]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add a gametype flag to indicate that a gametype shouldn't display standard score...
authorMario <mario.mario@y7mail.com>
Mon, 13 Jul 2020 10:11:31 +0000 (20:11 +1000)
committerMario <mario.mario@y7mail.com>
Mon, 13 Jul 2020 10:11:31 +0000 (20:11 +1000)
qcsrc/client/hud/panel/scoreboard.qc
qcsrc/common/gamemodes/gamemode/lms/lms.qh
qcsrc/common/mapinfo.qh

index fc49d5601b5c9851a67cb680905eefca3cb3faf2..8b6b95ed33ea0fff8e9d8e114e83bd09a79e9c76 100644 (file)
@@ -1628,7 +1628,7 @@ void Scoreboard_Draw()
        str = "";
        if(tl > 0)
                str = strcat(str, sprintf(_("^3%1.0f minutes"), tl));
-       if(!ISGAMETYPE(LMS))
+       if(!gametype.m_hidelimits)
        {
                if(fl > 0)
                {
index 0191839a43922167dc7b5c94197cd22b9416694a..8a208c58396f97a10b3b059b42198a8e7a57c627 100644 (file)
@@ -5,7 +5,7 @@
 CLASS(LastManStanding, Gametype)
     INIT(LastManStanding)
     {
-        this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 lives=5 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
+        this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_HIDELIMITS,"","timelimit=20 lives=5 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
     }
     METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
     {
index c5b9906c132ed6b154096e7ba031719847661a40..2d6681ec6ad531db85544a51b7186fe331dcec95 100644 (file)
@@ -20,6 +20,7 @@ const int GAMETYPE_FLAG_TEAMPLAY        = BIT(0); // teamplay based
 const int GAMETYPE_FLAG_USEPOINTS       = BIT(1); // gametype has point-based scoring
 const int GAMETYPE_FLAG_PREFERRED       = BIT(2); // preferred (when available) in random selections
 const int GAMETYPE_FLAG_PRIORITY        = BIT(3); // priority selection when preferred gametype isn't available in random selections
+const int GAMETYPE_FLAG_HIDELIMITS      = BIT(4); // don't display a score limit needed for winning the match in the scoreboard
 
 int MAPINFO_TYPE_ALL;
 .int m_flags;
@@ -38,6 +39,8 @@ CLASS(Gametype, Object)
     ATTRIB(Gametype, team, bool, false);
     /** does this gametype use a point limit? */
     ATTRIB(Gametype, frags, bool, true);
+    /** should this gametype display a score limit in the scoreboard? */
+    ATTRIB(Gametype, m_hidelimits, bool, false);
     /** game type defaults */
     ATTRIB(Gametype, model2, string);
     /** game type description */
@@ -103,6 +106,7 @@ CLASS(Gametype, Object)
         this.gametype_description = gdescription;
         this.frags = (gflags & GAMETYPE_FLAG_USEPOINTS);
         this.m_priority = ((gflags & GAMETYPE_FLAG_PREFERRED) ? 2 : ((gflags & GAMETYPE_FLAG_PRIORITY) ? 1 : 0));
+        this.m_hidelimits = (gflags & GAMETYPE_FLAG_HIDELIMITS);
 
         // same as `1 << m_id`
         MAPINFO_TYPE_ALL |= this.items = this.m_flags = (MAPINFO_TYPE_ALL + 1);