PlayerDamage_Calculate -> Damage_Calculate
authorMartin Taibr <taibr.martin@gmail.com>
Fri, 30 Dec 2016 03:35:35 +0000 (04:35 +0100)
committerMartin Taibr <taibr.martin@gmail.com>
Fri, 30 Dec 2016 03:35:35 +0000 (04:35 +0100)
15 files changed:
qcsrc/common/mutators/mutator/breakablehook/sv_breakablehook.qc
qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc
qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
qcsrc/common/mutators/mutator/midair/sv_midair.qc
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
qcsrc/common/mutators/mutator/rocketminsta/sv_rocketminsta.qc
qcsrc/server/g_damage.qc
qcsrc/server/mutators/events.qh
qcsrc/server/mutators/mutator/gamemode_ca.qc
qcsrc/server/mutators/mutator/gamemode_ctf.qc
qcsrc/server/mutators/mutator/gamemode_cts.qc
qcsrc/server/mutators/mutator/gamemode_invasion.qc
qcsrc/server/mutators/mutator/gamemode_keepaway.qc

index fdb0dc3..c23dd24 100644 (file)
@@ -8,7 +8,7 @@ REGISTER_MUTATOR(breakablehook, cvar("g_breakablehook"));
 bool autocvar_g_breakablehook; // allow toggling mid match?
 bool autocvar_g_breakablehook_owner;
 
-MUTATOR_HOOKFUNCTION(breakablehook, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(breakablehook, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
index 4503718..4bc977d 100644 (file)
@@ -447,7 +447,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
        }
 }
 
-MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
index c4d2e03..36da631 100644 (file)
@@ -16,7 +16,7 @@ MUTATOR_HOOKFUNCTION(campcheck, PlayerDies)
        Kill_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CPID_CAMPCHECK);
 }
 
-MUTATOR_HOOKFUNCTION(campcheck, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(campcheck, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
index 4c6dc15..88bb8c0 100644 (file)
@@ -257,7 +257,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ForbidThrowCurrentWeapon)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
index 40747ff..92bbacc 100644 (file)
@@ -6,7 +6,7 @@ REGISTER_MUTATOR(midair, cvar("g_midair"));
 
 .float midair_shieldtime;
 
-MUTATOR_HOOKFUNCTION(midair, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(midair, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
index c09e221..27c31d2 100644 (file)
@@ -1400,7 +1400,7 @@ MUTATOR_HOOKFUNCTION(nades, PlayerDies, CBC_ORDER_LAST)
        nades_RemoveBonus(frag_target);
 }
 
-MUTATOR_HOOKFUNCTION(nades, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(nades, Damage_Calculate)
 {
        entity frag_inflictor = M_ARGV(0, entity);
        entity frag_attacker = M_ARGV(1, entity);
index 412b527..501b3af 100644 (file)
@@ -92,7 +92,7 @@ float ok_CheckWeaponCharge(entity ent, int wep)
        return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
 }
 
-MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
+MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
index 04d8099..7edef98 100644 (file)
@@ -5,7 +5,7 @@
 
 REGISTER_MUTATOR(rm, cvar("g_instagib"));
 
-MUTATOR_HOOKFUNCTION(rm, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(rm, Damage_Calculate)
 {
        // we do it this way, so rm can be toggled during the match
        if(!autocvar_g_rm) { return; }
index a604a2b..b921143 100644 (file)
@@ -713,7 +713,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                }
 
                // should this be changed at all? If so, in what way?
-               MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
+               MUTATOR_CALLHOOK(Damage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
                damage = M_ARGV(4, float);
                mirrordamage = M_ARGV(5, float);
                force = M_ARGV(6, vector);
index 09e1cf7..499110e 100644 (file)
@@ -351,7 +351,7 @@ MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor, EV_PlayerDamage_SplitHealthArmor
  * called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier
  * i'm not sure if I should change this around slightly (Naming of the entities, and also how they're done in g_damage).
  */
-#define EV_PlayerDamage_Calculate(i, o) \
+#define EV_Damage_Calculate(i, o) \
     /** inflictor              */ i(entity, MUTATOR_ARGV_0_entity) \
     /** attacker       */ i(entity, MUTATOR_ARGV_1_entity) \
     /** target                 */ i(entity, MUTATOR_ARGV_2_entity) \
@@ -363,7 +363,7 @@ MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor, EV_PlayerDamage_SplitHealthArmor
     /** force           */ i(vector, MUTATOR_ARGV_6_vector) \
     /** force                  */ o(vector, MUTATOR_ARGV_6_vector) \
     /**/
-MUTATOR_HOOKABLE(PlayerDamage_Calculate, EV_PlayerDamage_Calculate);
+MUTATOR_HOOKABLE(Damage_Calculate, EV_Damage_Calculate);
 
 /**
  * Called when a player is damaged
index 561a30d..44c9d15 100644 (file)
@@ -321,7 +321,7 @@ MUTATOR_HOOKFUNCTION(ca, SetStartItems)
        start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
 }
 
-MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(ca, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
index 4db9113..bbfa775 100644 (file)
@@ -2078,7 +2078,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
 }
 
-MUTATOR_HOOKFUNCTION(ctf, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
+MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
index f83eb6b..21098a5 100644 (file)
@@ -312,7 +312,7 @@ MUTATOR_HOOKFUNCTION(cts, FilterItem)
                return true;
 }
 
-MUTATOR_HOOKFUNCTION(cts, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
index 1496fee..58e4998 100644 (file)
@@ -342,7 +342,7 @@ MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
        player.bot_attack = false;
 }
 
-MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(inv, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
index 6fa76d6..b948c6d 100644 (file)
@@ -323,7 +323,7 @@ MUTATOR_HOOKFUNCTION(ka, PlayerUseKey)
        }
 }
 
-MUTATOR_HOOKFUNCTION(ka, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
+MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);