]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into fruitiex/gamemode_freezetag
authorRudolf Polzer <divverent@alientrap.org>
Tue, 16 Nov 2010 21:11:13 +0000 (22:11 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Tue, 16 Nov 2010 21:11:13 +0000 (22:11 +0100)
1  2 
defaultXonotic.cfg
qcsrc/client/View.qc
qcsrc/client/hud.qc
qcsrc/common/util.qc
qcsrc/server/cl_physics.qc

diff --combined defaultXonotic.cfg
index 61f88009dba52639015484061430dc299581c837,43280aba9174f84f6f6de6722378ee73b23173d5..57ac31c7bb43492a1e36ca988c6da8fffcddd4d7
@@@ -90,9 -90,7 +90,7 @@@ _cl_name Playe
  _cl_playermodel models/player/umbra.iqm
  _cl_playerskin 0
  seta crosshair 3
- seta crosshair_color_red 0.6
- seta crosshair_color_green 0.8
- seta crosshair_color_blue 1
+ seta crosshair_color "0.6 0.8 1"
  seta crosshair_alpha 1
  seta crosshair_size 0.35
  seta crosshair_dot 1
@@@ -102,121 -100,85 +100,86 @@@ seta crosshair_pickup 0.2
  seta crosshair_pickup_speed 4
  seta crosshair_per_weapon 0   "when 1, each gun will display a different crosshair"
  seta crosshair_color_override 0       "when 1, crosshair_color_* overrides the per-weapon color"
+ seta crosshair_color_per_weapon 1 "when 1, each gun will display a different colored crosshair"
  seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
  seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
  seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
  seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
  seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
  seta crosshair_laser ""       "crosshair to display when wielding the laser"
- seta crosshair_laser_color_red 1      "crosshair color red component to display when wielding the laser"
- seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser"
- seta crosshair_laser_color_blue 0.2   "crosshair color blue component to display when wielding the laser"
+ seta crosshair_laser_color "1 0.35 0.2"       "crosshair color to display when wielding the laser"
  seta crosshair_laser_alpha 0.75       "crosshair alpha value to display when wielding the laser"
  seta crosshair_laser_size 0.4 "crosshair size when wielding the laser"
  seta crosshair_shotgun ""     "crosshair to display when wielding the shotgun"
- seta crosshair_shotgun_color_red 0.7  "crosshair color red component to display when wielding the shotgun"
- seta crosshair_shotgun_color_green 0.7        "crosshair color green component to display when wielding the shotgun"
- seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun"
+ seta crosshair_shotgun_color "0.7 0.7 0.7"    "crosshair color to display when wielding the shotgun"
  seta crosshair_shotgun_alpha 1.1      "crosshair alpha value to display when wielding the shotgun"
  seta crosshair_shotgun_size 0.65      "crosshair size when wielding the shotgun"
  seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
- seta crosshair_uzi_color_red 0.4      "crosshair color red component to display when wielding the machinegun"
- seta crosshair_uzi_color_green 0.9    "crosshair color green component to display when wielding the machinegun"
- seta crosshair_uzi_color_blue 0.35    "crosshair color blue component to display when wielding the machinegun"
+ seta crosshair_uzi_color "0.4 0.9 0.35"       "crosshair color to display when wielding the machinegun"
  seta crosshair_uzi_alpha 0.9  "crosshair alpha value to display when wielding the machinegun"
  seta crosshair_uzi_size 0.6   "crosshair size when wielding the machinegun"
  seta crosshair_grenadelauncher ""     "crosshair to display when wielding the mortar"
- seta crosshair_grenadelauncher_color_red 1    "crosshair color red component to display when wielding the mortar"
- seta crosshair_grenadelauncher_color_green 0.15       "crosshair color green component to display when wielding the mortar"
- seta crosshair_grenadelauncher_color_blue 0   "crosshair color blue component to display when wielding the mortar"
+ seta crosshair_grenadelauncher_color "1 0.15 0"       "crosshair color to display when wielding the mortar"
  seta crosshair_grenadelauncher_alpha 1.15     "crosshair alpha value to display when wielding the mortar"
  seta crosshair_grenadelauncher_size 0.7       "crosshair size when wielding the mortar"
  seta crosshair_minelayer ""   "crosshair to display when wielding the mortar"
- seta crosshair_minelayer_color_red 0.75       "crosshair color red component to display when wielding the mortar"
- seta crosshair_minelayer_color_green 0.75     "crosshair color green component to display when wielding the mortar"
- seta crosshair_minelayer_color_blue 0 "crosshair color blue component to display when wielding the mortar"
+ seta crosshair_minelayer_color "0.75 0.75 0"  "crosshair color to display when wielding the mortar"
  seta crosshair_minelayer_alpha 1.15   "crosshair alpha value to display when wielding the mortar"
  seta crosshair_minelayer_size 0.9     "crosshair size when wielding the mortar"
  seta crosshair_electro ""     "crosshair to display when wielding the electro"
- seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
- seta crosshair_electro_color_green 0.5        "crosshair color green component to display when wielding the electro"
- seta crosshair_electro_color_blue 1   "crosshair color blue component to display when wielding the electro"
+ seta crosshair_electro_color "0.35 0.5 1"     "crosshair color to display when wielding the electro"
  seta crosshair_electro_alpha 1        "crosshair alpha value to display when wielding the electro"
  seta crosshair_electro_size 0.5       "crosshair size when wielding the electro"
  seta crosshair_crylink ""     "crosshair to display when wielding the crylink"
- seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink"
- seta crosshair_crylink_color_green 0.25       "crosshair color green component to display when wielding the crylink"
- seta crosshair_crylink_color_blue 1   "crosshair color blue component to display when wielding the crylink"
+ seta crosshair_crylink_color "0.85 0.25 1"    "crosshair color to display when wielding the crylink"
  seta crosshair_crylink_alpha 0.85     "crosshair alpha value to display when wielding the crylink"
  seta crosshair_crylink_size 0.4       "crosshair size when wielding the crylink"
  seta crosshair_nex "" "crosshair to display when wielding the nex gun"
- seta crosshair_nex_color_red 0        "crosshair color red component to display when wielding the nex gun"
- seta crosshair_nex_color_green 0.9    "crosshair color green component to display when wielding the nex gun"
- seta crosshair_nex_color_blue 1       "crosshair color blue component to display when wielding the nex gun"
+ seta crosshair_nex_color "0 0.9 1"    "crosshair color to display when wielding the nex gun"
  seta crosshair_nex_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
  seta crosshair_nex_size 0.65  "crosshair size when wielding the nex gun"
  seta crosshair_hagar ""       "crosshair to display when wielding the hagar"
- seta crosshair_hagar_color_red 0.85   "crosshair color red component to display when wielding the hagar"
- seta crosshair_hagar_color_green 0.5  "crosshair color green component to display when wielding the hagar"
- seta crosshair_hagar_color_blue 0.35  "crosshair color blue component to display when wielding the hagar"
+ seta crosshair_hagar_color "0.85 0.5 0.35"    "crosshair color to display when wielding the hagar"
  seta crosshair_hagar_alpha 1  "crosshair alpha value to display when wielding the hagar"
  seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar"
  seta crosshair_rocketlauncher ""      "crosshair to display when wielding the rocketlauncher"
- seta crosshair_rocketlauncher_color_red 1     "crosshair color red component to display when wielding the rocketlauncher"
- seta crosshair_rocketlauncher_color_green 0.75        "crosshair color green component to display when wielding the rocketlauncher"
- seta crosshair_rocketlauncher_color_blue 0.2  "crosshair color blue component to display when wielding the rocketlauncher"
+ seta crosshair_rocketlauncher_color "1 0.75 0.2"      "crosshair color to display when wielding the rocketlauncher"
  seta crosshair_rocketlauncher_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
  seta crosshair_rocketlauncher_size 0.5875     "crosshair size when wielding the rocketlauncher"
  seta crosshair_porto ""       "crosshair to display when wielding the porto"
- seta crosshair_porto_color_red 0.5    "crosshair color red component to display when wielding the porto"
- seta crosshair_porto_color_green 1    "crosshair color green component to display when wielding the porto"
- seta crosshair_porto_color_blue 0.5   "crosshair color blue component to display when wielding the porto"
+ seta crosshair_porto_color "0.5 1 0.5"        "crosshair color to display when wielding the porto"
  seta crosshair_porto_alpha 0.85       "crosshair alpha value to display when wielding the porto"
  seta crosshair_porto_size 0.6 "crosshair size when wielding the porto"
  seta crosshair_minstanex ""   "crosshair to display when wielding the minstanex gun"
- seta crosshair_minstanex_color_red 0.65       "crosshair color red component to display when wielding the minstanex gun"
- seta crosshair_minstanex_color_green 0.65     "crosshair color green component to display when wielding the minstanex gun"
- seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun"
+ seta crosshair_minstanex_color "0.65 0.65 1"  "crosshair color to display when wielding the minstanex gun"
  seta crosshair_minstanex_alpha 1      "crosshair alpha value to display when wielding the minstanex gun"
  seta crosshair_minstanex_size 0.4     "crosshair size when wielding the minstanex gun"
  seta crosshair_hook ""        "crosshair to display when wielding the hook"
- seta crosshair_hook_color_red 0.65    "crosshair color red component to display when wielding the hook"
- seta crosshair_hook_color_green 1     "crosshair color green component to display when wielding the hook"
- seta crosshair_hook_color_blue 0.85   "crosshair color blue component to display when wielding the hook"
+ seta crosshair_hook_color "0.65 1 0.85"       "crosshair color to display when wielding the hook"
  seta crosshair_hook_alpha 0.85        "crosshair alpha value to display when wielding the hook"
  seta crosshair_hook_size 0.5  "crosshair size when wielding the hook"
  seta crosshair_hlac ""        "crosshair to display when wielding the H.L.A.C"
- seta crosshair_hlac_color_red 1       "crosshair color red component to display when wielding the H.L.A.C."
- seta crosshair_hlac_color_green 0.65  "crosshair color green component to display when wielding the H.L.A.C."
- seta crosshair_hlac_color_blue 0.2    "crosshair color blue component to display when wielding the H.L.A.C."
+ seta crosshair_hlac_color "1 0.65 0.2"        "crosshair color to display when wielding the H.L.A.C."
  seta crosshair_hlac_alpha 1   "crosshair alpha value to display when wielding the H.L.A.C."
  seta crosshair_hlac_size 0.6  "crosshair size when wielding the H.L.A.C."
  seta crosshair_seeker ""      "crosshair to display when wielding the TAG Seeker"
- seta crosshair_seeker_color_red 1     "crosshair color red component to display when wielding the TAG seeker"
- seta crosshair_seeker_color_green 0.35        "crosshair color green component to display when wielding the TAG seeker"
- seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker"
+ seta crosshair_seeker_color "1 0.35 0.35"     "crosshair color to display when wielding the TAG seeker"
  seta crosshair_seeker_alpha 0.9       "crosshair alpha value to display when wielding the TAG seeker"
  seta crosshair_seeker_size 0.8        "crosshair size when wielding the TAG seeker"
  seta crosshair_campingrifle ""        "crosshair to display when wielding the campingrifle"
- seta crosshair_campingrifle_color_red 0.85    "crosshair color red component to display when wielding the campingrifle"
- seta crosshair_campingrifle_color_green 0.5   "crosshair color green component to display when wielding the campingrifle"
- seta crosshair_campingrifle_color_blue 0.25   "crosshair color blue component to display when wielding the campingrifle"
+ seta crosshair_campingrifle_color "0.85 0.5 0.25"     "crosshair color to display when wielding the campingrifle"
  seta crosshair_campingrifle_alpha 1   "crosshair alpha value to display when wielding the campingrifle"
  seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle"
  seta crosshair_tuba ""        "crosshair to display when wielding the tuba"
- seta crosshair_tuba_color_red 0.85    "crosshair color red component to display when wielding the tuba"
- seta crosshair_tuba_color_green 0.5   "crosshair color green component to display when wielding the tuba"
- seta crosshair_tuba_color_blue 0.25   "crosshair color blue component to display when wielding the tuba"
+ seta crosshair_tuba_color "0.85 0.5 0.25"     "crosshair color to display when wielding the tuba"
  seta crosshair_tuba_alpha 1   "crosshair alpha value to display when wielding the tuba"
  seta crosshair_tuba_size 1    "crosshair size when wielding the tuba"
  seta crosshair_fireball ""    "crosshair to display when wielding the fireball"
- seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball"
- seta crosshair_fireball_color_green 1.0       "crosshair color green component to display when wielding the fireball"
- seta crosshair_fireball_color_blue 0.2        "crosshair color blue component to display when wielding the fireball"
+ seta crosshair_fireball_color "0.2 1.0 0.2"   "crosshair color to display when wielding the fireball"
  seta crosshair_fireball_alpha 1       "crosshair alpha value to display when wielding the fireball"
  seta crosshair_fireball_size 1        "crosshair size when wielding the fireball"
  seta crosshair_ring_size 2    "bullet counter ring size for Rifle, velocity ring for Nex"
 +seta crosshair_ring_alpha 0.2 "ring alpha"
  seta crosshair_campingrifle_bulletcounter_alpha 0.15
  
  seta crosshair_nexvelocity_alpha 0.15
@@@ -603,14 -565,6 +566,14 @@@ seta g_nexball_goalleadlimit -1 "Nexbal
  seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
  seta g_ctf_ignore_frags 0     "1: regular frags give no points"
  
 +set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them"
 +seta g_freezetag_warmup 5 "Time players get to run around before the round starts"
 +seta g_freezetag_point_limit -1       "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
 +seta g_freezetag_point_leadlimit -1   "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
 +seta g_freezetag_revive_time 3 "Time it takes to revive a frozen teammate"
 +seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
 +seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
 +
  // 50% of the spawns shall be far away from any players
  set g_spawn_furthest 0.5
  // respawn delay
@@@ -650,8 -604,6 +613,8 @@@ set g_cts_respawn_waves 
  set g_cts_respawn_delay 0.25
  set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
  set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
 +set g_freezetag_respawn_waves 0
 +set g_freezetag_respawn_delay 0.25
  
  // overtime
  seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
@@@ -1387,11 -1339,7 +1350,7 @@@ seta sbar_info_pos 0 "Y-axis distance f
  seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon"
  seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out"
  seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time"
- seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background"
- seta hud_panel_weapons_accuracy_color0 "1 0 0"
- seta hud_panel_weapons_accuracy_color1 "1 1 0"
- seta hud_panel_weapons_accuracy_color2 "0 1 0"
- seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
+ seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars"
  seta hud_panel_weapons_ammo 1 "show ammo as a status bar"
  seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count"
  seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count"
@@@ -1420,14 -1368,12 +1379,14 @@@ seta hud_panel_engineinfo_framecounter_
  seta hud_showbinds 1  "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both"
  seta hud_showbinds_limit 2    "maximum number of bound keys to show for a command. 0 for unlimited"
  
 +seta hud_colorflash_alpha 0.5 "starting alpha of the color flash"
 +
  // scoreboard
  seta scoreboard_columns default
  seta scoreboard_border_thickness 1 "scoreboard border thickness"
  seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
  seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
- seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard"
+ seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
  seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
  seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
  seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
@@@ -1445,6 -1391,11 +1404,11 @@@ seta scoreboard_offset_left 0.04 "how m
  seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge"
  seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
  
+ seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
+ seta accuracy_color0 "1 0 0"
+ seta accuracy_color1 "1 1 0"
+ seta accuracy_color2 "0 1 0"
  // for menu server list (eventually make them have engine support?)
  seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
  seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
diff --combined qcsrc/client/View.qc
index 09061eb9c6a12d71c8d16ff74983e7845b99d41d,119941ad2c017ace633f6089070b4bca09ffa093..12ed7222b5bb563c5dc130ae0ba79ead14e1c75e
@@@ -695,17 -695,6 +695,17 @@@ void CSQC_UpdateView(float w, float h
          CSQC_RAPTOR_HUD();
        else
        {
 +              if(gametype == GAME_FREEZETAG)
 +              {
 +                      if(getstati(STAT_FROZEN))
 +                              drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', cvar_or("hud_colorflash_alpha", 0.5), DRAWFLAG_ADDITIVE);
 +                      if(getstatf(STAT_REVIVE_PROGRESS))
 +                      {
 +                              DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', cvar("hud_colorflash_alpha"), DRAWFLAG_ADDITIVE);
 +                              drawstring_aspect(eY * 0.64 * vid_conheight, "Revival progress", eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
 +                      }
 +              }
 +
                if(cvar("r_letterbox") == 0)
                        if(cvar("viewsize") < 120)
                                CSQC_common_hud();
                        string wcross_wep, wcross_name;
                        float wcross_scale, wcross_blur;
  
-                       wcross_color_x = cvar("crosshair_color_red");
-                       wcross_color_y = cvar("crosshair_color_green");
-                       wcross_color_z = cvar("crosshair_color_blue");
-                       if (cvar("crosshair_per_weapon")) {
+                       if (cvar("crosshair_per_weapon") || cvar("crosshair_color_per_weapon")) {
                                e = get_weaponinfo(activeweapon);
                                if (e && e.netname != "")
                                {
                                        wcross_wep = e.netname;
-                                       wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
-                                       if (wcross_resolution == 0)
-                                               return;
-                                       wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_alpha"));
-                                       if (wcross_alpha == 0)
-                                               return;
-                                       wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
-                                       if(wcross_style == "")
-                                               wcross_style = e.netname;
-                                       if(!cvar("crosshair_color_override"))
+                                       if(cvar("crosshair_per_weapon"))
                                        {
-                                               wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
-                                               wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
-                                               wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
+                                               wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
+                                               if (wcross_resolution == 0)
+                                                       return;
+                                               wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_alpha"));
+                                               if (wcross_alpha == 0)
+                                                       return;
+                                               wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
+                                               if(wcross_style == "" || wcross_style == "0")
+                                                       wcross_style = wcross_wep;
                                        }
                                }
                        }
+                       if(wcross_wep != "" && cvar("crosshair_color_per_weapon"))
+                               wcross_color = stov(cvar_string(strcat("crosshair_", wcross_wep, "_color")));
+                       else
+                               wcross_color = stov(cvar_string("crosshair_color"));
  
                        wcross_name = strcat("gfx/crosshair", wcross_style);
  
@@@ -1307,18 -1293,22 +1304,22 @@@ void CSQC_common_hud(void
                case HUD_NORMAL:
                        // do some accuracy var caching
                        float i;
-                       if(cvar_string("hud_panel_weapons_accuracy_color_levels") != acc_color_levels)
                        if(!(gametype == GAME_RACE || gametype == GAME_CTS))
                        {
-                               if(acc_color_levels)
-                                       strunzone(acc_color_levels);
-                               acc_color_levels = strzone(cvar_string("hud_panel_weapons_accuracy_color_levels"));
-                               acc_levels = tokenize(acc_color_levels);
-                               if (acc_levels > MAX_ACCURACY_LEVELS)
-                                       acc_levels = MAX_ACCURACY_LEVELS;
-                               for (i = 0; i < acc_levels; ++i)
-                                       acc_lev[i] = stof(argv(i));
+                               if(cvar_string("accuracy_color_levels") != acc_color_levels)
+                               {
+                                       if(acc_color_levels)
+                                               strunzone(acc_color_levels);
+                                       acc_color_levels = strzone(cvar_string("accuracy_color_levels"));
+                                       acc_levels = tokenize(acc_color_levels);
+                                       if (acc_levels > MAX_ACCURACY_LEVELS)
+                                               acc_levels = MAX_ACCURACY_LEVELS;
+                                       for (i = 0; i < acc_levels; ++i)
+                                               acc_lev[i] = stof(argv(i));
+                               }
+                               // let know that acc_col[] needs to be loaded
+                               acc_col_x[0] = -1;
                        }
  
                        HUD_Main(); // always run these functions for alpha checks
diff --combined qcsrc/client/hud.qc
index 855cec4de6be6c5bdd4e0f8c8665908687e80a49,f77f1c1c1af2b1009147f2f7a27978126c2fc580..93d435924454a9812bf348349f3e512916182d83
@@@ -412,48 -412,55 +412,55 @@@ HUD panel
  ==================
  */
  
+ #define HUD_Write(s) fputs(fh, s)
+ // q: quoted, n: not quoted
+ #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
+ #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
+ #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
+ #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
  // Save the config
  void HUD_Panel_ExportCfg(string cfgname)
  {
        float fh;
-       fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
+       string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
+       fh = fopen(filename, FILE_WRITE);
        if(fh >= 0)
        {
-               fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
-               fputs(fh, "\n");
-               fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
-               fputs(fh, "\n");
-               fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
-               fputs(fh, "\n");
-               fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
-               fputs(fh, "\n");
-               fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
-               fputs(fh, "\n");
-               fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
-               fputs(fh, "\n");
+               HUD_Write_Cvar_q("hud_skin");
+               HUD_Write_Cvar_q("hud_panel_bg");
+               HUD_Write_Cvar_q("hud_panel_bg_color");
+               HUD_Write_Cvar_q("hud_panel_bg_color_team");
+               HUD_Write_Cvar_q("hud_panel_bg_alpha");
+               HUD_Write_Cvar_q("hud_panel_bg_border");
+               HUD_Write_Cvar_q("hud_panel_bg_padding");
+               HUD_Write_Cvar_q("hud_panel_fg_alpha");
+               HUD_Write("\n");
+               HUD_Write_Cvar_q("hud_dock");
+               HUD_Write_Cvar_q("hud_dock_color");
+               HUD_Write_Cvar_q("hud_dock_color_team");
+               HUD_Write_Cvar_q("hud_dock_alpha");
+               HUD_Write("\n");
+               HUD_Write_Cvar_q("hud_progressbar_alpha");
+               HUD_Write_Cvar_q("hud_progressbar_strength_color");
+               HUD_Write_Cvar_q("hud_progressbar_shield_color");
+               HUD_Write_Cvar_q("hud_progressbar_health_color");
+               HUD_Write_Cvar_q("hud_progressbar_armor_color");
+               HUD_Write_Cvar_q("hud_progressbar_fuel_color");
+               HUD_Write_Cvar_q("hud_progressbar_nexball_color");
+               HUD_Write("\n");
+               HUD_Write_Cvar_q("_hud_panelorder");
+               HUD_Write("\n");
+               HUD_Write_Cvar_q("hud_configure_grid");
+               HUD_Write_Cvar_q("hud_configure_grid_xsize");
+               HUD_Write_Cvar_q("hud_configure_grid_ysize");
+               HUD_Write("\n");
+               HUD_Write_Cvar_q("scr_centerpos");
+               HUD_Write("\n");
  
                // common cvars for all panels
                float i;
                {
                        HUD_Panel_GetName(i);
  
-                       fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
+                       HUD_Write_PanelCvar_n("");
+                       HUD_Write_PanelCvar_q("_pos");
+                       HUD_Write_PanelCvar_q("_size");
+                       HUD_Write_PanelCvar_q("_bg");
+                       HUD_Write_PanelCvar_q("_bg_color");
+                       HUD_Write_PanelCvar_q("_bg_color_team");
+                       HUD_Write_PanelCvar_q("_bg_alpha");
+                       HUD_Write_PanelCvar_q("_bg_border");
+                       HUD_Write_PanelCvar_q("_bg_padding");
                        switch(i) {
                                case HUD_PANEL_WEAPONS:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_complainbubble");
+                                       HUD_Write_PanelCvar_q("_complainbubble_padding");
+                                       HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
+                                       HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
+                                       HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
+                                       HUD_Write_PanelCvar_q("_ammo_color");
+                                       HUD_Write_PanelCvar_q("_ammo_alpha");
+                                       HUD_Write_PanelCvar_q("_aspect");
                                        break;
                                case HUD_PANEL_AMMO:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_onlycurrent");
+                                       HUD_Write_PanelCvar_q("_iconalign");
                                        break;
                                case HUD_PANEL_POWERUPS:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_flip");
+                                       HUD_Write_PanelCvar_q("_iconalign");
+                                       HUD_Write_PanelCvar_q("_baralign");
+                                       HUD_Write_PanelCvar_q("_progressbar");
                                        break;
                                case HUD_PANEL_HEALTHARMOR:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_flip");
+                                       HUD_Write_PanelCvar_q("_iconalign");
+                                       HUD_Write_PanelCvar_q("_baralign");
+                                       HUD_Write_PanelCvar_q("_progressbar");
                                        break;
                                case HUD_PANEL_NOTIFY:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_flip");
+                                       HUD_Write_PanelCvar_q("_print");
                                        break;
                                case HUD_PANEL_RADAR:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_foreground_alpha");
                                        break;
                                case HUD_PANEL_VOTE:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
                                        break;
                                case HUD_PANEL_PRESSEDKEYS:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_aspect");
                                        break;
                                case HUD_PANEL_INFOMESSAGES:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_flip");
                                        break;
                        }
-                       fputs(fh, "\n");
+                       HUD_Write("\n");
                }
-               fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
+               HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
  
-               print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
+               print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
+               fclose(fh);
        }
-       fclose(fh);
+       else
+               print("^1Couldn't write to ", filename, "\n");
  }
  
  const float hlBorderSize = 4;
@@@ -656,8 -665,8 +665,8 @@@ vector HUD_Panel_CheckMove(vector myPos
                        else // push it downwards
                                myTarget_y = panel_pos_y + panel_size_y;
                }
-               if(cvar("hud_configure_checkcollisions_debug"))
-                       drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
+               //if(cvar("hud_configure_checkcollisions_debug"))
+                       //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
  
        return myTarget;
@@@ -669,8 -678,8 +678,8 @@@ void HUD_Panel_SetPos(vector pos
        vector mySize;
        mySize = panel_size;
  
-       if(cvar("hud_configure_checkcollisions_debug"))
-               drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
+       //if(cvar("hud_configure_checkcollisions_debug"))
+               //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
  
        if(autocvar_hud_configure_grid)
        {
@@@ -795,8 -804,8 +804,8 @@@ vector HUD_Panel_CheckResize(vector myS
                        else
                                mySize_y = min(mySize_y, dist_y);
                }
-               if(cvar("hud_configure_checkcollisions_debug"))
-                       drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
+               //if(cvar("hud_configure_checkcollisions_debug"))
+                       //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
  
        return mySize;
@@@ -849,8 -858,8 +858,8 @@@ void HUD_Panel_SetPosSize(vector mySize
        if(myPos_y + mySize_y > vid_conheight)
                mySize_y = vid_conheight - myPos_y;
  
-       if(cvar("hud_configure_checkcollisions_debug"))
-               drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
+       //if(cvar("hud_configure_checkcollisions_debug"))
+               //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
  
        // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
        if(autocvar_hud_configure_grid)
                myPos_y = resizeorigin_y;
        }
  
-       if(cvar("hud_configure_checkcollisions_debug"))
-               drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
+       //if(cvar("hud_configure_checkcollisions_debug"))
+               //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
  
        HUD_Panel_GetName(highlightedPanel);
        string s;
@@@ -1356,7 -1365,7 +1365,7 @@@ void HUD_Panel_Mouse(
  
                if (prev_pos != panel_pos || prev_size != panel_size)
                {
-                       hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
+                       hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
                        // backup!
                        panel_pos_backup = prev_pos;
                        panel_size_backup = prev_size;
@@@ -1580,7 -1589,7 +1589,7 @@@ void HUD_Weapons(void
                }
        }
  
-       float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
+       float i, weapid, wpnalpha, weapon_cnt;
        weapon_cnt = 0;
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
                panel_size -= '2 2 0' * panel_bg_padding;
        }
  
-       // hits
-       weapon_stats = getstati(STAT_DAMAGE_HITS);
-       weapon_number = weapon_stats & 63;
-       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
-       // fired
-       weapon_stats = getstati(STAT_DAMAGE_FIRED);
-       weapon_number = weapon_stats & 63;
-       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
        if(cvar_or("hud_panel_weapons_fade", 1))
        {
-               fade = 3.2 - 2 * (time - weapontime);
-               fade = bound(0.7, fade, 1);
+               wpnalpha = 3.2 - 2 * (time - weapontime);
+               wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
        }
        else
-               fade = 1;
+               wpnalpha = panel_fg_alpha;
  
        HUD_Weapons_Clear();
  
        float rows, columns;
+       float aspect = cvar("hud_panel_weapons_aspect");
        rows = panel_size_y/panel_size_x;
-       rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
+       rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
  
        columns = ceil(WEP_COUNT/rows);
        float row, column;
  
        float a, type, fullammo;
        float when;
-       when = autocvar_hud_panel_weapons_complainbubble_time;
+       when = cvar("hud_panel_weapons_complainbubble_time");
        float fadetime;
-       fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
+       fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
  
        vector color;
        vector wpnpos;
        vector wpnsize;
+       
+       float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
+       vector ammo_color;
+       float ammo_alpha;
+       wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+       float barsize_x, barsize_y, baroffset_x, baroffset_y;
+       float show_ammo = cvar("hud_panel_weapons_ammo");
+       if (show_ammo)
+       {
+               fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
+               fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
+               fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
+               fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
+               fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
+               ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
+               ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
+               if(wpnsize_x/wpnsize_y > aspect)
+               {
+                       barsize_x = aspect * wpnsize_y;
+                       barsize_y = wpnsize_y;
+                       baroffset_x = (wpnsize_x - barsize_x) / 2;
+               }
+               else
+               {
+                       barsize_y = 1/aspect * wpnsize_x;
+                       barsize_x = wpnsize_x;
+                       baroffset_y = (wpnsize_y - barsize_y) / 2;
+               }
+       }
  
        float show_accuracy;
-       if(autocvar_hud_panel_weapons_accuracy && acc_levels)
+       float weapon_stats, weapon_number;
+       if(cvar("hud_panel_weapons_accuracy") && acc_levels)
+       {
                show_accuracy = true;
+               // hits
+               weapon_stats = getstati(STAT_DAMAGE_HITS);
+               weapon_number = weapon_stats & 63;
+               weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+               // fired
+               weapon_stats = getstati(STAT_DAMAGE_FIRED);
+               weapon_number = weapon_stats & 63;
+               weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+               if (acc_col_x[0] == -1)
+                       for (i = 0; i < acc_levels; ++i)
+                               acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
+       }
+       float weapons_st = getstati(STAT_WEAPONS);
+       float label = cvar("hud_panel_weapons_label");
  
        for(i = 0; i < weapon_cnt; ++i)
        {
-               wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
-               wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+               wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
  
                self = weaponorder[i];
                weapid = self.impulse;
  
                // draw background behind currently selected weapon
                if(self.weapon == activeweapon)
-                       drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
  
                // draw the weapon accuracy
                if(show_accuracy)
                        {
                                weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
                                weapon_stats = floor(100 * weapon_hit / weapon_damage);
-                       }
  
-                       // find the max level lower than weapon_stats
-                       float j;
-                       j = acc_levels-1;
-                       while ( j && weapon_stats < acc_lev[j] )
-                               --j;
+                               // find the max level lower than weapon_stats
+                               float j;
+                               j = acc_levels-1;
+                               while ( j && weapon_stats < acc_lev[j] )
+                                       --j;
  
-                       // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
-                       float factor;
-                       factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
-                       color = acc_color(j);
-                       color = color + factor * (acc_color(j+1) - color);
+                               // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
+                               float factor;
+                               factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+                               color = acc_col[j];
+                               color = color + factor * (acc_col[j+1] - color);
  
-                       if(weapon_damage)
                                drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       }
                }
  
                // draw the weapon icon
-               if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
+               if((weapid >= 0) && (weapons_st & self.weapons))
                {
-                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
  
-                       if(autocvar_hud_panel_weapons_label == 1) // weapon number
-                               drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                       else if(autocvar_hud_panel_weapons_label == 2) // bind
-                               drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(label == 1) // weapon number
+                               drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       else if(label == 2) // bind
+                               drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
  
                        // draw ammo status bar
-                       if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+                       if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
                        {
                                a = 0;
                                type = GetAmmoTypeForWep(weapid);
                                if(a > 0)
                                {
                                        switch(type) {
-                                               case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
-                                               case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
-                                               case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
-                                               case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
-                                               case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
+                                               case 0: fullammo = fullammo_shells; break;
+                                               case 1: fullammo = fullammo_nails; break;
+                                               case 2: fullammo = fullammo_rockets; break;
+                                               case 3: fullammo = fullammo_cells; break;
+                                               case 4: fullammo = fullammo_fuel; break;
                                                default: fullammo = 60;
                                        }
  
-                                       float barsize_x, barsize_y, barpos_x, barpos_y;
-                                       if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
-                                       {
-                                               barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
-                                               barsize_y = wpnsize_y;
-                                               barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
-                                               barpos_y = wpnpos_y;
-                                       }
-                                       else
-                                       {
-                                               barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
-                                               barsize_x = wpnsize_x;
-                                               barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
-                                               barpos_x = wpnpos_x;
-                                       }
                                        drawsetcliparea(
-                                               barpos_x,
-                                               barpos_y,
+                                               wpnpos_x + baroffset_x,
+                                               wpnpos_y + baroffset_y,
                                                barsize_x * bound(0, a/fullammo, 1),
                                                barsize_y);
-                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
+                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
                                        drawresetcliparea();
                                }
                        }
                }
  
                // draw the complain message
-               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
+               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
                {
                        if(fadetime)
                        {
                        string s;
                        if(complain_weapon_type == 0) {
                                s = "Out of ammo";
-                               color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
+                               color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
                        }
                        else if(complain_weapon_type == 1) {
                                s = "Don't have";
-                               color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
+                               color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
                        }
                        else {
                                s = "Unavailable";
-                               color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
+                               color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
                        }
-                       drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       float padding = cvar("hud_panel_weapons_complainbubble_padding");
+                       drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
  
                ++row;
@@@ -1843,9 -1873,13 +1873,13 @@@ string GetAmmoPicture(float i
  void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
  {
        float a;
-       a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
        if(autocvar__hud_configure)
+       {
+               currently_selected = (itemcode == 2); //rockets always selected
                a = 100;
+       }
+       else
+               a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
  
        vector color;
        if(a < 10)
        else
                alpha = 0.7;
  
-       vector newSize, newPos;
-       if(mySize_x/mySize_y > 3)
-       {
-               newSize_x = 3 * mySize_y;
-               newSize_y = mySize_y;
-               newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
-               newPos_y = myPos_y;
-       }
-       else
-       {
-               newSize_y = 1/3 * mySize_x;
-               newSize_x = mySize_x;
-               newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
-               newPos_x = myPos_x;
-       }
        vector picpos, numpos;
        if(autocvar_hud_panel_ammo_iconalign)
        {
-               numpos = newPos;
-               picpos = newPos + eX * 2 * newSize_y;
+               numpos = myPos;
+               picpos = myPos + eX * 2 * mySize_y;
        }
        else
        {
-               numpos = newPos + eX * newSize_y;
-               picpos = newPos;
+               numpos = myPos + eX * mySize_y;
+               picpos = myPos;
        }
  
        if (currently_selected)
-               drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
  
-       drawfont = hud_bigfont;
        if(a > 0)
-               drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
        else // "ghost" ammo count
-               drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
-       drawfont = hud_font;
+               drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
        if(a > 0)
-               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
        else // "ghost" ammo icon
-               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
  }
  
  void HUD_Ammo(void)
  
        active_panel = HUD_PANEL_AMMO;
        HUD_Panel_UpdateCvars(ammo);
-       float i, currently_selected;
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
                mySize -= '2 2 0' * panel_bg_padding;
        }
  
-       float rows, columns;
-       rows = mySize_y/mySize_x;
-       rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
-       //                               ^^^ ammo item aspect goes here
+       float rows, columns, row, column;
+       vector ammo_size;
+       if (autocvar_hud_panel_ammo_onlycurrent)
+               ammo_size = mySize;
+       else
+       {
+               rows = mySize_y/mySize_x;
+               rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
+               //                               ^^^ ammo item aspect goes here
  
-       columns = ceil(AMMO_COUNT/rows);
+               columns = ceil(AMMO_COUNT/rows);
  
-       float row, column;
-       // ammo
-       for (i = 0; i < AMMO_COUNT; ++i) {
-               currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
-               if(autocvar_hud_panel_ammo_onlycurrent) {
-                       if(autocvar__hud_configure)
-                               i = 2;
-                       if (currently_selected || autocvar__hud_configure)
-                       {
-                               DrawAmmoItem(pos, mySize, i, currently_selected);
-                               break;
-                       }
-               } else {
-                       DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
-                       ++row;
-                       if(row >= rows)
+               ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+       }
+       vector offset;
+       float newSize;
+       if(ammo_size_x/ammo_size_y > 3)
+       {
+               newSize = 3 * ammo_size_y;
+               offset_x = ammo_size_x - newSize;
+               pos_x += offset_x/2;
+               ammo_size_x = newSize;
+       }
+       else
+       {
+               newSize = 1/3 * ammo_size_x;
+               offset_y = ammo_size_y - newSize;
+               pos_y += offset_y/2;
+               ammo_size_y = newSize;
+       }
+       drawfont = hud_bigfont;
+       float i, stat_items, currently_selected;
+       if (autocvar_hud_panel_ammo_onlycurrent)
+       {
+               if(autocvar__hud_configure)
+               {
+                       DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
+                       return;
+               }
+               stat_items = getstati(STAT_ITEMS);
+               for (i = 0; i < AMMO_COUNT; ++i) {
+                       currently_selected = stat_items & GetAmmoItemCode(i);
+                       if (currently_selected)
                        {
-                               row = 0;
-                               column = column + 1;
+                               DrawAmmoItem(pos, ammo_size, i, true);
+                               return;
                        }
                }
+               return; // nothing to display
        }
+       stat_items = getstati(STAT_ITEMS);
+       for (i = 0; i < AMMO_COUNT; ++i) {
+               currently_selected = stat_items & GetAmmoItemCode(i);
+               DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
+               ++row;
+               if(row >= rows)
+               {
+                       row = 0;
+                       column = column + 1;
+               }
+       }
+       drawfont = hud_font;
  }
  
  void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
@@@ -2024,21 -2072,17 +2072,17 @@@ void HUD_Powerups(void) 
        if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
                return;
  
-       active_panel = HUD_PANEL_POWERUPS;
-       HUD_Panel_UpdateCvars(powerups);
-       float stat_items;
-       stat_items = getstati(STAT_ITEMS);
        if(!autocvar__hud_configure)
        {
-               if not(stat_items & IT_STRENGTH)
-                       if not(stat_items & IT_INVINCIBLE)
-                               return;
+               if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
+                       return;
  
                if (getstati(STAT_HEALTH) <= 0)
                        return;
        }
  
+       active_panel = HUD_PANEL_POWERUPS;
+       HUD_Panel_UpdateCvars(powerups);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
        string leftname, rightname;
        float leftcnt, rightcnt;
        float leftexact, rightexact;
-       if (autocvar_hud_panel_powerups_flip) {
+       float flip = cvar("hud_panel_powerups_flip");
+       if (flip) {
                leftname = "strength";
                leftcnt = ceil(strength_time);
                leftexact = strength_time;
        }
  
        drawfont = hud_bigfont;
+       float baralign = cvar("hud_panel_powerups_baralign");
+       float iconalign = cvar("hud_panel_powerups_iconalign");
+       float progressbar = cvar("hud_panel_powerups_progressbar");
        if (mySize_x/mySize_y > 4)
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
+                       if(baralign == 1 || baralign == 3) { // right align
                                barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
                        } else { // left align
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
                        }
  
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(leftname);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(leftcnt > 1)
-                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+                               DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
                        if(leftcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+                               DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
  
                if(rightcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
+                       if(baralign == 0 || baralign == 3) { // left align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
                        } else { // right align
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
                        }
  
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(rightname);
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(rightcnt > 1)
-                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+                               DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
                        if(rightcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+                               DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else if (mySize_x/mySize_y > 1.5)
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
+                       if(baralign == 1 || baralign == 3) { // right align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
                        } else { // left align
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
                        }
  
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(leftname);
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(leftcnt > 1)
-                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+                               DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
                        if(leftcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+                               DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
  
                if(rightcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
+                       if(baralign == 0 || baralign == 3) { // left align
                                barpos = pos + eY * 0.5 * mySize_y;
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
                        } else { // right align
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
                        }
  
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(rightname);
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(rightcnt > 1)
-                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+                               DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
                        if(rightcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+                               DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
+                       if(baralign == 1 || baralign == 3) { // down align
                                barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
                        } else { // up align
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
                        }
  
-                       if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
+                       if(iconalign == 1 || iconalign == 3) { // down align
                                picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
                                numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
                        } else { // up align
                                numpos = pos + eY * 0.4 * mySize_x;
                        }
  
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(leftname);
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(leftcnt <= 5)
                                drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
  
                if(rightcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
+                       if(baralign == 0 || baralign == 3) { // up align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
                        } else { // down align
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
                        }
  
-                       if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
+                       if(iconalign == 0 || iconalign == 3) { // up align
                                picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
                                numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
                        } else { // down align
                                numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                        }
  
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(rightname);
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(rightcnt <= 5)
                                drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
@@@ -2281,6 -2329,9 +2329,9 @@@ void HUD_HealthArmor(void
        vector numpos;
  
        drawfont = hud_bigfont;
+       float baralign = cvar("hud_panel_healtharmor_baralign");
+       float iconalign = cvar("hud_panel_healtharmor_iconalign");
+       float progressbar = cvar("hud_panel_healtharmor_progressbar");
        if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
        {
                vector v;
                float x;
                x = floor(v_x + 1);
  
-               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
+               if(baralign == 1 || baralign == 3) { // right align
                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
                        barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
                } else { // left align
                if(v_z) // NOT fully armored
                {
                        biggercount = "health";
-                       if(autocvar_hud_panel_healtharmor_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColor(health);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                else
                {
                        biggercount = "armor";
-                       if(autocvar_hud_panel_healtharmor_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColor(armor);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(health)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
+               DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
  
                // fuel
                if(fuel)
                {
-                       if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                       if(baralign == 0 || baralign == 3) { // left align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                        } else {
                float leftcnt, rightcnt;
                float leftactive, rightactive;
                float leftalpha, rightalpha;
-               if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
+               float flip = cvar("hud_panel_healtharmor_flip");
+               if (flip) { // old style layout with armor left/top of health
                        leftname = "armor";
                        leftcnt = armor;
                        if(leftcnt)
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
+                               if(baralign == 1 || baralign == 3) { // right align
                                        barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
                                } else { // left align
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
                                }
  
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(leftname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
-                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+                               DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
  
                        if(rightactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
                                } else { // right align
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
                                }
  
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(rightname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
-                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
+                               DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
                        }
  
                        if(fuel)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                                } else {
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
+                               if(baralign == 1 || baralign == 3) { // right align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
                                } else { // left align
                                        barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
                                }
  
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(leftname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
-                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+                               DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
  
                        if(rightactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos + eY * 0.5 * mySize_y;
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                } else { // right align
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                }
  
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(rightname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
-                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
+                               DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
                        }
  
                        if(fuel)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
                                } else {
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
+                               if(baralign == 1 || baralign == 3) { // down align
                                        barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
                                } else { // up align
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
                                }
  
-                               if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
+                               if(iconalign == 1 || iconalign == 3) { // down align
                                        picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
                                        numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
                                } else { // up align
                                        numpos = pos + eY * 0.4 * mySize_x;
                                }
  
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(leftname);
                                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
  
                        if(rightactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
+                               if(baralign == 0 || baralign == 3) { // up align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
                                } else { // down align
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
                                }
  
-                               if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
+                               if(iconalign == 0 || iconalign == 3) { // up align
                                        picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
                                        numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
                                } else { // down align
                                        numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                                }
  
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(rightname);
                                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
  
                        if(fuel)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos;
                                        barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
                                } else {
@@@ -2558,42 -2610,35 +2610,35 @@@ string Weapon_KillMessage(float deathty
        return w_deathtypestring;
  }
  
- float killnotify_times[10];
- float killnotify_deathtype[10];
- float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
- string killnotify_attackers[10];
- string killnotify_victims[10];
+ #define KN_MAX_ENTRIES 10
+ float kn_index;
+ float killnotify_times[KN_MAX_ENTRIES];
+ float killnotify_deathtype[KN_MAX_ENTRIES];
+ float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
+ string killnotify_attackers[KN_MAX_ENTRIES];
+ string killnotify_victims[KN_MAX_ENTRIES];
  void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
  {
-       float i;
-       for (i = 9; i > 0; --i) {
-               killnotify_times[i] = killnotify_times[i-1];
-               killnotify_deathtype[i] = killnotify_deathtype[i-1];
-               killnotify_actiontype[i] = killnotify_actiontype[i-1];
-               if(killnotify_attackers[i])
-                       strunzone(killnotify_attackers[i]);
-               killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
-               if(killnotify_victims[i])
-                       strunzone(killnotify_victims[i]);
-               killnotify_victims[i] = strzone(killnotify_victims[i-1]);
-       }
-       killnotify_times[0] = time;
-       killnotify_deathtype[0] = wpn;
-       killnotify_actiontype[0] = actiontype;
-       if(killnotify_attackers[0])
-               strunzone(killnotify_attackers[0]);
-       killnotify_attackers[0] = strzone(attacker);
-       if(killnotify_victims[0])
-               strunzone(killnotify_victims[0]);
-       killnotify_victims[0] = strzone(victim);
+       --kn_index;
+       if (kn_index == -1)
+               kn_index = KN_MAX_ENTRIES-1;
+       killnotify_times[kn_index] = time;
+       killnotify_deathtype[kn_index] = wpn;
+       killnotify_actiontype[kn_index] = actiontype;
+       if(killnotify_attackers[kn_index])
+               strunzone(killnotify_attackers[kn_index]);
+       killnotify_attackers[kn_index] = strzone(attacker);
+       if(killnotify_victims[kn_index])
+               strunzone(killnotify_victims[kn_index]);
+       killnotify_victims[kn_index] = strzone(victim);
  }
  
  void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
  {
        float w;
        float alsoprint, gentle;
-       alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
-       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
+       alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
+       gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
        
        if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
                return;
        } else if(msg == MSG_KILL) {
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
-                       if(type & HITTYPE_HEADSHOT)
+                       if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
                                HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
                        else
-                       {
                                HUD_KillNotify_Push(s1, s2, 1, type);
-                               if (alsoprint)
-                                       print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
-                       }
+                       if (alsoprint)
+                               print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
                }
                else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
                        HUD_KillNotify_Push(s1, s2, 1, type);
  void HUD_Centerprint(string s1, string s2, float type, float msg)
  {
        float gentle;
-       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
+       gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
        if(msg == MSG_SUICIDE) {
                if (type == DEATH_TEAMCHANGE) {
                        centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
@@@ -3053,7 -3097,7 +3097,7 @@@ void HUD_Notify (void
        }
  
        float entries, height;
-       entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
+       entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
        height = mySize_y/entries;
        
        vector fontsize;
  
        float a;
        float when;
-       when = autocvar_hud_panel_notify_time;
+       when = cvar("hud_panel_notify_time");
        float fadetime;
-       fadetime = autocvar_hud_panel_notify_fadetime;
+       fadetime = cvar("hud_panel_notify_fadetime");
  
        string s;
  
        float width_attacker;
        string attacker, victim;
  
-       float i, j, w;
-       for(j = 0; j < entries; ++j)
+       float i, j, w, step, limit;
+       if(cvar("hud_panel_notify_flip")) //order items from the top down
        {
-               s = "";
-               if(autocvar_hud_panel_notify_flip)
-                       i = j;
-               else // rather nasty hack for ordering items from the bottom up
-                       i = entries - j - 1;
+               i = 0;
+               step = +1;
+               limit = entries;
+       }
+       else //order items from the bottom up
+       {
+               i = entries - 1;
+               step = -1;
+               limit = -1;
+       }
  
-               if(fadetime)
+       for(j = kn_index;  i != limit;  i += step, ++j)
+       {
+               if(autocvar__hud_configure)
                {
-                       if(killnotify_times[j] + when > time)
-                               a = 1;
-                       else
-                               a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+                       if (step == +1)
+                               a = i;
+                       else // inverse order
+                               a = entries - 1 - i;
+                       attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
+                       a = bound(0, (when - a) / 4, 1);
+                       goto hud_config_notifyprint;
+               }
+               if (j == KN_MAX_ENTRIES)
+                       j = 0;
+               if(killnotify_times[j] + when > time)
+                       a = 1;
+               else if(fadetime)
+               {
+                       a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+                       if(!a)
+                       {
+                               break;
+                       }
                }
                else
                {
-                       if(killnotify_times[j] + when > time)
-                               a = 1;
-                       else
-                               a = 0;
+                       break;
                }
  
+               s = "";
                w = -1;
                w = DEATH_WEAPONOF(killnotify_deathtype[j]);
  
                // TODO: maybe print in team colors?
                //
                // Y [used by] X
-               if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure
+               if(killnotify_actiontype[j] == 0) 
                {
-                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
-                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
                        if(killnotify_deathtype[j] == DEATH_GENERIC)
                        {
                                s = "notify_death";
                                        s = "notify_blue_captured";
                                }
                        }
-                       if(s != "" && a)
+                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+                       if(s != "")
                        {
                                drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                // X [did action to] Y
                else
                {
-                       if(autocvar__hud_configure)
-                       {
-                               attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                               a = bound(0, (when - j) / 4, 1);
-                       }
-                       else
-                       {
-                               attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       }
-                       width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
-                       pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
-                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-                       if(autocvar__hud_configure) // example actions for config mode
-                       {
-                               s = "weaponelectro";
-                       }
-                       else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
+                       if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
                        {
                                s = "notify_melee_laser";
                        }
                        {
                                s = "race_newfail";
                        }
-                       if(s != "" && a)
+                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ :hud_config_notifyprint
+                       width_attacker = stringwidth(attacker, TRUE, fontsize);
+                       pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+                       pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+                       if(s != "")
                        {
                                drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
@@@ -3800,21 -3858,10 +3858,10 @@@ void HUD_VoteWindow(void
        if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
                return;
  
-       active_panel = HUD_PANEL_VOTE;
-       HUD_Panel_UpdateCvars(vote);
-       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
-       {
-               panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
-               panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
-       }
-       vector pos, mySize;
-       pos = panel_pos;
-       mySize = panel_size;
        if(!autocvar__hud_configure)
        {
                panel_fg_alpha = autocvar_hud_panel_fg_alpha;
-               panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
+               panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
  
                if(panel_bg_alpha_str == "") {
                        panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
        if(!vote_alpha)
                return;
  
-       a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
+       active_panel = HUD_PANEL_VOTE;
+       HUD_Panel_UpdateCvars(vote);
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+       {
+               panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
+               panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
+       }
+       a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
        HUD_Panel_DrawBg(a);
-       a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
+       a = panel_fg_alpha * a;
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@@ -4455,7 -4515,7 +4515,7 @@@ void HUD_ModIcons(void
        if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
                return;
  
 -      if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
 +      if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && !autocvar__hud_configure)
                return;
  
        active_panel = HUD_PANEL_MODICONS;
                HUD_Mod_NexBall(pos, mySize);
        else if(gametype == GAME_CTS || gametype == GAME_RACE)
                HUD_Mod_Race(pos, mySize);
 -      else if(gametype == GAME_CA)
 +      else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
                HUD_Mod_CA(pos, mySize);
  }
  
@@@ -4520,19 -4580,20 +4580,20 @@@ void HUD_DrawPressedKeys(void
        }
  
        // force custom aspect
-       if(autocvar_hud_panel_pressedkeys_aspect)
+       float aspect = cvar("hud_panel_pressedkeys_aspect");
+       if(aspect)
        {
                vector newSize;
-               if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
+               if(mySize_x/mySize_y > aspect)
                {
-                       newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
+                       newSize_x = aspect * mySize_y;
                        newSize_y = mySize_y;
  
                        pos_x = pos_x + (mySize_x - newSize_x) / 2;
                }
                else
                {
-                       newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
+                       newSize_y = 1/aspect * mySize_x;
                        newSize_x = mySize_x;
  
                        pos_y = pos_y + (mySize_y - newSize_y) / 2;
@@@ -5016,9 -5077,6 +5077,6 @@@ switch (id) {
  void HUD_Main (void)
  {
        float i;
-       hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
        // global hud alpha fade
        if(menu_enabled == 1)
                hud_fade_alpha = 1;
                return;
  
        // Drawing stuff
+       if (hud_skin_path != cvar_string("hud_skin"))
+       {
+               if (hud_skin_path)
+                       strunzone(hud_skin_path);
+               hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
+       }
  
        // HUD configure visible grid
        if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
        {
                float f;
                vector color;
-               if((teamplay) && autocvar_hud_dock_color_team) {
-                       f = stof(getplayerkey(player_localentnum - 1, "colors"));
-                       color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
-               }
-               else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
-                       color = '1 0 0' * autocvar_hud_dock_color_team;
-               }
-               else if(autocvar_hud_dock_color == "shirt") {
+               float hud_dock_color_team = cvar("hud_dock_color_team");
+               if((teamplay) && hud_dock_color_team) {
                        f = stof(getplayerkey(player_localentnum - 1, "colors"));
-                       color = colormapPaletteColor(floor(f / 16), 0);
+                       color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
                }
-               else if(autocvar_hud_dock_color == "pants") {
-                       f = stof(getplayerkey(player_localentnum - 1, "colors"));
-                       color = colormapPaletteColor(mod(f, 16), 1);
+               else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
+                       color = '1 0 0' * hud_dock_color_team;
                }
                else
-                       color = stov(autocvar_hud_dock_color);
+               {
+                       string hud_dock_color = cvar_string("hud_dock_color");
+                       if(hud_dock_color == "shirt") {
+                               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+                               color = colormapPaletteColor(floor(f / 16), 0);
+                       }
+                       else if(hud_dock_color == "pants") {
+                               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+                               color = colormapPaletteColor(mod(f, 16), 1);
+                       }
+                       else
+                               color = stov(hud_dock_color);
+               }
  
                string pic;
                pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
                                pic = "gfx/hud/default/dock_medium";
                        }
                }
-               drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+               drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
        }
  
        // cache the panel order into the panel_order array
diff --combined qcsrc/common/util.qc
index 2618d09fd69bca0bf4cea60ddf05918a8c5ccd3f,8c87b7fdad4f0e81a26e66633d9bb9032c7020a8..85f2e0c47d299e4189275617a03055c61afc0f4c
@@@ -439,7 -439,6 +439,7 @@@ string GametypeNameFromType(float g
        else if (g == GAME_RACE) return "rc";
        else if (g == GAME_NEXBALL) return "nexball";
        else if (g == GAME_CTS) return "cts";
 +      else if (g == GAME_FREEZETAG) return "freezetag";
        return "dm";
  }
  
@@@ -1941,3 -1940,54 +1941,54 @@@ vector NearestPointOnBox(entity box, ve
        return nearest;
  }
  #endif
+ float vercmp_recursive(string v1, string v2)
+ {
+       float dot1, dot2;
+       string s1, s2;
+       float r;
+       dot1 = strstrofs(v1, ".", 0);
+       dot2 = strstrofs(v2, ".", 0);
+       if(dot1 == -1)
+               s1 = v1;
+       else
+               s1 = substring(v1, 0, dot1);
+       if(dot2 == -1)
+               s2 = v2;
+       else
+               s2 = substring(v2, 0, dot2);
+       r = stof(s1) - stof(s2);
+       if(r != 0)
+               return r;
+       r = strcasecmp(s1, s2);
+       if(r != 0)
+               return r;
+       if(dot1 == -1)
+               if(dot2 == -1)
+                       return 0;
+               else
+                       return -1;
+       else
+               if(dot2 == -1)
+                       return 1;
+               else
+                       return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
+ }
+ float vercmp(string v1, string v2)
+ {
+       if(strcasecmp(v1, v2) == 0) // early out check
+               return 0;
+       // "git" beats all
+       if(v1 == "git")
+               return 1;
+       if(v2 == "git")
+               return -1;
+       return vercmp_recursive(v1, v2);
+ }
index 2492f764b42547f5647a8bebfe13805e12409682,efc9118ea85eebfcfbe6b2fb199d327c34328928..3455fde9a375e1007a1f005ded2801d7135edeb7
@@@ -46,9 -46,6 +46,9 @@@ When you press the jump ke
  */
  void PlayerJump (void)
  {
 +      if(g_freezetag && self.freezetag_frozen)
 +              return; // no jumping in freezetag when frozen
 +
        float mjumpheight;
        float doublejump;
  
@@@ -1320,7 -1317,7 +1320,7 @@@ void SV_PlayerPhysics(
                                rr = RACE_RECORD;
                        race_send_speedaward(MSG_ALL);
                        speedaward_lastsent = speedaward_speed;
-                       if (speedaward_speed > speedaward_alltimebest) {
+                       if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "") {
                                speedaward_alltimebest = speedaward_speed;
                                speedaward_alltimebest_holder = speedaward_holder;
                                speedaward_alltimebest_uid = speedaward_uid;