make weapon death messages translatable
authorRudolf Polzer <divverent@alientrap.org>
Sat, 22 Jan 2011 19:53:54 +0000 (20:53 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Sat, 22 Jan 2011 19:53:54 +0000 (20:53 +0100)
18 files changed:
qcsrc/server/w_crylink.qc
qcsrc/server/w_electro.qc
qcsrc/server/w_fireball.qc
qcsrc/server/w_grenadelauncher.qc
qcsrc/server/w_hagar.qc
qcsrc/server/w_hlac.qc
qcsrc/server/w_hook.qc
qcsrc/server/w_laser.qc
qcsrc/server/w_minelayer.qc
qcsrc/server/w_minstanex.qc
qcsrc/server/w_nex.qc
qcsrc/server/w_porto.qc
qcsrc/server/w_rocketlauncher.qc
qcsrc/server/w_seeker.qc
qcsrc/server/w_shotgun.qc
qcsrc/server/w_sniperrifle.qc
qcsrc/server/w_tuba.qc
qcsrc/server/w_uzi.qc

index aa98e2d..8a3380e 100644 (file)
@@ -634,16 +634,16 @@ float w_crylink(float req)
        }
        else if (req == WR_SUICIDEMESSAGE)
        {
-               w_deathtypestring = "%s succeeded at self-destructing themself with the Crylink";
+               w_deathtypestring = _("%s succeeded at self-destructing themself with the Crylink");
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE)
-                       w_deathtypestring = "%s could not hide from %s's Crylink"; // unchecked: SPLASH (SECONDARY can't be)
+                       w_deathtypestring = _("%s could not hide from %s's Crylink"); // unchecked: SPLASH (SECONDARY can't be)
                else if(w_deathtype & HITTYPE_SPLASH)
-                       w_deathtypestring = "%s was too close to %s's Crylink"; // unchecked: SECONDARY
+                       w_deathtypestring = _("%s was too close to %s's Crylink"); // unchecked: SECONDARY
                else
-                       w_deathtypestring = "%s took a close look at %s's Crylink"; // unchecked: SECONDARY
+                       w_deathtypestring = _("%s took a close look at %s's Crylink"); // unchecked: SECONDARY
        }
        return TRUE;
 }
index 15e31c8..f5491f3 100644 (file)
@@ -500,27 +500,27 @@ float w_electro(float req)
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "%s could not remember where they put plasma";
+                       w_deathtypestring = _("%s could not remember where they put plasma");
                else
-                       w_deathtypestring = "%s played with plasma";
+                       w_deathtypestring = _("%s played with plasma");
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
                {
                        if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE
-                               w_deathtypestring = "%s just noticed %s's blue ball";
+                               w_deathtypestring = _("%s just noticed %s's blue ball");
                        else // unchecked: BOUNCE
-                               w_deathtypestring = "%s got in touch with %s's blue ball";
+                               w_deathtypestring = _("%s got in touch with %s's blue ball");
                }
                else
                {
                        if(w_deathtype & HITTYPE_BOUNCE) // combo
-                               w_deathtypestring = "%s felt the electrifying air of %s's combo";
+                               w_deathtypestring = _("%s felt the electrifying air of %s's combo");
                        else if(w_deathtype & HITTYPE_SPLASH)
-                               w_deathtypestring = "%s got too close to %s's blue beam";
+                               w_deathtypestring = _("%s got too close to %s's blue beam");
                        else
-                               w_deathtypestring = "%s was blasted by %s's blue beam";
+                               w_deathtypestring = _("%s was blasted by %s's blue beam");
                }
        }
        return TRUE;
index 7270188..73ff159 100644 (file)
@@ -389,32 +389,32 @@ float w_fireball(float req)
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "%s forgot about some firemine";
+                       w_deathtypestring = _("%s forgot about some firemine");
                else
-                       w_deathtypestring = "%s should have used a smaller gun";
+                       w_deathtypestring = _("%s should have used a smaller gun");
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
                {
                        if(w_deathtype & HITTYPE_HEADSHOT)
-                               w_deathtypestring = "%s tried to catch %s's firemine";
+                               w_deathtypestring = _("%s tried to catch %s's firemine");
                        else
-                               w_deathtypestring = "%s fatefully ignored %s's firemine";
+                               w_deathtypestring = _("%s fatefully ignored %s's firemine");
                }
                else
                {
                        if(w_deathtype & HITTYPE_BOUNCE)
                        {
                                if(w_deathtype & HITTYPE_SPLASH) // BFG effect
-                                       w_deathtypestring = "%s could not hide from %s's fireball";
+                                       w_deathtypestring = _("%s could not hide from %s's fireball");
                                else // laser
-                                       w_deathtypestring = "%s saw the pretty lights of %s's fireball";
+                                       w_deathtypestring = _("%s saw the pretty lights of %s's fireball");
                        }
                        else if(w_deathtype & HITTYPE_SPLASH)
-                               w_deathtypestring = "%s got too close to %s's fireball";
+                               w_deathtypestring = _("%s got too close to %s's fireball");
                        else
-                               w_deathtypestring = "%s tasted %s's fireball";
+                               w_deathtypestring = _("%s tasted %s's fireball");
                }
        }
        return TRUE;
index 73e2d13..d5f6c5d 100644 (file)
@@ -354,19 +354,19 @@ float w_glauncher(float req)
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "%s tried out his own grenade";
+                       w_deathtypestring = _("%s tried out his own grenade");
                else
-                       w_deathtypestring = "%s detonated";
+                       w_deathtypestring = _("%s detonated");
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SPLASH)
                        if(w_deathtype & HITTYPE_BOUNCE) // (must be secondary then)
-                               w_deathtypestring = "%s didn't see %s's grenade";
+                               w_deathtypestring = _("%s didn't see %s's grenade");
                        else // unchecked: SECONDARY
-                               w_deathtypestring = "%s almost dodged %s's grenade";
+                               w_deathtypestring = _("%s almost dodged %s's grenade");
                else // unchecked: SECONDARY, BOUNCE
-                       w_deathtypestring = "%s ate %s's grenade";
+                       w_deathtypestring = _("%s ate %s's grenade");
        }
        return TRUE;
 }
index 0ec8896..5fb2564 100644 (file)
@@ -182,13 +182,13 @@ float w_hagar(float req)
                precache_sound("weapons/hagexp3.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s played with tiny rockets";
+               w_deathtypestring = _("%s played with tiny rockets");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH
-                       w_deathtypestring = "%s hoped %s's missiles wouldn't bounce";
+                       w_deathtypestring = _("%s hoped %s's missiles wouldn't bounce");
                else // unchecked: SPLASH, SECONDARY
-                       w_deathtypestring = "%s was pummeled by %s";
+                       w_deathtypestring = _("%s was pummeled by %s");
        }
        return TRUE;
 }
index 8c85ffd..4bba3b8 100644 (file)
@@ -220,9 +220,9 @@ float w_hlac(float req)
                precache_sound("weapons/laserimpact.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s should have used a smaller gun";
+               w_deathtypestring = _("%s should have used a smaller gun");
        else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = "%s was cut down by %s";
+               w_deathtypestring = _("%s was cut down by %s");
        return TRUE;
 }
 #endif
index 4a25b87..da5e3f9 100644 (file)
@@ -264,9 +264,9 @@ float w_hook(float req)
                precache_sound("weapons/hookbomb_impact.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s did the impossible";
+               w_deathtypestring = _("%s did the impossible");
        else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = "%s has run into %s's gravity bomb";
+               w_deathtypestring = _("%s has run into %s's gravity bomb");
        return TRUE;
 }
 #endif
index 736c7a8..4ce1331 100644 (file)
@@ -282,13 +282,13 @@ float w_laser(float req)
                precache_sound("weapons/laserimpact.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s lasered themself to hell";
+               w_deathtypestring = _("%s lasered themself to hell");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "%s was cut in half by %s's gauntlet"; // unchecked: SPLASH
+                       w_deathtypestring = _("%s was cut in half by %s's gauntlet"); // unchecked: SPLASH
                else
-                       w_deathtypestring = "%s was lasered to death by %s"; // unchecked: SPLASH
+                       w_deathtypestring = _("%s was lasered to death by %s"); // unchecked: SPLASH
        }
        return TRUE;
 }
index 73682ad..07589cf 100644 (file)
@@ -435,15 +435,15 @@ float w_minelayer(float req)
                precache_sound("weapons/mine_exp.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s exploded";
+               w_deathtypestring = _("%s exploded");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
-                       w_deathtypestring = "%s got too close to %s's mine";
+                       w_deathtypestring = _("%s got too close to %s's mine");
                else if(w_deathtype & HITTYPE_SPLASH)
-                       w_deathtypestring = "%s almost dodged %s's mine";
+                       w_deathtypestring = _("%s almost dodged %s's mine");
                else
-                       w_deathtypestring = "%s stepped on %s's mine";
+                       w_deathtypestring = _("%s stepped on %s's mine");
        }
        return TRUE;
 }
index 4b95607..89f2099 100644 (file)
@@ -254,9 +254,9 @@ float w_minstanex(float req)
                precache_sound("weapons/neximpact.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s did the impossible";
+               w_deathtypestring = _("%s did the impossible");
        else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = "%s has been vaporized by %s";
+               w_deathtypestring = _("%s has been vaporized by %s");
        return TRUE;
 }
 #endif
index f8f31dc..4bc8130 100644 (file)
@@ -221,9 +221,9 @@ float w_nex(float req)
                precache_sound("weapons/neximpact.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s did the impossible";
+               w_deathtypestring = _("%s did the impossible");
        else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = "%s has been vaporized by %s";
+               w_deathtypestring = _("%s has been vaporized by %s");
        return TRUE;
 }
 #endif
index 95dc8bb..4e9a2cd 100644 (file)
@@ -290,9 +290,9 @@ float w_porto(float req)
                // nothing to do
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s did the impossible";
+               w_deathtypestring = _("%s did the impossible");
        else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = "%s felt %s doing the impossible to him";
+               w_deathtypestring = _("%s felt %s doing the impossible to him");
        return TRUE;
 }
 #endif
index 86da9f4..21874b7 100644 (file)
@@ -477,15 +477,15 @@ float w_rlauncher(float req)
                precache_sound("weapons/rocket_impact.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s exploded";
+               w_deathtypestring = _("%s exploded");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
-                       w_deathtypestring = "%s got too close to %s's rocket";
+                       w_deathtypestring = _("%s got too close to %s's rocket");
                else if(w_deathtype & HITTYPE_SPLASH)
-                       w_deathtypestring = "%s almost dodged %s's rocket";
+                       w_deathtypestring = _("%s almost dodged %s's rocket");
                else
-                       w_deathtypestring = "%s ate %s's rocket";
+                       w_deathtypestring = _("%s ate %s's rocket");
        }
        return TRUE;
 }
index d9ab65b..81d55a2 100644 (file)
@@ -520,13 +520,13 @@ float w_seeker(float req)
                precache_sound("weapons/tag_impact.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s played with tiny rockets";
+               w_deathtypestring = _("%s played with tiny rockets");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "%s ran into %s's flac";
+                       w_deathtypestring = _("%s ran into %s's flac");
                else
-                       w_deathtypestring = "%s was tagged by %s";
+                       w_deathtypestring = _("%s was tagged by %s");
        }
        return TRUE;
 }
index e5ab80a..6d0d094 100644 (file)
@@ -176,13 +176,13 @@ float w_shotgun(float req)
                precache_sound("weapons/ric3.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s did the impossible";
+               w_deathtypestring = _("%s did the impossible");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "%2$s ^7slapped %1$s ^7around a bit with a large ^2shotgun";
+                       w_deathtypestring = _("%2$s ^7slapped %1$s ^7around a bit with a large ^2shotgun");
                else
-                       w_deathtypestring = "%s was gunned by %s";
+                       w_deathtypestring = _("%s was gunned by %s");
        }
        return TRUE;
 }
index 68dec35..a03a9b6 100644 (file)
@@ -318,32 +318,32 @@ float w_sniperrifle(float req)
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "%s shot themself automatically";
+                       w_deathtypestring = _("%s shot themself automatically");
                else
-                       w_deathtypestring = "%s sniped themself somehow";
+                       w_deathtypestring = _("%s sniped themself somehow");
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
                {
                        if(w_deathtype & HITTYPE_BOUNCE)
-                               w_deathtypestring = "%s failed to hide from %s's bullet hail";
+                               w_deathtypestring = _("%s failed to hide from %s's bullet hail");
                        else
-                               w_deathtypestring = "%s died in %s's bullet hail";
+                               w_deathtypestring = _("%s died in %s's bullet hail");
                }
                else
                {
                        if(w_deathtype & HITTYPE_BOUNCE)
                        {
                                // TODO special headshot message here too?
-                               w_deathtypestring = "%s failed to hide from %s's rifle";
+                               w_deathtypestring = _("%s failed to hide from %s's rifle");
                        }
                        else
                        {
                                if(w_deathtype & HITTYPE_HEADSHOT)
-                                       w_deathtypestring = "%s got hit in the head by %s";
+                                       w_deathtypestring = _("%s got hit in the head by %s");
                                else
-                                       w_deathtypestring = "%s was sniped by %s";
+                                       w_deathtypestring = _("%s was sniped by %s");
                        }
                }
        }
index 47e6465..9876751 100644 (file)
@@ -257,11 +257,11 @@ float w_tuba(float req)
        }
        else if (req == WR_SUICIDEMESSAGE)
        {
-               w_deathtypestring = "%s hurt his own ears with the @!#%%'n Tuba";
+               w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Tuba");
        }
        else if (req == WR_KILLMESSAGE)
        {
-               w_deathtypestring = "%s died of %s's great playing on the @!#%%'n Tuba";
+               w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Tuba");
        }
        return TRUE;
 }
index 01d7682..0e56340 100644 (file)
@@ -284,13 +284,13 @@ float w_uzi(float req)
                precache_sound("weapons/ric3.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s did the impossible";
+               w_deathtypestring = _("%s did the impossible");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "%s was sniped by %s";
+                       w_deathtypestring = _("%s was sniped by %s");
                else
-                       w_deathtypestring = "%s was riddled full of holes by %s";
+                       w_deathtypestring = _("%s was riddled full of holes by %s");
        }
        return TRUE;
 }