From: TimePath Date: Sun, 14 Dec 2014 01:22:25 +0000 (+1100) Subject: Merge remote-tracking branch 'origin/master' into TimePath/combined_updates X-Git-Tag: xonotic-v0.8.0~86^2~7 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=094f9682a7e8258a383ea9574dc7144eaf7ceecc Merge remote-tracking branch 'origin/master' into TimePath/combined_updates Conflicts: effects-high.cfg effects-ultra.cfg qcsrc/client/View.qc qcsrc/common/mapinfo.qh qcsrc/menu/classes.c qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c qcsrc/menu/xonotic/dialog_settings_effects.c --- 094f9682a7e8258a383ea9574dc7144eaf7ceecc diff --cc defaultXonotic.cfg index e0c685ca6,8fe7f7d94..04494b89f --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@@ -57,11 -57,10 +57,11 @@@ _cl_playerskin seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown" seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (breaks image proportions)" - seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" + seta cl_reticle_item_vortex 1 "draw aiming reticle for the vortex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" fov 100 -seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" +seta cl_velocityzoom_enabled 0 "velocity based zooming of fov" +seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)" seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)" seta cl_velocityzoom_speed 1000 "target speed for fov factoring" seta cl_velocityzoom_time 0.2 "time value for averaging speed values" diff --cc qcsrc/client/View.qc index 5df078f4b,890bf7662..a6845d327 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@@ -162,9 -162,7 +162,7 @@@ vector GetCurrentFov(float fov else setsensitivityscale(1); - makevectors(view_angles); - - if(autocvar_cl_velocityzoom_enabled && autocvar_cl_velocityzoom_type && autocvar_cl_velocityzoom_factor) // _type = 0 disables velocity zoom too - if(autocvar_cl_velocityzoom && autocvar_cl_velocityzoom_type) // _type = 0 disables velocity zoom too ++ if(autocvar_cl_velocityzoom_enabled && autocvar_cl_velocityzoom_type) // _type = 0 disables velocity zoom too { if(intermission) { curspeed = 0; } else diff --cc qcsrc/common/mapinfo.qh index 351fb679c,60cd26017..bbcc267b2 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@@ -37,52 -35,52 +37,52 @@@ entity MapInfo_Type_last #define IS_GAMETYPE(NAME) \ (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME) -REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies")); +REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,FALSE,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies")); #define g_dm IS_GAMETYPE(DEATHMATCH) -REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); +REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,FALSE,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); #define g_lms IS_GAMETYPE(LMS) -REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")); +REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,FALSE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")); #define g_race IS_GAMETYPE(RACE) -REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1",_("Race for fastest time")); +REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,FALSE,"timelimit=20 skill=-1",_("Race for fastest time")); #define g_cts IS_GAMETYPE(CTS) -REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates")); +REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,TRUE,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates")); #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) - REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,TRUE,"timelimit=20 caplimit=10 leadlimit=0",_("Find and bring the enemy flag to your base to capture it")); -REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it")); ++REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,TRUE,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it")); #define g_ctf IS_GAMETYPE(CTF) - REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,TRUE,"timelimit=20 pointlimit=10 leadlimit=0",_("Kill all enemy teammates to win the round")); -REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round")); ++REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,TRUE,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round")); #define g_ca IS_GAMETYPE(CA) -REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win")); +REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,TRUE,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win")); #define g_domination IS_GAMETYPE(DOMINATION) -REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round")); +REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,TRUE,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round")); #define g_keyhunt IS_GAMETYPE(KEYHUNT) -REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); +REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,TRUE,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); #define g_assault IS_GAMETYPE(ASSAULT) -REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20",_("Capture control points to reach and destroy the enemy generator")); +REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,TRUE,"timelimit=20",_("Capture control points to reach and destroy the enemy generator")); #define g_onslaught IS_GAMETYPE(ONSLAUGHT) -REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports")); +REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,TRUE,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports")); #define g_nexball IS_GAMETYPE(NEXBALL) -REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them")); +REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,TRUE,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them")); #define g_freezetag IS_GAMETYPE(FREEZETAG) -REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); +REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,TRUE,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); #define g_keepaway IS_GAMETYPE(KEEPAWAY) -REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0",_("Survive against waves of monsters")); +REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,FALSE,"pointlimit=50 teams=0",_("Survive against waves of monsters")); #define g_invasion IS_GAMETYPE(INVASION) - const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps + const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for instagib-only maps const float MAPINFO_FEATURE_VEHICLES = 2; const float MAPINFO_FEATURE_TURRETS = 4; const float MAPINFO_FEATURE_MONSTERS = 8; diff --cc qcsrc/common/util.qc index 33d7074ec,15cde708a..4a8aef651 --- a/qcsrc/common/util.qc +++ b/qcsrc/common/util.qc @@@ -2576,7 -2560,32 +2576,31 @@@ void FindConnectedComponent(entity e, . queue_start.FindConnectedComponent_processing = 0; } + #ifdef SVQC + vector combine_to_vector(float x, float y, float z) + { + vector result; result_x = x; result_y = y; result_z = z; + return result; + } + + vector get_corner_position(entity box, float corner) + { + switch(corner) + { + case 1: return combine_to_vector(box.absmin_x, box.absmin_y, box.absmin_z); + case 2: return combine_to_vector(box.absmax_x, box.absmin_y, box.absmin_z); + case 3: return combine_to_vector(box.absmin_x, box.absmax_y, box.absmin_z); + case 4: return combine_to_vector(box.absmin_x, box.absmin_y, box.absmax_z); + case 5: return combine_to_vector(box.absmax_x, box.absmax_y, box.absmin_z); + case 6: return combine_to_vector(box.absmin_x, box.absmax_y, box.absmax_z); + case 7: return combine_to_vector(box.absmax_x, box.absmin_y, box.absmax_z); + case 8: return combine_to_vector(box.absmax_x, box.absmax_y, box.absmax_z); + default: return '0 0 0'; + } + } + #endif + // todo: this sucks, lets find a better way to do backtraces? -#ifndef MENUQC void backtrace(string msg) { float dev, war;