physics: change jumpvelocity to 260, a bit higher. Now optimized for 180bpm instead...
authorRudolf Polzer <divverent@alientrap.org>
Tue, 27 Jul 2010 05:27:00 +0000 (07:27 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Tue, 27 Jul 2010 05:27:00 +0000 (07:27 +0200)
physicsNoQWBunny-nexbased.cfg

index 4a66ddf..d00ffe7 100644 (file)
@@ -11,10 +11,9 @@ sv_friction 8
 edgefriction 1
 sv_stepheight 34
 
-//sv_jumpvelocity 250
-// temp workaround for engine bug (we want 192bpm music to fit)
-sv_jumpvelocity 245
-// 240 would correspond to 200bpm music, could be nice too, but also fails in DP
+// actually, what we want is 266.6666 for 180bpm
+// but 260 takes same amount of frames and is nicer to mappers
+sv_jumpvelocity 260
 sv_wateraccelerate -1
 sv_waterfriction -1
 sv_airaccel_sideways_friction 0