]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
route selectteam through the kill delay system
authorRudolf Polzer <divverent@alientrap.org>
Sat, 11 Dec 2010 19:45:49 +0000 (20:45 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Sat, 11 Dec 2010 19:45:49 +0000 (20:45 +0100)
defaultXonotic.cfg
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/clientcommands.qc

index bd41d3ffd14cae333d92bf01794d15c6467ca85b..3585d26fe2357365d369c8a1fec39378cd963c20 100644 (file)
@@ -1538,7 +1538,7 @@ sv_gameplayfix_q2airaccelerate 1
 sv_gameplayfix_stepmultipletimes 1
 
 // delay for "kill" to prevent abuse
-set g_balance_kill_delay 0
+set g_balance_kill_delay 2
 set g_balance_kill_antispam 5
 
 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
index e5ca67606577287124847291f859cdf3252f0b4a..a93398b6089c73b648c1e2375609ad738b19b978 100644 (file)
@@ -1029,6 +1029,8 @@ float autocvar_g_weapon_throwable;
 string autocvar_g_xonoticversion;
 float autocvar_gamecfg;
 float autocvar_gameversion;
+float autocvar_gameversion_min;
+float autocvar_gameversion_max;
 string autocvar_hostname;
 float autocvar_lastlevel;
 float autocvar_leadlimit;
index 84e7a310a66de08a7dade24de05915223a846c6d..1d034a4ec1a480a77a1bf16637a3ec8fba5b379d 100644 (file)
@@ -1231,7 +1231,13 @@ void ClientKill_Now_TeamChange()
                JoinBestTeam( self, FALSE, FALSE );
        }
        else if(self.killindicator_teamchange == -2)
+       {
+               if(g_ca)
+                       self.caplayer = 0;
+               if(blockSpectators)
+                       sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
                PutObserverInServer();
+       }
        else
                SV_ChangeTeam(self.killindicator_teamchange - 1);
 }
index 92e4b8ac18ac0a0c4c264fd311fc5297a7ac987f..adaf36f16415dc860c2b746dfc5d42074e98a856 100644 (file)
@@ -164,11 +164,10 @@ void SV_ParseClientCommand(string s) {
                } else {
                        self.version = stof(argv(1));
                }
-               if(self.version != autocvar_gameversion)
+               if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
                {
-                       self.classname = "observer";
                        self.version_mismatch = 1;
-                       PutClientInServer();
+                       ClientKill_TeamChange(-2); // observe
                } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) {
                        //JoinBestTeam(self, FALSE, TRUE);
                } else if(teams_matter && !autocvar_sv_spectate && !(self.team_forced > 0)) {
@@ -211,17 +210,7 @@ void SV_ParseClientCommand(string s) {
                        }
                }
                if(self.classname == "player" && autocvar_sv_spectate == 1) {
-                       if(self.flagcarried)
-                               DropFlag(self.flagcarried, world, world);
-                       if(self.ballcarried && g_nexball)
-                               DropBall(self.ballcarried, self.origin, self.velocity);
-                       WaypointSprite_PlayerDead();
-                       self.classname = "observer";
-                       if(g_ca)
-                               self.caplayer = 0;
-                       if(blockSpectators)
-                               sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
-                       PutClientInServer();
+                       ClientKill_TeamChange(-2); // observe
                }
        } else if(cmd == "join") {
                if not(self.flags & FL_CLIENT)
@@ -256,15 +245,15 @@ void SV_ParseClientCommand(string s) {
                } else if(lockteams) {
                        sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
                } else if( argv(1) == "red" ) {
-                       DoTeamChange(COLOR_TEAM1);
+                       ClientKill_TeamChange(COLOR_TEAM1);
                } else if( argv(1) == "blue" ) {
-                       DoTeamChange(COLOR_TEAM2);
+                       ClientKill_TeamChange(COLOR_TEAM2);
                } else if( argv(1) == "yellow" ) {
-                       DoTeamChange(COLOR_TEAM3);
+                       ClientKill_TeamChange(COLOR_TEAM3);
                } else if( argv(1) == "pink" ) {
-                       DoTeamChange(COLOR_TEAM4);
+                       ClientKill_TeamChange(COLOR_TEAM4);
                } else if( argv(1) == "auto" ) {
-                       DoTeamChange(-1);
+                       ClientKill_TeamChange(-1);
                } else {
                        sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
                }