From: Mario Date: Mon, 27 Jul 2020 09:12:26 +0000 (+1000) Subject: Fix monsters respawning not using their original monster definition X-Git-Tag: xonotic-v0.8.5~825 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=0381dda46b86001f17b59b52d87b5f6461cfff2a Fix monsters respawning not using their original monster definition --- diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index b938b10ed6..136f3c411b 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -512,7 +512,7 @@ bool Monster_Respawn_Check(entity this) return true; } -void Monster_Respawn(entity this) { Monster_Spawn(this, true, this); } +void Monster_Respawn(entity this) { Monster_Spawn(this, true, this.monsterdef); } .vector pos1, pos2;