Increase height of weapon item bbox from 32 to 48 760/head
authorbones_was_here <bones_was_here@yahoo.com.au>
Sat, 18 Jan 2020 20:10:10 +0000 (06:10 +1000)
committerbones_was_here <bones_was_here@yahoo.com.au>
Sat, 18 Jan 2020 20:10:10 +0000 (06:10 +1000)
qcsrc/common/items/item/pickup.qh

index 0f09901af214c9c24bd78023b163b365400bd8d2..7e31994075c244277201a4d02799825c89346f44 100644 (file)
@@ -34,7 +34,7 @@ CLASS(Pickup, GameItem)
     ATTRIB(Pickup, m_itemid, int, 0);
 #ifdef SVQC
     ATTRIB(Pickup, m_mins, vector, '-16 -16 0');
-    ATTRIB(Pickup, m_maxs, vector, '16 16 32');
+    ATTRIB(Pickup, m_maxs, vector, '16 16 48');
     ATTRIB(Pickup, m_botvalue, int, 0);
     ATTRIB(Pickup, m_itemflags, int, 0);
     float generic_pickupevalfunc(entity player, entity item);