend sound/player/reptilian/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/reptilian/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/reptilian/coms/incoming 0
+meet sound/player/reptilian/coms/meet 0
+needhelp sound/player/reptilian/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/reptilian/coms/seenflag 0
+taunt sound/player/reptilian/coms/taunt 3
+teamshoot sound/player/reptilian/coms/teamshoot 3
+death sound/player/reptilian/player/death 3
+drown sound/player/reptilian/player/drown 0
+fall sound/player/reptilian/player/fall 0
+falling sound/player/reptilian/player/falling 0
+gasp sound/player/reptilian/player/gasp 0
+jump sound/player/reptilian/player/jump 0
+pain25 sound/player/reptilian/player/pain25 0
+pain50 sound/player/reptilian/player/pain50 0
+pain75 sound/player/reptilian/player/pain75 0
+pain100 sound/player/reptilian/player/pain100 0
diff --git a/models/player/gakarmored.iqm_0.sounds b/models/player/gakarmored.iqm_0.sounds
new file mode 100644 (file)
index 0000000..fb5b767
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: reptilian
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/reptilian/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/reptilian/coms/attackinfive 0
+coverme sound/player/reptilian/coms/coverme 0
+defend sound/player/reptilian/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/reptilian/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/reptilian/coms/incoming 0
+meet sound/player/reptilian/coms/meet 0
+needhelp sound/player/reptilian/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/reptilian/coms/seenflag 0
+taunt sound/player/reptilian/coms/taunt 3
+teamshoot sound/player/reptilian/coms/teamshoot 3
+death sound/player/reptilian/player/death 3
+drown sound/player/reptilian/player/drown 0
+fall sound/player/reptilian/player/fall 0
+falling sound/player/reptilian/player/falling 0
+gasp sound/player/reptilian/player/gasp 0
+jump sound/player/reptilian/player/jump 0
+pain25 sound/player/reptilian/player/pain25 0
+pain50 sound/player/reptilian/player/pain50 0
+pain75 sound/player/reptilian/player/pain75 0
+pain100 sound/player/reptilian/player/pain100 0
diff --git a/models/player/gakmasked.iqm_0.sounds b/models/player/gakmasked.iqm_0.sounds
new file mode 100644 (file)
index 0000000..fb5b767
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: reptilian
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/reptilian/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/reptilian/coms/attackinfive 0
+coverme sound/player/reptilian/coms/coverme 0
+defend sound/player/reptilian/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/reptilian/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/reptilian/coms/incoming 0
+meet sound/player/reptilian/coms/meet 0
+needhelp sound/player/reptilian/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/reptilian/coms/seenflag 0
+taunt sound/player/reptilian/coms/taunt 3
+teamshoot sound/player/reptilian/coms/teamshoot 3
+death sound/player/reptilian/player/death 3
+drown sound/player/reptilian/player/drown 0
+fall sound/player/reptilian/player/fall 0
+falling sound/player/reptilian/player/falling 0
+gasp sound/player/reptilian/player/gasp 0
+jump sound/player/reptilian/player/jump 0
+pain25 sound/player/reptilian/player/pain25 0
+pain50 sound/player/reptilian/player/pain50 0
+pain75 sound/player/reptilian/player/pain75 0
+pain100 sound/player/reptilian/player/pain100 0
diff --git a/models/player/ignis.iqm_0.sounds b/models/player/ignis.iqm_0.sounds
new file mode 100644 (file)
index 0000000..952ba1c
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: insurrectionist
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/insurrectionist/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/insurrectionist/coms/attackinfive 0
+coverme sound/player/insurrectionist/coms/coverme 0
+defend sound/player/insurrectionist/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/insurrectionist/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/insurrectionist/coms/incoming 0
+meet sound/player/insurrectionist/coms/meet 0
+needhelp sound/player/insurrectionist/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/insurrectionist/coms/seenflag 0
+taunt sound/player/insurrectionist/coms/taunt 4
+teamshoot sound/player/insurrectionist/coms/teamshoot 3
+death sound/player/insurrectionist/player/death 3
+drown sound/player/insurrectionist/player/drown 0
+fall sound/player/insurrectionist/player/fall 0
+falling sound/player/insurrectionist/player/falling 0
+gasp sound/player/insurrectionist/player/gasp 0
+jump sound/player/insurrectionist/player/jump 0
+pain25 sound/player/insurrectionist/player/pain25 0
+pain50 sound/player/insurrectionist/player/pain50 0
+pain75 sound/player/insurrectionist/player/pain75 0
+pain100 sound/player/insurrectionist/player/pain100 0
diff --git a/models/player/ignishalfmasked.iqm_0.sounds b/models/player/ignishalfmasked.iqm_0.sounds
new file mode 100644 (file)
index 0000000..952ba1c
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: insurrectionist
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/insurrectionist/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/insurrectionist/coms/attackinfive 0
+coverme sound/player/insurrectionist/coms/coverme 0
+defend sound/player/insurrectionist/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/insurrectionist/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/insurrectionist/coms/incoming 0
+meet sound/player/insurrectionist/coms/meet 0
+needhelp sound/player/insurrectionist/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/insurrectionist/coms/seenflag 0
+taunt sound/player/insurrectionist/coms/taunt 4
+teamshoot sound/player/insurrectionist/coms/teamshoot 3
+death sound/player/insurrectionist/player/death 3
+drown sound/player/insurrectionist/player/drown 0
+fall sound/player/insurrectionist/player/fall 0
+falling sound/player/insurrectionist/player/falling 0
+gasp sound/player/insurrectionist/player/gasp 0
+jump sound/player/insurrectionist/player/jump 0
+pain25 sound/player/insurrectionist/player/pain25 0
+pain50 sound/player/insurrectionist/player/pain50 0
+pain75 sound/player/insurrectionist/player/pain75 0
+pain100 sound/player/insurrectionist/player/pain100 0
index 39c488c83f4aa2a869b8ee93c0da91047eb87f86..fd72a02f3f7a74c818b01a1479017bca6fdb9501 100644 (file)
@@ -1,4 +1,4 @@
-name Ignis - HalfMasked
+name Ignis - Half Masked
 species human
 sex Male
 weight 90
diff --git a/models/player/ignismasked.iqm_0.sounds b/models/player/ignismasked.iqm_0.sounds
new file mode 100644 (file)
index 0000000..37d416d
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: marine
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/marine/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/marine/coms/attackinfive 0
+coverme sound/player/marine/coms/coverme 0
+defend sound/player/marine/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/marine/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/marine/coms/incoming 0
+meet sound/player/marine/coms/meet 0
+needhelp sound/player/marine/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/marine/coms/seenflag 0
+taunt sound/player/marine/coms/taunt 3
+teamshoot sound/player/marine/coms/teamshoot 4
+death sound/player/marine/player/death 3
+drown sound/player/marine/player/drown 0
+fall sound/player/marine/player/fall 0
+falling sound/player/marine/player/falling 0
+gasp sound/player/marine/player/gasp 0
+jump sound/player/marine/player/jump 0
+pain25 sound/player/marine/player/pain25 0
+pain50 sound/player/marine/player/pain50 0
+pain75 sound/player/marine/player/pain75 0
+pain100 sound/player/marine/player/pain100 0
diff --git a/models/player/nyx.iqm_0.sounds b/models/player/nyx.iqm_0.sounds
new file mode 100644 (file)
index 0000000..00eabbd
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: specop
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/specop/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/specop/coms/attackinfive 0
+coverme sound/player/specop/coms/coverme 0
+defend sound/player/specop/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/specop/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/specop/coms/incoming 0
+meet sound/player/specop/coms/meet 0
+needhelp sound/player/specop/coms/needhelp 0
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/specop/coms/seenflag 0
+taunt sound/player/specop/coms/taunt 4
+teamshoot sound/player/specop/coms/teamshoot 4
+death sound/player/specop/player/death 3
+drown sound/player/specop/player/drown 0
+fall sound/player/specop/player/fall 0
+falling sound/player/specop/player/falling 0
+gasp sound/player/specop/player/gasp 0
+jump sound/player/specop/player/jump 0
+pain25 sound/player/specop/player/pain25 0
+pain50 sound/player/specop/player/pain50 0
+pain75 sound/player/specop/player/pain75 0
+pain100 sound/player/specop/player/pain100 0
index 691c58f6c88eda7618a326c7f5a9eec268fba54f..3953ebc93539db597b4d1c9941b5742056e0d262 100644 (file)
@@ -3,14 +3,14 @@
 attack sound/player/pyria-skadi/coms/attack 2
 //attacking sound/player/carni-lycan/player/attacking 0
 attackinfive sound/player/pyria-skadi/coms/attackinfive 0
-//coverme sound/player/pyria-skadi/coms/coverme 0
-//defend sound/player/pyria-skadi/coms/defend 0
+coverme sound/player/pyria-skadi/coms/coverme 0
+defend sound/player/pyria-skadi/coms/defend 0
 //defending sound/player/carni-lycan/player/defending 0
 //droppedflag sound/player/carni-lycan/player/droppedflag 0
 //flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
 freelance sound/player/pyria-skadi/coms/freelance 2
 //getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/pyria-skadi/coms/incoming 0
+incoming sound/player/pyria-skadi/coms/incoming 0
 meet sound/player/pyria-skadi/coms/meet 0
 needhelp sound/player/pyria-skadi/coms/needhelp 2
 //negative sound/player/carni-lycan/player/negative 0
@@ -22,7 +22,7 @@ taunt sound/player/pyria-skadi/coms/taunt 5
 teamshoot sound/player/pyria-skadi/coms/teamshoot 4
 death sound/player/pyria-skadi/player/death 3
 drown sound/player/pyria-skadi/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
+fall sound/player/pyria-skadi/player/fall 0
 falling sound/player/pyria-skadi/player/falling 0
 gasp sound/player/pyria-skadi/player/gasp 0
 jump sound/player/pyria-skadi/player/jump 0
diff --git a/models/player/seraphina.iqm_0.sounds b/models/player/seraphina.iqm_0.sounds
new file mode 100644 (file)
index 0000000..3953ebc
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: pyria-skadi
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/pyria-skadi/coms/attack 2
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/pyria-skadi/coms/attackinfive 0
+coverme sound/player/pyria-skadi/coms/coverme 0
+defend sound/player/pyria-skadi/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
+freelance sound/player/pyria-skadi/coms/freelance 2
+//getflag sound/player/carni-lycan/player/getflag 0
+incoming sound/player/pyria-skadi/coms/incoming 0
+meet sound/player/pyria-skadi/coms/meet 0
+needhelp sound/player/pyria-skadi/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/pyria-skadi/coms/seenflag 0
+taunt sound/player/pyria-skadi/coms/taunt 5
+teamshoot sound/player/pyria-skadi/coms/teamshoot 4
+death sound/player/pyria-skadi/player/death 3
+drown sound/player/pyria-skadi/player/drown 0
+fall sound/player/pyria-skadi/player/fall 0
+falling sound/player/pyria-skadi/player/falling 0
+gasp sound/player/pyria-skadi/player/gasp 0
+jump sound/player/pyria-skadi/player/jump 0
+pain25 sound/player/pyria-skadi/player/pain25 0
+pain50 sound/player/pyria-skadi/player/pain50 0
+pain75 sound/player/pyria-skadi/player/pain75 0
+pain100 sound/player/pyria-skadi/player/pain100 0
diff --git a/models/player/seraphinamasked.iqm_0.sounds b/models/player/seraphinamasked.iqm_0.sounds
new file mode 100644 (file)
index 0000000..00eabbd
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: specop
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/specop/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/specop/coms/attackinfive 0
+coverme sound/player/specop/coms/coverme 0
+defend sound/player/specop/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/specop/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/specop/coms/incoming 0
+meet sound/player/specop/coms/meet 0
+needhelp sound/player/specop/coms/needhelp 0
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/specop/coms/seenflag 0
+taunt sound/player/specop/coms/taunt 4
+teamshoot sound/player/specop/coms/teamshoot 4
+death sound/player/specop/player/death 3
+drown sound/player/specop/player/drown 0
+fall sound/player/specop/player/fall 0
+falling sound/player/specop/player/falling 0
+gasp sound/player/specop/player/gasp 0
+jump sound/player/specop/player/jump 0
+pain25 sound/player/specop/player/pain25 0
+pain50 sound/player/specop/player/pain50 0
+pain75 sound/player/specop/player/pain75 0
+pain100 sound/player/specop/player/pain100 0
diff --git a/models/player/umbra.iqm_0.sounds b/models/player/umbra.iqm_0.sounds
new file mode 100644 (file)
index 0000000..00eabbd
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: specop
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/specop/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/specop/coms/attackinfive 0
+coverme sound/player/specop/coms/coverme 0
+defend sound/player/specop/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/specop/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/specop/coms/incoming 0
+meet sound/player/specop/coms/meet 0
+needhelp sound/player/specop/coms/needhelp 0
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/specop/coms/seenflag 0
+taunt sound/player/specop/coms/taunt 4
+teamshoot sound/player/specop/coms/teamshoot 4
+death sound/player/specop/player/death 3
+drown sound/player/specop/player/drown 0
+fall sound/player/specop/player/fall 0
+falling sound/player/specop/player/falling 0
+gasp sound/player/specop/player/gasp 0
+jump sound/player/specop/player/jump 0
+pain25 sound/player/specop/player/pain25 0
+pain50 sound/player/specop/player/pain50 0
+pain75 sound/player/specop/player/pain75 0
+pain100 sound/player/specop/player/pain100 0
diff --git a/physicsNoQWBunny_easy.cfg b/physicsNoQWBunny_easy.cfg
new file mode 100644 (file)
index 0000000..ff8cd3b
--- /dev/null
@@ -0,0 +1,31 @@
+// 2.0-2.4.2 physics minus QW-bunnyhopping-bug, faster onground accel, CPMA air control
+sv_gravity 800
+sv_maxspeed 400
+sv_maxairspeed 400
+sv_stopspeed 100
+sv_accelerate 15
+sv_airaccelerate 2
+sv_friction 7
+edgefriction 1
+sv_stepheight 34
+sv_jumpvelocity 300
+sv_wateraccelerate -1
+sv_waterfriction -1
+sv_airaccel_sideways_friction -0.35
+sv_airaccel_qw -0.9475
+sv_airstopaccelerate 0
+sv_airstrafeaccelerate 0
+sv_maxairstrafespeed 0
+sv_airstrafeaccel_qw 0
+sv_aircontrol 125
+sv_aircontrol_power 2.5
+sv_airspeedlimit_nonqw 0
+sv_warsowbunny_turnaccel 0
+sv_warsowbunny_accel 0.1593
+sv_warsowbunny_topspeed 925
+sv_warsowbunny_backtosideratio 0.8
+sv_friction_on_land 0
+sv_doublejump 0
+sv_jumpspeedcap_min ""
+sv_jumpspeedcap_max ""
+sv_jumpspeedcap_max_disable_on_ramps 1
index 1a6996ce666bebecedf9b82fd052cca27b0856bd..de5aad9d48311eaa69f1f2ea7f330063fd0291c5 100644 (file)
@@ -183,6 +183,7 @@ void CSQC_Init(void)
        minimapname = strzone(minimapname);
 
        WarpZone_Init();
+       hud_configure_prev = -1;
 }
 
 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
@@ -1223,13 +1224,13 @@ void Net_ReadPingPLReport()
 
 void Net_VoteDialog(float highlight) {
        if(highlight) {
-               vote_highlighted = ReadShort();
+               vote_highlighted = ReadByte();
                return;
        }
 
-       vote_yescount = ReadShort();
-       vote_nocount = ReadShort();
-       vote_needed = ReadShort();
+       vote_yescount = ReadByte();
+       vote_nocount = ReadByte();
+       vote_needed = ReadByte();
        vote_active = 1;
 }
 
@@ -1251,6 +1252,18 @@ void Net_Notify() {
        }
 }
 
+void Net_WeaponComplain() {
+       complain_weapon = ReadByte();
+
+       if(complain_weapon_name)
+               strunzone(complain_weapon_name);
+       complain_weapon_name = strzone(ReadString());
+
+       complain_weapon_type = ReadByte();
+
+       complain_weapon_time = time;
+}
+
 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
@@ -1321,6 +1334,10 @@ float CSQC_Parse_TempEntity()
                        Net_Notify();
                        bHandled = true;
                        break;
+               case TE_CSQC_WEAPONCOMPLAIN:
+                       Net_WeaponComplain();
+                       bHandled = true;
+                       break;
                default:
                        // No special logic for this temporary entity; return 0 so the engine can handle it
                        bHandled = false;
index 0ec4277b6bf4e9f49ff50ff5a1d05a3a96fc41bd..8c642415ddebede591b7cbe57ae4e86c19cb2364 100644 (file)
@@ -375,7 +375,7 @@ void CSQC_UpdateView(float w, float h)
        input_angles = warpzone_fixview_cl_viewangles;
        view_angles = warpzone_fixview_angles;
 
-       if(cvar("cl_lockview") || hud_configure)
+       if(cvar("cl_lockview") || autocvar__hud_configure)
        {
                pmove_org = freeze_pmove_org;
                input_angles = view_angles = freeze_input_angles;
@@ -879,7 +879,7 @@ void CSQC_UpdateView(float w, float h)
                cvar_set("vid_conheight", h0);
        }
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
                HUD_Panel_Mouse();
        // be safe against triggerbots until everyone has the fixed engine
        // this call is meant to overwrite the trace globals by something
index 83cdc12767f70d2abe9e13fee61c0b4adda3d43f..640a8e23cf135437a1bebd0bd2324f950234f952 100644 (file)
@@ -5,3 +5,227 @@ var float autocvar_cl_gibs_sloppy = 1;
 
 var float autocvar_cl_casings_ticrate = 0.1;
 var float autocvar_cl_casings_sloppy = 1;
+
+var float autocvar_cl_gentle;
+var float autocvar_cl_gentle_gibs;
+var float autocvar_cl_gentle_messages;
+
+var float autocvar__menu_alpha;
+
+var float autocvar__hud_configure;
+var float autocvar_hud_configure_teamcolorforced;
+var float autocvar_hud_configure_checkcollisions;
+var float autocvar_hud_configure_bg_minalpha;
+var float autocvar_hud_configure_grid;
+var float autocvar_hud_configure_grid_xsize;
+var float autocvar_hud_configure_grid_ysize;
+var float autocvar_hud_configure_grid_alpha;
+
+var string autocvar__hud_panelorder;
+
+var string autocvar_hud_skin;
+var string autocvar_hud_dock;
+var string autocvar_hud_dock_color;
+var float autocvar_hud_dock_color_team;
+var float autocvar_hud_dock_alpha;
+
+var float autocvar_hud_progressbar_alpha;
+var vector autocvar_hud_progressbar_strength_color;
+var vector autocvar_hud_progressbar_shield_color;
+var vector autocvar_hud_progressbar_health_color;
+var vector autocvar_hud_progressbar_armor_color;
+var vector autocvar_hud_progressbar_fuel_color;
+var vector autocvar_hud_progressbar_nexball_color;
+
+var string autocvar_hud_bg;
+var vector autocvar_hud_bg_color;
+var float autocvar_hud_bg_color_team;
+var float autocvar_hud_bg_alpha;
+var float autocvar_hud_bg_border;
+var float autocvar_hud_bg_padding;
+var float autocvar_hud_fg_alpha;
+
+var float autocvar_hud_weaponicons;
+var vector autocvar_hud_weaponicons_pos;
+var vector autocvar_hud_weaponicons_size;
+var string autocvar_hud_weaponicons_bg;
+var string autocvar_hud_weaponicons_bg_color;
+var string autocvar_hud_weaponicons_bg_color_team;
+var string autocvar_hud_weaponicons_bg_alpha;
+var string autocvar_hud_weaponicons_bg_border;
+var string autocvar_hud_weaponicons_bg_padding;
+var float autocvar_hud_weaponicons_aspect;
+var float autocvar_hud_weaponicons_accuracy;
+var float autocvar_hud_weaponicons_accuracy_yellow;
+var float autocvar_hud_weaponicons_ammo;
+var vector autocvar_hud_weaponicons_ammo_color;
+var float autocvar_hud_weaponicons_ammo_alpha;
+var float autocvar_hud_weaponicons_ammo_full_shells;
+var float autocvar_hud_weaponicons_ammo_full_nails;
+var float autocvar_hud_weaponicons_ammo_full_rockets;
+var float autocvar_hud_weaponicons_ammo_full_cells;
+var float autocvar_hud_weaponicons_ammo_full_fuel;
+var float autocvar_hud_weaponicons_number;
+var float autocvar_hud_weaponicons_complainbubble;
+var float autocvar_hud_weaponicons_complainbubble_padding;
+var float autocvar_hud_weaponicons_complainbubble_time;
+var float autocvar_hud_weaponicons_complainbubble_fadetime;
+var vector autocvar_hud_weaponicons_complainbubble_color_outofammo;
+var vector autocvar_hud_weaponicons_complainbubble_color_donthave;
+var vector autocvar_hud_weaponicons_complainbubble_color_unavailable;
+
+var float autocvar_hud_inventory;
+var vector autocvar_hud_inventory_pos;
+var vector autocvar_hud_inventory_size;
+var string autocvar_hud_inventory_bg;
+var string autocvar_hud_inventory_bg_color;
+var string autocvar_hud_inventory_bg_color_team;
+var string autocvar_hud_inventory_bg_alpha;
+var string autocvar_hud_inventory_bg_border;
+var string autocvar_hud_inventory_bg_padding;
+var float autocvar_hud_inventory_onlycurrent;
+var float autocvar_hud_inventory_iconalign;
+
+var float autocvar_hud_powerups;
+var vector autocvar_hud_powerups_pos;
+var vector autocvar_hud_powerups_size;
+var string autocvar_hud_powerups_bg;
+var string autocvar_hud_powerups_bg_color;
+var string autocvar_hud_powerups_bg_color_team;
+var string autocvar_hud_powerups_bg_alpha;
+var string autocvar_hud_powerups_bg_border;
+var string autocvar_hud_powerups_bg_padding;
+var float autocvar_hud_powerups_flip;
+var float autocvar_hud_powerups_iconalign;
+var float autocvar_hud_powerups_baralign;
+
+var float autocvar_hud_healtharmor;
+var vector autocvar_hud_healtharmor_pos;
+var vector autocvar_hud_healtharmor_size;
+var string autocvar_hud_healtharmor_bg;
+var string autocvar_hud_healtharmor_bg_color;
+var string autocvar_hud_healtharmor_bg_color_team;
+var string autocvar_hud_healtharmor_bg_alpha;
+var string autocvar_hud_healtharmor_bg_border;
+var string autocvar_hud_healtharmor_bg_padding;
+var float autocvar_hud_healtharmor_flip;
+var float autocvar_hud_healtharmor_iconalign;
+var float autocvar_hud_healtharmor_baralign;
+
+var float autocvar_hud_notify;
+var vector autocvar_hud_notify_pos;
+var vector autocvar_hud_notify_size;
+var string autocvar_hud_notify_bg;
+var string autocvar_hud_notify_bg_color;
+var string autocvar_hud_notify_bg_color_team;
+var string autocvar_hud_notify_bg_alpha;
+var string autocvar_hud_notify_bg_border;
+var string autocvar_hud_notify_bg_padding;
+var float autocvar_hud_notify_print;
+var float autocvar_hud_notify_time;
+var float autocvar_hud_notify_fadetime;
+var float autocvar_hud_notify_flip;
+
+var float autocvar_hud_timer;
+var vector autocvar_hud_timer_pos;
+var vector autocvar_hud_timer_size;
+var string autocvar_hud_timer_bg;
+var string autocvar_hud_timer_bg_color;
+var string autocvar_hud_timer_bg_color_team;
+var string autocvar_hud_timer_bg_alpha;
+var string autocvar_hud_timer_bg_border;
+var string autocvar_hud_timer_bg_padding;
+var float autocvar_hud_timer_increment;
+
+var float autocvar_hud_radar;
+var vector autocvar_hud_radar_pos;
+var vector autocvar_hud_radar_size;
+var string autocvar_hud_radar_bg;
+var string autocvar_hud_radar_bg_color;
+var string autocvar_hud_radar_bg_color_team;
+var string autocvar_hud_radar_bg_alpha;
+var string autocvar_hud_radar_bg_border;
+var string autocvar_hud_radar_bg_padding;
+
+var float autocvar_hud_score;
+var vector autocvar_hud_score_pos;
+var vector autocvar_hud_score_size;
+var string autocvar_hud_score_bg;
+var string autocvar_hud_score_bg_color;
+var string autocvar_hud_score_bg_color_team;
+var string autocvar_hud_score_bg_alpha;
+var string autocvar_hud_score_bg_border;
+var string autocvar_hud_score_bg_padding;
+
+var float autocvar_hud_racetimer;
+var vector autocvar_hud_racetimer_pos;
+var vector autocvar_hud_racetimer_size;
+var string autocvar_hud_racetimer_bg;
+var string autocvar_hud_racetimer_bg_color;
+var string autocvar_hud_racetimer_bg_color_team;
+var string autocvar_hud_racetimer_bg_alpha;
+var string autocvar_hud_racetimer_bg_border;
+var string autocvar_hud_racetimer_bg_padding;
+
+var float autocvar_hud_vote;
+var vector autocvar_hud_vote_pos;
+var vector autocvar_hud_vote_size;
+var string autocvar_hud_vote_bg;
+var string autocvar_hud_vote_bg_color;
+var string autocvar_hud_vote_bg_color_team;
+var string autocvar_hud_vote_bg_alpha;
+var string autocvar_hud_vote_bg_border;
+var string autocvar_hud_vote_bg_padding;
+var float autocvar_hud_vote_alreadyvoted_alpha;
+
+var float autocvar_hud_modicons;
+var vector autocvar_hud_modicons_pos;
+var vector autocvar_hud_modicons_size;
+var string autocvar_hud_modicons_bg;
+var string autocvar_hud_modicons_bg_color;
+var string autocvar_hud_modicons_bg_color_team;
+var string autocvar_hud_modicons_bg_alpha;
+var string autocvar_hud_modicons_bg_border;
+var string autocvar_hud_modicons_bg_padding;
+
+var float autocvar_hud_pressedkeys;
+var vector autocvar_hud_pressedkeys_pos;
+var vector autocvar_hud_pressedkeys_size;
+var string autocvar_hud_pressedkeys_bg;
+var string autocvar_hud_pressedkeys_bg_color;
+var string autocvar_hud_pressedkeys_bg_color_team;
+var string autocvar_hud_pressedkeys_bg_alpha;
+var string autocvar_hud_pressedkeys_bg_border;
+var string autocvar_hud_pressedkeys_bg_padding;
+var float autocvar_hud_pressedkeys_aspect;
+
+var float autocvar_hud_chat;
+var vector autocvar_hud_chat_pos;
+var vector autocvar_hud_chat_size;
+var string autocvar_hud_chat_bg;
+var string autocvar_hud_chat_bg_color;
+var string autocvar_hud_chat_bg_color_team;
+var string autocvar_hud_chat_bg_alpha;
+var string autocvar_hud_chat_bg_border;
+var string autocvar_hud_chat_bg_padding;
+
+var float autocvar_hud_engineinfo;
+var vector autocvar_hud_engineinfo_pos;
+var vector autocvar_hud_engineinfo_size;
+var string autocvar_hud_engineinfo_bg;
+var string autocvar_hud_engineinfo_bg_color;
+var string autocvar_hud_engineinfo_bg_color_team;
+var string autocvar_hud_engineinfo_bg_alpha;
+var string autocvar_hud_engineinfo_bg_border;
+var string autocvar_hud_engineinfo_bg_padding;
+
+var float autocvar_hud_infomessages;
+var vector autocvar_hud_infomessages_pos;
+var vector autocvar_hud_infomessages_size;
+var string autocvar_hud_infomessages_bg;
+var string autocvar_hud_infomessages_bg_color;
+var string autocvar_hud_infomessages_bg_color_team;
+var string autocvar_hud_infomessages_bg_alpha;
+var string autocvar_hud_infomessages_bg_border;
+var string autocvar_hud_infomessages_bg_padding;
+var float autocvar_hud_infomessages_flip;
index a92567e61928f90ff8f4c74916430234f4768f3d..f395fb6a7ba99cc8f07df85034c4a0126bfb366a 100644 (file)
@@ -151,16 +151,16 @@ void Ent_GibSplash(float isNew)
        org_z = ReadShort() * 4 + 2;
        vel = decompressShortVector(ReadShort());
 
-       if(cvar("cl_gentle"))
+       if(cvar("cl_gentle_gibs") || cvar("cl_gentle"))
                type |= 0x80; // set gentle bit
 
        if(type & 0x80)
        {
-               if(cvar("cl_gentle") == 2)
+               if(cvar("cl_gentle_gibs") == 2)
                        gentle_prefix = "";
-               else if(cvar("cl_gentle") == 3) 
+               else if(cvar("cl_gentle_gibs") == 3) 
                        gentle_prefix = "happy_";
-               else if(cvar("cl_gentle"))
+               else
                        gentle_prefix = "morphed_";
        }
        else if(cvar("cl_particlegibs"))
@@ -169,7 +169,7 @@ void Ent_GibSplash(float isNew)
                gentle_prefix = "particlegibs_";
        }
 
-       if not(cvar("cl_gentle"))
+       if not(cvar("cl_gentle_gibs") || cvar("cl_gentle"))
                amount *= 1 - cvar("cl_nogibs");
 
        if(cvar("ekg"))
index 1b8b2366e0122f52b1b7d9e814970fff075acba7..00f687d8fd9edf487e2d9c77ac03bb63de4ec0b8 100644 (file)
@@ -14,6 +14,13 @@ Misc HUD functions
 //   1/4 height: bottom part
 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
 {
+       if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
+       {
+               // draw only the central part
+               drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
+               return;
+       }
+
        vector dX, dY;
        vector width, height;
        vector bW, bH;
@@ -75,170 +82,6 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
 }
 
-// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
-       vector imgsize;
-       imgsize = drawgetimagesize(pic);
-       float imgaspect;
-       imgaspect = imgsize_x/imgsize_y;
-
-       vector oldsz;
-       oldsz = sz;
-       float aspect;
-       aspect = sz_x/sz_y;
-
-       if(aspect > imgaspect) {
-               sz_x = sz_y * imgaspect;
-               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
-       } else {
-               sz_y = sz_x / imgaspect; 
-               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
-       }
-}
-
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
-       drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
-}
-
-// TODO: aspect!
-void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
-void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
-// return HUD background color
-vector HUD_GetBgColor()
-{
-       vector color;
-       if (teamplay)
-               GetTeamRGB(myteam) * hud_color_bg_team;
-       else {
-               // allow custom HUD colors in non-teamgames
-               color_x = cvar("hud_color_bg_r");
-               color_y = cvar("hud_color_bg_g");
-               color_z = cvar("hud_color_bg_b");
-       }
-       return color;
-}
-
-// return accuracy text color
-vector HUD_AccuracyColor(float accuracy)
-{
-       vector rgb;
-       float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
-       if(accuracy >= 100) {
-               rgb_x = 0;
-               rgb_y = 1;
-       }
-       else if(accuracy > yellow_accuracy) {
-               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
-               rgb_y = 1;
-       }
-       else {
-               rgb_x = 1;
-               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
-       }
-       rgb_z = 0;
-       return rgb;
-}
-
-// draw number in the XSCALE font
-void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
-{
-       float l, i;
-       string str, tmp, l_length;
-       float minus, plus;
-       vector vsize, num_color;
-
-       vsize_x = vsize_y = lettersize;
-       vsize_z = 0;
-
-       // showsign 1: always prefix with minus sign (useful in race distribution display)
-       // showsign 2: always prefix with plus sign (useful in race distribution display)
-       // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
-
-       if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
-       {
-               plus = true;
-               pos_x -= lettersize;
-       } else
-               plus = false;
-
-       if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
-       {
-               minus = true;
-               num = -num;
-               pos_x -= lettersize;
-       } else
-               minus = false;
-
-       if(digits < 0)
-       {
-               tmp = ftos(num);
-               digits = -digits;
-               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
-       } else
-               str = ftos(num);
-
-       l = strlen(str);
-       l_length = ftos(l);
-
-       if(l > digits)
-       {
-               str = substring(str, l-digits, 999);
-               l = strlen(str);
-       } else if(l < digits)
-               pos_x += (digits-l) * lettersize;
-
-       if (highlighted == 1) {
-               vector hl_size;
-               hl_size_x = vsize_x * l + vsize_x * 0.2;
-               hl_size_y = vsize_y * 1.1;
-               hl_size_z = 0;
-               if(minus)
-                       hl_size_x = hl_size_x + vsize_x;
-
-               vector hl_pos;
-               hl_pos_x = pos_x - lettersize/10;
-               hl_pos_y = pos_y - lettersize/20;
-               hl_pos_z = 0;
-
-               drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
-       }
-
-       if (stroke == 1)
-               num_color = '1 1 1';
-       else
-               num_color = rgb;
-
-       if(minus)
-       {
-               if (stroke == 1)
-                       drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       } else if(plus)
-       {
-               if (stroke == 1)
-                       drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       }
-
-       for(i = 0; i < l; ++i)
-       {
-               tmp = substring(str, i, 1);
-               if (stroke == 1)
-                       drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       }
-}
-
 vector HUD_Get_Num_Color (float x, float maxvalue)
 {
        vector color;
@@ -274,13 +117,6 @@ vector HUD_Get_Num_Color (float x, float maxvalue)
        }
        return color;
 }
-// color the number differently based on how big it is (used in the health/armor panel)
-void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
-{
-       vector color;
-       color = HUD_Get_Num_Color (x, 200);
-       HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
-}
 
 float stringwidth_colors(string s, vector theSize)
 {
@@ -462,7 +298,6 @@ void HUD_DrawCenterPrint (void)
                ts = centerprint_messages[i];
                if (ts != "")
                {
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
                        drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
                        //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
                        pos_y = pos_y + centerprint_fontsize_y;
@@ -582,7 +417,7 @@ HUD panels
 void HUD_Panel_ExportCfg(string cfgname)
 {
        float fh;
-       fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
+       fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
        if(fh >= 0)
        {
                fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
@@ -598,10 +433,10 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
                fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
+               fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
                fputs(fh, "\n");
 
-               fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
+               fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
@@ -610,296 +445,136 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
                fputs(fh, "\n");
 
+               fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
+               fputs(fh, "\n");
+
                // common cvars for all panels
                float i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
+                       HUD_Panel_GetName(i)
+
+                       fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
                        switch(i) {
-                               case 0:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
+                               case HUD_PANEL_WEAPONICONS:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_padding")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_", panel_name, "_ammo_color")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
                                        break;
-                               case 1:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
+                               case HUD_PANEL_INVENTORY:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
                                        break;
-                               case 2:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                               case HUD_PANEL_POWERUPS:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
-                               case 3:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                               case HUD_PANEL_HEALTHARMOR:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
-                               case 4:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
+                               case HUD_PANEL_NOTIFY:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_print \"", cvar_string(strcat("hud_", panel_name, "_print")), "\"", "\n"));
                                        break;
-                               case 6:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
-                               case 9:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
+                               case HUD_PANEL_RADAR:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
+                                       break;
+                               case HUD_PANEL_VOTE:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
+                                       break;
+                               case HUD_PANEL_PRESSEDKEYS:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_aspect")), "\"", "\n"));
                                        break;
                        }
                        fputs(fh, "\n");
                }
 
-               print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
+               print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
        }
        fclose(fh);
 }
 
-// return active status of panel
-float HUD_Panel_CheckActive(float id)
+const float hlBorderSize = 4;
+const string hlBorder = "gfx/hud/default/border_highlighted";
+const string hlBorder2 = "gfx/hud/default/border_highlighted2";
+void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
 {
-       if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
-               return 1;
-       return 0;
-}
-
-// return size of given panel
-vector HUD_Panel_GetSize(float id)
-{
-       vector mySize;
-       mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
-
-       mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
-
-       if(disable_menu_alphacheck == 2 && id == highlightedPanel)
-       {
-               vector menu_enable_maxsize, menu_enable_size;
-               menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
-               menu_enable_maxsize_x = 0.3 * vid_conwidth;
-               menu_enable_maxsize_y = 0.18 * vid_conheight;
-               if(mySize_x > mySize_y)
-               {
-                       if(mySize_y > menu_enable_maxsize_y)
-                       {
-                               menu_enable_size_y = menu_enable_maxsize_y;
-                               menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
-                               mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
-                       }
-               }
-               else
-               {
-                       if(mySize_x > menu_enable_maxsize_x)
-                       {
-                               menu_enable_size_x = menu_enable_maxsize_x;
-                               menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
-                               mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
-                       }
-               }
-       }
-       return mySize;
-}
-
-// return pos of given panel
-vector HUD_Panel_GetPos(float id)
-{
-       vector pos;
-       pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
-
-       pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
-
-       if(disable_menu_alphacheck == 2 && id == highlightedPanel)
-       {
-               vector mySize, menu_enable_panelpos;
-               mySize = HUD_Panel_GetSize(id);
-               if(mySize_x > mySize_y)
-                       menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
-               else
-                       menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
-               pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
-       }
-       return pos;
+       drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
 }
 
-float HUD_Panel_GetBorder(float id)
-{
-       string border;
-       border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
-       if(border == "")
-               border = cvar_string("hud_bg_border");
-       return stof(border);
-}
+// draw the background/borders
+#define HUD_Panel_DrawBg(alpha)\
+if(panel_bg != "0")\
+       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
+       HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
 
-vector HUD_Panel_GetColor(float id)
+void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
 {
-       float f;
-       vector color_vec;
-       string color;
+       if(!alpha)
+               return;
 
-       // fetch per-panel color
-       if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
-       }
-       else
-               color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
-       color_vec = stov(color);
-
-       if(color == "") { // fetch default color
-               color = cvar_string("hud_bg_color");
-               color_vec = stov(color);
-               if(teamplay && cvar(strcat("hud_bg_color_team"))) {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
-                       color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
-               }
-               else if(color == "shirt") {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
-                       color_vec = colormapPaletteColor(floor(f / 16), 0);
+       string pic;
+       if(vertical) {
+               pic = strcat(hud_skin_path, "/statusbar_vertical");
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/statusbar_vertical";
                }
-               else if(color == "pants") {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
-                       color_vec = colormapPaletteColor(mod(f, 16), 1);
+               drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
+               if(mySize_y/mySize_x > 2)
+                       drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
+               drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
+       } else {
+               pic = strcat(hud_skin_path, "/statusbar");
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/statusbar";
                }
+               drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
+               if(mySize_x/mySize_y > 2)
+                       drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+               drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
        }
-       else if(color == "shirt") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(floor(f / 16), 0);
-       }
-       else if(color == "pants") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1);
-       }
-       return color_vec;
-}
-
-vector HUD_Panel_Dock_GetColor(void)
-{
-       float f;
-       vector color_vec;
-       string color;
-       color = cvar_string("hud_dock_color");
-       color_vec = stov(color);
-       if(teamplay && cvar(strcat("hud_dock_color_team"))) {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
-       }
-       else if(color == "shirt") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(floor(f / 16), 0);
-       }
-       else if(color == "pants") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1);
-       }
-       return color_vec;
-}
-
-float HUD_Panel_GetBgAlpha(float id)
-{
-       string alpha;
-       alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
-       if(alpha == "")
-               alpha = cvar_string("hud_bg_alpha");
-
-       if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
-               alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
-       else if(hud_configure)
-               alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
-
-       if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
-               return 0.25;
-
-       if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
-               return stof(alpha);
-       else
-               return stof(alpha) * menu_fade_alpha;
 }
 
-float HUD_Panel_GetFgAlpha(float id)
+void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
 {
-       float alpha;
-       alpha = hud_fg_alpha;
-
-       if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
-               return 0.25;
-
-       if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
-               return alpha;
-       else
-               return alpha * menu_fade_alpha;
-}
-
-float HUD_Panel_GetPadding(float id)
-{
-       string padding;
-       padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
-       if(padding == "")
-               padding = cvar_string("hud_bg_padding");
-
-       vector mySize;
-       mySize = HUD_Panel_GetSize(id);
-       float smallestsize;
-       smallestsize = min(mySize_x, mySize_y);
-       return min(smallestsize/2 - 5, stof(padding));
-}
-
-// draw the background/borders
-void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
-{
-       if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
+       if(!alpha)
                return;
 
-       string bg;
-       bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
-       if(bg == "")
-               bg = cvar_string("hud_bg");
-
-       if(bg == "0" && hud_configure) {
-               bg = "border"; // we probably want to see a background in config mode at all times...
-       }
-
-       if(bg != "0")
-       {
-               float border;
-               border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
-
-               vector color;
-               color = HUD_Panel_GetColor(id);
-
-               if(alpha)
-                       alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
-               else
-                       alpha = HUD_Panel_GetBgAlpha(id);
-
-               draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
-       }
-}
-
-void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
-{
-//float        drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
        string pic;
-       pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
-       if(vertical) {
-               drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
-               if(mySize_y/mySize_x > 2)
-                       drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
-               drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
-       } else {
-               drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
-               if(mySize_x/mySize_y > 2)
-                       drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
-               drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+       pic = strcat(hud_skin_path, "/num_leading");
+       if(precache_pic(pic) == "") {
+               pic = "gfx/hud/default/num_leading";
        }
-}
 
-vector HUD_Panel_GetProgressBarColor(string item)
-{
-       return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
+       drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
+       if(mySize_x/mySize_y > 2)
+               drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+       drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
 }
 
 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+vector HUD_Panel_CheckMove(vector myPos, vector mySize)
 {
        float i;
 
@@ -914,20 +589,22 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
        targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               if(i == id || !HUD_Panel_CheckActive(i))
+               if(i == highlightedPanel || !panel_enabled)
                        continue;
 
-               targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
-               targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+               HUD_Panel_UpdatePosSizeForId(i)
 
-               if(myPos_y + mySize_y < targPos_y)
+               panel_pos -= '1 1 0' * panel_bg_border;
+               panel_size += '2 2 0' * panel_bg_border;
+
+               if(myPos_y + mySize_y < panel_pos_y)
                        continue;
-               if(myPos_y > targPos_y + targSize_y)
+               if(myPos_y > panel_pos_y + panel_size_y)
                        continue;
 
-               if(myPos_x + mySize_x < targPos_x)
+               if(myPos_x + mySize_x < panel_pos_x)
                        continue;
-               if(myPos_x > targPos_x + targSize_x)
+               if(myPos_x > panel_pos_x + panel_size_x)
                        continue;
 
                // OK, there IS a collision.
@@ -935,97 +612,106 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
                myCenter_x = myPos_x + 0.5 * mySize_x;
                myCenter_y = myPos_y + 0.5 * mySize_y;
 
-               targCenter_x = targPos_x + 0.5 * targSize_x;
-               targCenter_y = targPos_y + 0.5 * targSize_y;
+               targCenter_x = panel_pos_x + 0.5 * panel_size_x;
+               targCenter_y = panel_pos_y + 0.5 * panel_size_y;
 
                if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
                {
-                       if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
-                               myTarget_x = targPos_x - mySize_x;
+                       if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+                               myTarget_x = panel_pos_x - mySize_x;
                        else // push it upwards
-                               myTarget_y = targPos_y - mySize_y;
+                               myTarget_y = panel_pos_y - mySize_y;
                }
                else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
                {
-                       if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
-                               myTarget_x = targPos_x + targSize_x;
+                       if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+                               myTarget_x = panel_pos_x + panel_size_x;
                        else // push it upwards
-                               myTarget_y = targPos_y - mySize_y;
+                               myTarget_y = panel_pos_y - mySize_y;
                }
                else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
                {
-                       if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
-                               myTarget_x = targPos_x - mySize_x;
+                       if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+                               myTarget_x = panel_pos_x - mySize_x;
                        else // push it downwards
-                               myTarget_y = targPos_y + targSize_y;
+                               myTarget_y = panel_pos_y + panel_size_y;
                }
                else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
                {
-                       if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
-                               myTarget_x = targPos_x + targSize_x;
+                       if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+                               myTarget_x = panel_pos_x + panel_size_x;
                        else // push it downwards
-                               myTarget_y = targPos_y + targSize_y;
+                               myTarget_y = panel_pos_y + panel_size_y;
                }
+               if(cvar("hud_configure_checkcollisions_debug"))
+                       drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return myTarget;
 }
 
-void HUD_Panel_SetPos(float id, vector pos)
+void HUD_Panel_SetPos(vector pos)
 {
-       vector oldPos;
-       oldPos = HUD_Panel_GetPos(id);
-
+       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
        vector mySize;
-       mySize = HUD_Panel_GetSize(id);
+       mySize = panel_size;
 
-       if(cvar("hud_configure_checkcollisions"))
-               pos = HUD_Panel_CheckMove(id, pos, mySize);
-
-       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
-       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+       if(cvar("hud_configure_checkcollisions_debug"))
+               drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
 
-       if(cvar("hud_configure_grid"))
+       if(autocvar_hud_configure_grid)
        {
-               pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
-               pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_co