]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Experimental ammo charging system
authorMario <mario.mario@y7mail.com>
Mon, 7 Oct 2013 23:12:01 +0000 (16:12 -0700)
committerMario <mario.mario@y7mail.com>
Mon, 7 Oct 2013 23:12:01 +0000 (16:12 -0700)
mutators.cfg
qcsrc/client/View.qc
qcsrc/common/constants.qh
qcsrc/common/notifications.qh
qcsrc/server/autocvars.qh
qcsrc/server/cl_weapons.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/defs.qh
qcsrc/server/mutators/mutator_overkill.qc
qcsrc/server/mutators/mutator_overkill.qh

index 9cd318a6f54b8f8d06c8b6d752f34e77f8e9e56e..b25fb138fa2509216c8a1f9bc6df98fefe95b3d6 100644 (file)
@@ -49,6 +49,22 @@ set g_overkill_powerups_replace 1
 set g_overkill_superguns_onemag 1
 set g_overkill_superguns_respawn_time 20
 
+set g_overkill_ammo_charge 1
+set g_overkill_ammo_charge_notice 1
+set g_overkill_ammo_charge_limit 1
+set g_overkill_ammo_charge_rate 0.5
+set g_overkill_ammo_charge_rate_nex 0.5
+set g_overkill_ammo_charge_rate_uzi 0.5
+set g_overkill_ammo_charge_rate_shotgun 0.5
+set g_overkill_ammo_charge_rate_hmg 0.25
+set g_overkill_ammo_charge_rate_rpc 1.5
+set g_overkill_ammo_decharge 0.1
+set g_overkill_ammo_decharge_uzi 0.025
+set g_overkill_ammo_decharge_shotgun 0.15
+set g_overkill_ammo_decharge_nex 0.2
+set g_overkill_ammo_decharge_rpc 1
+set g_overkill_ammo_decharge_hmg 0.01
+
 
 // =========
 //  vampire
index 46920a4174db384323cdbf66f5119b2c1658e468..2002f6a92fe41f4f89e33e4bb8902333e0250274 100644 (file)
@@ -1371,6 +1371,10 @@ void CSQC_UpdateView(float w, float h)
                                        float nex_charge, nex_chargepool;
                                        nex_charge = getstatf(STAT_NEX_CHARGE);
                                        nex_chargepool = getstatf(STAT_NEX_CHARGEPOOL);
+                                       
+                                       float ok_ammo_charge, ok_ammo_chargepool;
+                                       ok_ammo_charge = getstatf(STAT_OK_AMMO_CHARGE);
+                                       ok_ammo_chargepool = getstatf(STAT_OK_AMMO_CHARGEPOOl);
 
                                        if(nex_charge_movingavg == 0) // this should only happen if we have just loaded up the game
                                                nex_charge_movingavg = nex_charge;
@@ -1411,8 +1415,14 @@ void CSQC_UpdateView(float w, float h)
                                                ring_rgb = wcross_color;
                                                ring_image = "gfx/crosshair_ring.tga";
                                        }
-
-                                       if(autocvar_crosshair_ring_reload && weapon_clipsize) // forces there to be only an ammo ring 
+                                       else if (ok_ammo_charge)
+                                       {
+                                               ring_value = ok_ammo_chargepool;
+                                               ring_alpha = autocvar_crosshair_ring_reload_alpha;
+                                               ring_rgb = wcross_color;
+                                               ring_image = "gfx/crosshair_ring.tga";
+                                       }
+                                       else if(autocvar_crosshair_ring_reload && weapon_clipsize) // forces there to be only an ammo ring 
                                        {
                                                ring_value = bound(0, weapon_clipload / weapon_clipsize, 1);
                                                ring_scale = autocvar_crosshair_ring_reload_size;
index 9d3b5325955558a329f8c118b949fd4c5c699a98..bf3096ec7bac614c650e662ae05b9161bd7449fe 100644 (file)
@@ -183,6 +183,9 @@ const float STAT_ROUNDSTARTTIME = 73;
 const float STAT_WEAPONS2 = 74;
 const float STAT_WEAPONS3 = 75;
 
+const float STAT_OK_AMMO_CHARGE = 76;
+const float STAT_OK_AMMO_CHARGEPOOl = 77;
+
 // mod stats (1xx)
 const float STAT_REDALIVE = 100;
 const float STAT_BLUEALIVE = 101;
index e004fbbd3ceeae3025de10edd5687dc6f1490cbc..c5cc46fe9144353e1cbe88120f06a7ae25fbd4a9 100644 (file)
@@ -646,6 +646,7 @@ void Send_Notification_WOCOVA(
        MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_NADE,                                0, 0, "",              NO_CPID,                   "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_OVERKILL_CHARGE,             0, 0, "",              CPID_OVERKILL,         "0 0", _("^BGYour weapon's charge is too low, release the attack button & wait for it to charge"), "") \
        MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
        MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
index 0ff90298c4b60b55af6b7795bd321070a48e1d13..808186c60cf5158070f8fa4248aeaf786f1a20ba 100644 (file)
@@ -1214,10 +1214,8 @@ float autocvar_g_balance_hmg_spread_max;
 float autocvar_g_balance_hmg_spread_min;
 float autocvar_g_balance_hmg_sustained_ammo;
 float autocvar_g_balance_hmg_sustained_damage;
-//float autocvar_g_balance_hmg_sustained_headshotaddeddamage;
 float autocvar_g_balance_hmg_sustained_force;
 float autocvar_g_balance_hmg_sustained_refire;
-//float autocvar_g_balance_hmg_sustained_spread;
 float autocvar_g_balance_hmg_reload_ammo;
 float autocvar_g_balance_hmg_reload_time;
 float autocvar_g_balance_rpc_ammo;
@@ -1292,3 +1290,6 @@ float autocvar_g_overkill_superguns_respawn_time;
 float autocvar_g_overkill_100h_anyway;
 float autocvar_g_overkill_100a_anyway;
 float autocvar_g_overkill_ammo_start;
+float autocvar_g_overkill_ammo_charge;
+float autocvar_g_overkill_ammo_charge_notice;
+float autocvar_g_overkill_ammo_charge_limit;
index 2fc23307edee6e1f8187a02496f8758bcca2ac26..56ad52f3787d216b96e6c81ec217f0227676a255 100644 (file)
@@ -358,6 +358,8 @@ float forbidWeaponUse()
                return 1;
        if(self.player_blocked)
                return 1;
+       if(self.weapon_blocked)
+               return 1;
        if(self.freezetag_frozen)
                return 1;
        return 0;
index f530b54046e4653f100baa6c454352130078672a..3c75176e26f851bc121a383ef2bba1858f18114b 100644 (file)
@@ -1279,7 +1279,14 @@ void W_SetupProjectileVelocity(entity missile, float pSpeed, float spread)
 #define W_SETUPPROJECTILEVELOCITY(m,s) W_SetupProjectileVelocityEx(m, w_shotdir, v_up, cvar(#s "_speed"), 0, 0, cvar(#s "_spread"), FALSE)
 
 void W_DecreaseAmmo(.float ammo_type, float ammo_use, float ammo_reload)
-{
+{      
+       if(cvar("g_overkill"))
+       if(autocvar_g_overkill_ammo_charge)
+       {
+               ok_DecreaseCharge(self, self.weapon);
+               return; // TODO
+       }
+               
        if((self.items & IT_UNLIMITED_WEAPON_AMMO) && !ammo_reload)
                return;
 
@@ -1340,6 +1347,10 @@ void W_Reload(float sent_ammo_min, float sent_ammo_amount, float sent_time, stri
 
        entity e;
        e = get_weaponinfo(self.weapon);
+       
+       if(cvar("g_overkill"))
+       if(autocvar_g_overkill_ammo_charge)
+               return; // TODO
 
        // don't reload weapons that don't have the RELOADABLE flag
        if not(e.spawnflags & WEP_FLAG_RELOADABLE)
index c7aebd58f500fe35862ba387133f4a5fd2da5fe4..8ff9de8f084d64aa3dcbfcc2ed32b9d66bc725ee 100644 (file)
@@ -580,6 +580,7 @@ float serverflags;
 .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
 
 .float player_blocked;
+.float weapon_blocked; // weapon use disabled
 
 .float freezetag_frozen;
 
index 191946ffd93b869eb40e787889ef040f71bbc56a..c16198b1fe2d9ff77309ecc64ab21bfc6c1d1f14 100644 (file)
@@ -1,3 +1,41 @@
+void ok_DecreaseCharge(entity ent, float wep)
+{
+       if not(autocvar_g_overkill_ammo_charge) return;
+
+       entity wepent = get_weaponinfo(wep);
+
+       if(wepent.netname == "")
+               return; // dummy
+
+       ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
+}
+
+void ok_IncreaseCharge(entity ent, float wep)
+{
+       entity wepent = get_weaponinfo(wep);
+
+       if(wepent.netname == "")
+               return; // dummy
+
+       if(autocvar_g_overkill_ammo_charge)
+       if not(ent.BUTTON_ATCK)
+       if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
+               ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
+}
+
+float ok_CheckWeaponCharge(entity ent, float wep, float swep)
+{
+       if not(autocvar_g_overkill_ammo_charge) return TRUE;
+       //if(wep != swep) return TRUE; // switching, don't even bother checking
+
+       entity wepent = get_weaponinfo(wep);
+
+       if(wepent.netname == "")
+               return 0; // dummy
+
+       return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
+}
+
 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
 {
        if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
@@ -49,8 +87,8 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
        
        cvar_set("g_pickup_items", "1");
        self = spawn();
-       self.noalign = TRUE;
        self.ok_item = TRUE;
+       self.noalign = TRUE;
        spawnfunc_item_armor_small();
        self.movetype = MOVETYPE_TOSS;
        self.gravity = 1;
@@ -66,6 +104,8 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 
 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
 {
+       nades_CheckThrow();
+
        return TRUE;
 }
 
@@ -80,6 +120,8 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        if(self.freezetag_frozen)
                return FALSE;
 
+       ok_IncreaseCharge(self, self.weapon);
+
        if(self.BUTTON_ATCK2)
                if(self.jump_interval <= time)
                {
@@ -91,12 +133,45 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                        self.weapon = w;
                }
 
+       self.weapon_blocked = FALSE;
+
+       self.ok_ammo_charge = self.ammo_charge[self.weapon];
+
+       if(autocvar_g_overkill_ammo_charge)
+       if(!ok_CheckWeaponCharge(self, self.weapon, self.switchweapon))
+       {
+               if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
+               {
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
+                       self.ok_notice_time = time + 2;
+                       play2(self, "weapons/dryfire.wav");
+               }
+               if(self.weaponentity.state != WS_CLEAR)
+                       w_ready();
+
+               self.weapon_blocked = TRUE;
+       }
+
        self.BUTTON_ATCK2 = 0;
+
        return FALSE;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
 {
+       if(autocvar_g_overkill_ammo_charge)
+       {
+               float i;
+
+               for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+                       self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
+
+               self.ok_use_ammocharge = 1;
+               self.ok_notice_time = time;
+       }
+       else
+               self.ok_use_ammocharge = 0;
+
        if(autocvar_g_overkill_spawnsystem_delay_death)
                self.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay_death;
 
@@ -237,23 +312,25 @@ void start_ma_anyway()
 
 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
 {
-       if(autocvar_g_powerups != 0)
+       if(autocvar_g_powerups)
        if(autocvar_g_overkill_powerups_replace)
        if(self.classname == "item_strength")
        {
                entity wep = spawn();
                setorigin(wep, self.origin);
+               wep.ok_item = TRUE;
                wep.think = start_hmg;
                wep.nextthink = time + 0.1;
                return TRUE;
        }
 
-       if(autocvar_g_powerups != 0)
+       if(autocvar_g_powerups)
        if(autocvar_g_overkill_powerups_replace)
        if(self.classname == "item_invincible")
        {
                entity wep = spawn();
                setorigin(wep, self.origin);
+               wep.ok_item = TRUE;
                wep.think = start_rpc;
                wep.nextthink = time + 0.1;
                return TRUE;
@@ -276,6 +353,14 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove)
        return TRUE;
 }
 
+MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
+{
+       self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
+       self.ok_use_ammocharge = other.ok_use_ammocharge;
+
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(ok_SetModname)
 {
        modname = "Overkill";
@@ -318,6 +403,11 @@ void ok_Initialize()
        precache_model("models/weapons/v_ok_sniper.md3");
        precache_model("models/weapons/g_ok_sniper.md3");
 
+       precache_sound("weapons/dryfire.wav");
+       
+       addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
+       addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
+
        w_uzi(WR_PRECACHE);
        w_nex(WR_PRECACHE);
        w_shotgun(WR_PRECACHE);
@@ -358,6 +448,7 @@ MUTATOR_DEFINITION(mutator_overkill)
        MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
        MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
index 8b22d444ec3035bb049126184988c1095eb5186f..17e46e20dee17183cfd328ddc5792d56f03f9b68 100644 (file)
@@ -1,4 +1,12 @@
 .vector ok_deathloc;
 .float ok_spawnsys_timer;
 .float ok_lastwep;
-.float ok_item;
\ No newline at end of file
+.float ok_item;
+
+.float ok_notice_time;
+.float ammo_charge[WEP_MAXCOUNT];
+.float ok_use_ammocharge;
+.float ok_ammo_charge;
+
+void(entity ent, float wep) ok_DecreaseCharge;
+