]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Increase number of rows of Game Settings tabs so they match Settings tab rows and...
authorterencehill <piuntn@gmail.com>
Tue, 8 Dec 2015 23:24:06 +0000 (00:24 +0100)
committerterencehill <piuntn@gmail.com>
Tue, 8 Dec 2015 23:24:06 +0000 (00:24 +0100)
qcsrc/common/mutators/mutator/damagetext/damagetext.qc
qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc
qcsrc/menu/xonotic/dialog_settings_game_hud.qc
qcsrc/menu/xonotic/dialog_settings_game_messages.qc
qcsrc/menu/xonotic/dialog_settings_game_model.qc
qcsrc/menu/xonotic/dialog_settings_game_view.qc
qcsrc/menu/xonotic/dialog_settings_game_weapons.qc

index 923ca3bcc705be933144b69603c47b5c0ae10586..264a412b0c14eb1d483f4a8b734f05a45fbaa813 100644 (file)
@@ -137,7 +137,7 @@ CLASS(XonoticDamageTextSettings, XonoticTab)
     REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
     ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"))
     ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9)
-    ATTRIB(XonoticDamageTextSettings, rows, float, 13)
+    ATTRIB(XonoticDamageTextSettings, rows, float, 15.5)
     ATTRIB(XonoticDamageTextSettings, columns, float, 5)
     INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
     METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
index add9d82b6b3ffaa2fb2fa90793288844524313bf..9b5c212693c878cb8325aff1099dd4e661789590 100644 (file)
@@ -6,7 +6,7 @@ CLASS(XonoticGameCrosshairSettingsTab, XonoticTab)
        METHOD(XonoticGameCrosshairSettingsTab, showNotify, void(entity));
        ATTRIB(XonoticGameCrosshairSettingsTab, title, string, _("Crosshair"))
        ATTRIB(XonoticGameCrosshairSettingsTab, intendedWidth, float, 0.9)
-       ATTRIB(XonoticGameCrosshairSettingsTab, rows, float, 13)
+       ATTRIB(XonoticGameCrosshairSettingsTab, rows, float, 15.5)
        ATTRIB(XonoticGameCrosshairSettingsTab, columns, float, 6.2)
 ENDCLASS(XonoticGameCrosshairSettingsTab)
 entity makeXonoticGameCrosshairSettingsTab();
@@ -82,11 +82,12 @@ void XonoticGameCrosshairSettingsTab_fill(entity me)
                me.TD(me, 1, 2.9, e = makeXonoticCheckBox_T(0, "crosshair_ring", _("Use rings to indicate weapon status"), "-"));
                        makeMulti(e, "crosshair_ring_reload");
                        setDependent(e, "crosshair_enabled", 1, 2);
-       //me.TR(me);
-       //      me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Ring size:")));
-       //              setDependentAND(e, "crosshair_ring", 1, 1, "crosshair_enabled", 1, 2);
-       //      me.TD(me, 1, 2, e = makeXonoticSlider(2, 4, 0.1, "crosshair_ring_size"));
-       //              setDependentAND(e, "crosshair_ring", 1, 1, "crosshair_enabled", 1, 2);
+       me.TR(me);
+               me.TDempty(me, 0.3);
+               me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Ring size:")));
+                       setDependentAND(e, "crosshair_ring", 1, 1, "crosshair_enabled", 1, 2);
+               me.TD(me, 1, 1.8, e = makeXonoticSlider(2, 4, 0.1, "crosshair_ring_size"));
+                       setDependentAND(e, "crosshair_ring", 1, 1, "crosshair_enabled", 1, 2);
        me.TR(me);
                me.TDempty(me, 0.3);
                me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Ring alpha:")));
@@ -138,7 +139,7 @@ void XonoticGameCrosshairSettingsTab_fill(entity me)
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.25, 0, "crosshair_pickup", _("Animate crosshair when picking up an item")));
                        setDependent(e, "crosshair_enabled", 1, 2);
-       /*me.TR(me);
+       me.TR(me);
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Hit testing:")));
                me.TD(me, 1, 2, e = makeXonoticTextSlider_T("crosshair_hittest",
                        _("None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when you would not hit the wall; Enemies: also enlarge the crosshair when you would hit an enemy")));
@@ -146,13 +147,6 @@ void XonoticGameCrosshairSettingsTab_fill(entity me)
                        e.addValue(e, ZCTX(_("HTTST^TrueAim")), "1");
                        e.addValue(e, ZCTX(_("HTTST^Enemies")), "1.25");
                        e.configureXonoticTextSliderValues(e);
-                       setDependent(e, "crosshair_enabled", 1, 2);*/
-
-       /*me.TR(me);
-
-       me.gotoRC(me, me.rows - 1, 0);
-               me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
-                       e.onClick = Dialog_Close;
-                       e.onClickEntity = me;*/
+                       setDependent(e, "crosshair_enabled", 1, 2);
 }
 #endif
index 0c9342d22f2509d8c555c562f0b67da0195d29a6..150357de208b75306d772cdd1554c88047a3e7a0 100644 (file)
@@ -6,7 +6,7 @@ CLASS(XonoticGameHUDSettingsTab, XonoticTab)
        METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity));
        ATTRIB(XonoticGameHUDSettingsTab, title, string, _("HUD"))
        ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9)
-       ATTRIB(XonoticGameHUDSettingsTab, rows, float, 13)
+       ATTRIB(XonoticGameHUDSettingsTab, rows, float, 15.5)
        ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2)
 ENDCLASS(XonoticGameHUDSettingsTab)
 entity makeXonoticGameHUDSettingsTab();
@@ -47,12 +47,11 @@ void XonoticGameHUDSettingsTab_fill(entity me)
        // threshold: hud_damage_pain_threshold_lower_health
        // scoreboard_alpha*
 
-       //me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Scoreboard")));
-       //me.TR(me);
-       //      me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
-       //      me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
+       me.TR(me);
+       me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Alpha:")));
+       me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
        me.TR(me);
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
                me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider());
index b1b03942b78651a3cd31f9c4ded4bb1af9fbb5f2..f9ff06796fbe5d47d14477fd6beafd25d12c2ab9 100644 (file)
@@ -6,7 +6,7 @@ CLASS(XonoticGameMessageSettingsTab, XonoticTab)
        METHOD(XonoticGameMessageSettingsTab, showNotify, void(entity));
        ATTRIB(XonoticGameMessageSettingsTab, title, string, _("Messages"))
        ATTRIB(XonoticGameMessageSettingsTab, intendedWidth, float, 0.9)
-       ATTRIB(XonoticGameMessageSettingsTab, rows, float, 13)
+       ATTRIB(XonoticGameMessageSettingsTab, rows, float, 15.5)
        ATTRIB(XonoticGameMessageSettingsTab, columns, float, 6)
        ATTRIB(XonoticGameMessageSettingsTab, weaponsList, entity, NULL)
 ENDCLASS(XonoticGameMessageSettingsTab)
@@ -106,12 +106,9 @@ void XonoticGameMessageSettingsTab_fill(entity me)
 
        me.gotoRC(me, 9, 3.2); me.setFirstColumn(me, me.currentColumn);
                me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Announcers")));
-       #if 0
-       // there's just not enough room for this, and it's not important enough to justify...
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBoxEx_T(2, 0, "notification_ANNCE_NUM_RESPAWN_1", _("Respawn countdown sounds"), "-"));
                        makeMulti(e, "notification_ANNCE_NUM_RESPAWN_2 notification_ANNCE_NUM_RESPAWN_3 notification_ANNCE_NUM_RESPAWN_4 notification_ANNCE_NUM_RESPAWN_5 notification_ANNCE_NUM_RESPAWN_6 notification_ANNCE_NUM_RESPAWN_7 notification_ANNCE_NUM_RESPAWN_8 notification_ANNCE_NUM_RESPAWN_9 notification_ANNCE_NUM_RESPAWN_10");
-       #endif
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBoxEx_T(1, 0, "notification_ANNCE_KILLSTREAK_03", _("Killstreak sounds"), "-"));
                        makeMulti(e, "notification_ANNCE_KILLSTREAK_05 notification_ANNCE_KILLSTREAK_10 notification_ANNCE_KILLSTREAK_15 notification_ANNCE_KILLSTREAK_20 notification_ANNCE_KILLSTREAK_25 notification_ANNCE_KILLSTREAK_30");
index 45d7aee3048bd743f2cf018cd64d5643b3ec1859..740dbe95acbd762ddeac278de10f2225098e7f4d 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticGameModelSettingsTab, XonoticTab)
        ATTRIB(XonoticGameModelSettingsTab, title, string, _("Models"))
        ATTRIB(XonoticGameModelSettingsTab, tooltip, string, _("Customize how players and items are displayed in game"))
        ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
-       ATTRIB(XonoticGameModelSettingsTab, rows, float, 13)
+       ATTRIB(XonoticGameModelSettingsTab, rows, float, 15.5)
        ATTRIB(XonoticGameModelSettingsTab, columns, float, 5)
 ENDCLASS(XonoticGameModelSettingsTab)
 entity makeXonoticGameModelSettingsTab();
index 5a7279fb8514c5fa362eea29780b094d7e0d85a5..91ffa0e2904fee61255498c5a2f1be9c969320f1 100644 (file)
@@ -6,7 +6,7 @@ CLASS(XonoticGameViewSettingsTab, XonoticTab)
        METHOD(XonoticGameViewSettingsTab, showNotify, void(entity));
        ATTRIB(XonoticGameViewSettingsTab, title, string, _("View"))
        ATTRIB(XonoticGameViewSettingsTab, intendedWidth, float, 0.9)
-       ATTRIB(XonoticGameViewSettingsTab, rows, float, 13)
+       ATTRIB(XonoticGameViewSettingsTab, rows, float, 15.5)
        ATTRIB(XonoticGameViewSettingsTab, columns, float, 6.2)
 ENDCLASS(XonoticGameViewSettingsTab)
 entity makeXonoticGameViewSettingsTab();
index 410bddd09a705c1ca986f581605f7d4fdec93928..ec52b5e4d8b7a9af5b3515181e3d3487065cbd4f 100644 (file)
@@ -6,7 +6,7 @@ CLASS(XonoticGameWeaponsSettingsTab, XonoticTab)
        METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity));
        ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons"))
        ATTRIB(XonoticGameWeaponsSettingsTab, intendedWidth, float, 0.9)
-       ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 13)
+       ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 15.5)
        ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6)
        ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity, NULL)
 ENDCLASS(XonoticGameWeaponsSettingsTab)