Merge branch 'master' into Mario/balance
authorMario <mario@smbclan.net>
Tue, 14 Jun 2016 13:37:15 +0000 (23:37 +1000)
committerMario <mario@smbclan.net>
Tue, 14 Jun 2016 13:37:15 +0000 (23:37 +1000)
bal-wep-mario.cfg [new file with mode: 0644]
bal-wep-nexuiz25.cfg
balance-mario.cfg [new file with mode: 0644]

diff --git a/bal-wep-mario.cfg b/bal-wep-mario.cfg
new file mode 100644 (file)
index 0000000..9bfca55
--- /dev/null
@@ -0,0 +1,804 @@
+// {{{ #1: Blaster
+set g_balance_blaster_primary_animtime 0.2
+set g_balance_blaster_primary_damage 25
+set g_balance_blaster_primary_delay 0
+set g_balance_blaster_primary_edgedamage 17
+set g_balance_blaster_primary_force 300
+set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_lifetime 5
+set g_balance_blaster_primary_radius 60
+set g_balance_blaster_primary_refire 0.7
+set g_balance_blaster_primary_shotangle 0
+set g_balance_blaster_primary_speed 6000
+set g_balance_blaster_primary_spread 0
+set g_balance_blaster_secondary 0
+set g_balance_blaster_secondary_animtime 0.2
+set g_balance_blaster_secondary_damage 25
+set g_balance_blaster_secondary_delay 0
+set g_balance_blaster_secondary_edgedamage 12.5
+set g_balance_blaster_secondary_force 300
+set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_lifetime 5
+set g_balance_blaster_secondary_radius 70
+set g_balance_blaster_secondary_refire 0.7
+set g_balance_blaster_secondary_shotangle 0
+set g_balance_blaster_secondary_speed 6000
+set g_balance_blaster_secondary_spread 0
+set g_balance_blaster_switchdelay_drop 0.2
+set g_balance_blaster_switchdelay_raise 0.2
+set g_balance_blaster_weaponreplace ""
+set g_balance_blaster_weaponstart 1
+set g_balance_blaster_weaponstartoverride -1
+set g_balance_blaster_weaponthrowable 0
+// }}}
+// {{{ #2: Shotgun
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_bullets 8
+set g_balance_shotgun_primary_damage 6
+set g_balance_shotgun_primary_force 15
+set g_balance_shotgun_primary_refire 0.75
+set g_balance_shotgun_primary_solidpenetration 3.8
+set g_balance_shotgun_primary_spread 0.12
+set g_balance_shotgun_reload_ammo 0
+set g_balance_shotgun_reload_time 2
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_secondary_damage 70
+set g_balance_shotgun_secondary_force 200
+set g_balance_shotgun_secondary_melee_delay 0.25
+set g_balance_shotgun_secondary_melee_multihit 1
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
+set g_balance_shotgun_secondary_melee_nonplayerdamage 40
+set g_balance_shotgun_secondary_melee_range 120
+set g_balance_shotgun_secondary_melee_swing_side 120
+set g_balance_shotgun_secondary_melee_swing_up 30
+set g_balance_shotgun_secondary_melee_time 0.15
+set g_balance_shotgun_secondary_melee_traces 10
+set g_balance_shotgun_secondary_refire 1.25
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
+set g_balance_shotgun_switchdelay_drop 0.2
+set g_balance_shotgun_switchdelay_raise 0.2
+set g_balance_shotgun_weaponreplace ""
+set g_balance_shotgun_weaponstart 1
+set g_balance_shotgun_weaponstartoverride -1
+set g_balance_shotgun_weaponthrowable 1
+// }}}
+// {{{ #3: Machine Gun
+set g_balance_machinegun_burst 3
+set g_balance_machinegun_burst_ammo 3
+set g_balance_machinegun_burst_animtime 0.3
+set g_balance_machinegun_burst_refire 0.06
+set g_balance_machinegun_burst_refire2 0.45
+set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_first 1
+set g_balance_machinegun_first_ammo 1
+set g_balance_machinegun_first_damage 14
+set g_balance_machinegun_first_force 5
+set g_balance_machinegun_first_refire 0.125
+set g_balance_machinegun_first_spread 0.03
+set g_balance_machinegun_mode 1
+set g_balance_machinegun_reload_ammo 60
+set g_balance_machinegun_reload_time 2
+set g_balance_machinegun_solidpenetration 13.1
+set g_balance_machinegun_spread_add 0.012
+set g_balance_machinegun_spread_max 0.05
+set g_balance_machinegun_spread_min 0.02
+set g_balance_machinegun_sustained_ammo 1
+set g_balance_machinegun_sustained_damage 10
+set g_balance_machinegun_sustained_force 5
+set g_balance_machinegun_sustained_refire 0.1
+set g_balance_machinegun_sustained_spread 0.03
+set g_balance_machinegun_switchdelay_drop 0.2
+set g_balance_machinegun_switchdelay_raise 0.2
+set g_balance_machinegun_weaponreplace ""
+set g_balance_machinegun_weaponstart 0
+set g_balance_machinegun_weaponstartoverride -1
+set g_balance_machinegun_weaponthrowable 1
+// }}}
+// {{{ #4: Mortar
+set g_balance_mortar_bouncefactor 0.5
+set g_balance_mortar_bouncestop 0.075
+set g_balance_mortar_primary_ammo 2
+set g_balance_mortar_primary_animtime 0.3
+set g_balance_mortar_primary_damage 40
+set g_balance_mortar_primary_damageforcescale 0
+set g_balance_mortar_primary_edgedamage 25
+set g_balance_mortar_primary_force 250
+set g_balance_mortar_primary_health 15
+set g_balance_mortar_primary_lifetime 5
+set g_balance_mortar_primary_lifetime_stick 0
+set g_balance_mortar_primary_radius 120
+set g_balance_mortar_primary_refire 0.8
+set g_balance_mortar_primary_remote_minbouncecnt 0
+set g_balance_mortar_primary_speed 1900
+set g_balance_mortar_primary_speed_up 225
+set g_balance_mortar_primary_speed_z 0
+set g_balance_mortar_primary_spread 0
+set g_balance_mortar_primary_type 0
+set g_balance_mortar_reload_ammo 0
+set g_balance_mortar_reload_time 2
+set g_balance_mortar_secondary_ammo 2
+set g_balance_mortar_secondary_animtime 0.3
+set g_balance_mortar_secondary_damage 55
+set g_balance_mortar_secondary_damageforcescale 4
+set g_balance_mortar_secondary_edgedamage 30
+set g_balance_mortar_secondary_force 250
+set g_balance_mortar_secondary_health 30
+set g_balance_mortar_secondary_lifetime 5
+set g_balance_mortar_secondary_lifetime_bounce 0.5
+set g_balance_mortar_secondary_lifetime_stick 0
+set g_balance_mortar_secondary_radius 120
+set g_balance_mortar_secondary_refire 0.7
+set g_balance_mortar_secondary_remote_detonateprimary 0
+set g_balance_mortar_secondary_speed 1400
+set g_balance_mortar_secondary_speed_up 150
+set g_balance_mortar_secondary_speed_z 0
+set g_balance_mortar_secondary_spread 0
+set g_balance_mortar_secondary_type 1
+set g_balance_mortar_switchdelay_drop 0.2
+set g_balance_mortar_switchdelay_raise 0.2
+set g_balance_mortar_weaponreplace ""
+set g_balance_mortar_weaponstart 0
+set g_balance_mortar_weaponstartoverride -1
+set g_balance_mortar_weaponthrowable 1
+// }}}
+// {{{ #5: Mine Layer (MUTATOR WEAPON)
+set g_balance_minelayer_ammo 4
+set g_balance_minelayer_animtime 0.4
+set g_balance_minelayer_damage 40
+set g_balance_minelayer_damageforcescale 0
+set g_balance_minelayer_detonatedelay -1
+set g_balance_minelayer_edgedamage 20
+set g_balance_minelayer_force 250
+set g_balance_minelayer_health 15
+set g_balance_minelayer_lifetime 10
+set g_balance_minelayer_lifetime_countdown 0.5
+set g_balance_minelayer_limit 3
+set g_balance_minelayer_protection 0
+set g_balance_minelayer_proximityradius 150
+set g_balance_minelayer_radius 175
+set g_balance_minelayer_refire 1.5
+set g_balance_minelayer_reload_ammo 0
+set g_balance_minelayer_reload_time 2
+set g_balance_minelayer_remote_damage 45
+set g_balance_minelayer_remote_edgedamage 40
+set g_balance_minelayer_remote_force 300
+set g_balance_minelayer_remote_radius 200
+set g_balance_minelayer_speed 1000
+set g_balance_minelayer_switchdelay_drop 0.2
+set g_balance_minelayer_switchdelay_raise 0.2
+set g_balance_minelayer_time 0.5
+set g_balance_minelayer_weaponreplace ""
+set g_balance_minelayer_weaponstart 0
+set g_balance_minelayer_weaponstartoverride -1
+set g_balance_minelayer_weaponthrowable 1
+// }}}
+// {{{ #6: Electro
+set g_balance_electro_combo_comboradius 300
+set g_balance_electro_combo_comboradius_thruwall 200
+set g_balance_electro_combo_damage 50
+set g_balance_electro_combo_edgedamage 25
+set g_balance_electro_combo_force 120
+set g_balance_electro_combo_radius 150
+set g_balance_electro_combo_safeammocheck 1
+set g_balance_electro_combo_speed 2000
+set g_balance_electro_primary_ammo 4
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_comboradius 300
+set g_balance_electro_primary_damage 40
+set g_balance_electro_primary_edgedamage 20
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_lifetime 5
+set g_balance_electro_primary_midaircombo_explode 1
+set g_balance_electro_primary_midaircombo_interval 0.3
+set g_balance_electro_primary_midaircombo_radius 150
+set g_balance_electro_primary_radius 100
+set g_balance_electro_primary_refire 0.6
+set g_balance_electro_primary_speed 2500
+set g_balance_electro_primary_spread 0
+set g_balance_electro_reload_ammo 0
+set g_balance_electro_reload_time 2
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_bouncefactor 0.3
+set g_balance_electro_secondary_bouncestop 0.05
+set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_damage 30
+set g_balance_electro_secondary_damagedbycontents 1
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_edgedamage 15
+set g_balance_electro_secondary_force 50
+set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_lifetime 4
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_refire 0.2
+set g_balance_electro_secondary_refire2 1.6
+set g_balance_electro_secondary_speed 1000
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_speed_z 0
+set g_balance_electro_secondary_spread 0.04
+set g_balance_electro_secondary_touchexplode 0
+set g_balance_electro_switchdelay_drop 0.2
+set g_balance_electro_switchdelay_raise 0.2
+set g_balance_electro_weaponreplace ""
+set g_balance_electro_weaponstart 0
+set g_balance_electro_weaponstartoverride -1
+set g_balance_electro_weaponthrowable 1
+// }}}
+// {{{ #7: Crylink
+set g_balance_crylink_primary_ammo 3
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_damage 8
+set g_balance_crylink_primary_edgedamage 6
+set g_balance_crylink_primary_force -50
+set g_balance_crylink_primary_joindelay 0.1
+set g_balance_crylink_primary_joinexplode 1
+set g_balance_crylink_primary_joinexplode_damage 0
+set g_balance_crylink_primary_joinexplode_edgedamage 0
+set g_balance_crylink_primary_joinexplode_force 0
+set g_balance_crylink_primary_joinexplode_radius 0
+set g_balance_crylink_primary_joinspread 0.2
+set g_balance_crylink_primary_linkexplode 1
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_middle_lifetime 5
+set g_balance_crylink_primary_other_fadetime 5
+set g_balance_crylink_primary_other_lifetime 5
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_refire 0.7
+set g_balance_crylink_primary_shots 6
+set g_balance_crylink_primary_speed 2000
+set g_balance_crylink_primary_spread 0.08
+set g_balance_crylink_reload_ammo 0
+set g_balance_crylink_reload_time 2
+set g_balance_crylink_secondary 1
+set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_animtime 0.2
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_damage 10
+set g_balance_crylink_secondary_edgedamage 5
+set g_balance_crylink_secondary_force -200
+set g_balance_crylink_secondary_joindelay 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode_edgedamage 0
+set g_balance_crylink_secondary_joinexplode_force 0
+set g_balance_crylink_secondary_joinexplode_radius 0
+set g_balance_crylink_secondary_joinspread 0
+set g_balance_crylink_secondary_linkexplode 1
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_middle_lifetime 5
+set g_balance_crylink_secondary_other_fadetime 5
+set g_balance_crylink_secondary_other_lifetime 5
+set g_balance_crylink_secondary_radius 100
+set g_balance_crylink_secondary_refire 0.7
+set g_balance_crylink_secondary_shots 5
+set g_balance_crylink_secondary_speed 3000
+set g_balance_crylink_secondary_spread 0.01
+set g_balance_crylink_secondary_spreadtype 1
+set g_balance_crylink_switchdelay_drop 0.2
+set g_balance_crylink_switchdelay_raise 0.2
+set g_balance_crylink_weaponreplace ""
+set g_balance_crylink_weaponstart 0
+set g_balance_crylink_weaponstartoverride -1
+set g_balance_crylink_weaponthrowable 1
+// }}}
+// {{{ #8: Vortex
+set g_balance_vortex_charge 1
+set g_balance_vortex_charge_animlimit 0.5
+set g_balance_vortex_charge_limit 1
+set g_balance_vortex_charge_maxspeed 800
+set g_balance_vortex_charge_mindmg 50
+set g_balance_vortex_charge_minspeed 400
+set g_balance_vortex_charge_rate 0.6
+set g_balance_vortex_charge_rot_pause 0
+set g_balance_vortex_charge_rot_rate 0
+set g_balance_vortex_charge_shot_multiplier 0
+set g_balance_vortex_charge_start 0.5
+set g_balance_vortex_charge_velocity_rate 0
+set g_balance_vortex_primary_ammo 6
+set g_balance_vortex_primary_animtime 0.4
+set g_balance_vortex_primary_damage 80
+set g_balance_vortex_primary_damagefalloff_forcehalflife 0
+set g_balance_vortex_primary_damagefalloff_halflife 0
+set g_balance_vortex_primary_damagefalloff_maxdist 0
+set g_balance_vortex_primary_damagefalloff_mindist 0
+set g_balance_vortex_primary_force 450
+set g_balance_vortex_primary_refire 1.5
+set g_balance_vortex_reload_ammo 0
+set g_balance_vortex_reload_time 2
+set g_balance_vortex_secondary 0
+set g_balance_vortex_secondary_ammo 2
+set g_balance_vortex_secondary_animtime 0
+set g_balance_vortex_secondary_chargepool 0
+set g_balance_vortex_secondary_chargepool_pause_regen 1
+set g_balance_vortex_secondary_chargepool_regen 0.15
+set g_balance_vortex_secondary_damage 0
+set g_balance_vortex_secondary_damagefalloff_forcehalflife 0
+set g_balance_vortex_secondary_damagefalloff_halflife 0
+set g_balance_vortex_secondary_damagefalloff_maxdist 0
+set g_balance_vortex_secondary_damagefalloff_mindist 0
+set g_balance_vortex_secondary_force 0
+set g_balance_vortex_secondary_refire 0
+set g_balance_vortex_switchdelay_drop 0.2
+set g_balance_vortex_switchdelay_raise 0.2
+set g_balance_vortex_weaponreplace ""
+set g_balance_vortex_weaponstart 0
+set g_balance_vortex_weaponstartoverride -1
+set g_balance_vortex_weaponthrowable 1
+// }}}
+// {{{ #9: Hagar
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_primary_damage 25
+set g_balance_hagar_primary_damageforcescale 0
+set g_balance_hagar_primary_edgedamage 12.5
+set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_health 15
+set g_balance_hagar_primary_lifetime 5
+set g_balance_hagar_primary_radius 65
+set g_balance_hagar_primary_refire 0.16667
+set g_balance_hagar_primary_speed 2200
+set g_balance_hagar_primary_spread 0.03
+set g_balance_hagar_reload_ammo 0
+set g_balance_hagar_reload_time 2
+set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_secondary_damage 35
+set g_balance_hagar_secondary_damageforcescale 0
+set g_balance_hagar_secondary_edgedamage 17.5
+set g_balance_hagar_secondary_force 75
+set g_balance_hagar_secondary_health 15
+set g_balance_hagar_secondary_lifetime_min 10
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_load 1
+set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_load_animtime 0.2
+set g_balance_hagar_secondary_load_hold 4
+set g_balance_hagar_secondary_load_linkexplode 0
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_releasedeath 1
+set g_balance_hagar_secondary_load_speed 0.5
+set g_balance_hagar_secondary_load_spread 0.075
+set g_balance_hagar_secondary_load_spread_bias 0.5
+set g_balance_hagar_secondary_radius 80
+set g_balance_hagar_secondary_refire 0.5
+set g_balance_hagar_secondary_speed 2000
+set g_balance_hagar_secondary_spread 0.05
+set g_balance_hagar_switchdelay_drop 0.2
+set g_balance_hagar_switchdelay_raise 0.2
+set g_balance_hagar_weaponreplace ""
+set g_balance_hagar_weaponstart 0
+set g_balance_hagar_weaponstartoverride -1
+set g_balance_hagar_weaponthrowable 1
+// }}}
+// {{{ #10: Devastator
+set g_balance_devastator_ammo 4
+set g_balance_devastator_animtime 0.4
+set g_balance_devastator_damage 80
+set g_balance_devastator_damageforcescale 1
+set g_balance_devastator_detonatedelay 0.02
+set g_balance_devastator_edgedamage 40
+set g_balance_devastator_force 450
+set g_balance_devastator_guidedelay 0.2
+set g_balance_devastator_guidegoal 512
+set g_balance_devastator_guiderate 90
+set g_balance_devastator_guideratedelay 0.01
+set g_balance_devastator_guidestop 0
+set g_balance_devastator_health 30
+set g_balance_devastator_lifetime 10
+set g_balance_devastator_radius 150
+set g_balance_devastator_refire 1.1
+set g_balance_devastator_reload_ammo 0
+set g_balance_devastator_reload_time 2
+set g_balance_devastator_remote_damage 70
+set g_balance_devastator_remote_edgedamage 35
+set g_balance_devastator_remote_force 400
+set g_balance_devastator_remote_jump_damage 70
+set g_balance_devastator_remote_jump_radius 0
+set g_balance_devastator_remote_jump_velocity_z_add 400
+set g_balance_devastator_remote_jump_velocity_z_max 1500
+set g_balance_devastator_remote_jump_velocity_z_min 400
+set g_balance_devastator_remote_radius 150
+set g_balance_devastator_speed 1200
+set g_balance_devastator_speedaccel 1200
+set g_balance_devastator_speedstart 1000
+set g_balance_devastator_switchdelay_drop 0.2
+set g_balance_devastator_switchdelay_raise 0.2
+set g_balance_devastator_weaponreplace ""
+set g_balance_devastator_weaponstart 0
+set g_balance_devastator_weaponstartoverride -1
+set g_balance_devastator_weaponthrowable 1
+// }}}
+// {{{ #11: Port-O-Launch
+set g_balance_porto_primary_animtime 0.3
+set g_balance_porto_primary_lifetime 5
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_speed 1000
+set g_balance_porto_secondary 1
+set g_balance_porto_secondary_animtime 0.3
+set g_balance_porto_secondary_lifetime 5
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_speed 1000
+set g_balance_porto_switchdelay_drop 0.2
+set g_balance_porto_switchdelay_raise 0.2
+set g_balance_porto_weaponreplace ""
+set g_balance_porto_weaponstart 0
+set g_balance_porto_weaponstartoverride -1
+set g_balance_porto_weaponthrowable 1
+// }}}
+// {{{ #12: Vaporizer
+set g_balance_vaporizer_primary_ammo 10
+set g_balance_vaporizer_primary_animtime 0.3
+set g_balance_vaporizer_primary_refire 1
+set g_balance_vaporizer_reload_ammo 0
+set g_balance_vaporizer_reload_time 0
+set g_balance_vaporizer_secondary_ammo 0
+set g_balance_vaporizer_secondary_animtime 0.2
+set g_balance_vaporizer_secondary_damage 25
+set g_balance_vaporizer_secondary_delay 0
+set g_balance_vaporizer_secondary_edgedamage 12.5
+set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_lifetime 5
+set g_balance_vaporizer_secondary_radius 70
+set g_balance_vaporizer_secondary_refire 0.7
+set g_balance_vaporizer_secondary_shotangle 0
+set g_balance_vaporizer_secondary_speed 6000
+set g_balance_vaporizer_secondary_spread 0
+set g_balance_vaporizer_switchdelay_drop 0.2
+set g_balance_vaporizer_switchdelay_raise 0.2
+set g_balance_vaporizer_weaponreplace ""
+set g_balance_vaporizer_weaponstart 0
+set g_balance_vaporizer_weaponstartoverride -1
+set g_balance_vaporizer_weaponthrowable 0
+// }}}
+// {{{ #13: Grappling Hook
+set g_balance_hook_primary_ammo 5
+set g_balance_hook_primary_animtime 0.3
+set g_balance_hook_primary_hooked_ammo 5
+set g_balance_hook_primary_hooked_time_free 2
+set g_balance_hook_primary_hooked_time_max 0
+set g_balance_hook_primary_refire 0.2
+set g_balance_hook_secondary_animtime 0.3
+set g_balance_hook_secondary_damage 25
+set g_balance_hook_secondary_damageforcescale 0
+set g_balance_hook_secondary_duration 1.5
+set g_balance_hook_secondary_edgedamage 5
+set g_balance_hook_secondary_force -2000
+set g_balance_hook_secondary_gravity 5
+set g_balance_hook_secondary_health 15
+set g_balance_hook_secondary_lifetime 5
+set g_balance_hook_secondary_power 3
+set g_balance_hook_secondary_radius 500
+set g_balance_hook_secondary_refire 3
+set g_balance_hook_secondary_speed 0
+set g_balance_hook_switchdelay_drop 0.2
+set g_balance_hook_switchdelay_raise 0.2
+set g_balance_hook_weaponreplace ""
+set g_balance_hook_weaponstart 0
+set g_balance_hook_weaponstartoverride -1
+set g_balance_hook_weaponthrowable 1
+// }}}
+// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON)
+set g_balance_hlac_primary_ammo 1
+set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_damage 18
+set g_balance_hlac_primary_edgedamage 9
+set g_balance_hlac_primary_force 90
+set g_balance_hlac_primary_lifetime 5
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_refire 0.15
+set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_spread_add 0.0045
+set g_balance_hlac_primary_spread_crouchmod 0.25
+set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_reload_ammo 0
+set g_balance_hlac_reload_time 2
+set g_balance_hlac_secondary 1
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_damage 15
+set g_balance_hlac_secondary_edgedamage 7.5
+set g_balance_hlac_secondary_force 90
+set g_balance_hlac_secondary_lifetime 5
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_shots 6
+set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+set g_balance_hlac_switchdelay_drop 0.2
+set g_balance_hlac_switchdelay_raise 0.2
+set g_balance_hlac_weaponreplace ""
+set g_balance_hlac_weaponstart 0
+set g_balance_hlac_weaponstartoverride -1
+set g_balance_hlac_weaponthrowable 1
+// }}}
+// {{{ #15: @!#%'n Tuba
+set g_balance_tuba_animtime 0.05
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_damage 5
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_fadetime 0.25
+set g_balance_tuba_force 40
+set g_balance_tuba_pitchstep 6
+set g_balance_tuba_radius 200
+set g_balance_tuba_refire 0.05
+set g_balance_tuba_switchdelay_drop 0.2
+set g_balance_tuba_switchdelay_raise 0.2
+set g_balance_tuba_volume 1
+set g_balance_tuba_weaponreplace ""
+set g_balance_tuba_weaponstart 0
+set g_balance_tuba_weaponstartoverride -1
+set g_balance_tuba_weaponthrowable 1
+// }}}
+// {{{ #16: Rifle (MUTATOR WEAPON)
+set g_balance_rifle_bursttime 0
+set g_balance_rifle_primary_ammo 10
+set g_balance_rifle_primary_animtime 0.4
+set g_balance_rifle_primary_bullethail 0
+set g_balance_rifle_primary_burstcost 0
+set g_balance_rifle_primary_damage 80
+set g_balance_rifle_primary_force 100
+set g_balance_rifle_primary_refire 1.2
+set g_balance_rifle_primary_shots 1
+set g_balance_rifle_primary_solidpenetration 62.2
+set g_balance_rifle_primary_spread 0
+set g_balance_rifle_primary_tracer 1
+set g_balance_rifle_reload_ammo 80
+set g_balance_rifle_reload_time 2
+set g_balance_rifle_secondary 1
+set g_balance_rifle_secondary_ammo 10
+set g_balance_rifle_secondary_animtime 0.3
+set g_balance_rifle_secondary_bullethail 0
+set g_balance_rifle_secondary_burstcost 0
+set g_balance_rifle_secondary_damage 20
+set g_balance_rifle_secondary_force 50
+set g_balance_rifle_secondary_refire 0.9
+set g_balance_rifle_secondary_reload 0
+set g_balance_rifle_secondary_shots 4
+set g_balance_rifle_secondary_solidpenetration 15.5
+set g_balance_rifle_secondary_spread 0.04
+set g_balance_rifle_secondary_tracer 0
+set g_balance_rifle_switchdelay_drop 0.2
+set g_balance_rifle_switchdelay_raise 0.2
+set g_balance_rifle_weaponreplace ""
+set g_balance_rifle_weaponstart 0
+set g_balance_rifle_weaponstartoverride -1
+set g_balance_rifle_weaponthrowable 1
+// }}}
+// {{{ #17: Fireball
+set g_balance_fireball_primary_animtime 0.4
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
+set g_balance_fireball_primary_damageforcescale 0
+set g_balance_fireball_primary_edgedamage 50
+set g_balance_fireball_primary_force 600
+set g_balance_fireball_primary_health 0
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 80
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 2
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 1200
+set g_balance_fireball_primary_spread 0
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 50
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 1.5
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
+set g_balance_fireball_secondary_spread 0
+set g_balance_fireball_switchdelay_drop 0.2
+set g_balance_fireball_switchdelay_raise 0.2
+set g_balance_fireball_weaponreplace ""
+set g_balance_fireball_weaponstart 0
+set g_balance_fireball_weaponstartoverride -1
+set g_balance_fireball_weaponthrowable 0
+// }}}
+// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON)
+set g_balance_seeker_flac_ammo 1
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1400
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.2
+set g_balance_seeker_missile_count 3
+set g_balance_seeker_missile_damage 30
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 1400
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 150
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_max 1300
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_reload_ammo 0
+set g_balance_seeker_reload_time 2
+set g_balance_seeker_switchdelay_drop 0.2
+set g_balance_seeker_switchdelay_raise 0.2
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.2
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.75
+set g_balance_seeker_tag_speed 5000
+set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_type 0
+set g_balance_seeker_weaponreplace ""
+set g_balance_seeker_weaponstart 0
+set g_balance_seeker_weaponstartoverride -1
+set g_balance_seeker_weaponthrowable 1
+// }}}
+// {{{ #19: Shockwave (MUTATOR WEAPON)
+set g_balance_shockwave_blast_animtime 0.3
+set g_balance_shockwave_blast_damage 20
+set g_balance_shockwave_blast_distance 1000
+set g_balance_shockwave_blast_edgedamage 0
+set g_balance_shockwave_blast_force 200
+set g_balance_shockwave_blast_force_forwardbias 50
+set g_balance_shockwave_blast_force_zscale 2
+set g_balance_shockwave_blast_jump_damage 20
+set g_balance_shockwave_blast_jump_edgedamage 0
+set g_balance_shockwave_blast_jump_force 300
+set g_balance_shockwave_blast_jump_force_velocitybias 0
+set g_balance_shockwave_blast_jump_force_zscale 1.25
+set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_jump_multiplier_distance 0.5
+set g_balance_shockwave_blast_jump_multiplier_min 0
+set g_balance_shockwave_blast_jump_radius 150
+set g_balance_shockwave_blast_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_multiplier_distance 0.5
+set g_balance_shockwave_blast_multiplier_min 0
+set g_balance_shockwave_blast_refire 0.75
+set g_balance_shockwave_blast_splash_damage 15
+set g_balance_shockwave_blast_splash_edgedamage 0
+set g_balance_shockwave_blast_splash_force 100
+set g_balance_shockwave_blast_splash_force_forwardbias 50
+set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_splash_multiplier_distance 0.5
+set g_balance_shockwave_blast_splash_multiplier_min 0
+set g_balance_shockwave_blast_splash_radius 70
+set g_balance_shockwave_blast_spread_max 120
+set g_balance_shockwave_blast_spread_min 25
+set g_balance_shockwave_melee_animtime 1.3
+set g_balance_shockwave_melee_damage 80
+set g_balance_shockwave_melee_delay 0.25
+set g_balance_shockwave_melee_force 200
+set g_balance_shockwave_melee_multihit 1
+set g_balance_shockwave_melee_no_doubleslap 1
+set g_balance_shockwave_melee_nonplayerdamage 40
+set g_balance_shockwave_melee_range 120
+set g_balance_shockwave_melee_refire 1.25
+set g_balance_shockwave_melee_swing_side 120
+set g_balance_shockwave_melee_swing_up 30
+set g_balance_shockwave_melee_time 0.15
+set g_balance_shockwave_melee_traces 10
+set g_balance_shockwave_switchdelay_drop 0.2
+set g_balance_shockwave_switchdelay_raise 0.2
+set g_balance_shockwave_weaponreplace ""
+set g_balance_shockwave_weaponstart 0
+set g_balance_shockwave_weaponstartoverride -1
+set g_balance_shockwave_weaponthrowable 0
+// }}}
+// {{{ #20: Arc
+set g_balance_arc_beam_ammo 4
+set g_balance_arc_beam_animtime 0.2
+set g_balance_arc_beam_botaimlifetime 0
+set g_balance_arc_beam_botaimspeed 0
+set g_balance_arc_beam_damage 115
+set g_balance_arc_beam_degreespersegment 1
+set g_balance_arc_beam_distancepersegment 0
+set g_balance_arc_beam_falloff_halflifedist 0
+set g_balance_arc_beam_falloff_maxdist 0
+set g_balance_arc_beam_falloff_mindist 0
+set g_balance_arc_beam_force 900
+set g_balance_arc_beam_healing_amax 100
+set g_balance_arc_beam_healing_aps 50
+set g_balance_arc_beam_healing_hmax 150
+set g_balance_arc_beam_healing_hps 50
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
+set g_balance_arc_beam_heat 1
+set g_balance_arc_burst_heat 5
+set g_balance_arc_beam_maxangle 10
+set g_balance_arc_beam_nonplayerdamage 80
+set g_balance_arc_beam_range 1000
+set g_balance_arc_beam_refire 0.5
+set g_balance_arc_beam_returnspeed 8
+set g_balance_arc_beam_tightness 0.5
+set g_balance_arc_burst_ammo 15
+set g_balance_arc_burst_damage 250
+set g_balance_arc_burst_healing_aps 100
+set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_switchdelay_drop 0.2
+set g_balance_arc_switchdelay_raise 0.2
+set g_balance_arc_weaponreplace ""
+set g_balance_arc_weaponstart 0
+set g_balance_arc_weaponstartoverride -1
+set g_balance_arc_weaponthrowable 1
+// }}}
+// {{{ #21: Heavy Machine Gun
+set g_balance_hmg_ammo 1
+set g_balance_hmg_damage 10
+set g_balance_hmg_force 5
+set g_balance_hmg_refire 0.05
+set g_balance_hmg_reload_ammo 120
+set g_balance_hmg_reload_time 1
+set g_balance_hmg_solidpenetration 32
+set g_balance_hmg_spread_add 0.01
+set g_balance_hmg_spread_max 0.05
+set g_balance_hmg_spread_min 0.02
+set g_balance_hmg_switchdelay_drop 0.2
+set g_balance_hmg_switchdelay_raise 0.2
+set g_balance_hmg_weaponreplace ""
+set g_balance_hmg_weaponstart 0
+set g_balance_hmg_weaponstartoverride 0
+set g_balance_hmg_weaponthrowable 0
+// }}}
+// {{{ #22: Rocket Propelled Chainsaw
+set g_balance_rpc_ammo 10
+set g_balance_rpc_animtime 1
+set g_balance_rpc_damage 150
+set g_balance_rpc_damage2 500
+set g_balance_rpc_damageforcescale 2
+set g_balance_rpc_edgedamage 50
+set g_balance_rpc_force 400
+set g_balance_rpc_health 25
+set g_balance_rpc_lifetime 30
+set g_balance_rpc_radius 300
+set g_balance_rpc_refire 1
+set g_balance_rpc_reload_ammo 10
+set g_balance_rpc_reload_time 1
+set g_balance_rpc_speed 1250
+set g_balance_rpc_speedaccel 5000
+set g_balance_rpc_switchdelay_drop 0.2
+set g_balance_rpc_switchdelay_raise 0.2
+set g_balance_rpc_weaponreplace ""
+set g_balance_rpc_weaponstart 0
+set g_balance_rpc_weaponstartoverride 0
+set g_balance_rpc_weaponthrowable 0
+// }}}
index 97707a7..8a47e40 100644 (file)
@@ -720,7 +720,7 @@ set g_balance_shockwave_melee_traces 10
 set g_balance_shockwave_switchdelay_drop 0.15
 set g_balance_shockwave_switchdelay_raise 0.15
 set g_balance_shockwave_weaponreplace ""
-set g_balance_shockwave_weaponstart 1
+set g_balance_shockwave_weaponstart 0
 set g_balance_shockwave_weaponstartoverride -1
 set g_balance_shockwave_weaponthrowable 0
 // }}}
diff --git a/balance-mario.cfg b/balance-mario.cfg
new file mode 100644 (file)
index 0000000..ca932bf
--- /dev/null
@@ -0,0 +1,228 @@
+g_mod_balance Xonotic
+
+// {{{ starting gear
+set g_balance_health_start 100
+set g_balance_armor_start 50
+set g_start_ammo_shells 20
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_plasma 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 100 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 200
+set g_lms_start_armor 200
+set g_lms_start_ammo_shells 60
+set g_lms_start_ammo_nails 320
+set g_lms_start_ammo_rockets 160
+set g_lms_start_ammo_cells 180
+set g_lms_start_ammo_plasma 180
+set g_lms_start_ammo_fuel 0
+set g_balance_nix_roundtime 25
+set g_balance_nix_incrtime 1.6
+set g_balance_nix_ammo_shells 60
+set g_balance_nix_ammo_nails 320
+set g_balance_nix_ammo_rockets 160
+set g_balance_nix_ammo_cells 180
+set g_balance_nix_ammo_plasma 180
+set g_balance_nix_ammo_fuel 0
+set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
+set g_balance_nix_ammoincr_nails 6
+set g_balance_nix_ammoincr_rockets 2
+set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_plasma 2
+set g_balance_nix_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_ammo_anyway 1
+set g_pickup_weapons_anyway 1
+set g_pickup_shells 20
+set g_pickup_shells_weapon 15
+set g_pickup_shells_max 60
+set g_pickup_nails 80
+set g_pickup_nails_weapon 80
+set g_pickup_nails_max 320
+set g_pickup_rockets 40
+set g_pickup_rockets_weapon 40
+set g_pickup_rockets_max 160
+set g_pickup_cells 30
+set g_pickup_cells_weapon 30
+set g_pickup_cells_max 180
+set g_pickup_plasma 30
+set g_pickup_plasma_weapon 30
+set g_pickup_plasma_max 180
+set g_pickup_fuel 50
+set g_pickup_fuel_weapon 50
+set g_pickup_fuel_jetpack 100
+set g_pickup_fuel_max 100
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_anyway 1
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 200
+set g_pickup_armormedium_anyway 1
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 200
+set g_pickup_armorbig_anyway 1
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 200
+set g_pickup_armorlarge_anyway 1
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_anyway 1
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 200
+set g_pickup_healthmedium_anyway 1
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 200
+set g_pickup_healthlarge_anyway 1
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_healthmega_anyway 1
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 10
+set g_pickup_respawntime_superweapon 120
+set g_pickup_respawntime_ammo 10
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 0
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_superweapon 10
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0.08
+set g_balance_health_regenlinear 0.5
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0.02
+set g_balance_health_rotlinear 1
+set g_balance_pause_health_rot 1
+set g_balance_pause_health_rot_spawn 5
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 999
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0.02
+set g_balance_armor_rotlinear 1
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 5
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 999
+set g_balance_armor_blockpercent 0.7
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.5
+set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+set g_weaponratefactor 1 "weapon fire rate multiplier"
+set g_weapondamagefactor 1 "weapon damage multiplier"
+set g_weaponforcefactor 1 "weapon force multiplier"
+set g_weaponspreadfactor 1 "weapon spread multiplier"
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.75
+set g_throughfloor_force 0.75
+set g_projectiles_damage -2
+// possible values:
+// -2: absolutely no damage to projectiles (no exceptions)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
+// 0: only damage from contents (lava/slime) or exceptions
+// 1: only self damage or damage from contents or exceptions
+// 2: allow all damage to projectiles normally
+set g_projectiles_keep_owner 1
+set g_projectiles_newton_style 0
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+set g_projectiles_newton_style_2_minfactor 0.8
+set g_projectiles_newton_style_2_maxfactor 1.5
+set g_projectiles_spread_style 7
+// possible values:
+// 0: forward + solid sphere (like Quake) - varies velocity
+// 1: forward + flattened solid sphere
+// 2: forward + solid circle
+// 3: forward + normal distribution 3D - varies velocity
+// 4: forward + normal distribution on a plane
+// 5: forward + circle with 1-r falloff
+// 6: forward + circle with 1-r^2 falloff
+// 7: forward + circle with (1-r)(2-r) falloff
+set g_balance_falldamage_deadminspeed 250
+set g_balance_falldamage_minspeed 900
+set g_balance_falldamage_factor 0.07
+set g_balance_falldamage_maxdamage 250
+set g_balance_damagepush_speedfactor 2.5
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
+set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
+set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
+set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
+set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
+set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 3
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+set g_balance_superweapons_time 30
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 50
+set g_balance_grapplehook_damagedbycontents 1
+set g_balance_grapplehook_refire 0.2
+// }}}
+
+// {{{ port-o-launch
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+
+exec bal-wep-mario.cfg