]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Cleanup weapons #includes
authorTimePath <andrew.hardaker1995@gmail.com>
Sun, 3 May 2015 06:16:26 +0000 (16:16 +1000)
committerTimePath <andrew.hardaker1995@gmail.com>
Sun, 3 May 2015 06:16:26 +0000 (16:16 +1000)
13 files changed:
qcsrc/server/miscfunctions.qh
qcsrc/server/t_quake.qc
qcsrc/server/t_quake3.qc
qcsrc/server/weapons/accuracy.qc
qcsrc/server/weapons/common.qc
qcsrc/server/weapons/csqcprojectile.qc
qcsrc/server/weapons/hitplot.qc
qcsrc/server/weapons/selection.qc
qcsrc/server/weapons/spawning.qc
qcsrc/server/weapons/throwing.qc
qcsrc/server/weapons/tracing.qc
qcsrc/server/weapons/weaponstats.qc
qcsrc/server/weapons/weaponsystem.qc

index b8d1fc53335072011ee7698bda67187477ef30c7..a8a9117d59e07307cc6677af1086fb776b0af8e9 100644 (file)
@@ -68,6 +68,10 @@ void UncustomizeEntitiesRun();
 void InitializeEntitiesRun();
 
 void stopsoundto(float _dest, entity e, float chan);
+void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
+float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d);
+
+vector shotorg_adjust(vector vecs, float y_is_right, float visual);
 
 float DistributeEvenly_amount;
 float DistributeEvenly_totalweight;
index 43ead3b1f8f01327c89930ff05b8450f29f17242..136a7612baed8c40a646eda4285d805dff4b44ce 100644 (file)
@@ -1,6 +1,6 @@
 #include "_.qh"
 
-#include "../common/weapons/weapons.qc"
+#include "../common/weapons/weapons.qh"
 
 void spawnfunc_weapon_electro();
 void spawnfunc_weapon_hagar();
index 7da5b95b9061d9ee2ad4be8d678e62e146d2b32b..d2a1b2fe3fe8b249da4bd6a80cd0f0430fcf793b 100644 (file)
@@ -1,6 +1,7 @@
 #include "_.qh"
 
-#include "../common/weapons/weapons.qc"
+#include "../common/weapons/weapons.qh"
+#include "../common/buffs.qh"
 
 void spawnfunc_weapon_crylink();
 void spawnfunc_weapon_electro();
index 2557d10d1599d1a3eec2a32457387b4f84048841..3d97c19e734697c39b436194e77ef17dc93986fe 100644 (file)
@@ -1,17 +1,11 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../dpdefs/dpextensions.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/util.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "accuracy.qh"
-    #include "../autocvars.qh"
-    #include "../constants.qh"
-    #include "../defs.qh"
-    #include "../mutators/mutators_include.qh"
-#endif
+#include "accuracy.qh"
+#include "../_.qh"
+
+#include "../mutators/mutators_include.qh"
+#include "../../common/constants.qh"
+#include "../../common/teams.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/weapons.qh"
 
 float accuracy_byte(float n, float d)
 {
index 5125410b9fa4b7cf2cc26b252bdad5ea13be6478..5a152267e2f9a4853cfefd335cfb34af52487c03 100644 (file)
@@ -1,17 +1,12 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/util.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "common.qh"
-    #include "../t_items.qh"
-    #include "../autocvars.qh"
-    #include "../defs.qh"
-    #include "../../common/notifications.qh"
-    #include "../../common/deathtypes.qh"
-#endif
+#include "common.qh"
+#include "../_.qh"
+
+#include "../t_items.qh"
+#include "../../common/constants.qh"
+#include "../../common/deathtypes.qh"
+#include "../../common/notifications.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/weapons.qh"
 
 void W_GiveWeapon (entity e, float wep)
 {
index 133e92d3fc9e529cdbe990dea1e7ee2154c749fa..db50704d0143d7dd6b944e2ec7aa8832ee689958 100644 (file)
@@ -1,15 +1,12 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "csqcprojectile.qh"
-    #include "../t_items.qh"
-    #include "../constants.qh"
-    #include "../defs.qh"
-    #include "../command/common.qh"
-#endif
+#include "csqcprojectile.qh"
+#include "../_.qh"
+
+#include "../t_items.qh"
+
+#include "../command/common.qh"
+
+#include "../../common/constants.qh"
+#include "../../common/weapons/weapons.qh"
 
 .float csqcprojectile_type;
 
index ec1004cd1dfc2c57d24545332853b7e030954499..72da16a52c2bde05347f1f1f04b88fc974d54bab 100644 (file)
@@ -1,14 +1,9 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../dpdefs/dpextensions.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "hitplot.qh"
-    #include "../autocvars.qh"
-    #include "../defs.qh"
-    #include "../antilag.qh"
-#endif
+#include "hitplot.qh"
+#include "../_.qh"
+
+#include "../antilag.qh"
+#include "../g_subs.qh"
+#include "../../common/weapons/weapons.qh"
 
 vector W_HitPlotUnnormalizedUntransform(vector screenforward, vector screenright, vector screenup, vector v)
 {
index 5ea0a5d9d842c8690cdf979cd7a9c717e5439477..9bc587c03e30502fcf7ed58e2a036c3cb6a4a26b 100644 (file)
@@ -1,17 +1,12 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../dpdefs/dpextensions.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/util.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "selection.qh"
-    #include "weaponsystem.qh"
-    #include "../t_items.qh"
-    #include "../autocvars.qh"
-    #include "../defs.qh"
-#endif
+#include "selection.qh"
+#include "../_.qh"
+
+#include "weaponsystem.qh"
+#include "../t_items.qh"
+#include "../waypointsprites.qh"
+#include "../../common/constants.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/weapons.qh"
 
 // switch between weapons
 void Send_WeaponComplain(entity e, float wpn, float type)
index ea62fcf19eba9c05d08169e827357b879ef3ba9a..9b2099aafadc7f4e6f7e445be44bffdf8555b5c3 100644 (file)
@@ -1,17 +1,10 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../dpdefs/dpextensions.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "spawning.qh"
-    #include "weaponsystem.qh"
-    #include "../t_items.qh"
-    #include "../autocvars.qh"
-    #include "../constants.qh"
-    #include "../defs.qh"
-    #include "../mutators/mutators_include.qh"
-#endif
+#include "spawning.qh"
+#include "../_.qh"
+
+#include "weaponsystem.qh"
+#include "../mutators/mutators_include.qh"
+#include "../t_items.qh"
+#include "../../common/weapons/weapons.qh"
 
 string W_Apply_Weaponreplace(string in)
 {
index 0b0cb503abbbdcadf3f5cc79775ba573cab25707..37ca67ccdd4fdca874459cd5afe0e844ddd5b7fd 100644 (file)
@@ -1,20 +1,15 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../dpdefs/dpextensions.qh"
-    #include "../../common/util.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "throwing.qh"
-    #include "weaponsystem.qh"
-    #include "../t_items.qh"
-    #include "../autocvars.qh"
-    #include "../constants.qh"
-    #include "../defs.qh"
-    #include "../../common/notifications.qh"
-    #include "../mutators/mutators_include.qh"
-    #include "../../common/mapinfo.qh"
-#endif
+#include "throwing.qh"
+#include "../_.qh"
+
+#include "weaponsystem.qh"
+#include "../mutators/mutators_include.qh"
+#include "../t_items.qh"
+#include "../g_damage.qh"
+#include "../g_subs.qh"
+#include "../../common/mapinfo.qh"
+#include "../../common/notifications.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/weapons.qh"
 
 void thrown_wep_think()
 {
index 1621f8e8e20205aa7cd1f30779aa90d11e6400d5..8bbdb976f90dbbf43e0670e442dbe3f4dcc5cbeb 100644 (file)
@@ -1,17 +1,20 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../dpdefs/dpextensions.qh"
-    #include "../../warpzonelib/common.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/util.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "tracing.qh"
-    #include "../autocvars.qh"
-    #include "../defs.qh"
-    #include "../antilag.qh"
-#endif
+#include "tracing.qh"
+#include "../_.qh"
+
+#include "accuracy.qh"
+#include "common.qh"
+#include "hitplot.qh"
+
+#include "../g_damage.qh"
+#include "../g_subs.qh"
+#include "../antilag.qh"
+
+#include "../../common/constants.qh"
+#include "../../common/util.qh"
+
+#include "../../common/weapons/weapons.qh"
+
+#include "../../warpzonelib/common.qh"
 
 // this function calculates w_shotorg and w_shotdir based on the weapon model
 // offset, trueaim and antilag, and won't put w_shotorg inside a wall.
index 64fdc5bb30faddb767064c406780ec6758dcdd13..027ff405f43e722cfc5016d62e3d69b1bd464414 100644 (file)
@@ -1,14 +1,10 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-       #include "../../dpdefs/dpextensions.qh"
-       #include "../../common/urllib.qh"
-       #include "../../common/weapons/weapons.qh"
-       #include "weaponstats.qh"
-       #include "../autocvars.qh"
-       #include "../defs.qh"
-#endif
+#include "weaponstats.qh"
+#include "../_.qh"
+
+#include "../g_world.qh"
+
+#include "../../common/urllib.qh"
+#include "../../common/weapons/weapons.qh"
 
 void WeaponStats_Init()
 {
index ab85389c5c9dc675e84f4917e21a6c08cf47eb03..ec536b38fb17f9887ce458129bcadeb0ea28abfc 100644 (file)
@@ -1,23 +1,19 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../dpdefs/dpextensions.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/util.qh"
-    #include "../../common/animdecide.qh"
-    #include "../../common/monsters/monsters.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "weaponsystem.qh"
-    #include "../t_items.qh"
-    #include "../autocvars.qh"
-    #include "../defs.qh"
-    #include "../../common/notifications.qh"
-    #include "../mutators/mutators_include.qh"
-    #include "../command/common.qh"
-    #include "../../csqcmodellib/sv_model.qh"
-    #include "../round_handler.qh"
-#endif
+#include "weaponsystem.qh"
+#include "../_.qh"
+
+#include "selection.qh"
+
+#include "../command/common.qh"
+#include "../mutators/mutators_include.qh"
+#include "../round_handler.qh"
+#include "../t_items.qh"
+#include "../../common/animdecide.qh"
+#include "../../common/constants.qh"
+#include "../../common/monsters/monsters.qh"
+#include "../../common/notifications.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/weapons.qh"
+#include "../../csqcmodellib/sv_model.qh"
 
 /*
 ===========================================================================