update cl_damagetext_offset_screen to match cfg file
authorMartin Taibr <taibr.martin@gmail.com>
Sun, 4 Nov 2018 13:13:10 +0000 (14:13 +0100)
committerMartin Taibr <taibr.martin@gmail.com>
Sun, 4 Nov 2018 13:13:10 +0000 (14:13 +0100)
qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc

index c6fef76..35ae33b 100644 (file)
@@ -23,7 +23,7 @@ AUTOCVAR_SAVE(cl_damagetext_alpha_start,            float,  1,          "Damage
 AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime,         float,  3,          "Damage text lifetime in seconds");
 AUTOCVAR_SAVE(cl_damagetext_velocity_screen,        vector, '0 0 0',    "Damage text move direction (screen coordinates)");
 AUTOCVAR_SAVE(cl_damagetext_velocity_world,         vector, '0 0 20',   "Damage text move direction (world coordinates relative to player's view)");
-AUTOCVAR_SAVE(cl_damagetext_offset_screen,          vector, '0 -40 0',  "Damage text offset (screen coordinates)");
+AUTOCVAR_SAVE(cl_damagetext_offset_screen,          vector, '0 -45 0',  "Damage text offset (screen coordinates)");
 AUTOCVAR_SAVE(cl_damagetext_offset_world,           vector, '0 0 0',    "Damage text offset (world coordinates relative to player's view)");
 AUTOCVAR_SAVE(cl_damagetext_accumulate_range,       float,  30,         "Damage text spawned within this range is accumulated");
 AUTOCVAR_SAVE(cl_damagetext_accumulate_alpha_rel,   float,  0.65,       "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha");