Fix #2327 "Giant mg ammo ring when "smooth effects of crosshairs" (crosshair_effect_s...
authorterencehill <piuntn@gmail.com>
Mon, 16 Mar 2020 21:15:01 +0000 (22:15 +0100)
committerterencehill <piuntn@gmail.com>
Mon, 16 Mar 2020 21:15:01 +0000 (22:15 +0100)
qcsrc/client/view.qc

index eb341d5..57cd15a 100644 (file)
@@ -1420,10 +1420,10 @@ void HUD_Crosshair(entity this)
                                }
 
                                if (autocvar_crosshair_ring_inner && ring_inner_value) // lets draw a ring inside a ring so you can ring while you ring
-                                       DrawCircleClippedPic(wcross_origin, wcross_size.x * ring_scale, ring_inner_image, ring_inner_value, ring_inner_rgb, wcross_alpha * ring_inner_alpha, DRAWFLAG_ADDITIVE);
+                                       DrawCircleClippedPic(wcross_origin, wcross_size.x * wcross_resolution * ring_scale, ring_inner_image, ring_inner_value, ring_inner_rgb, wcross_alpha * ring_inner_alpha, DRAWFLAG_ADDITIVE);
 
                                if (ring_value)
-                                       DrawCircleClippedPic(wcross_origin, wcross_size.x * ring_scale, ring_image, ring_value, ring_rgb, wcross_alpha * ring_alpha, DRAWFLAG_ADDITIVE);
+                                       DrawCircleClippedPic(wcross_origin, wcross_size.x * wcross_resolution * ring_scale, ring_image, ring_value, ring_rgb, wcross_alpha * ring_alpha, DRAWFLAG_ADDITIVE);
                        }
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \