fix typo in the keyhunt-as-mutator code
authorRudolf Polzer <rpolzer@nb-04.(none)>
Fri, 19 Mar 2010 15:12:37 +0000 (16:12 +0100)
committerRudolf Polzer <rpolzer@nb-04.(none)>
Fri, 19 Mar 2010 15:12:37 +0000 (16:12 +0100)
qcsrc/server/mutators/gamemode_keyhunt.qc

index e9a0dc7dc463b3e7125e5cb5674db6c8185e35ac..f2074260b66d0ed5752cc8186d3629d5b770b6de 100644 (file)
@@ -1069,7 +1069,7 @@ MUTATOR_DEFINITION(gamemode_keyhunt)
        MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_EXCLUSIVE);
        MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
-       MUTATOR_HOOK(GetTeamCount, kh_finalize, CBC_ORDER_EXCLUSIVE);
+       MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
        MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
 
        MUTATOR_ONADD