float bgmscriptbufsize;
float bgmscriptbufloaded;
-class(BGMScript) .float bgmscriptline;
-class(BGMScript) .float bgmscriptline0;
-class(BGMScript) .float bgmscriptvolume;
-class(BGMScript) .float bgmscripttime;
-class(BGMScript) .float bgmscriptstate;
-class(BGMScript) .float bgmscriptstatetime;
+classfield(BGMScript) .float bgmscriptline;
+classfield(BGMScript) .float bgmscriptline0;
+classfield(BGMScript) .float bgmscriptvolume;
+classfield(BGMScript) .float bgmscripttime;
+classfield(BGMScript) .float bgmscriptstate;
+classfield(BGMScript) .float bgmscriptstatetime;
float GetAttackDecaySustainAmplitude(float a, float d, float s, float t)
{
if(i >= bgmscriptbufsize)
{
LOG_INFOF("ERROR: bgmscript does not define %s", e.bgmscript);
- strunzone(e.bgmscript);
- e.bgmscript = string_null;
+ strfree(e.bgmscript);
}
}
}
#pragma once
entityclass(BGMScript);
-class(BGMScript) .string bgmscript;
-class(BGMScript) .float bgmscriptattack;
-class(BGMScript) .float bgmscriptdecay;
-class(BGMScript) .float bgmscriptsustain;
-class(BGMScript) .float bgmscriptrelease;
+classfield(BGMScript) .string bgmscript;
+classfield(BGMScript) .float bgmscriptattack;
+classfield(BGMScript) .float bgmscriptdecay;
+classfield(BGMScript) .float bgmscriptsustain;
+classfield(BGMScript) .float bgmscriptrelease;
-class(BGMScript) .float just_toggled;
+classfield(BGMScript) .float just_toggled;
#ifdef CSQC
void BGMScript_InitEntity(entity e);
if (argv(1))
{
// W_FixWeaponOrder will trash argv, so save what we need.
- string thiscvar = strzone(argv(1));
+ string thiscvar = string_null; strcpy(thiscvar, argv(1));
string s = cvar_string(thiscvar);
if (thiscvar == "cl_weaponpriority")
s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n");
- strunzone(thiscvar);
+ strfree(thiscvar);
return;
}
}
// Drawing stuff
if (hud_skin_prev != autocvar_hud_skin)
{
- if (hud_skin_path)
- strunzone(hud_skin_path);
- hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
- if (hud_skin_prev)
- strunzone(hud_skin_prev);
- hud_skin_prev = strzone(autocvar_hud_skin);
+ strcpy(hud_skin_path, strcat("gfx/hud/", autocvar_hud_skin));
+ strcpy(hud_skin_prev, autocvar_hud_skin);
}
// draw the dock
LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder");
cvar_set("_hud_panelorder", s);
- if(hud_panelorder_prev)
- strunzone(hud_panelorder_prev);
- hud_panelorder_prev = strzone(s);
+ strcpy(hud_panelorder_prev, s);
//now properly set panel_order
tokenize_console(s);
entity panel;
entityclass(HUDPanel);
-class(HUDPanel) .string panel_name;
-class(HUDPanel) .int panel_id;
-class(HUDPanel) .vector current_panel_pos;
-class(HUDPanel) .vector current_panel_size;
-class(HUDPanel) .string current_panel_bg;
-class(HUDPanel) .float current_panel_bg_alpha;
-class(HUDPanel) .float current_panel_bg_border;
-class(HUDPanel) .vector current_panel_bg_color;
-class(HUDPanel) .float current_panel_bg_color_team;
-class(HUDPanel) .float current_panel_bg_padding;
-class(HUDPanel) .float current_panel_fg_alpha;
-class(HUDPanel) .float update_time;
+classfield(HUDPanel) .string panel_name;
+classfield(HUDPanel) .int panel_id;
+classfield(HUDPanel) .vector current_panel_pos;
+classfield(HUDPanel) .vector current_panel_size;
+classfield(HUDPanel) .string current_panel_bg;
+classfield(HUDPanel) .float current_panel_bg_alpha;
+classfield(HUDPanel) .float current_panel_bg_border;
+classfield(HUDPanel) .vector current_panel_bg_color;
+classfield(HUDPanel) .float current_panel_bg_color_team;
+classfield(HUDPanel) .float current_panel_bg_padding;
+classfield(HUDPanel) .float current_panel_fg_alpha;
+classfield(HUDPanel) .float update_time;
float panel_enabled;
vector panel_pos;
vector panel_size;
float panel_bg_padding;
string panel_bg_padding_str;
-class(HUDPanel) .void() panel_draw;
+classfield(HUDPanel) .void() panel_draw;
// chat panel can be reduced / moved while the mapvote is active
// let know the mapvote panel about chat pos and size
} \
} \
} \
- if (panel.current_panel_bg) \
- strunzone(panel.current_panel_bg); \
- panel.current_panel_bg = strzone(panel_bg); \
+ strcpy(panel.current_panel_bg, panel_bg); \
} MACRO_END
// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
s = strcat(s, ftos(panel_order[i]), " ");
}
cvar_set("_hud_panelorder", s);
- if(hud_panelorder_prev)
- strunzone(hud_panelorder_prev);
- hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
+ strcpy(hud_panelorder_prev, autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
}
void HUD_Panel_Highlight(float allow_move)
cpm_index = CENTERPRINT_MAX_MSGS - 1;
j = cpm_index;
}
- if(centerprint_messages[j])
- strunzone(centerprint_messages[j]);
- centerprint_messages[j] = strzone(strMessage);
+ strcpy(centerprint_messages[j], strMessage);
centerprint_msgID[j] = new_id;
if (duration < 0)
{
centerprint_expire_time[i] = 0;
centerprint_time[i] = 1;
centerprint_msgID[i] = 0;
- if(centerprint_messages[i])
- strunzone(centerprint_messages[i]);
- centerprint_messages[i] = string_null;
+ strfree(centerprint_messages[i]);
}
}
float hud_configure_cp_generation_time;
panel_bg = strcat(hud_skin_path, "/border_default");
if(precache_pic(panel_bg) == "")
panel_bg = "gfx/hud/default/border_default";
- if(panel.current_panel_bg)
- strunzone(panel.current_panel_bg);
- panel.current_panel_bg = strzone(panel_bg);
+ strcpy(panel.current_panel_bg, panel_bg);
chat_panel_modified = true;
}
panel_bg_alpha = max(0.75, panel_bg_alpha);
if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
race_status_time = time + 5;
race_status_prev = race_status;
- if (race_status_name_prev)
- strunzone(race_status_name_prev);
- race_status_name_prev = strzone(race_status_name);
+ strcpy(race_status_name_prev, race_status_name);
}
// race "awards"
if (race_status_time - time <= 0) {
race_status_prev = -1;
race_status = -1;
- if(race_status_name)
- strunzone(race_status_name);
- race_status_name = string_null;
- if(race_status_name_prev)
- strunzone(race_status_name_prev);
- race_status_name_prev = string_null;
+ strfree(race_status_name);
+ strfree(race_status_name_prev);
}
}
{
TC(int, i);
//LOG_INFOF("^xc80 entry %d: %s, %s\n", i, s, s1);
- if (QuickMenu_Page_Description[i])
- strunzone(QuickMenu_Page_Description[i]);
- QuickMenu_Page_Description[i] = strzone(s);
- if (QuickMenu_Page_Command[i])
- strunzone(QuickMenu_Page_Command[i]);
- QuickMenu_Page_Command[i] = strzone(s1);
+ strcpy(QuickMenu_Page_Description[i], s);
+ strcpy(QuickMenu_Page_Command[i], s1);
}
void QuickMenu_Page_ClearEntry(int i)
{
TC(int, i);
- if (QuickMenu_Page_Description[i])
- strunzone(QuickMenu_Page_Description[i]);
- QuickMenu_Page_Description[i] = string_null;
- if (QuickMenu_Page_Command[i])
- strunzone(QuickMenu_Page_Command[i]);
- QuickMenu_Page_Command[i] = string_null;
+ strfree(QuickMenu_Page_Description[i]);
+ strfree(QuickMenu_Page_Command[i]);
QuickMenu_Page_Command_Type[i] = 0;
}
void QuickMenu_Close()
{
- if (QuickMenu_CurrentSubMenu)
- strunzone(QuickMenu_CurrentSubMenu);
- QuickMenu_CurrentSubMenu = string_null;
+ strfree(QuickMenu_CurrentSubMenu);
int i;
for (i = 0; i < QUICKMENU_MAXLINES; ++i)
QuickMenu_Page_ClearEntry(i);
// It assumes submenu open tag is already detected
void QuickMenu_skip_submenu(string submenu)
{
- string s, z_submenu;
- z_submenu = strzone(submenu);
+ string z_submenu = string_null; strcpy(z_submenu, submenu);
for(++QuickMenu_Buffer_Index ; QuickMenu_Buffer_Index < QuickMenu_Buffer_Size; ++QuickMenu_Buffer_Index)
{
- s = QuickMenu_Buffer_Get();
+ string s = QuickMenu_Buffer_Get();
if(substring(s, 0, 1) != QM_TAG_SUBMENU)
continue;
if(substring(s, 1, -1) == z_submenu) // submenu end
break;
QuickMenu_skip_submenu(substring(s, 1, -1));
}
- strunzone(z_submenu);
+ strfree(z_submenu);
}
bool QuickMenu_IsOpened()
++QuickMenu_Page;
z_submenu = strzone(target_submenu);
- if (QuickMenu_CurrentSubMenu)
- strunzone(QuickMenu_CurrentSubMenu);
- QuickMenu_CurrentSubMenu = strzone(z_submenu);
+ strcpy(QuickMenu_CurrentSubMenu, z_submenu);
QuickMenu_IsLastPage = true;
QuickMenu_Page_Entries = 0;
panel_bg = "gfx/hud/default/border_default"; // fallback
if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
radar_panel_modified = true;
- if(panel.current_panel_bg)
- strunzone(panel.current_panel_bg);
- panel.current_panel_bg = strzone(panel_bg);
+ strcpy(panel.current_panel_bg, panel_bg);
switch(hud_panel_radar_maximized_zoommode)
{
continue;
}
- strunzone(sbt_field_title[sbt_num_fields]);
- sbt_field_title[sbt_num_fields] = strzone(TranslateScoresLabel(str));
+ strcpy(sbt_field_title[sbt_num_fields], TranslateScoresLabel(str));
sbt_field_size[sbt_num_fields] = stringwidth(sbt_field_title[sbt_num_fields], false, hud_fontsize);
str = strtolower(str);
}
else if(!have_separator)
{
- strunzone(sbt_field_title[sbt_num_fields]);
- sbt_field_title[sbt_num_fields] = strzone("|");
+ strcpy(sbt_field_title[sbt_num_fields], "|");
sbt_field_size[sbt_num_fields] = stringwidth("|", false, hud_fontsize);
sbt_field[sbt_num_fields] = SP_SEPARATOR;
++sbt_num_fields;
}
if(!have_secondary)
{
- strunzone(sbt_field_title[sbt_num_fields]);
- sbt_field_title[sbt_num_fields] = strzone(TranslateScoresLabel(scores_label(ps_secondary)));
+ strcpy(sbt_field_title[sbt_num_fields], TranslateScoresLabel(scores_label(ps_secondary)));
sbt_field_size[sbt_num_fields] = stringwidth(sbt_field_title[sbt_num_fields], false, hud_fontsize);
sbt_field[sbt_num_fields] = ps_secondary;
++sbt_num_fields;
}
if(!have_primary)
{
- strunzone(sbt_field_title[sbt_num_fields]);
- sbt_field_title[sbt_num_fields] = strzone(TranslateScoresLabel(scores_label(ps_primary)));
+ strcpy(sbt_field_title[sbt_num_fields], TranslateScoresLabel(scores_label(ps_primary)));
sbt_field_size[sbt_num_fields] = stringwidth(sbt_field_title[sbt_num_fields], false, hud_fontsize);
sbt_field[sbt_num_fields] = ps_primary;
++sbt_num_fields;
{
hud_fontsize = HUD_GetFontsize("hud_fontsize");
Scoreboard_initFieldSizes();
- if(hud_fontsize_str)
- strunzone(hud_fontsize_str);
- hud_fontsize_str = strzone(autocvar_hud_fontsize);
+ strcpy(hud_fontsize_str, autocvar_hud_fontsize);
}
}
else {
LOG_INFO(_("^1You must answer before entering hud configure mode"));
cvar_set("_hud_configure", "0");
}
- if(vote_called_vote)
- strunzone(vote_called_vote);
- vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
+ strcpy(vote_called_vote, _("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
uid2name_dialog = 1;
}
if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
{
int weapon_cnt;
- if(weaponorder_bypriority)
- strunzone(weaponorder_bypriority);
- if(weaponorder_byimpulse)
- strunzone(weaponorder_byimpulse);
-
- weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
- weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
+ strcpy(weaponorder_bypriority, autocvar_cl_weaponpriority);
+ strcpy(weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
weapon_cnt = 0;
if(!(nags & BIT(2)))
{
- if(vote_called_vote)
- strunzone(vote_called_vote);
- vote_called_vote = string_null;
+ strfree(vote_called_vote);
vote_active = 0;
}
else
if(nags & BIT(7))
{
- if(vote_called_vote)
- strunzone(vote_called_vote);
- vote_called_vote = strzone(ReadString());
+ strcpy(vote_called_vote, ReadString());
}
if(nags & 1)
teamplay = _MapInfo_GetTeamPlayBool(gametype);
HUD_ModIcons_SetFunc();
FOREACH(Scores, true, {
- if (scores_label(it)) strunzone(scores_label(it));
- scores_label(it) = strzone(ReadString());
+ strcpy(scores_label(it), ReadString());
scores_flags(it) = ReadByte();
});
for (int i = 0; i < MAX_TEAMSCORE; ++i)
{
- if (teamscores_label(i)) strunzone(teamscores_label(i));
- teamscores_label(i) = strzone(ReadString());
+ strcpy(teamscores_label(i), ReadString());
teamscores_flags(i) = ReadByte();
}
return = true;
arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
- if (forcefog) strunzone(forcefog);
- forcefog = strzone(ReadString());
+ strcpy(forcefog, ReadString());
armorblockpercent = ReadByte() / 255.0;
damagepush_speedfactor = ReadByte() / 255.0;
race_time = ReadInt24_t();
race_previousbesttime = ReadInt24_t();
race_mypreviousbesttime = ReadInt24_t();
- if(race_previousbestname)
- strunzone(race_previousbestname);
string pbestname = ReadString();
if(autocvar_cl_race_cptimes_onlyself)
{
race_previousbesttime = race_mypreviousbesttime;
race_mypreviousbesttime = 0;
- race_previousbestname = strzone("");
+ strcpy(race_previousbestname, "");
}
else
- race_previousbestname = strzone(pbestname);
+ strcpy(race_previousbestname, pbestname);
race_checkpointtime = time;
race_nextbesttime = ReadInt24_t();
if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
race_mybesttime = ReadInt24_t();
- if(race_nextbestname)
- strunzone(race_nextbestname);
string newname = ReadString();
if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
{
race_nextbesttime = race_mybesttime;
race_mybesttime = 0;
- race_nextbestname = strzone("");
+ strcpy(race_nextbestname, "");
}
else
- race_nextbestname = strzone(newname);
+ strcpy(race_nextbestname, newname);
break;
case RACE_NET_CHECKPOINT_HIT_RACE:
race_mycheckpointlapsdelta = ReadByte();
if(race_mycheckpointlapsdelta >= 128)
race_mycheckpointlapsdelta -= 256;
- if(race_mycheckpointenemy)
- strunzone(race_mycheckpointenemy);
int who = ReadByte();
if(who)
- race_mycheckpointenemy = strzone(entcs_GetName(who - 1));
+ strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
else
- race_mycheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
+ strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
break;
case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
race_othercheckpointlapsdelta = ReadByte();
if(race_othercheckpointlapsdelta >= 128)
race_othercheckpointlapsdelta -= 256;
- if(race_othercheckpointenemy)
- strunzone(race_othercheckpointenemy);
int what = ReadByte();
if(what)
- race_othercheckpointenemy = strzone(entcs_GetName(what - 1));
+ strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
else
- race_othercheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
+ strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
break;
case RACE_NET_PENALTY_RACE:
race_penaltyeventtime = time;
race_penaltytime = ReadShort();
//race_penaltyaccumulator += race_penaltytime;
- if(race_penaltyreason)
- strunzone(race_penaltyreason);
- race_penaltyreason = strzone(ReadString());
+ strcpy(race_penaltyreason, ReadString());
break;
case RACE_NET_PENALTY_QUALIFYING:
race_penaltyeventtime = time;
race_penaltytime = ReadShort();
race_penaltyaccumulator += race_penaltytime;
- if(race_penaltyreason)
- strunzone(race_penaltyreason);
- race_penaltyreason = strzone(ReadString());
+ strcpy(race_penaltyreason, ReadString());
break;
case RACE_NET_SERVER_RECORD:
break;
case RACE_NET_SPEED_AWARD:
race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
- if(race_speedaward_holder)
- strunzone(race_speedaward_holder);
- race_speedaward_holder = strzone(ReadString());
- if(race_speedaward_unit)
- strunzone(race_speedaward_unit);
- race_speedaward_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
+ strcpy(race_speedaward_holder, ReadString());
+ strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
break;
case RACE_NET_SPEED_AWARD_BEST:
race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
- if(race_speedaward_alltimebest_holder)
- strunzone(race_speedaward_alltimebest_holder);
- race_speedaward_alltimebest_holder = strzone(ReadString());
- if(race_speedaward_alltimebest_unit)
- strunzone(race_speedaward_alltimebest_unit);
- race_speedaward_alltimebest_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
+ strcpy(race_speedaward_alltimebest_holder, ReadString());
+ strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
break;
case RACE_NET_SERVER_RANKINGS:
float prevpos, del;
if (prevpos) {
for (i=prevpos-1;i>pos-1;--i) {
grecordtime[i] = grecordtime[i-1];
- if(grecordholder[i])
- strunzone(grecordholder[i]);
- grecordholder[i] = strzone(grecordholder[i-1]);
+ strcpy(grecordholder[i], grecordholder[i-1]);
}
} else if (del) { // a record has been deleted by the admin
for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
if (i == RANKINGS_CNT-1) { // clear out last record
grecordtime[i] = 0;
- if (grecordholder[i])
- strunzone(grecordholder[i]);
- grecordholder[i] = string_null;
+ strfree(grecordholder[i]);
}
else {
grecordtime[i] = grecordtime[i+1];
- if (grecordholder[i])
- strunzone(grecordholder[i]);
- grecordholder[i] = strzone(grecordholder[i+1]);
+ strcpy(grecordholder[i], grecordholder[i+1]);
}
}
} else { // player has no ranked record yet
for (i=RANKINGS_CNT-1;i>pos-1;--i) {
grecordtime[i] = grecordtime[i-1];
- if(grecordholder[i])
- strunzone(grecordholder[i]);
- grecordholder[i] = strzone(grecordholder[i-1]);
+ strcpy(grecordholder[i], grecordholder[i-1]);
}
}
// store new ranking
- if(grecordholder[pos-1] != "")
- strunzone(grecordholder[pos-1]);
- grecordholder[pos-1] = strzone(ReadString());
+ strcpy(grecordholder[pos-1], ReadString());
grecordtime[pos-1] = ReadInt24_t();
if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
race_myrank = pos;
break;
case RACE_NET_SERVER_STATUS:
race_status = ReadShort();
- if(race_status_name)
- strunzone(race_status_name);
- race_status_name = strzone(ReadString());
+ strcpy(race_status_name, ReadString());
}
return true;
}
{
if(autocvar_accuracy_color_levels != acc_color_levels)
{
- if(acc_color_levels)
- strunzone(acc_color_levels);
- acc_color_levels = strzone(autocvar_accuracy_color_levels);
+ strcpy(acc_color_levels, autocvar_accuracy_color_levels);
acc_levels = tokenize_console(acc_color_levels);
if(acc_levels > MAX_ACCURACY_LEVELS)
acc_levels = MAX_ACCURACY_LEVELS;
#include <common/mutators/base.qh>
// register all possible hooks here
-
+
// to use a hook, first register your mutator using REGISTER_MUTATOR
// then create your function using MUTATOR_HOOKFUNCTION
.float v_angle_save_x;
-class(Skeleton) .float skeleton_info_modelindex;
-class(Skeleton) .float skeleton_info_skin;
+classfield(Skeleton) .float skeleton_info_modelindex;
+classfield(Skeleton) .float skeleton_info_skin;
const int BONETYPE_LOWER = 0;
const int BONETYPE_UPPER = 1;
const int MAX_BONES = 128;
-class(Skeleton) .float skeleton_bonetype[MAX_BONES];
-class(Skeleton) .float skeleton_numbones;
+classfield(Skeleton) .float skeleton_bonetype[MAX_BONES];
+classfield(Skeleton) .float skeleton_numbones;
void skeleton_loadinfo(entity e)
{
void skeleton_loadinfo(entity e);
entityclass(Skeleton);
-class(Skeleton) .float bone_upperbody;
-class(Skeleton) .int bone_weapon;
-class(Skeleton) .float bone_aim[MAX_AIM_BONES];
-class(Skeleton) .float bone_aimweight[MAX_AIM_BONES];
-class(Skeleton) .float fixbone;
+classfield(Skeleton) .float bone_upperbody;
+classfield(Skeleton) .int bone_weapon;
+classfield(Skeleton) .float bone_aim[MAX_AIM_BONES];
+classfield(Skeleton) .float bone_aimweight[MAX_AIM_BONES];
+classfield(Skeleton) .float fixbone;
#pragma once
entityclass(ShowNames);
-class(ShowNames) .float healthvalue;
-class(ShowNames) .float armorvalue;
-class(ShowNames) .float sameteam;
-class(ShowNames) .float fadedelay;
-class(ShowNames) .float pointtime;
+classfield(ShowNames) .float healthvalue;
+classfield(ShowNames) .float armorvalue;
+classfield(ShowNames) .float sameteam;
+classfield(ShowNames) .float fadedelay;
+classfield(ShowNames) .float pointtime;
void Draw_ShowNames_All();
entityclass(TeamRadar);
// to make entities have dots on the team radar
-class(TeamRadar) .float teamradar_icon;
-class(TeamRadar) .float teamradar_times[MAX_TEAMRADAR_TIMES];
-class(TeamRadar) .int teamradar_time_index;
-class(TeamRadar) .vector teamradar_color;
+classfield(TeamRadar) .float teamradar_icon;
+classfield(TeamRadar) .float teamradar_times[MAX_TEAMRADAR_TIMES];
+classfield(TeamRadar) .int teamradar_time_index;
+classfield(TeamRadar) .vector teamradar_color;
float teamradar_angle; // player yaw angle
vector teamradar_origin3d_in_texcoord; // player origin
wcross_scale_goal_prev = 0;
wcross_alpha_goal_prev = 0;
wcross_changedonetime = 0;
- if(wcross_name_goal_prev)
- strunzone(wcross_name_goal_prev);
- wcross_name_goal_prev = string_null;
- if(wcross_name_goal_prev_prev)
- strunzone(wcross_name_goal_prev_prev);
- wcross_name_goal_prev_prev = string_null;
+ strfree(wcross_name_goal_prev);
+ strfree(wcross_name_goal_prev_prev);
wcross_name_changestarttime = 0;
wcross_name_changedonetime = 0;
wcross_name_alpha_goal_prev = 0;
void Ent_Wall_Remove(entity this)
{
- if(this.bgmscript)
- strunzone(this.bgmscript);
- this.bgmscript = string_null;
+ strfree(this.bgmscript);
}
NET_HANDLE(ENT_CLIENT_WALL, bool isnew)
this.mins = this.maxs = '0 0 0';
setsize(this, this.mins, this.maxs);
- if(this.bgmscript)
- strunzone(this.bgmscript);
- this.bgmscript = ReadString();
- if(substring(this.bgmscript, 0, 1) == "<")
+ string s = ReadString();
+ if(substring(s, 0, 1) == "<")
{
- this.bgmscript = strzone(substring(this.bgmscript, 1, -1));
+ strcpy(this.bgmscript, substring(s, 1, -1));
this.bgmscriptangular = 1;
}
else
{
- this.bgmscript = strzone(this.bgmscript);
+ strcpy(this.bgmscript, s);
this.bgmscriptangular = 0;
}
if(this.bgmscript != "")
#pragma once
entityclass(Wall);
-class(Wall) .float lip;
-class(Wall) .float bgmscriptangular;
-class(Wall) .int lodmodelindex0, lodmodelindex1, lodmodelindex2;
-class(Wall) .float loddistance1, loddistance2;
-class(Wall) .vector saved;
+classfield(Wall) .float lip;
+classfield(Wall) .float bgmscriptangular;
+classfield(Wall) .int lodmodelindex0, lodmodelindex1, lodmodelindex2;
+classfield(Wall) .float loddistance1, loddistance2;
+classfield(Wall) .vector saved;
// Needed for interactive clientwalls
.float inactive; // Clientwall disappears when inactive
#include <common/sounds/sound.qh>
entityclass(Projectile);
-class(Projectile).int traileffect;
-
-class(Projectile).vector iorigin1, iorigin2;
-class(Projectile).float spawntime;
-class(Projectile).vector trail_oldorigin;
-class(Projectile).float trail_oldtime;
-class(Projectile).float fade_time, fade_rate;
-
-class(Projectile).float alphamod;
-class(Projectile).int count; // set if clientside projectile
-class(Projectile).int cnt; // sound index
-class(Projectile).float gravity;
-class(Projectile).int snd_looping;
-class(Projectile).bool silent;
+classfield(Projectile).int traileffect;
+
+classfield(Projectile).vector iorigin1, iorigin2;
+classfield(Projectile).float spawntime;
+classfield(Projectile).vector trail_oldorigin;
+classfield(Projectile).float trail_oldtime;
+classfield(Projectile).float fade_time, fade_rate;
+
+classfield(Projectile).float alphamod;
+classfield(Projectile).int count; // set if clientside projectile
+classfield(Projectile).int cnt; // sound index
+classfield(Projectile).float gravity;
+classfield(Projectile).int snd_looping;
+classfield(Projectile).bool silent;
void SUB_Stop(entity this, entity toucher);
{
if(campaign_title)
{
- strunzone(campaign_title);
+ strfree(campaign_title);
for(int i = 0; i < campaign_entries; ++i)
{
- strunzone(campaign_gametype[i]);
- strunzone(campaign_mapname[i]);
- strunzone(campaign_mutators[i]);
- strunzone(campaign_shortdesc[i]);
- strunzone(campaign_longdesc[i]);
+ strfree(campaign_gametype[i]);
+ strfree(campaign_mapname[i]);
+ strfree(campaign_mutators[i]);
+ strfree(campaign_shortdesc[i]);
+ strfree(campaign_longdesc[i]);
}
campaign_entries = 0;
- campaign_title = string_null;
}
}
}
DESTRUCTOR(DebugText3d) {
- strunzone(this.message);
+ strfree(this.message);
}
void DebugText3d_draw2d(DebugText3d this) {
#define EffectInfos_from(i) _EffectInfos_from(i, NULL)
REGISTER_REGISTRY(EffectInfos)
#define EFFECTINFO(name) \
- [[accumulate]] void effectinfo_##name(EffectInfoGroup parent, EffectInfo this) { } \
+ ACCUMULATE void effectinfo_##name(EffectInfoGroup parent, EffectInfo this) { } \
REGISTER(EffectInfos, EFFECTINFO, name, m_id, NEW(EffectInfoGroup)) { \
effectinfo_##name(this, NULL); \
}
#define MY(f) this.effectinfo_##f
#define DEF(name) EFFECTINFO(name)
#define SUB(name) \
- [[accumulate]] void effectinfo_##name(EffectInfoGroup parent, EffectInfo this) { parent = EFFECTINFO_##name; parent.children[parent.children_count++] = this = NEW(EffectInfo, #name); } \
- [[accumulate]] void effectinfo_##name(EffectInfoGroup parent, EffectInfo this)
+ ACCUMULATE void effectinfo_##name(EffectInfoGroup parent, EffectInfo this) { parent = EFFECTINFO_##name; parent.children[parent.children_count++] = this = NEW(EffectInfo, #name); } \
+ ACCUMULATE void effectinfo_##name(EffectInfoGroup parent, EffectInfo this)
#include "effectinfo.inc"
#undef MY
#undef DEF
#ifdef CSQC
entityclass(Casing);
-class(Casing) .float alpha;
-class(Casing) .bool silent;
-class(Casing) .int state;
-class(Casing) .float cnt;
+classfield(Casing) .float alpha;
+classfield(Casing) .bool silent;
+classfield(Casing) .int state;
+classfield(Casing) .float cnt;
void Casing_Delete(entity this)
{
.string fld = it.m_playersoundfld;
if (this.(fld))
{
- strunzone(this.(fld));
- this.(fld) = string_null;
+ strfree(this.(fld));
}
});
}
}
string file = argv(1);
string variants = argv(2);
- if (this.(field)) strunzone(this.(field));
- this.(field) = strzone(strcat(file, " ", variants));
+ strcpy(this.(field), strcat(file, " ", variants));
}
fclose(fh);
return true;
void UpdatePlayerSounds(entity this)
{
if (this.model == this.model_for_playersound && this.skin == this.skin_for_playersound) return;
- if (this.model_for_playersound) strunzone(this.model_for_playersound);
- this.model_for_playersound = strzone(this.model);
+ strcpy(this.model_for_playersound, this.model);
this.skin_for_playersound = this.skin;
ClearPlayerSounds(this);
LoadPlayerSounds(this, "sound/player/default.sounds", true);
#ifdef CSQC
entityclass(ModelEffect);
-class(ModelEffect) .float frame1time;
-class(ModelEffect) .float lifetime, fadetime;
-class(ModelEffect) .float teleport_time;
-class(ModelEffect) .float scale1, scale2;
+classfield(ModelEffect) .float frame1time;
+classfield(ModelEffect) .float lifetime, fadetime;
+classfield(ModelEffect) .float teleport_time;
+classfield(ModelEffect) .float scale1, scale2;
.float cnt;
.float scale;
#ifdef CSQC
entityclass(Rubble);
-class(Rubble).float creationtime;
+classfield(Rubble).float creationtime;
IntrusiveList g_rubble;
STATIC_INIT(g_rubble) { g_rubble = IL_NEW(); }
/** the engine player name strings are mutable! */
#define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
- if (var) strunzone(var); \
- var = strzone(x); \
+ strcpy(var, x); \
MACRO_END
ENTCS_PROP(ENTNUM, false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */
ENTCS_PROP(NAME, true, netname, ENTCS_SET_MUTABLE_STRING,
{ WriteString(chan, ent.netname); },
- { if (ent.netname) strunzone(ent.netname); ent.netname = strzone(ReadString()); })
+ { strcpy(ent.netname, ReadString()); })
ENTCS_PROP(MODEL, true, model, ENTCS_SET_NORMAL,
{ WriteString(chan, ent.model); },
- { if (ent.model) strunzone(ent.model); ent.model = strzone(ReadString()); })
+ { strcpy(ent.model, ReadString()); })
ENTCS_PROP(SKIN, true, skin, ENTCS_SET_NORMAL,
{ WriteByte(chan, ent.skin); },
int n = this.sv_entnum;
entity e = entcs_receiver(n);
entcs_receiver(n, NULL);
- if (e.netname) strunzone(e.netname);
- e.netname = string_null;
- if (e.model) strunzone(e.model);
- e.model = string_null;
+ strfree(e.netname);
+ strfree(e.model);
if (e != this) delete(e);
}
// `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
if (this.model != e.model)
{
- if (this.model) strunzone(this.model);
- this.model = strzone(e.model);
+ strcpy(this.model, e.model);
}
}
case BD_TILE_BRICK1: return false;
}
- if(hit.netname) { strunzone(hit.netname); }
- hit.netname = strzone(testpos);
+ strcpy(hit.netname, testpos);
minigame_server_sendflags(hit,MINIG_SF_UPDATE);
break;
}
case BD_TILE_BRICK1: return false;
}
- if(dozer.netname) { strunzone(dozer.netname); }
- dozer.netname = strzone(newpos);
+ strcpy(dozer.netname, newpos);
return true;
}
if(!piece)
return; // how?!
- if(piece.netname) { strunzone(piece.netname); }
+ strfree(piece.netname);
delete(piece);
minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
return;
if(targ && thetype == targ.bd_tiletype)
{
- if(targ.netname) { strunzone(targ.netname); }
+ strfree(targ.netname);
delete(targ);
}
else if(piece && thetype == piece.bd_tiletype)
{
- if(piece.netname) { strunzone(piece.netname); }
+ strfree(piece.netname);
delete(piece);
}
else return;
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
- if(e.netname) { strunzone(e.netname); }
+ strfree(e.netname);
delete(e);
}
e = NULL;
if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
{
- if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
- minigame.bd_levelname = strzone(minigame.bd_nextlevel);
+ strcpy(minigame.bd_levelname, minigame.bd_nextlevel);
}
bd_setup_pieces(minigame);
void bd_set_next_match(entity minigame, string next)
{
- if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
- minigame.bd_nextlevel = strzone(next);
+ strcpy(minigame.bd_nextlevel, next);
}
void bd_next_match(entity minigame, entity player, string next)
{
tokenize_console(s);
- if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
- minigame.bd_nextlevel = strzone(argv(2));
+ strcpy(minigame.bd_nextlevel, argv(2));
}
int bd_fix_dir(vector dir)
{
case "start":
{
- if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
- minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
+ strcpy(minigame.bd_levelname, autocvar_sv_minigames_bulldozer_startlevel);
bd_setup_pieces(minigame);
minigame.minigame_flags = BD_TURN_MOVE;
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
- if(e.netname) { strunzone(e.netname); }
+ strfree(e.netname);
delete(e);
}
e = NULL;
delete(e);
}
- if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
- if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
+ strfree(minigame.bd_nextlevel);
+ strfree(minigame.bd_levelname);
return false;
}
case "join":
void bd_set_curr_pos(string s)
{
- if ( bd_curr_pos )
- strunzone(bd_curr_pos);
+ strfree(bd_curr_pos);
if ( s )
s = strzone(s);
bd_curr_pos = s;
{
int letter = ReadByte();
int number = ReadByte();
- if(sent.netname) { strunzone(sent.netname); }
- sent.netname = strzone(minigame_tile_buildname(letter, number));
+ strcpy(sent.netname, minigame_tile_buildname(letter, number));
sent.bd_tiletype = ReadByte();
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
- if(e.netname) { strunzone(e.netname); }
+ strfree(e.netname);
delete(e);
}
return false;
void c4_set_curr_pos(string s)
{
- if ( c4_curr_pos )
- strunzone(c4_curr_pos);
+ strfree(c4_curr_pos);
if ( s )
s = strzone(s);
c4_curr_pos = s;
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_nmm_tile" )
{
- strunzone(e.netname);
- strunzone(e.nmm_tile_hmill);
- strunzone(e.nmm_tile_vmill);
+ strfree(e.netname);
+ strfree(e.nmm_tile_hmill);
+ strfree(e.nmm_tile_vmill);
delete(e);
}
}
if(existing)
{
- if(existing.netname) { strunzone(existing.netname); }
+ strfree(existing.netname);
delete(existing);
}
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
- if(e.netname) { strunzone(e.netname); }
+ strfree(e.netname);
delete(e);
}
return false;
void pp_set_curr_pos(string s)
{
- if ( pp_curr_pos )
- strunzone(pp_curr_pos);
+ strfree(pp_curr_pos);
if ( s )
s = strzone(s);
pp_curr_pos = s;
if(!middle)
return false;
- if(middle.netname) { strunzone(middle.netname); }
+ strfree(middle.netname);
delete(middle);
- if(piece.netname) { strunzone(piece.netname); }
- piece.netname = strzone(pos);
+ strcpy(piece.netname, pos);
minigame_server_sendflags(piece,MINIG_SF_ALL);
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
- if(e.netname) { strunzone(e.netname); }
+ strfree(e.netname);
delete(e);
}
return false;
void ps_set_curr_pos(string s)
{
- if ( ps_curr_pos )
- strunzone(ps_curr_pos);
+ strfree(ps_curr_pos);
if ( s )
s = strzone(s);
ps_curr_pos = s;
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
- if(e.netname) { strunzone(e.netname); }
+ strfree(e.netname);
delete(e);
}
return false;
void ttt_set_curr_pos(string s)
{
- if ( ttt_curr_pos )
- strunzone(ttt_curr_pos);
+ strfree(ttt_curr_pos);
if ( s )
s = strzone(s);
ttt_curr_pos = s;
delete(e);
}
- strunzone(minigame_session.netname);
+ strfree(minigame_session.netname);
delete(minigame_session);
}
#pragma once
-#define setmodel(e, m) _setmodel((e), (m).model_str())
-
CLASS(Model, Object)
ATTRIB(Model, m_id, int, 0);
ATTRIB(Model, model_str, string());
+ ATTRIB(Model, model_str_, string);
CONSTRUCTOR(Model, string() path)
{
CONSTRUCT(Model);
}
profile(sprintf("precache_model(\"%s\")", s));
precache_model(s);
+ strcpy(this.model_str_, s);
}
ENDCLASS(Model)
+
+#define setmodel(this, m) MACRO_BEGIN \
+ Model _setmodel_model = (m); \
+ string _setmodel_cached = _setmodel_model.model_str_; \
+ _setmodel((this), _setmodel_cached ? _setmodel_cached : _setmodel_model.model_str()); \
+MACRO_END
void Monster_Sounds_Clear(entity this)
{
-#define _MSOUND(m) if(this.monstersound_##m) { strunzone(this.monstersound_##m); this.monstersound_##m = string_null; }
+#define _MSOUND(m) strfree(this.monstersound_##m);
ALLMONSTERSOUNDS
#undef _MSOUND
}
field = Monster_Sound_SampleField(argv(0));
if(GetMonsterSoundSampleField_notFound)
continue;
- if (this.(field))
- strunzone(this.(field));
- this.(field) = strzone(strcat(argv(1), " ", argv(2)));
+ strcpy(this.(field), strcat(argv(1), " ", argv(2)));
}
fclose(fh);
return true;
params(_MUTATOR_HANDLE_NOP, _MUTATOR_HANDLE_POPOUT) \
return ret; \
} \
- [[accumulate]] void RegisterHooks() { HOOK_##id = NEW(CallbackChain, #id); }
+ ACCUMULATE void RegisterHooks() { HOOK_##id = NEW(CallbackChain, #id); }
#define MUTATOR_CALLHOOK(id, ...) _MUTATOR_CALLHOOK(id, __VA_ARGS__)
#ifdef __STDC__
bool MUTATOR_##id##_check() { return dependence; } \
REGISTER(Mutators, MUTATOR, id, m_id, NEW(Mutator, #id, MUTATORFUNCTION_##id)) \
{ this.mutatorcheck = MUTATOR_##id##_check; } \
- [[accumulate]] bool MUTATORFUNCTION_##id(int mode)
+ ACCUMULATE bool MUTATORFUNCTION_##id(int mode)
STATIC_INIT(Mutators) {
RegisterHooks();
#define _MUTATOR_CALLBACK(name, func) \
Callback CALLBACK_##name; \
bool func(); \
- [[accumulate]] void RegisterCallbacks() { CALLBACK_##name = NEW(Callback, func); }
+ ACCUMULATE void RegisterCallbacks() { CALLBACK_##name = NEW(Callback, func); }
#define MUTATOR_HOOKFUNCTION(...) \
EVAL_MUTATOR_HOOKFUNCTION(OVERLOAD(MUTATOR_HOOKFUNCTION, __VA_ARGS__))
#define MUTATOR_HOOKFUNCTION_3(mut, cb, order) \
_MUTATOR_CALLBACK(mut##_##cb, mut##_##cb) \
- [[accumulate]] bool MUTATORFUNCTION_##mut##_hooks(int mode) { MUTATOR_HOOK(cb, mut##_##cb, order); } \
+ ACCUMULATE bool MUTATORFUNCTION_##mut##_hooks(int mode) { MUTATOR_HOOK(cb, mut##_##cb, order); } \
bool mut##_##cb() { return = false; } \
- [[accumulate]] bool mut##_##cb()
+ ACCUMULATE bool mut##_##cb()
#define MUTATOR_HOOK(cb, func, order) MACRO_BEGIN { \
MUTATOR_ONADD { \
);
}
- if (this.text) strunzone(this.text);
- this.text = strzone(s);
+ strcpy(this.text, s);
this.m_size = map_bound_ranges(potential,
autocvar_cl_damagetext_size_min_damage, autocvar_cl_damagetext_size_max_damage,
}
DESTRUCTOR(DamageText) {
- if (this.text) strunzone(this.text);
+ strfree(this.text);
if (this == DamageText_screen_first) {
// start from 0 offset again, hopefully, others (if any) will have faded away by now
DamageText_screen_first = NULL;
// if the object being removed has been selected for attachment by a player, unset it
FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, { it.object_attach = NULL; });
- if(e.material) { strunzone(e.material); e.material = string_null; }
- if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
- if(e.netname) { strunzone(e.netname); e.netname = string_null; }
- if(e.message) { strunzone(e.message); e.message = string_null; }
- if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
+ strfree(e.material);
+ strfree(e.crypto_idfp);
+ strfree(e.netname);
+ strfree(e.message);
+ strfree(e.message2);
delete(e);
e = NULL;
e.old_movetype = stof(argv(argv_num)); ++argv_num;
set_movetype(e, e.old_movetype);
e.damageforcescale = stof(argv(argv_num)); ++argv_num;
- if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
+ strfree(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
if(database)
{
// properties stored only for the database
- if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
- if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
- if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
- if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
+ strfree(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
+ strcpy(e.netname, argv(argv_num)); ++argv_num;
+ strcpy(e.message, argv(argv_num)); ++argv_num;
+ strcpy(e.message2, argv(argv_num)); ++argv_num;
}
// attach last
e.damageforcescale = stof(argv(3));
break;
case "material":
- if(e.material) strunzone(e.material);
+ strfree(e.material);
if(argv(3))
{
for (j = 1; j <= 5; j++) // precache material sounds, 5 in total
}
// update last editing time
- if(e.message2) strunzone(e.message2);
- e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
+ strcpy(e.message2, strftime(true, "%d-%m-%Y %H:%M:%S"));
if(autocvar_g_sandbox_info > 1)
LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin));
// also update the player's nickname if he changed it (but has the same player UID)
if(e.netname != player.netname)
{
- if(e.netname) strunzone(e.netname);
- e.netname = strzone(player.netname);
+ strcpy(e.netname, player.netname);
print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
}
return true;
}
- if(e.crypto_idfp) strunzone(e.crypto_idfp);
- e.crypto_idfp = strzone(player.crypto_idfp);
+ strcpy(e.crypto_idfp, player.crypto_idfp);
print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
}
void Ent_RemoveWaypointSprite(entity this)
{
- if (this.netname) strunzone(this.netname);
- if (this.netname2) strunzone(this.netname2);
- if (this.netname3) strunzone(this.netname3);
+ strfree(this.netname);
+ strfree(this.netname2);
+ strfree(this.netname3);
}
/** flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable] */
if (sendflags & 2)
{
- if (this.netname)
- strunzone(this.netname);
- this.netname = strzone(ReadString());
+ strcpy(this.netname, ReadString());
}
if (sendflags & 4)
{
- if (this.netname2)
- strunzone(this.netname2);
- this.netname2 = strzone(ReadString());
+ strcpy(this.netname2, ReadString());
}
if (sendflags & 8)
{
- if (this.netname3)
- strunzone(this.netname3);
- this.netname3 = strzone(ReadString());
+ strcpy(this.netname3, ReadString());
}
if (sendflags & 16)
#ifdef CSQC
entityclass(WaypointSprite);
-class(WaypointSprite) .float helpme;
-class(WaypointSprite) .float rule;
-class(WaypointSprite) .string netname; // primary picture
-class(WaypointSprite) .string netname2; // secondary picture
-class(WaypointSprite) .string netname3; // tertiary picture
-class(WaypointSprite) .int team; // team that gets netname2
-class(WaypointSprite) .float lifetime;
-class(WaypointSprite) .float fadetime;
-class(WaypointSprite) .float maxdistance;
-class(WaypointSprite) .int hideflags;
-class(WaypointSprite) .float spawntime;
-class(WaypointSprite) .float health;
-class(WaypointSprite) .float build_started;
-class(WaypointSprite) .float build_starthealth;
-class(WaypointSprite) .float build_finished;
+classfield(WaypointSprite) .float helpme;
+classfield(WaypointSprite) .float rule;
+classfield(WaypointSprite) .string netname; // primary picture
+classfield(WaypointSprite) .string netname2; // secondary picture
+classfield(WaypointSprite) .string netname3; // tertiary picture
+classfield(WaypointSprite) .int team; // team that gets netname2
+classfield(WaypointSprite) .float lifetime;
+classfield(WaypointSprite) .float fadetime;
+classfield(WaypointSprite) .float maxdistance;
+classfield(WaypointSprite) .int hideflags;
+classfield(WaypointSprite) .float spawntime;
+classfield(WaypointSprite) .float health;
+classfield(WaypointSprite) .float build_started;
+classfield(WaypointSprite) .float build_starthealth;
+classfield(WaypointSprite) .float build_finished;
float autocvar_g_waypointsprite_alpha;
float autocvar_g_waypointsprite_crosshairfadealpha;
_sound(NULL, soundchannel, AnnouncerFilename(soundfile), soundvolume, soundposition);
- if (prev_soundfile) strunzone(prev_soundfile);
- prev_soundfile = strzone(soundfile);
+ strcpy(prev_soundfile, soundfile);
prev_soundtime = time;
}
else
this.owner.nent_name
));
#endif
- for (int i = 0; i < this.nent_stringcount; ++i) { if (this.nent_strings[i]) strunzone(this.nent_strings[i]); }
+ for (int i = 0; i < this.nent_stringcount; ++i) { strfree(this.nent_strings[i]); }
delete(this);
}
void PM_ClientMovement_UpdateStatus(entity this)
{
-#ifdef CSQC
if(!IS_PLAYER(this))
return;
- // set crouched
- bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
+ bool have_hook = false;
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
- entity wep = viewmodels[slot];
- if(wep.hook && !wasfreed(wep.hook))
+ #if defined(CSQC)
+ entity wepent = viewmodels[slot];
+ #elif defined(SVQC)
+ .entity weaponentity = weaponentities[slot];
+ entity wepent = this.(weaponentity);
+ #endif
+ if(wepent.hook && !wasfreed(wepent.hook))
{
- do_crouch = false;
- break; // don't bother checking the others
+ have_hook = true;
+ break;
}
}
- //if(this.waterlevel >= WATERLEVEL_SWIMMING)
+ bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
+ if (have_hook) {
+ do_crouch = false;
+ //} else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
//do_crouch = false;
- if(hud != HUD_NORMAL)
+ } else if (PHYS_INVEHICLE(this)) {
do_crouch = false;
- if(STAT(FROZEN, this))
+ } else if (STAT(FROZEN, this)) {
do_crouch = false;
+ }
- if (do_crouch)
- {
- // wants to crouch, this always works
- if (!IS_DUCKED(this)) SET_DUCKED(this);
- }
- else
- {
- // wants to stand, if currently crouching we need to check for a low ceiling first
- if (IS_DUCKED(this))
- {
- tracebox(this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), this.origin, MOVE_NORMAL, this);
- if (!trace_startsolid) UNSET_DUCKED(this);
+ if (do_crouch) {
+ if (!IS_DUCKED(this)) {
+ SET_DUCKED(this);
+ this.view_ofs = STAT(PL_CROUCH_VIEW_OFS, this);
+ setsize(this, STAT(PL_CROUCH_MIN, this), STAT(PL_CROUCH_MAX, this));
+ // setanim(this, this.anim_duck, false, true, true); // this anim is BROKEN anyway
}
+ } else if (IS_DUCKED(this)) {
+ tracebox(this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), this.origin, false, this);
+ if (!trace_startsolid) {
+ UNSET_DUCKED(this);
+ this.view_ofs = STAT(PL_VIEW_OFS, this);
+ setsize(this, STAT(PL_MIN, this), STAT(PL_MAX, this));
+ }
}
+#ifdef CSQC
if (IS_ONGROUND(this) || this.velocity.z <= 0 || PHYS_WATERJUMP_TIME(this) <= 0)
PHYS_WATERJUMP_TIME(this) = 0;
#define SET_DUCKED(s) ((s).flags |= FL_DUCKED)
#define UNSET_DUCKED(s) ((s).flags &= ~FL_DUCKED)
+ #define PHYS_INVEHICLE(s) (boolean(hud != HUD_NORMAL))
+
#define PHYS_JUMPSPEEDCAP_MIN autocvar_cl_jumpspeedcap_min
#define PHYS_JUMPSPEEDCAP_MAX autocvar_cl_jumpspeedcap_max
#define SET_DUCKED(s) ((s).crouch = true)
#define UNSET_DUCKED(s) ((s).crouch = false)
+ #define PHYS_INVEHICLE(s) (boolean((s).vehicle != NULL))
+
#define PHYS_JUMPSPEEDCAP_MIN autocvar_sv_jumpspeedcap_min
#define PHYS_JUMPSPEEDCAP_MAX autocvar_sv_jumpspeedcap_max
}
}
- strunzone(p.playerstats_id);
- p.playerstats_id = string_null;
+ strfree(p.playerstats_id);
}
void PlayerStats_GameReport(float finished)
} \
} MACRO_END
+string _Sound_fixpath(string base)
+{
+ if (base == "") return string_null;
+#ifdef SVQC
+ return strcat(base, ".wav"); // let the client engine decide
+#else
+#define extensions(x) \
+ x(wav) \
+ x(ogg) \
+ x(flac) \
+ /**/
+#define tryext(ext) { \
+ string s = strcat(base, "." #ext); \
+ if (fexists(strcat("sound/", s))) { \
+ return s; \
+ } \
+ }
+ extensions(tryext);
+ LOG_WARNF("Missing sound: \"%s\"", strcat("sound/", base));
+#undef tryext
+#undef extensions
+ return string_null;
+#endif
+}
+
CLASS(Sound, Object)
ATTRIB(Sound, m_id, int, 0);
ATTRIB(Sound, sound_str, string());
+ ATTRIB(Sound, sound_str_, string);
CONSTRUCTOR(Sound, string() path)
{
CONSTRUCT(Sound);
this.sound_str = path;
}
- #define Sound_fixpath(this) _Sound_fixpath((this).sound_str())
- string _Sound_fixpath(string base)
- {
- if (base == "") return string_null;
-#ifdef SVQC
- return strcat(base, ".wav"); // let the client engine decide
-#else
- #define extensions(x) \
- x(wav) \
- x(ogg) \
- x(flac) \
- /**/
- #define tryext(ext) { string s = strcat(base, "." #ext); if (fexists(strcat("sound/", s))) return s; }
- extensions(tryext);
- LOG_WARNF("Missing sound: \"%s\"", strcat("sound/", base));
- #undef tryext
- #undef extensions
- return string_null;
-#endif
- }
METHOD(Sound, sound_precache, void(Sound this))
{
TC(Sound, this);
- string s = Sound_fixpath(this);
+ string s = _Sound_fixpath(this.sound_str());
if (!s) return;
profile(sprintf("precache_sound(\"%s\")", s));
precache_sound(s);
+ strcpy(this.sound_str_, s);
}
ENDCLASS(Sound)
+
+entity _Sound_fixpath_this;
+string _Sound_fixpath_cached;
+#define Sound_fixpath(this) ( \
+ _Sound_fixpath_this = (this), \
+ _Sound_fixpath_cached = _Sound_fixpath_this.sound_str_, \
+ _Sound_fixpath_cached ? _Sound_fixpath_cached : _Sound_fixpath(_Sound_fixpath_this.sound_str()) \
+)
void ItemRemove(entity this)
{
- if(this.mdl)
- strunzone(this.mdl);
+ strfree(this.mdl);
}
NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
if(!warpzone_warpzones_exist && this.fade_start && !autocvar_cl_items_nofade)
setpredraw(this, Item_PreDraw);
- if(this.mdl)
- strunzone(this.mdl);
+ strfree(this.mdl);
this.mdl = "";
string _fn = ReadString();
if (this.wait >= 0)
{
if (this.state == STATE_DOWN)
- if (this.classname == "door")
- {
- door_go_up (this, NULL, NULL);
- } else
- {
- door_rotating_go_up(this, blocker);
- }
+ {
+ if (this.classname == "door")
+ door_go_up(this, NULL, NULL);
+ else
+ door_rotating_go_up(this, blocker);
+ }
else
- if (this.classname == "door")
- {
- door_go_down (this);
- } else
- {
- door_rotating_go_down (this);
- }
+ {
+ if (this.classname == "door")
+ door_go_down(this);
+ else
+ door_rotating_go_down(this);
+ }
}
}
#ifdef SVQC
void func_ladder_remove(entity this)
{
- if(this.classname) { strunzone(this.classname); }
- this.classname = string_null;
+ strfree(this.classname);
}
NET_HANDLE(ENT_CLIENT_LADDER, bool isnew)
.int dphitcontentsmask;
entityclass(PointParticles);
-class(PointParticles) .int cnt; // effect number
-class(PointParticles) .vector velocity; // particle velocity
-class(PointParticles) .float waterlevel; // direction jitter
-class(PointParticles) .int count; // count multiplier
-class(PointParticles) .int impulse; // density
-class(PointParticles) .string noise; // sound
-class(PointParticles) .float atten;
-class(PointParticles) .float volume;
-class(PointParticles) .float absolute; // 1 = count per second is absolute, 2 = only spawn at toggle
-class(PointParticles) .vector movedir; // trace direction
-class(PointParticles) .float glow_color; // palette index
+classfield(PointParticles) .int cnt; // effect number
+classfield(PointParticles) .vector velocity; // particle velocity
+classfield(PointParticles) .float waterlevel; // direction jitter
+classfield(PointParticles) .int count; // count multiplier
+classfield(PointParticles) .int impulse; // density
+classfield(PointParticles) .string noise; // sound
+classfield(PointParticles) .float atten;
+classfield(PointParticles) .float volume;
+classfield(PointParticles) .float absolute; // 1 = count per second is absolute, 2 = only spawn at toggle
+classfield(PointParticles) .vector movedir; // trace direction
+classfield(PointParticles) .float glow_color; // palette index
void Draw_PointParticles(entity this)
{
void Ent_PointParticles_Remove(entity this)
{
- if(this.noise)
- strunzone(this.noise);
- this.noise = string_null;
- if(this.bgmscript)
- strunzone(this.bgmscript);
- this.bgmscript = string_null;
- if(this.mdl)
- strunzone(this.mdl);
- this.mdl = string_null;
+ strfree(this.noise);
+ strfree(this.bgmscript);
+ strfree(this.mdl);
}
NET_HANDLE(ENT_CLIENT_POINTPARTICLES, bool isnew)
this.waterlevel = 0;
this.count = 1;
}
- if(this.noise)
- strunzone(this.noise);
- if(this.bgmscript)
- strunzone(this.bgmscript);
- this.noise = strzone(ReadString());
+ strcpy(this.noise, ReadString());
if(this.noise != "")
{
this.atten = ReadByte() / 64.0;
this.volume = ReadByte() / 255.0;
}
- this.bgmscript = strzone(ReadString());
+ strcpy(this.bgmscript, ReadString());
if(this.bgmscript != "")
{
this.bgmscriptattack = ReadByte() / 64.0;
void corner_remove(entity this)
{
- if(this.target) { strunzone(this.target); }
- this.target = string_null;
-
- if(this.target2) { strunzone(this.target2); }
- this.target2 = string_null;
-
- if(this.target3) { strunzone(this.target3); }
- this.target3 = string_null;
-
- if(this.target4) { strunzone(this.target4); }
- this.target4 = string_null;
-
- if(this.targetname) { strunzone(this.targetname); }
- this.targetname = string_null;
-
- if(this.platmovetype) { strunzone(this.platmovetype); }
- this.platmovetype = string_null;
+ strfree(this.target);
+ strfree(this.target2);
+ strfree(this.target3);
+ strfree(this.target4);
+ strfree(this.targetname);
+ strfree(this.platmovetype);
}
NET_HANDLE(ENT_CLIENT_CORNER, bool isnew)
// it has color 'colormod'
// and stops when something is in the way
entityclass(Laser);
-class(Laser) .int cnt; // end effect
-class(Laser) .vector colormod;
-class(Laser) .int state; // on-off
-class(Laser) .int count; // flags for the laser
-class(Laser) .vector velocity;
-class(Laser) .float alpha;
-class(Laser) .float scale; // scaling factor of the thickness
-class(Laser) .float modelscale; // scaling factor of the dlight
+classfield(Laser) .int cnt; // end effect
+classfield(Laser) .vector colormod;
+classfield(Laser) .int state; // on-off
+classfield(Laser) .int count; // flags for the laser
+classfield(Laser) .vector velocity;
+classfield(Laser) .float alpha;
+classfield(Laser) .float scale; // scaling factor of the thickness
+classfield(Laser) .float modelscale; // scaling factor of the dlight
void Draw_Laser(entity this)
{
void teleport_dest_remove(entity this)
{
- //if(this.classname)
- //strunzone(this.classname);
- //this.classname = string_null;
-
- if(this.targetname)
- strunzone(this.targetname);
- this.targetname = string_null;
+ // strfree(this.classname);
+ strfree(this.targetname);
}
NET_HANDLE(ENT_CLIENT_TELEPORT_DEST, bool isnew)
}
if(e.noise != noi)
{
- if(e.noise)
- strunzone(e.noise);
- e.noise = strzone(noi);
+ strcpy(e.noise, noi);
precache_sound(e.noise);
_sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
if(getsoundtime(e, CH_BGM_SINGLE) < 0)
{
LOG_TRACEF("Cannot initialize sound %s", e.noise);
- strunzone(e.noise);
- e.noise = string_null;
+ strfree(e.noise);
}
}
e.volume = vol;
void Ent_TriggerMusic_Remove(entity this)
{
- if(this.noise)
- strunzone(this.noise);
- this.noise = string_null;
+ strfree(this.noise);
}
NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
this.fade_time = ReadByte() / 16.0;
this.fade_rate = ReadByte() / 16.0;
string s = this.noise;
- if(this.noise)
- strunzone(this.noise);
- this.noise = strzone(ReadString());
+ strcpy(this.noise, ReadString());
if(this.noise != s)
{
precache_sound(this.noise);
if(getsoundtime(this, CH_BGM_SINGLE) < 0)
{
LOG_TRACEF("Cannot initialize sound %s", this.noise);
- strunzone(this.noise);
- this.noise = string_null;
+ strfree(this.noise);
}
}
}
// FIXME also control bgmvolume here, to not require a target_music for the default track.
entityclass(TargetMusic);
-class(TargetMusic) .int state;
-class(TargetMusic) .float lastvol;
+classfield(TargetMusic) .int state;
+classfield(TargetMusic) .float lastvol;
void TargetMusic_Advance();
void target_push_remove(entity this)
{
- //if(this.classname)
- //strunzone(this.classname);
- //this.classname = string_null;
-
- if(this.targetname)
- strunzone(this.targetname);
- this.targetname = string_null;
+ // strfree(this.classname);
+ strfree(this.targetname);
}
NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
#elif defined(CSQC)
void keylock_remove(entity this)
{
- if(this.target) { strunzone(this.target); }
- this.target = string_null;
-
- if(this.target2) { strunzone(this.target2); }
- this.target2 = string_null;
-
- if(this.target3) { strunzone(this.target3); }
- this.target3 = string_null;
-
- if(this.target4) { strunzone(this.target4); }
- this.target4 = string_null;
-
- if(this.killtarget) { strunzone(this.killtarget); }
- this.killtarget = string_null;
-
- if(this.targetname) { strunzone(this.targetname); }
- this.targetname = string_null;
+ strfree(this.target);
+ strfree(this.target2);
+ strfree(this.target3);
+ strfree(this.target4);
+ strfree(this.killtarget);
+ strfree(this.targetname);
}
NET_HANDLE(ENT_CLIENT_KEYLOCK, bool isnew)
if(withtarget)
{
- if(this.target) { strunzone(this.target); }
- if(this.target2) { strunzone(this.target2); }
- if(this.target3) { strunzone(this.target3); }
- if(this.target4) { strunzone(this.target4); }
- if(this.targetname) { strunzone(this.targetname); }
- if(this.killtarget) { strunzone(this.killtarget); }
+ strfree(this.target);
+ strfree(this.target2);
+ strfree(this.target3);
+ strfree(this.target4);
+ strfree(this.targetname);
+ strfree(this.killtarget);
int targbits = ReadByte();
void trigger_remove_generic(entity this)
{
- if(this.target) { strunzone(this.target); }
- this.target = string_null;
-
- if(this.target2) { strunzone(this.target2); }
- this.target2 = string_null;
-
- if(this.target3) { strunzone(this.target3); }
- this.target3 = string_null;
-
- if(this.target4) { strunzone(this.target4); }
- this.target4 = string_null;
-
- if(this.targetname) { strunzone(this.targetname); }
- this.target = string_null;
-
- if(this.killtarget) { strunzone(this.killtarget); }
- this.killtarget = string_null;
+ strfree(this.target);
+ strfree(this.target2);
+ strfree(this.target3);
+ strfree(this.target4);
+ strfree(this.targetname);
+ strfree(this.killtarget);
}
#endif
{
vector mi, ma;
- if(mi_shortname)
- strunzone(mi_shortname);
- mi_shortname = mapname;
- if(!strcasecmp(substring(mi_shortname, 0, 5), "maps/"))
- mi_shortname = substring(mi_shortname, 5, strlen(mi_shortname) - 5);
- if(!strcasecmp(substring(mi_shortname, strlen(mi_shortname) - 4, 4), ".bsp"))
- mi_shortname = substring(mi_shortname, 0, strlen(mi_shortname) - 4);
- mi_shortname = strzone(mi_shortname);
+ string s = mapname;
+ if(!strcasecmp(substring(s, 0, 5), "maps/"))
+ s = substring(s, 5, strlen(s) - 5);
+ if(!strcasecmp(substring(s, strlen(s) - 4, 4), ".bsp"))
+ s = substring(s, 0, strlen(s) - 4);
+ strcpy(mi_shortname, s);
#ifdef CSQC
mi = world.mins;
if(to_execute_next_frame)
{
localcmd("\n", to_execute_next_frame, "\n");
- strunzone(to_execute_next_frame);
- to_execute_next_frame = string_null;
+ strfree(to_execute_next_frame);
}
}
void queue_to_execute_next_frame(string s)
if(to_execute_next_frame)
{
s = strcat(s, "\n", to_execute_next_frame);
- strunzone(to_execute_next_frame);
}
- to_execute_next_frame = strzone(s);
+ strcpy(to_execute_next_frame, s);
}
.float FindConnectedComponent_processing;
void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float theAlpha, float drawflag, vector vieworg);
entityclass(Hook);
-class(Hook) .entity HookType; // ENT_CLIENT_*
-class(Hook) .vector origin;
-class(Hook) .vector velocity;
-class(Hook) .float HookSilent;
-class(Hook) .float HookRange;
+classfield(Hook) .entity HookType; // ENT_CLIENT_*
+classfield(Hook) .vector origin;
+classfield(Hook) .vector velocity;
+classfield(Hook) .float HookSilent;
+classfield(Hook) .float HookRange;
string Draw_GrapplingHook_trace_callback_tex;
float Draw_GrapplingHook_trace_callback_rnd;
Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
}
-class(Hook) .float teleport_time;
+classfield(Hook) .float teleport_time;
void Draw_GrapplingHook(entity this)
{
vector a, b, atrans;
#ifdef CSQC
entityclass(Tuba);
-class(Tuba) .int note;
-class(Tuba) .bool tuba_attenuate;
-class(Tuba) .float tuba_volume;
-class(Tuba) .float tuba_volume_initial;
-class(Tuba) .int tuba_instrument;
+classfield(Tuba) .int note;
+classfield(Tuba) .bool tuba_attenuate;
+classfield(Tuba) .float tuba_volume;
+classfield(Tuba) .float tuba_volume_initial;
+classfield(Tuba) .int tuba_instrument;
#endif
{
WarpZone_PlayerPhysics_FixVAngle(this);
Physics_UpdateStats(this);
+ PM_ClientMovement_UpdateStatus(this);
}
bool sys_phys_override(entity this, float dt)
#define bool float
#endif
+#ifndef QCC_SUPPORT_ACCUMULATE
+ #warning "QCC does not support accumulate, may not compile correctly"
+ #define ACCUMULATE
+#else
+ #define ACCUMULATE [[accumulate]]
+#endif
+
#ifndef QCC_SUPPORT_ERASEABLE
#define ERASEABLE
#else
#define ERASEABLE [[eraseable]]
#endif
+#ifndef QCC_SUPPORT_ALIAS
+ #warning "QCC does not support alias, may not compile correctly"
+ #define ALIAS(var)
+#else
+ #define ALIAS(var) [[alias(var)]]
+#endif
+
#include <dpdefs/pre.qh>
#if defined(CSQC)
#include <dpdefs/post.qh>
+#ifndef QCC_SUPPORT_POW
+ #define pow(a, b) pow(a, b)
+#else
+ #define pow(a, b) (a ** b)
+#endif
+
#include "self.qh"
#define USING(name, T) typedef T name
#ifdef QCC_SUPPORT_ACCUMULATE
#define ACCUMULATE_FUNCTION(func, otherfunc) \
- [[accumulate]] void func() \
+ ACCUMULATE void func() \
{ \
otherfunc(); \
}
#endif
#endif
+#ifndef QCC_SUPPORT_ALIAS
+ #ifdef GMQCC
+ #define QCC_SUPPORT_ALIAS
+ #endif
+#endif
+
+#ifndef QCC_SUPPORT_POW
+ #ifdef GMQCC
+ #define QCC_SUPPORT_POW
+ #endif
+#endif
+
#ifdef GMQCC
#define LABEL(id) :id
#else
// e.g.: AUTOCVAR(mycvar, float, 2.5, "cvar description")
#define __AUTOCVAR(file, archive, var, type, desc, default) \
- [[accumulate]] void RegisterCvars(void(string, string, string, bool, string) f) \
+ ACCUMULATE void RegisterCvars(void(string, string, string, bool, string) f) \
{ \
f( #var, repr_cvar_##type(default), desc, archive, file); \
} \
#include "self.qh"
entityclass(Defer);
- class(Defer).entity owner;
- class(Defer).void(entity) defer_func;
+ classfield(Defer).entity owner;
+ classfield(Defer).void(entity) defer_func;
/** Remove entity */
void SUB_Remove(entity this)
GENERIC_COMMAND(mx, "Send a matrix command") {
switch (argv(1)) {
case "user":
- if (matrix_user) strunzone(matrix_user);
- matrix_user = strzone(substring(command, argv_start_index(2), -1));
+ strcpy(matrix_user, substring(command, argv_start_index(2), -1));
break;
case "token":
- if (matrix_access_token) strunzone(matrix_access_token);
- matrix_access_token = strzone(substring(command, argv_start_index(2), -1));
+ strcpy(matrix_access_token, substring(command, argv_start_index(2), -1));
break;
case "messages":
MX_Messages(string_null);
fh.url_verb = "PUT";
fh.url_content_type = "application/json";
url_fputs(fh, sprintf("{\"msgtype\": \"m.text\", \"body\": \"%s\"}", pass.message));
- strunzone(pass.message); delete(pass);
+ strfree(pass.message);
+ delete(pass);
url_fclose(fh);
break;
}
#include "p99.qh"
#define OVERLOAD(F, ...) P99_IF_EMPTY(__VA_ARGS__)(P99_PASTE2(F, _00)())(P99_PASTE3(F, _, P00_NARG(__VA_ARGS__))(__VA_ARGS__))
- /** for use within a macro */
+ /** for use within macros */
#define OVERLOAD_(F, ...) P99_IF_EMPTY(__VA_ARGS__)(P99_PASTE2(F, _00)())(P99_PASTE3(F, _, P00_NARG(__VA_ARGS__))(__VA_ARGS__))
+ #define OVERLOAD__(F, ...) P99_IF_EMPTY(__VA_ARGS__)(P99_PASTE2(F, _00)())(P99_PASTE3(F, _, P00_NARG(__VA_ARGS__))(__VA_ARGS__))
#else
#define EVAL(...) __VA_ARGS__
- #define OVERLOAD_(F, ...) F##_##__VA_COUNT__(__VA_ARGS__)
#define OVERLOAD(F, ...) F##_##__VA_COUNT__(__VA_ARGS__)
+ #define OVERLOAD_(F, ...) F##_##__VA_COUNT__(__VA_ARGS__)
+ #define OVERLOAD__(F, ...) F##_##__VA_COUNT__(__VA_ARGS__)
#endif
#if defined(CSQC)
#ifdef CSQC
#define REGISTER_NET_LINKED(id) \
- [[accumulate]] NET_HANDLE(id, bool isnew) \
+ ACCUMULATE NET_HANDLE(id, bool isnew) \
{ \
this = __self; \
this.sourceLoc = __FILE__ ":" STR(__LINE__); \
{
if (g_buf == "") return;
localcmd("\ncmd c2s \"", strreplace("$", "$$", g_buf), "\"\n");
- strunzone(g_buf);
- g_buf = string_null;
+ strfree(g_buf);
}
#endif
string s = string_null;
yenc_single(b, s);
string tmp = strcat(g_buf, s);
- if (g_buf) strunzone(g_buf);
- g_buf = strzone(tmp);
+ strcpy(g_buf, tmp);
}
void WriteShort(int to, int b)
{
// noises "usually" start in the range -1..1
entityclass(Noise);
-class(Noise).float noise_baccum;
-class(Noise).float noise_paccum;
-class(Noise).float noise_paccum2;
-class(Noise).float noise_paccum3;
-class(Noise).float noise_bstate;
+classfield(Noise).float noise_baccum;
+classfield(Noise).float noise_paccum;
+classfield(Noise).float noise_paccum2;
+classfield(Noise).float noise_paccum3;
+classfield(Noise).float noise_bstate;
ERASEABLE
float Noise_Brown(entity e, float dt)
#include "static.qh"
.vector origin;
+
.bool pure_data;
-/** @deprecated use new_pure or NEW(class) */
-#define make_pure(e) \
- MACRO_BEGIN \
- { \
- (e).pure_data = true; \
- } MACRO_END
-#define make_impure(e) \
- MACRO_BEGIN \
- { \
- (e).pure_data = false; \
- } MACRO_END
#define is_pure(e) ((e).pure_data)
+/** @deprecated use new_pure or NEW(class) */
+#define make_pure(e) MACRO_BEGIN \
+ (e).pure_data = true; \
+MACRO_END
+#define make_impure(e) MACRO_BEGIN \
+ (e).pure_data = false; \
+MACRO_END
.string classname;
/** Location entity was spawned from in source */
#define entityclass_1(name) entityclass_2(name, Object)
#ifndef QCC_SUPPORT_ENTITYCLASS
#define entityclass_2(name, base) USING(name, entity)
- #define class(name)
+ #define classfield(name)
#define _new(class, pure) __spawn( #class, __FILE__ ":" STR(__LINE__), pure)
#else
#define entityclass_2(name, base) entityclass name : base {}
- #define class(name) [[class(name)]]
+ #define classfield(name) [[class(name)]]
#define _new(class, pure) ((class) __spawn( #class, __FILE__ ":" STR(__LINE__), pure))
#endif
/** entities you care about seeing (.origin works) */
#define new_pure(class) _new(class, true)
#define spawn() __spawn("entity", __FILE__ ":" STR(__LINE__), false)
-[[accumulate]] void ONREMOVE(entity this) {}
+ACCUMULATE void ONREMOVE(entity this) {}
#ifndef SVQC
#define delete_fn builtin_remove
#endif
+.void(entity this) dtor;
#define delete(this) MACRO_BEGIN { \
entity _this = (this); \
void(entity) _dtor = _this.dtor; \
}
// Classes have a `spawn##cname(entity)` constructor
-// The parameter is used across [[accumulate]] functions
+// The parameter is used across ACCUMULATE functions
.bool transmute;
} \
MACRO_END
-#define CONSTRUCTOR(cname, ...) \
- cname OVERLOAD(spawn##cname, cname this, __VA_ARGS__) \
- { \
- return = this; \
- } \
- [[accumulate]] cname OVERLOAD(spawn##cname, cname this, __VA_ARGS__)
+#define CLASS(...) EVAL_CLASS(OVERLOAD__(CLASS, __VA_ARGS__))
+#define EVAL_CLASS(...) __VA_ARGS__
+
+#define ATTRIB(...) EVAL_ATTRIB(OVERLOAD_(ATTRIB, __VA_ARGS__))
+#define EVAL_ATTRIB(...) __VA_ARGS__
+
+#ifdef QCC_SUPPORT_CLASS
+
+#warning "QCC_SUPPORT_CLASS not implemented"
+
+#define CLASS_1(name) CLASS_2(name, entity)
+#define CLASS_2(name, base) class name : base {
+
+#define INIT(class) void class::class()
+#define CONSTRUCTOR(class, ...) void class::class(__VA_ARGS__)
+#define DESTRUCTOR(class) class::~class()
+
+#define SUPER(class) super
+
+#define ATTRIB_3(class, name, T) T name
+#define ATTRIB_4(class, name, T, val) ATTRIB_3(class, name, T) = val
+#define STATIC_ATTRIB(class, name, T, val) static T name = val
+
+#define ATTRIB_STRZONE(class, name, T, val) T name = val
+#define STATIC_ATTRIB_STRZONE(class, name, T, val) static T name = val
+
+#define ATTRIBARRAY(class, name, T, val) T name[val]
+
+#define METHOD(class, name, prototype) virtual void class::name()
+#define STATIC_METHOD(class, name, prototype) static void class::name()
+
+#define ENDCLASS(class) };
+
+#else
+
+#define CLASS_1(cname) CLASS_2(cname, )
+#define CLASS_2(cname, base) \
+ entityclass(cname, base); \
+ classfield(cname).bool instanceOf##cname; \
+ DEBUG_STUFF(cname) \
+ VTBL(cname, base) \
+ _INIT_STATIC(cname) \
+ { \
+ if (cname##_vtbl && !this.transmute) \
+ { \
+ copyentity(cname##_vtbl, this); \
+ return; \
+ } \
+ spawn##base##_static(this); \
+ this.instanceOf##cname = true; \
+ } \
+ INIT(cname) \
+ { \
+ /* Only statically initialize the current class, it contains everything it inherits */ \
+ if (cname##_vtbl.vtblname == this.classname) \
+ { \
+ spawn##cname##_static(this); \
+ this.transmute = false; \
+ this.classname = #cname; \
+ this.vtblname = string_null; \
+ this.vtblbase = cname##_vtbl; \
+ } \
+ spawn##base##_1(this); \
+ }
+
+#define INIT(cname) \
+ ACCUMULATE cname spawn##cname##_1(cname this)
+
+#define CONSTRUCTOR(cname, ...) \
+ cname OVERLOAD(spawn##cname, cname this, __VA_ARGS__) \
+ { \
+ return = this; \
+ } \
+ ACCUMULATE cname OVERLOAD(spawn##cname, cname this, __VA_ARGS__)
+
+#define DESTRUCTOR(cname) \
+ STATIC_METHOD(cname, dtorimpl, void(cname this)); \
+ METHOD(cname, dtor, void(cname this)) \
+ { \
+ METHOD_REFERENCE(cname, dtorimpl)(this); \
+ this.instanceOf##cname = false; \
+ entity super = SUPER(cname); \
+ if (super != cname##_vtbl) super.dtor(this); \
+ } \
+ STATIC_METHOD(cname, dtorimpl, void(cname this))
+
+#define SUPER(cname) (cname##_vtbl.vtblbase)
+
+#define ATTRIB_3(cname, name, type) classfield(cname) .type name
+#define ATTRIB_4(cname, name, type, val) \
+ ATTRIB_3(cname, name, type); \
+ INIT(cname) \
+ { \
+ noref bool strzone; /* Error on strzone() calls. */ \
+ this.name = val; \
+ } \
+ ATTRIB_3(cname, name, type)
+
+#define STATIC_ATTRIB(cname, name, type, val) \
+ type cname##_##name; \
+ _INIT_STATIC(cname) \
+ { \
+ noref bool strzone; /* Error on strzone() calls. */ \
+ cname##_##name = val; \
+ }
+
+// cleanup potentially zoned strings from base classes
+#define ATTRIB_STRZONE(cname, name, type, val) \
+ classfield(cname).type name; \
+ INIT(cname) \
+ { \
+ strcpy(this.name, val); \
+ }
+
+#define STATIC_ATTRIB_STRZONE(cname, name, type, val) \
+ type cname##_##name; \
+ _INIT_STATIC(cname) \
+ { \
+ strcpy(cname##_##name, val); \
+ }
+
+#define ATTRIBARRAY(cname, name, type, cnt) \
+ classfield(cname) .type name[cnt]
+
+#define METHOD(cname, name, prototype) \
+ STATIC_METHOD(cname, name, prototype); \
+ classfield(cname) .prototype name; \
+ _INIT_STATIC(cname) \
+ { \
+ this.name = METHOD_REFERENCE(cname, name); \
+ } \
+ STATIC_METHOD(cname, name, prototype)
+
+#define STATIC_METHOD(cname, name, prototype) \
+ prototype METHOD_REFERENCE(cname, name)
+
+#define ENDCLASS(cname) \
+ INIT(cname) \
+ { \
+ return this; \
+ }
+
+// impl
.string vtblname;
.entity vtblbase;
} \
ACCUMULATE_FUNCTION(RegisterClasses, cname##_vtbl_init)
-#define _INIT_STATIC(cname) [[accumulate]] void spawn##cname##_static(cname this)
-#define INIT(cname) [[accumulate]] cname spawn##cname##_1(cname this)
+#define _INIT_STATIC(cname) ACCUMULATE void spawn##cname##_static(cname this)
#if NDEBUG
#define DEBUG_STUFF(cname)
#else
#define DEBUG_STUFF(cname) \
- bool is_##cname(entity e) { return e.instanceOf##cname; } \
- void isnt_##cname(entity e) { eprint(e); }
+ ERASEABLE bool is_##cname(entity e) { return e.instanceOf##cname; } \
+ ERASEABLE void isnt_##cname(entity e) { eprint(e); }
#endif
-
-#define CLASS(cname, base) \
- entityclass(cname, base); \
- class(cname).bool instanceOf##cname; \
- DEBUG_STUFF(cname) \
- VTBL(cname, base) \
- _INIT_STATIC(cname) \
- { \
- if (cname##_vtbl && !this.transmute)\
- { \
- copyentity(cname##_vtbl, this); \
- return; \
- } \
- spawn##base##_static(this); \
- this.instanceOf##cname = true; \
- } \
- INIT(cname) \
- { \
- /* Only statically initialize the current class, it contains everything it inherits */ \
- if (cname##_vtbl.vtblname == this.classname) \
- { \
- spawn##cname##_static(this); \
- this.transmute = false; \
- this.classname = #cname; \
- this.vtblname = string_null; \
- this.vtblbase = cname##_vtbl; \
- } \
- spawn##base##_1(this); \
- }
-
#define METHOD_REFERENCE(cname, name) \
cname##_##name
-#define STATIC_METHOD(cname, name, prototype) \
- prototype METHOD_REFERENCE(cname, name)
-
-#define METHOD(cname, name, prototype) \
- STATIC_METHOD(cname, name, prototype); \
- class(cname) .prototype name; \
- _INIT_STATIC(cname) \
- { \
- this.name = METHOD_REFERENCE(cname, name); \
- } \
- STATIC_METHOD(cname, name, prototype)
-
-#define DESTRUCTOR(cname) \
- STATIC_METHOD(cname, dtorimpl, void(cname this)); \
- METHOD(cname, dtor, void(cname this)) \
- { \
- METHOD_REFERENCE(cname, dtorimpl)(this); \
- this.instanceOf##cname = false; \
- entity super = SUPER(cname); \
- if (super != cname##_vtbl) super.dtor(this); \
- } \
- STATIC_METHOD(cname, dtorimpl, void(cname this))
-
-#define ATTRIB(...) EVAL_ATTRIB(OVERLOAD_(ATTRIB, __VA_ARGS__))
-#define EVAL_ATTRIB(...) __VA_ARGS__
-#define ATTRIB_3(cname, name, type) class(cname) .type name
-#define ATTRIB_4(cname, name, type, val) \
- ATTRIB_3(cname, name, type); \
- INIT(cname) \
- { \
- noref bool strzone; /* Error on strzone() calls. */ \
- this.name = val; \
- } \
- ATTRIB_3(cname, name, type)
-
-#define STATIC_ATTRIB(cname, name, type, val) \
- type cname##_##name; \
- _INIT_STATIC(cname) \
- { \
- noref bool strzone; /* Error on strzone() calls. */ \
- cname##_##name = val; \
- }
-
-// cleanup potentially zoned strings from base classes
-
-#define ATTRIB_STRZONE(cname, name, type, val) \
- class(cname).type name; \
- INIT(cname) \
- { \
- if (this.name) \
- strunzone(this.name); \
- this.name = strzone(val); \
- }
-
-#define STATIC_ATTRIB_STRZONE(cname, name, type, val) \
- type cname##_##name; \
- _INIT_STATIC(cname) \
- { \
- if (cname##_##name) \
- strunzone(cname##_##name); \
- cname##_##name = val; \
- }
-
-#define ATTRIBARRAY(cname, name, type, cnt) \
- class(cname) .type name[cnt]
-
-#define ENDCLASS(cname) \
- INIT(cname) \
- { \
- return this; \
- }
-
-#define SUPER(cname) (cname##_vtbl.vtblbase)
+#endif
#define spawn_static(this)
#define spawn_1(this)
#define _vtbl NULL
-CLASS(Object, );
+CLASS(Object)
DESTRUCTOR(Object) { builtin_remove(this); }
#define remove(this) delete(this)
METHOD(Object, describe, string(Object this))
*/
#define REGISTRY(id, max) \
void Register##id(); \
- [[accumulate]] void REGISTRY_DEPENDS_(id) {} \
+ ACCUMULATE void REGISTRY_DEPENDS_(id) {} \
REGISTRY_BEGIN(id) {} \
REGISTRY_END(id) {} \
void _Register##id() {} \
#define REGISTRY_DEPENDS_(id) Register##id##_Depends()
/** Called before initializing a registry. */
-#define REGISTRY_BEGIN(id) [[accumulate]] void REGISTRY_BEGIN_(id) { noref void() f = Register##id; } void REGISTRY_BEGIN_(id)
+#define REGISTRY_BEGIN(id) ACCUMULATE void REGISTRY_BEGIN_(id) { noref void() f = Register##id; } void REGISTRY_BEGIN_(id)
#define REGISTRY_BEGIN_(id) Register##id##_First()
/** Called after initializing a registry. */
-#define REGISTRY_END(id) [[accumulate]] void REGISTRY_END_(id) { noref void() f = Register##id; } void REGISTRY_END_(id)
+#define REGISTRY_END(id) ACCUMULATE void REGISTRY_END_(id) { noref void() f = Register##id; } void REGISTRY_END_(id)
#define REGISTRY_END_(id) Register##id##_Done()
REGISTRY(Registries, BITS(8))
REGISTRY_PUSH(registry, fld, e); \
} MACRO_END
-#define REGISTER_INIT(id) [[accumulate]] void Register_##id##_init(entity this)
+#define REGISTER_INIT(id) ACCUMULATE void Register_##id##_init(entity this)
/** internal next pointer */
#define REGISTRY_NEXT enemy
#define REGISTRY_HASH(id) Registry_hash_##id
ERASEABLE
-[[accumulate]] void Registry_check(string r, string server) { }
+ACCUMULATE void Registry_check(string r, string server) { }
ERASEABLE
-[[accumulate]] void Registry_send_all() { }
+ACCUMULATE void Registry_send_all() { }
#ifdef SVQC
void Registry_send(string id, string hash);
#define REPLICATE(...) EVAL_REPLICATE(OVERLOAD(REPLICATE, __VA_ARGS__))
#define EVAL_REPLICATE(...) __VA_ARGS__
- [[accumulate]] void ReplicateVars(entity this, entity store, string thisname, int i) {}
+ ACCUMULATE void ReplicateVars(entity this, entity store, string thisname, int i) {}
#define REPLICATE_3(fld, type, var) REPLICATE_4(fld, type, var, )
#define REPLICATE_4(fld, type, var, func) REPLICATE_##type(fld, var, func)
#define REPLICATE_string(fld, var, func) \
REPLICATE_7(fld, string, var, , \
- { if (field) strunzone(field); field = strzone(it); }, \
- { if (field) strunzone(field); field = string_null; }, \
+ { strcpy(field, it); }, \
+ { strfree(field); }, \
{ \
/* also initialize to the default value of func when requesting cvars */ \
string s = func(field); \
if (s != field) \
{ \
- strunzone(field); \
- field = strzone(s); \
+ strcpy(field, s); \
} \
})
#define REPLICATE_float(fld, var, func) REPLICATE_7(fld, float, var, func, { field = stof(it); }, , )
// Step 2: const self
#if 1
#define self (RVALUE, self)
- [[alias("self")]] entity __self;
+ ALIAS("self") entity __self;
#define setself(s) (__self = s)
#define WITHSELF(value, block) WITH(entity, __self, value, (RVALUE, block))
#endif
entityclass(Sort);
// .float(entity,entity) sort_cmp;
-class(Sort).entity chain, sort_next, sort_prev;
+classfield(Sort).entity chain, sort_next, sort_prev;
entity Sort_Spawn();
#define spawnfunc_1(id) spawnfunc_2(id, FIELDS_UNION)
#define spawnfunc_2(id, whitelist) \
void __spawnfunc_##id(entity this); \
- [[accumulate]] void spawnfunc_##id(entity this) \
+ ACCUMULATE void spawnfunc_##id(entity this) \
{ \
if (!__spawnfunc_first) { \
__spawnfunc_first = true; \
}
#define _STATIC_INIT(func, where) \
- [[accumulate]] void _static_##func() { profile(#func); } \
+ ACCUMULATE void _static_##func##profile() { profile(#func); } \
+ ACCUMULATE_FUNCTION(where, _static_##func##profile) \
+ ACCUMULATE void _static_##func(); \
ACCUMULATE_FUNCTION(where, _static_##func) \
void _static_##func()
REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
} \
} \
- [[accumulate]] void stats_get() \
+ ACCUMULATE void stats_get() \
{ \
T it = getstat_##T(STAT_##id.m_id); \
/* if (it != CAT(_STAT(id), _prev)) \
REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
} \
} \
- [[accumulate]] void stats_add() \
+ ACCUMULATE void stats_add() \
{ \
.T fld = _STAT(id); \
addstat_##T(STAT_##id.m_id, fld); \
/** TODO: do we want the global copy to update? */
#define REGISTER_STAT_3(id, T, expr) \
REGISTER_STAT_2(id, T); \
- [[accumulate]] void GlobalStats_update(entity this) { STAT(id, this) = (expr); } \
+ ACCUMULATE void GlobalStats_update(entity this) { STAT(id, this) = (expr); } \
STATIC_INIT(worldstat_##id) { entity this = STATS; STAT(id, this) = (expr); }
#else
#define REGISTER_STAT_2(id, type)
#include "sort.qh"
#include "oo.qh"
+// string logic
+//
+// true: is truthy
+// == "": is equal to ""
+// is "": has the same string index as the string constant ""
+// strunzone: can be strunzoned
+//
+// | | true | == "" | is "" | strunzone |
+// | :----------: | :--: | :---: | :---: | :-------: |
+// | nil | | yes | | |
+// | strcat(nil) | yes | yes | | |
+// | strzone(nil) | yes | yes | | yes |
+// | "" | yes | yes | yes | |
+// | strcat("") | yes | yes | | |
+// | strzone("") | yes | yes | | yes |
+// | "s" | yes | | | |
+// | strcat("s") | yes | | | |
+// | strzone("s") | yes | | | yes |
+
#ifdef CSQC
float stringwidth_colors(string s, vector theSize)
{
}
#endif
+#define strcpy(this, s) MACRO_BEGIN \
+ if (this) { \
+ strunzone(this); \
+ } \
+ this = strzone(s); \
+MACRO_END
+
+#define strfree(this) MACRO_BEGIN \
+ if (this) { \
+ strunzone(this); \
+ } \
+ this = string_null; \
+MACRO_END
+
ERASEABLE
string seconds_tostring(float sec)
{
/** Use UpperCamelCase for suite and test only */
#define TEST(suite, test) \
void _TEST_##suite##_##test(); \
- [[accumulate]] int TEST_RunAll_accumulated(int f) { \
+ ACCUMULATE int TEST_RunAll_accumulated(int f) { \
if (!TEST_Run(#suite "_" #test)) ++f; \
return = f; \
} \
{
LOG_INFO("url_URI_Get_Callback: out of memory in buf_create");
e.url_ready(e, e.url_ready_pass, URL_READY_ERROR);
- strunzone(e.url_url);
+ strfree(e.url_url);
delete(e);
return 1;
}
{
LOG_INFO("url_URI_Get_Callback: out of memory in buf_create");
e.url_ready(e, e.url_ready_pass, URL_READY_ERROR);
- strunzone(e.url_url);
+ strfree(e.url_url);
delete(e);
return 1;
}
{
// an ERROR
e.url_ready(e, e.url_ready_pass, -fabs(status));
- strunzone(e.url_url);
+ strfree(e.url_url);
delete(e);
return 1;
}
{
LOG_INFO("url_single_fopen: out of memory in buf_create");
rdy(e, pass, URL_READY_ERROR);
- strunzone(e.url_url);
+ strfree(e.url_url);
delete(e);
return;
}
LOG_INFO("url_fclose: too many concurrent requests");
e.url_ready(e, e.url_ready_pass, URL_READY_ERROR);
buf_del(e.url_wbuf);
- strunzone(e.url_url);
+ strfree(e.url_url);
delete(e);
return;
}
LOG_INFO("url_fclose: failure in crypto_uri_postbuf");
e.url_ready(e, e.url_ready_pass, URL_READY_ERROR);
buf_del(e.url_wbuf);
- strunzone(e.url_url);
+ strfree(e.url_url);
delete(e);
return;
}
// we have READ all data, just close
e.url_ready(e, e.url_ready_pass, URL_READY_CLOSED);
buf_del(e.url_rbuf);
- strunzone(e.url_url);
+ strfree(e.url_url);
delete(e);
}
}
{
LOG_INFO("uri_multi_ready: got HTTP error 422, data is in unusable format - not continuing");
me.url_ready(fh, me.url_ready_pass, status);
- strunzone(me.url_url);
+ strfree(me.url_url);
delete(me);
return;
}
if (n <= me.url_attempt)
{
me.url_ready(fh, me.url_ready_pass, status);
- strunzone(me.url_url);
+ strfree(me.url_url);
delete(me);
return;
}
float exp(float e)
{
- return (M_E ** e);
+ return pow(M_E, e);
}
float exp2(float e)
{
- return (2 ** e);
+ return pow(2, e);
}
float expm1(float e)
{
vector v;
v.z = 0;
v.y = ilogb(e) + 1;
- v.x = e / (2 ** v.y);
+ v.x = e / pow(2, v.y);
return v;
}
int ilogb(float e)
{
return floor(log2(fabs(e)));
}
-float ldexp(float e, int e)
+float ldexp(float x, int e)
{
- return e * (2 ** e);
+ return x * pow(2, e);
}
float logn(float e, float base)
{
float scalbn(float e, int n)
{
- return e * (2 ** n);
+ return e * pow(2, n);
}
float cbrt(float e)
{
- return copysign((fabs(e) ** (1.0/3.0)), e);
+ return copysign(pow(fabs(e), (1.0/3.0)), e);
}
float hypot(float e, float f)
{
void InputBox_setText(entity me, string txt)
{
- if (me.text) strunzone(me.text);
+ strfree(me.text);
SUPER(InputBox).setText(me, strzone(txt));
}
me.text = txt;
if (txt != me.currentText)
{
- if (me.currentText) strunzone(me.currentText);
- me.currentText = strzone(txt);
+ strcpy(me.currentText, txt);
me.recalcPos = 1;
}
}
t = me.textEntity.toString(me.textEntity);
if (t != me.currentText)
{
- if (me.currentText) strunzone(me.currentText);
- me.currentText = strzone(t);
+ strcpy(me.currentText, t);
me.recalcPos = 1;
}
}
if (m_goto_buffer)
{
m_goto(m_goto_buffer);
- strunzone(m_goto_buffer);
- m_goto_buffer = string_null;
+ strfree(m_goto_buffer);
}
if (Menu_Active) m_display(); // delayed menu display
{
// fade out if tooltip of a certain item has changed
menuTooltipState = 3;
- if (prev_tooltip) strunzone(prev_tooltip);
- prev_tooltip = strzone(it.tooltip);
+ strcpy(prev_tooltip, it.tooltip);
}
else if (menuTooltipItem && !m_testmousetooltipbox(pos))
{
menuTooltipOrigin.x = -1; // unallocated
- if (menuTooltipText) strunzone(menuTooltipText);
- menuTooltipText = strzone(gettooltip());
+ strcpy(menuTooltipText, gettooltip());
int i = 0;
float w = 0;
if (menuTooltipItem == NULL)
{
- if (menuTooltipText)
- {
- strunzone(menuTooltipText);
- menuTooltipText = string_null;
- }
+ strfree(menuTooltipText);
return;
}
else
{
if (!menuInitialized)
{
- if (m_goto_buffer) strunzone(m_goto_buffer);
- m_goto_buffer = strzone(itemname);
+ strcpy(m_goto_buffer, itemname);
return;
}
if (itemname == "") // this can be called by GameCommand
#include <common/mutators/base.qh>
// register all possible hooks here
-
+
// to use a hook, first register your mutator using REGISTER_MUTATOR
// then create your function using MUTATOR_HOOKFUNCTION
for(i = 0; i < campaign_entries; ++i)
{
l = l0;
- if(campaign_longdesc_wrapped[i])
- strunzone(campaign_longdesc_wrapped[i]);
+ strfree(campaign_longdesc_wrapped[i]);
n = tokenizebyseparator(campaign_longdesc[i], "\n");
r = "";
for(j = 0; j < n; ++j)
void XonoticCampaignList_loadCvars(entity me)
{
// read campaign cvars
- if(campaign_name)
- strunzone(campaign_name);
- if(me.cvarName)
- strunzone(me.cvarName);
- campaign_name = strzone(cvar_string("g_campaign_name"));
- me.cvarName = strzone(strcat("g_campaign", campaign_name, "_index"));
+ strcpy(campaign_name, cvar_string("g_campaign_name"));
+ strcpy(me.cvarName, strcat("g_campaign", campaign_name, "_index"));
registercvar(me.cvarName, "", 0); // saved by server QC anyway
CampaignFile_Unload();
CampaignFile_Load(0, CAMPAIGN_MAX_ENTRIES);
float a;
rgb = stov(cvar_string("crosshair_color"));
a = cvar("crosshair_alpha");
- if(me.src)
- strunzone(me.src);
- me.src = strzone(strcat("/gfx/crosshair", cvar_string("crosshair")));
+ strcpy(me.src, strcat("/gfx/crosshair", cvar_string("crosshair")));
sz = draw_PictureSize(me.src);
sz = globalToBoxSize(sz, me.size);
if(me.nItems == 0)
return;
- if(me.cvarName)
- strunzone(me.cvarName);
- if(me.cvarDescription)
- strunzone(me.cvarDescription);
- if(me.cvarType)
- strunzone(me.cvarType);
- if(me.cvarDefault)
- strunzone(me.cvarDefault);
- me.cvarName = strzone(bufstr_get(me.handle, me.selectedItem));
- me.cvarDescription = strzone(cvar_description(me.cvarName));
- me.cvarDefault = strzone(cvar_defstring(me.cvarName));
+ strfree(me.cvarType);
+ strcpy(me.cvarName, bufstr_get(me.handle, me.selectedItem));
+ strcpy(me.cvarDescription, cvar_description(me.cvarName));
+ strcpy(me.cvarDefault, cvar_defstring(me.cvarName));
me.cvarNameBox.setText(me.cvarNameBox, me.cvarName);
me.cvarDescriptionBox.setText(me.cvarDescriptionBox, me.cvarDescription);
float needsForcing = me.updateCvarType(me);
void DemoList_Filter_Change(entity box, entity me)
{
- if(me.filterString)
- strunzone(me.filterString);
+ strfree(me.filterString);
if(box.text != "")
{
// clear old values
for(i = 0; i < e.nValues; ++i);
{
- if(e.(valueStrings[i]))
- {
- strunzone(e.(valueStrings[i]));
- e.(valueStrings[i]) = string_null;
- }
- if(e.(valueIdentifiers[i]))
- {
- strunzone(e.(valueIdentifiers[i]));
- e.(valueIdentifiers[i]) = string_null;
- }
+ strfree(e.(valueStrings[i]));
+ strfree(e.(valueIdentifiers[i]));
}
e.clearValues(e);
me.startButton.onClickEntity = mlb;
MapInfo_Get_ByID(i);
- if(me.currentMapBSPName)
- {
- strunzone(me.currentMapBSPName);
- strunzone(me.currentMapTitle);
- strunzone(me.currentMapAuthor);
- strunzone(me.currentMapDescription);
- strunzone(me.currentMapPreviewImage);
- }
- me.currentMapBSPName = strzone(MapInfo_Map_bspname);
- me.currentMapTitle = strzone(strdecolorize(MapInfo_Map_title));
- me.currentMapAuthor = strzone(strdecolorize(MapInfo_Map_author));
- me.currentMapDescription = strzone(MapInfo_Map_description);
- me.currentMapPreviewImage = strzone(strcat("/maps/", MapInfo_Map_bspname));
+ strcpy(me.currentMapBSPName, MapInfo_Map_bspname);
+ strcpy(me.currentMapTitle, strdecolorize(MapInfo_Map_title));
+ strcpy(me.currentMapAuthor, strdecolorize(MapInfo_Map_author));
+ strcpy(me.currentMapDescription, MapInfo_Map_description);
+ strcpy(me.currentMapPreviewImage, strcat("/maps/", MapInfo_Map_bspname));
me.frame.setText(me.frame, me.currentMapBSPName);
me.titleLabel.setText(me.titleLabel, me.currentMapTitle);
return _("Most Weapons Arena");
if(s == weaponarenastring_cvar)
return weaponarenastring;
- if(weaponarenastring)
- strunzone(weaponarenastring);
- if(weaponarenastring_cvar)
- strunzone(weaponarenastring_cvar);
- weaponarenastring_cvar = strzone(s);
+ strcpy(weaponarenastring_cvar, s);
n = tokenize_console(s);
s = "";
}
s = sprintf(_("%s Arena"), s);
- weaponarenastring = strzone(s);
+ strcpy(weaponarenastring, s);
return weaponarenastring;
}
// ====================================
// First clear and unzone the strings
// ====================================
- if(me.currentServerName)
- strunzone(me.currentServerName);
- me.currentServerName = string_null;
-
- if(me.currentServerCName)
- strunzone(me.currentServerCName);
- me.currentServerCName = string_null;
-
- if(me.currentServerType)
- strunzone(me.currentServerType);
- me.currentServerType = string_null;
-
- if(me.currentServerMap)
- strunzone(me.currentServerMap);
- me.currentServerMap = string_null;
-
- if(me.currentServerPlayers)
- strunzone(me.currentServerPlayers);
- me.currentServerPlayers = string_null;
-
- if(me.currentServerNumPlayers)
- strunzone(me.currentServerNumPlayers);
- me.currentServerNumPlayers = string_null;
-
- if(me.currentServerNumBots)
- strunzone(me.currentServerNumBots);
- me.currentServerNumBots = string_null;
-
- if(me.currentServerNumFreeSlots)
- strunzone(me.currentServerNumFreeSlots);
- me.currentServerNumFreeSlots = string_null;
-
- if(me.currentServerMod)
- strunzone(me.currentServerMod);
- me.currentServerMod = string_null;
-
- if(me.currentServerVersion)
- strunzone(me.currentServerVersion);
- me.currentServerVersion = string_null;
-
+ strfree(me.currentServerName);
+ strfree(me.currentServerCName);
+ strfree(me.currentServerType);
+ strfree(me.currentServerMap);
+ strfree(me.currentServerPlayers);
+ strfree(me.currentServerNumPlayers);
+ strfree(me.currentServerNumBots);
+ strfree(me.currentServerNumFreeSlots);
+ strfree(me.currentServerMod);
+ strfree(me.currentServerVersion);
// not zoned!
- //if(me.currentServerEncrypt)
- // strunzone(me.currentServerEncrypt);
- //me.currentServerEncrypt = string_null;
- if(me.currentServerPure)
- strunzone(me.currentServerPure);
- me.currentServerPure = string_null;
-
- if(me.currentServerKey)
- strunzone(me.currentServerKey);
- me.currentServerKey = string_null;
-
- if(me.currentServerID)
- strunzone(me.currentServerID);
- me.currentServerID = string_null;
+ // strfree(me.currentServerEncrypt);
+ strfree(me.currentServerPure);
+ strfree(me.currentServerKey);
+ strfree(me.currentServerID);
// ==========================
// Now, fill in the strings
{
if (me.currentScrPath == scrImage)
return;
- if (me.currentScrPath)
- strunzone(me.currentScrPath);
- me.currentScrPath = strzone(scrImage);
+ strcpy(me.currentScrPath, scrImage);
me.screenshotImage.load(me.screenshotImage, me.currentScrPath);
}
void XonoticScreenshotBrowserTab_fill(entity me)
if (me.currentScrPath == scrImage)
return;
- if (me.currentScrPath)
- strunzone(me.currentScrPath);
- me.currentScrPath = strzone(scrImage);
+ strcpy(me.currentScrPath, scrImage);
me.screenshotImage.load(me.screenshotImage, me.currentScrPath);
me.frame.setText(me.frame, me.screenshotImage.screenshotTitle);
}
void HUDSkinList_SavedName_Change(entity box, entity me)
{
- if(me.savedName)
- strunzone(me.savedName);
+ strfree(me.savedName);
if(box.text != "")
me.savedName = strzone(box.text);
- else
- me.savedName = string_null;
}
void HUDSkinList_Filter_Change(entity box, entity me)
{
- if(me.filterString)
- strunzone(me.filterString);
+ strfree(me.filterString);
if(box.text != "")
{
else
me.filterString = strzone(strcat("*", box.text, "*"));
}
- else
- me.filterString = string_null;
me.getHUDSkins(me);
}
for(int i = 0; i < MAX_KEYBINDS; ++i)
{
- if(Xonotic_KeyBinds_Functions[i])
- strunzone(Xonotic_KeyBinds_Functions[i]);
- Xonotic_KeyBinds_Functions[i] = string_null;
- if(Xonotic_KeyBinds_Descriptions[i])
- strunzone(Xonotic_KeyBinds_Descriptions[i]);
- Xonotic_KeyBinds_Descriptions[i] = string_null;
+ strfree(Xonotic_KeyBinds_Functions[i]);
+ strfree(Xonotic_KeyBinds_Descriptions[i]);
}
Xonotic_KeyBinds_Count = 0;
}
for(i = 0; i < MapInfo_count; ++i)
draw_PreloadPicture(strcat("/maps/", MapInfo_BSPName_ByID(i)));
- if(me.g_maplistCache)
- strunzone(me.g_maplistCache);
s = "0";
for(i = 1; i < MapInfo_count; i *= 2)
s = strcat(s, s);
);
}
}
- me.g_maplistCache = strzone(s);
+ strcpy(me.g_maplistCache, s);
if(gt != me.lastGametype || f != me.lastFeatures)
{
me.lastGametype = gt;
void MapList_StringFilterBox_Change(entity box, entity me)
{
- if(me.stringFilter)
- strunzone(me.stringFilter);
+ strfree(me.stringFilter);
if(box.text != "")
me.stringFilter = strzone(box.text);
- else
- me.stringFilter = string_null;
me.refilter(me);
}
if(time < me.typeToSearchTime)
{
save = substring(me.typeToSearchString, 0, strlen(me.typeToSearchString) - 1);
- if(me.typeToSearchString)
- strunzone(me.typeToSearchString);
- me.typeToSearchString = strzone(save);
+ strcpy(me.typeToSearchString, save);
me.typeToSearchTime = time + 0.5;
if(strlen(me.typeToSearchString))
{
save = ch;
else
save = strcat(me.typeToSearchString, ch);
- if(me.typeToSearchString)
- strunzone(me.typeToSearchString);
- me.typeToSearchString = strzone(save);
+ strcpy(me.typeToSearchString, save);
me.typeToSearchTime = time + 0.5;
MapInfo_FindName(me.typeToSearchString);
if(MapInfo_FindName_firstResult >= 0)
{
me.idxModels = mod(me.idxModels + d + me.numModels, me.numModels);
- if(me.currentModel)
- strunzone(me.currentModel);
- if(me.currentModelTitle)
- strunzone(me.currentModelTitle);
- if(me.currentModelImage)
- strunzone(me.currentModelImage);
- if(me.currentModelDescription)
- strunzone(me.currentModelDescription);
-
// select model #i!
- me.currentModelTitle = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_TITLE));
- me.currentModelImage = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_IMAGE));
+ strcpy(me.currentModelTitle, bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_TITLE));
+ strcpy(me.currentModelImage, bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_IMAGE));
me.currentSkin = stof(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_SKIN));
- me.currentModel = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_MODEL));
- me.currentModelDescription = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_DESC));
+ strcpy(me.currentModel, bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_MODEL));
+ strcpy(me.currentModelDescription, bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_DESC));
// fix the image
if(draw_PictureSize(me.currentModelImage) == '0 0 0')
{
me.screenshotTime = time;
me.src = theImage;
- if (me.screenshotTitle)
- strunzone(me.screenshotTitle);
- me.screenshotTitle = strzone(substring(me.src, 13, strlen(theImage) - 13)); //strip "/screenshots/"
+ strcpy(me.screenshotTitle, substring(me.src, 13, strlen(theImage) - 13)); //strip "/screenshots/"
me.initZoom(me); // this image may have a different size
me.setZoom(me, 0, 0);
void ScreenshotList_Filter_Change(entity box, entity me)
{
- if(me.filterString)
- strunzone(me.filterString);
+ strfree(me.filterString);
if(box.text != "")
{
else
me.filterString = strzone(strcat("*", box.text, "*"));
}
- else
- me.filterString = string_null;
ScreenshotList_Refresh_Click(NULL, me);
}
} } \
if(catnum) \
{ \
- strunzone(categories[i].override_string); \
- categories[i].override_string = string_null; \
+ strfree(categories[i].override_string); \
categories[i].override_field = catnum; \
continue; \
} \
); \
} \
} \
- strunzone(categories[i].override_string); \
- categories[i].override_string = string_null; \
+ strfree(categories[i].override_string); \
categories[i].override_field = 0; \
}
PROCESS_OVERRIDE(cat_enoverride_string, cat_enoverride)
if(gethostcachevalue(SLIST_HOSTCACHEVIEWCOUNT) != me.nItems)
return; // sorry, it would be wrong
- if(me.selectedServer)
- strunzone(me.selectedServer);
- me.selectedServer = strzone(gethostcachestring(SLIST_FIELD_CNAME, me.selectedItem));
+ strcpy(me.selectedServer, gethostcachestring(SLIST_FIELD_CNAME, me.selectedItem));
me.ipAddressBox.setText(me.ipAddressBox, me.selectedServer);
me.ipAddressBox.cursorPos = strlen(me.selectedServer);
}
else { me.nItems = gethostcachevalue(SLIST_HOSTCACHEVIEWCOUNT); }
- me.connectButton.disabled = ((me.nItems == 0) && (me.ipAddressBox.text == ""));
- me.infoButton.disabled = ((me.nItems == 0) || !owned);
- me.favoriteButton.disabled = ((me.nItems == 0) && (me.ipAddressBox.text == ""));
+ me.connectButton.disabled = (me.lockedSelectedItem || (me.nItems == 0 && me.ipAddressBox.text == ""));
+ me.infoButton.disabled = (me.lockedSelectedItem || me.nItems == 0 || !owned);
+ me.favoriteButton.disabled = (me.lockedSelectedItem || (me.nItems == 0 && me.ipAddressBox.text == ""));
if(me.lockedSelectedItem)
{
{
if(gethostcachestring(SLIST_FIELD_CNAME, me.selectedItem) != me.selectedServer)
{
- if(me.selectedServer)
- strunzone(me.selectedServer);
- me.selectedServer = strzone(gethostcachestring(SLIST_FIELD_CNAME, me.selectedItem));
+ strcpy(me.selectedServer, gethostcachestring(SLIST_FIELD_CNAME, me.selectedItem));
}
found = true;
}
// selected server disappeared, select the last server (scrolling to it)
if(me.selectedItem >= me.nItems)
SUPER(XonoticServerList).setSelected(me, me.nItems - 1);
- if(me.selectedServer)
- strunzone(me.selectedServer);
- me.selectedServer = strzone(gethostcachestring(SLIST_FIELD_CNAME, me.selectedItem));
+ strcpy(me.selectedServer, gethostcachestring(SLIST_FIELD_CNAME, me.selectedItem));
}
}
}
void ServerList_Filter_Change(entity box, entity me)
{
- if(me.filterString)
- strunzone(me.filterString);
+ strfree(me.filterString);
if(box.text != "")
me.filterString = strzone(box.text);
- else
- me.filterString = string_null;
me.refreshServerList(me, REFRESHSERVERLIST_REFILTER);
me.ipAddressBox.setText(me.ipAddressBox, "");
me.sortButton4.forcePressed = 0;
me.sortButton5.forcePressed = (fld == SLIST_FIELD_NUMHUMANS);
me.selectedItem = 0;
- if(me.selectedServer)
- strunzone(me.selectedServer);
- me.selectedServer = string_null;
+ strfree(me.selectedServer);
me.refreshServerList(me, REFRESHSERVERLIST_REFILTER);
}
void XonoticServerList_positionSortButton(entity me, entity btn, float theOrigin, float theSize, string theTitle, void(entity, entity) theFunc)
}
void ServerList_Connect_Click(entity btn, entity me)
{
- localcmd(sprintf("connect %s\n",
- ((me.ipAddressBox.text != "") ?
- me.ipAddressBox.text : me.selectedServer
- )
- ));
+ if (me.lockedSelectedItem)
+ return;
+ string sv = (me.ipAddressBox.text != "") ? me.ipAddressBox.text : me.selectedServer;
+ localcmd(sprintf("connect %s\n", sv));
}
void ServerList_Favorite_Click(entity btn, entity this)
{
}
}
- if(isSelected)
+ if(isSelected && !me.lockedSelectedItem)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
else if(isFocused)
{
ATTRIB(XonoticServerList, columnTypeSize, float, 0);
ATTRIB(XonoticServerList, columnPlayersOrigin, float, 0);
ATTRIB(XonoticServerList, columnPlayersSize, float, 0);
- ATTRIB(XonoticServerList, lockedSelectedItem, bool, true); // initially keep selected the first item of the list, avoiding an unwanted scrolling
+ ATTRIB(XonoticServerList, lockedSelectedItem, bool, true); // initially keep selected the first item of the list to avoid unwanted scrolling
ATTRIB(XonoticServerList, selectedServer, string); // to restore selected server when needed
METHOD(XonoticServerList, setSelected, void(entity, float));
void SoundList_Filter_Change(entity box, entity me)
{
- if(me.filterString)
- strunzone(me.filterString);
+ strfree(me.filterString);
if(box.text != "")
me.filterString = strzone(box.text);
- else
- me.filterString = string_null;
me.getSounds(me);
}
theTooltip = string_null;
}
- if(e.tooltip)
- strunzone(e.tooltip);
+ strfree(e.tooltip);
e.tooltip = (theTooltip != "") ? strzone(theTooltip) : string_null;
}
}
else
{
- strunzone(campaign_name_previous);
- campaign_name_previous = strzone(campaign_name);
+ strcpy(campaign_name_previous, campaign_name);
campaign_won_previous = cvar(strcat("g_campaign", campaign_name, "_won"));
}
}
}
void XonoticWeaponarenaCheckBox_loadCvars(entity me)
{
- float n = tokenize_console(cvar_string("menu_weaponarena"));
- float i;
- for(i=0; i<n; ++i)
+ int n = tokenize_console(cvar_string("menu_weaponarena"));
+ for (int i = 0; i < n; i++)
{
if(argv(i) == me.netname)
{
if (!IS_BOT_CLIENT(this))
return;
bot_clearqueue(this);
- if(this.cleanname)
- strunzone(this.cleanname);
- if(this.netname_freeme)
- strunzone(this.netname_freeme);
- if(this.playermodel_freeme)
- strunzone(this.playermodel_freeme);
- if(this.playerskin_freeme)
- strunzone(this.playerskin_freeme);
- this.cleanname = string_null;
- this.netname_freeme = string_null;
- this.playermodel_freeme = string_null;
- this.playerskin_freeme = string_null;
+ strfree(this.cleanname);
+ strfree(this.netname_freeme);
+ strfree(this.playermodel_freeme);
+ strfree(this.playerskin_freeme);
if(this.bot_cmd_current)
delete(this.bot_cmd_current);
if(bot_waypoint_queue_owner == this)
bot_cmd.bot_cmd_parm_float = stof(parm);
break;
case BOT_CMD_PARAMETER_STRING:
- if(bot_cmd.bot_cmd_parm_string)
- strunzone(bot_cmd.bot_cmd_parm_string);
- bot_cmd.bot_cmd_parm_string = strzone(parm);
+ strcpy(bot_cmd.bot_cmd_parm_string, parm);
break;
case BOT_CMD_PARAMETER_VECTOR:
if(substring(parm, 0, 1) != "\'")
it.bot_barrier = 0;
for(int i = 0; i < it.bot_places_count; ++i)
{
- strunzone(it.(bot_placenames[i]));
- it.(bot_placenames[i]) = string_null;
+ strfree(it.(bot_placenames[i]));
}
it.bot_places_count = 0;
});
{
if(cvar_string_campaignwrapper(theCvar) == theValue)
return;
- string s;
- s = cvar_campaignwrapper_list;
+ string s = cvar_campaignwrapper_list;
cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
strunzone(s);
//print(cvar_campaignwrapper_list, "\n");
if(cache_lastmutatormsg != autocvar_g_mutatormsg)
{
- if(cache_lastmutatormsg)
- strunzone(cache_lastmutatormsg);
- if(cache_mutatormsg)
- strunzone(cache_mutatormsg);
- cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
- cache_mutatormsg = strzone(cache_lastmutatormsg);
+ strcpy(cache_lastmutatormsg, autocvar_g_mutatormsg);
+ strcpy(cache_mutatormsg, cache_lastmutatormsg);
}
if (cache_mutatormsg != "") {
MUTATOR_CALLHOOK(ClientDisconnect, this);
- if (CS(this).netname_previous) strunzone(CS(this).netname_previous); // needs to be before the CS entity is removed!
- if (CS(this).weaponorder_byimpulse) strunzone(CS(this).weaponorder_byimpulse);
+ strfree(CS(this).netname_previous); // needs to be before the CS entity is removed!
+ strfree(CS(this).weaponorder_byimpulse);
ClientState_detach(this);
Portal_ClearAll(this);
bot_relinkplayerlist();
- if (this.clientstatus) strunzone(this.clientstatus);
+ strfree(this.clientstatus);
if (this.personal) delete(this.personal);
this.playerid = 0;
return false;
}
- bool have_hook = false;
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
- if(this.(weaponentity).hook.state)
- {
- have_hook = true;
- break;
- }
- }
- bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
- if (have_hook) {
- do_crouch = false;
- //} else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
- //do_crouch = false;
- } else if (this.vehicle) {
- do_crouch = false;
- } else if (STAT(FROZEN, this)) {
- do_crouch = false;
- }
-
- if (do_crouch) {
- if (!this.crouch) {
- this.crouch = true;
- this.view_ofs = STAT(PL_CROUCH_VIEW_OFS, this);
- setsize(this, STAT(PL_CROUCH_MIN, this), STAT(PL_CROUCH_MAX, this));
- // setanim(this, this.anim_duck, false, true, true); // this anim is BROKEN anyway
- }
- } else if (this.crouch) {
- tracebox(this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), this.origin, false, this);
- if (!trace_startsolid) {
- this.crouch = false;
- this.view_ofs = STAT(PL_VIEW_OFS, this);
- setsize(this, STAT(PL_MIN, this), STAT(PL_MAX, this));
- }
- }
-
FixPlayermodel(this);
if (this.shootfromfixedorigin != autocvar_g_shootfromfixedorigin) {
}
if (!assume_unchanged && autocvar_sv_eventlog)
GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this, false)));
- if (CS(this).netname_previous) strunzone(CS(this).netname_previous);
- CS(this).netname_previous = strzone(this.netname);
+ strcpy(CS(this).netname_previous, this.netname);
}
// version nagging
bool Spectate(entity this, entity pl);
-#define SPECTATE_COPY() [[accumulate]] void SpectateCopy(entity this, entity spectatee)
+#define SPECTATE_COPY() ACCUMULATE void SpectateCopy(entity this, entity spectatee)
#define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); }
sprint(caller, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples));
return;
}
- if (argc >= 3) VoiceMessage(caller, e, substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
- else VoiceMessage(caller, e, "");
+ string msg = "";
+ if (argc >= 3)
+ msg = substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2));
+ VoiceMessage(caller, e, msg);
return;
}
if (vote_called)
{
- strunzone(vote_called_command);
- strunzone(vote_called_display);
- strunzone(vote_caller_name);
+ strfree(vote_called_command);
+ strfree(vote_called_display);
+ strfree(vote_caller_name);
}
vote_called = VOTE_NULL;
vote_caller = NULL;
- vote_caller_name = string_null;
vote_endtime = 0;
- vote_called_command = string_null;
- vote_called_display = string_null;
-
vote_parsed_command = string_null;
vote_parsed_display = string_null;
if (!VoteCommand_checkargs(startpos, argc)) return 0;
+ switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
+ {
+ case MUT_VOTEPARSE_CONTINUE: { break; }
+ case MUT_VOTEPARSE_SUCCESS: { return 1; }
+ case MUT_VOTEPARSE_INVALID: { return -1; }
+ case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
+ }
+
switch (first_command) // now go through and parse the proper commands to adjust as needed.
{
case "kick":
#include "../common/triggers/triggers.qh"
entityclass(BGMScript);
-class(BGMScript) .string bgmscript;
-class(BGMScript) .float bgmscriptattack;
-class(BGMScript) .float bgmscriptdecay;
-class(BGMScript) .float bgmscriptsustain;
-class(BGMScript) .float bgmscriptrelease;
+classfield(BGMScript) .string bgmscript;
+classfield(BGMScript) .float bgmscriptattack;
+classfield(BGMScript) .float bgmscriptdecay;
+classfield(BGMScript) .float bgmscriptsustain;
+classfield(BGMScript) .float bgmscriptrelease;
#include "../common/constants.qh"
#include "../lib/csqcmodel/sv_model.qh"
string k, v, d;
float n, i, adding, pureadding;
- if(cvar_changes)
- strunzone(cvar_changes);
- cvar_changes = string_null;
- if(cvar_purechanges)
- strunzone(cvar_purechanges);
- cvar_purechanges = string_null;
+ strfree(cvar_changes);
+ strfree(cvar_purechanges);
cvar_purechanges_count = 0;
h = buf_create();
error("empty maplist, cannot select a new map");
Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
- if(Map_Current_Name)
- strunzone(Map_Current_Name);
- Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
+ strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
// this may or may not be correct, but who cares, in the worst case a map
// isn't chosen in the first pass that should have been
}
if(argc == 0)
goto killme;
- if(OnlineBanList_Servers)
- strunzone(OnlineBanList_Servers);
- OnlineBanList_Servers = argv(0);
- for(i = 1; i < argc; ++i)
- OnlineBanList_Servers = strcat(OnlineBanList_Servers, ";", argv(i));
- OnlineBanList_Servers = strzone(OnlineBanList_Servers);
+ string s = argv(0); for(i = 1; i < argc; ++i) s = strcat(s, ";", argv(i));
+ strcpy(OnlineBanList_Servers, s);
uri = strcat( "action=list&hostname=", uri_escape(autocvar_hostname));
uri = strcat(uri, "&servers=", uri_escape(OnlineBanList_Servers));
{
for(int j = 0; j < mapvote_count; ++j)
{
- if ( mapvote_maps[j] )
- {
- strunzone(mapvote_maps[j]);
- mapvote_maps[j] = string_null;
- }
- if ( mapvote_maps_pakfile[j] )
- {
- strunzone(mapvote_maps_pakfile[j]);
- mapvote_maps_pakfile[j] = string_null;
- }
+ strfree(mapvote_maps[j]);
+ strfree(mapvote_maps_pakfile[j]);
}
}
{
if (f < 0)
{
- if (store.(field))
- strunzone(store.(field));
- store.(field) = string_null;
+ strfree(store.(field));
}
else if (f > 0)
{
if (thisname == name)
{
- if (store.(field))
- strunzone(store.(field));
- store.(field) = strzone(argv(f + 1));
+ strcpy(store.(field), argv(f + 1));
}
}
else
string s = func(this, strcat1(store.(field)));
if (s != store.(field))
{
- strunzone(store.(field));
- store.(field) = strzone(s);
+ strcpy(store.(field), s);
}
}
}
}
string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
{
- string o;
- o = W_FixWeaponOrder_ForceComplete(wo);
- if(CS(this).weaponorder_byimpulse)
- {
- strunzone(CS(this).weaponorder_byimpulse);
- CS(this).weaponorder_byimpulse = string_null;
- }
- CS(this).weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
+ string o = W_FixWeaponOrder_ForceComplete(wo);
+ strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
return o;
}
#include <common/mutators/base.qh>
// register all possible hooks here
-
+
// to use a hook, first register your mutator using REGISTER_MUTATOR
// then create your function using MUTATOR_HOOKFUNCTION
#define EV_W_DecreaseAmmo(i, o) \
/** actor */ i(entity, MUTATOR_ARGV_0_entity) \
/** weapon entity */ i(entity, MUTATOR_ARGV_1_entity) \
+ /** ammo to take */ i(float, MUTATOR_ARGV_2_float) \
+ /**/ o(float, MUTATOR_ARGV_2_float) \
/**/
MUTATOR_HOOKABLE(W_DecreaseAmmo, EV_W_DecreaseAmmo);
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
/**/
MUTATOR_HOOKABLE(CalculateRespawnTime, EV_CalculateRespawnTime);
+
+/** called when parsing a vote command. */
+#define EV_VoteCommand_Parse(i, o) \
+ /** caller */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** first command */ i(string, MUTATOR_ARGV_1_string) \
+ /** vote command */ i(string, MUTATOR_ARGV_2_string) \
+ /** start position of vote command */ i(float, MUTATOR_ARGV_3_float) \
+ /** argument count */ i(float, MUTATOR_ARGV_4_float) \
+ /**/
+MUTATOR_HOOKABLE(VoteCommand_Parse, EV_VoteCommand_Parse);
+
+enum {
+ MUT_VOTEPARSE_CONTINUE, // return this flag to make the function continue as normal
+ MUT_VOTEPARSE_SUCCESS, // return 1 (vote parsed)
+ MUT_VOTEPARSE_INVALID, // return -1 (vote parsed but counted as invalid, no action or vote)
+ MUT_VOTEPARSE_UNACCEPTABLE // return 0 (vote parameter counted as unacceptable, warns caller)
+};
if(player.stored_netname != player.netname)
{
db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
- strunzone(player.stored_netname);
- player.stored_netname = strzone(player.netname);
+ strcpy(player.stored_netname, player.netname);
}
}
}
if(player.stored_netname != player.netname)
{
db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
- strunzone(player.stored_netname);
- player.stored_netname = strzone(player.netname);
+ strcpy(player.stored_netname, player.netname);
}
}
if(player.stored_netname != player.netname)
{
db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
- strunzone(player.stored_netname);
- player.stored_netname = strzone(player.netname);
+ strcpy(player.stored_netname, player.netname);
}
}
}
race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
- if(rankings_reply)
- strunzone(rankings_reply);
- rankings_reply = strzone(getrankings());
+ strcpy(rankings_reply, getrankings());
if(newpos == player_prevpos)
{
if(pos == 1)
race_send_recordtime(MSG_ALL);
- if(rankings_reply)
- strunzone(rankings_reply);
- rankings_reply = strzone(getrankings());
+ strcpy(rankings_reply, getrankings());
}
void race_SendTime(entity e, float cp, float t, float tvalid)
if(t < recordtime || recordtime == 0)
{
race_checkpoint_records[cp] = t;
- if(race_checkpoint_recordholders[cp])
- strunzone(race_checkpoint_recordholders[cp]);
- race_checkpoint_recordholders[cp] = strzone(e.netname);
+ strcpy(race_checkpoint_recordholders[cp], e.netname);
if(g_race_qualifying)
FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, { race_SendNextCheckpoint(it, 0); });
}
for(int j = 0; j < MAX_CHECKPOINTS; ++j)
{
race_checkpoint_records[j] = 0;
- if(race_checkpoint_recordholders[j])
- strunzone(race_checkpoint_recordholders[j]);
- race_checkpoint_recordholders[j] = string_null;
+ strfree(race_checkpoint_recordholders[j]);
}
FOREACH_CLIENT(true, {
}
}
- if(worldstatus)
- strunzone(worldstatus);
- worldstatus = strzone(s);
+ strcpy(worldstatus, s);
FOREACH_CLIENT(true, {
string s = "";
s = "-666";
}
- if(it.clientstatus)
- strunzone(it.clientstatus);
- it.clientstatus = strzone(s);
+ strcpy(it.clientstatus, s);
});
}
void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use, .entity weaponentity)
{
- if (MUTATOR_CALLHOOK(W_DecreaseAmmo, actor, actor.(weaponentity))) return;
+ if (MUTATOR_CALLHOOK(W_DecreaseAmmo, actor, actor.(weaponentity), ammo_use)) return;
if ((actor.items & IT_UNLIMITED_WEAPON_AMMO) && !wep.reloading_ammo) return;
+ ammo_use = M_ARGV(2, float);
+
entity w_ent = actor.(weaponentity);
// if this weapon is reloadable, decrease its load. Else decrease the player's ammo
this.reload_ammo_min = sent_ammo_min;
this.reload_ammo_amount = e.reloading_ammo;
this.reload_time = e.reloading_time;
- if (actor.reload_sound) strunzone(actor.reload_sound);
- actor.reload_sound = strzone(Sound_fixpath(sent_sound));
+ strcpy(actor.reload_sound, Sound_fixpath(sent_sound));
// don't reload weapons that don't have the RELOADABLE flag
if (!(e.spawnflags & WEP_FLAG_RELOADABLE))