From: TimePath Date: Sun, 27 Aug 2017 08:01:07 +0000 (+1000) Subject: GameRules: encapsulate scoring X-Git-Tag: xonotic-v0.8.5~2501^2~4 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=0ef42fd969f0608f8dbf4086f569ad34ac0271d5 GameRules: encapsulate scoring --- diff --git a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc index e65176b22d..62280d7c24 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc +++ b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc @@ -435,9 +435,9 @@ void GoalTouch(entity this, entity toucher) if(isclient) { if(pscore > 0) - PlayerScore_Add(ball.pusher, SP_NEXBALL_GOALS, pscore); + GameRules_scoring_add(ball.pusher, NEXBALL_GOALS, pscore); else if(pscore < 0) - PlayerScore_Add(ball.pusher, SP_NEXBALL_FAULTS, -pscore); + GameRules_scoring_add(ball.pusher, NEXBALL_FAULTS, -pscore); } if(ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER diff --git a/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc b/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc index d85be170c0..0150de3925 100644 --- a/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc +++ b/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc @@ -426,8 +426,8 @@ void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_CPDESTROYED), this.owner.message, attacker.netname); - PlayerScore_Add(attacker, SP_ONS_TAKES, 1); - PlayerScore_Add(attacker, SP_SCORE, 10); + GameRules_scoring_add(attacker, ONS_TAKES, 1); + GameRules_scoring_add(attacker, SCORE, 10); this.owner.goalentity = NULL; this.owner.islinked = false; @@ -555,8 +555,8 @@ void ons_ControlPoint_Icon_BuildThink(entity this) Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, this.owner.ons_toucher.netname, this.owner.message); Send_Notification(NOTIF_ALL_EXCEPT, this.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(this.owner.ons_toucher.team, CENTER_ONS_CAPTURE_TEAM), this.owner.message); Send_Notification(NOTIF_ONE, this.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, this.owner.message); - PlayerScore_Add(this.owner.ons_toucher, SP_ONS_CAPS, 1); - PlayerTeamScore_AddScore(this.owner.ons_toucher, 10); + GameRules_scoring_add(this.owner.ons_toucher, ONS_CAPS, 1); + GameRules_scoring_add_team(this.owner.ons_toucher, SCORE, 10); } this.owner.ons_toucher = NULL; @@ -911,7 +911,7 @@ void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float d else { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED)); - PlayerScore_Add(attacker, SP_SCORE, 100); + GameRules_scoring_add(attacker, SCORE, 100); } this.iscaptured = false; this.islinked = false; diff --git a/qcsrc/common/gamemodes/sv_rules.qc b/qcsrc/common/gamemodes/sv_rules.qc index 6da75b9319..a4a4bcd196 100644 --- a/qcsrc/common/gamemodes/sv_rules.qc +++ b/qcsrc/common/gamemodes/sv_rules.qc @@ -101,3 +101,12 @@ bool GameRules_scoring_is_vip(entity player) { return player.m_GameRules_scoring_vip; } + +float _GameRules_scoring_add(entity client, entity sp, float value) +{ + return PlayerScore_Add(client, sp, value); +} +float _GameRules_scoring_add_team(entity client, entity sp, int st, float value) +{ + return PlayerTeamScore_Add(client, sp, st, value); +} diff --git a/qcsrc/common/gamemodes/sv_rules.qh b/qcsrc/common/gamemodes/sv_rules.qh index 55ceb0dfc1..35a643d53b 100644 --- a/qcsrc/common/gamemodes/sv_rules.qh +++ b/qcsrc/common/gamemodes/sv_rules.qh @@ -49,3 +49,8 @@ void _GameRules_scoring_end(); */ void GameRules_scoring_vip(entity player, bool value); bool GameRules_scoring_is_vip(entity player); + +#define GameRules_scoring_add(client, fld, value) _GameRules_scoring_add(client, SP_##fld, value) +float _GameRules_scoring_add(entity client, entity sp, float value); +#define GameRules_scoring_add_team(client, fld, value) _GameRules_scoring_add_team(client, SP_##fld, ST_##fld, value) +float _GameRules_scoring_add_team(entity client, entity sp, int st, float value); diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 5307ccd2de..80cd21b481 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -943,7 +943,7 @@ void Monster_Dead(entity this, entity attacker, float gibbed) if(IS_PLAYER(attacker)) if(autocvar_g_monsters_score_spawned || !((this.spawnflags & MONSTERFLAG_SPAWNED) || (this.spawnflags & MONSTERFLAG_RESPAWNED))) - PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill); + GameRules_scoring_add(attacker, SCORE, +autocvar_g_monsters_score_kill); if(gibbed) { diff --git a/qcsrc/common/playerstats.qc b/qcsrc/common/playerstats.qc index a9fc135d38..d8af629624 100644 --- a/qcsrc/common/playerstats.qc +++ b/qcsrc/common/playerstats.qc @@ -434,13 +434,13 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status) void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest) { - PlayerScore_Add(joiningplayer, SP_ELO, -1); + GameRules_scoring_add(joiningplayer, ELO, -1); // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt if(autocvar_g_playerstats_playerbasic_uri != "") { string uri = autocvar_g_playerstats_playerbasic_uri; if (joiningplayer.crypto_idfp == "") { - PlayerScore_Add(joiningplayer, SP_ELO, -1); + GameRules_scoring_add(joiningplayer, ELO, -1); } else { // create the database if it doesn't already exist if(PS_B_IN_DB < 0) @@ -472,7 +472,7 @@ void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest) else { // server has this disabled, kill the DB and set status to idle - PlayerScore_Add(joiningplayer, SP_ELO, -1); + GameRules_scoring_add(joiningplayer, ELO, -1); if(PS_B_IN_DB >= 0) { db_close(PS_B_IN_DB); @@ -573,7 +573,7 @@ void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status) if (gt == PlayerStats_GetGametype()) { handled = true; float e = stof(data); - PlayerScore_Add(p, SP_ELO, +1 + e); + GameRules_scoring_add(p, ELO, +1 + e); } if (gt == "") { // PlayerInfo_AddItem(p, value, data); @@ -601,7 +601,7 @@ void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status) break; } } - PlayerScore_Add(p, SP_ELO, -1); + GameRules_scoring_add(p, ELO, -1); } #endif // SVQC diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 4e6820fd5c..8a0223804d 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -28,7 +28,7 @@ void UpdateFrags(entity player, int f) { - PlayerTeamScore_AddScore(player, f); + GameRules_scoring_add_team(player, SCORE, f); } void GiveFrags (entity attacker, entity targ, float f, int deathtype) @@ -41,23 +41,23 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) if(targ == attacker) { // suicide - PlayerScore_Add(attacker, SP_SUICIDES, 1); + GameRules_scoring_add(attacker, SUICIDES, 1); } else { // teamkill - PlayerScore_Add(attacker, SP_KILLS, -1); // or maybe add a teamkills field? + GameRules_scoring_add(attacker, KILLS, -1); // or maybe add a teamkills field? } } else { // regular frag - PlayerScore_Add(attacker, SP_KILLS, 1); + GameRules_scoring_add(attacker, KILLS, 1); if(targ.playerid) PS_GR_P_ADDVAL(attacker, sprintf("kills-%d", targ.playerid), 1); } - PlayerScore_Add(targ, SP_DEATHS, 1); + GameRules_scoring_add(targ, DEATHS, 1); .entity weaponentity = weaponentities[0]; // TODO: unhardcode @@ -509,7 +509,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) LogDeath("accident", deathtype, targ, targ); GiveFrags(targ, targ, -1, deathtype); - if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) + if(GameRules_scoring_add(targ, SCORE, 0) == -5) { Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE); PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1); diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index a0845d2947..64aa03b502 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -1892,7 +1892,7 @@ void CheckRules_World() totalplayers = playerswithlaps = readyplayers = 0; FOREACH_CLIENT(IS_PLAYER(it), { ++totalplayers; - if(PlayerScore_Add(it, SP_RACE_FASTEST, 0)) + if(GameRules_scoring_add(it, RACE_FASTEST, 0)) ++playerswithlaps; if(it.ready) ++readyplayers; diff --git a/qcsrc/server/mutators/mutator/gamemode_assault.qc b/qcsrc/server/mutators/mutator/gamemode_assault.qc index 111b6db8e5..d1d8538f98 100644 --- a/qcsrc/server/mutators/mutator/gamemode_assault.qc +++ b/qcsrc/server/mutators/mutator/gamemode_assault.qc @@ -55,13 +55,13 @@ void assault_objective_decrease_use(entity this, entity actor, entity trigger) { if(this.enemy.health - this.dmg > 0.5) { - PlayerTeamScore_Add(actor, SP_SCORE, ST_SCORE, this.dmg); + GameRules_scoring_add_team(actor, SCORE, this.dmg); this.enemy.health = this.enemy.health - this.dmg; } else { - PlayerTeamScore_Add(actor, SP_SCORE, ST_SCORE, this.enemy.health); - PlayerTeamScore_Add(actor, SP_ASSAULT_OBJECTIVES, ST_ASSAULT_OBJECTIVES, 1); + GameRules_scoring_add_team(actor, SCORE, this.enemy.health); + GameRules_scoring_add_team(actor, ASSAULT_OBJECTIVES, 1); this.enemy.health = -1; if(this.enemy.message) diff --git a/qcsrc/server/mutators/mutator/gamemode_ca.qc b/qcsrc/server/mutators/mutator/gamemode_ca.qc index ca402f7f16..159df8a781 100644 --- a/qcsrc/server/mutators/mutator/gamemode_ca.qc +++ b/qcsrc/server/mutators/mutator/gamemode_ca.qc @@ -366,7 +366,7 @@ MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor) float excess = max(0, frag_damage - damage_take - damage_save); if (frag_target != frag_attacker && IS_PLAYER(frag_attacker)) - PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier); + GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier); } MUTATOR_HOOKFUNCTION(ca, PlayerRegen) diff --git a/qcsrc/server/mutators/mutator/gamemode_ctf.qc b/qcsrc/server/mutators/mutator/gamemode_ctf.qc index b9ddbf5beb..08162f7ab9 100644 --- a/qcsrc/server/mutators/mutator/gamemode_ctf.qc +++ b/qcsrc/server/mutators/mutator/gamemode_ctf.qc @@ -278,10 +278,10 @@ bool ctf_CaptureShield_CheckStatus(entity p) if(ctf_captureshield_max_ratio <= 0) return false; - s = PlayerScore_Add(p, SP_CTF_CAPS, 0); - s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0); - s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0); - s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0); + s = GameRules_scoring_add(p, CTF_CAPS, 0); + s2 = GameRules_scoring_add(p, CTF_PICKUPS, 0); + s3 = GameRules_scoring_add(p, CTF_RETURNS, 0); + s4 = GameRules_scoring_add(p, CTF_FCKILLS, 0); sr = ((s - s2) + (s3 + s4)); @@ -292,10 +292,10 @@ bool ctf_CaptureShield_CheckStatus(entity p) FOREACH_CLIENT(IS_PLAYER(it), { if(DIFF_TEAM(it, p)) continue; - se = PlayerScore_Add(it, SP_CTF_CAPS, 0); - se2 = PlayerScore_Add(it, SP_CTF_PICKUPS, 0); - se3 = PlayerScore_Add(it, SP_CTF_RETURNS, 0); - se4 = PlayerScore_Add(it, SP_CTF_FCKILLS, 0); + se = GameRules_scoring_add(it, CTF_CAPS, 0); + se2 = GameRules_scoring_add(it, CTF_PICKUPS, 0); + se3 = GameRules_scoring_add(it, CTF_RETURNS, 0); + se4 = GameRules_scoring_add(it, CTF_FCKILLS, 0); ser = ((se - se2) + (se3 + se4)); @@ -387,8 +387,8 @@ void ctf_Handle_Drop(entity flag, entity player, int droptype) ctf_EventLog("dropped", player.team, player); // scoring - PlayerTeamScore_AddScore(player, -((flag.score_drop) ? flag.score_drop : autocvar_g_ctf_score_penalty_drop)); - PlayerScore_Add(player, SP_CTF_DROPS, 1); + GameRules_scoring_add_team(player, SCORE, -((flag.score_drop) ? flag.score_drop : autocvar_g_ctf_score_penalty_drop)); + GameRules_scoring_add(player, CTF_DROPS, 1); // waypoints if(autocvar_g_ctf_flag_dropped_waypoint) { @@ -604,16 +604,16 @@ void ctf_Handle_Capture(entity flag, entity toucher, int capturetype) float pscore = 0; if(enemy_flag.score_capture || flag.score_capture) pscore = floor((max(1, enemy_flag.score_capture) + max(1, flag.score_capture)) * 0.5); - PlayerTeamScore_AddScore(player, ((pscore) ? pscore : autocvar_g_ctf_score_capture)); + GameRules_scoring_add_team(player, SCORE, ((pscore) ? pscore : autocvar_g_ctf_score_capture)); float capscore = 0; if(enemy_flag.score_team_capture || flag.score_team_capture) capscore = floor((max(1, enemy_flag.score_team_capture) + max(1, flag.score_team_capture)) * 0.5); - PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, ((capscore) ? capscore : 1)); + GameRules_scoring_add_team(player, CTF_CAPS, ((capscore) ? capscore : 1)); - old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0); + old_time = GameRules_scoring_add(player, CTF_CAPTIME, 0); new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime); if(!old_time || new_time < old_time) - PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time); + GameRules_scoring_add(player, CTF_CAPTIME, new_time - old_time); // effects Send_Effect_(flag.capeffect, flag.origin, '0 0 0', 1); @@ -626,7 +626,7 @@ void ctf_Handle_Capture(entity flag, entity toucher, int capturetype) if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); } if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper)) - { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, ((enemy_flag.score_assist) ? enemy_flag.score_assist : autocvar_g_ctf_score_capture_assist)); } + { GameRules_scoring_add_team(enemy_flag.ctf_dropper, SCORE, ((enemy_flag.score_assist) ? enemy_flag.score_assist : autocvar_g_ctf_score_capture_assist)); } } // reset the flag @@ -652,8 +652,8 @@ void ctf_Handle_Return(entity flag, entity player) // scoring if(IS_PLAYER(player)) { - PlayerTeamScore_AddScore(player, ((flag.score_return) ? flag.score_return : autocvar_g_ctf_score_return)); // reward for return - PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns + GameRules_scoring_add_team(player, SCORE, ((flag.score_return) ? flag.score_return : autocvar_g_ctf_score_return)); // reward for return + GameRules_scoring_add(player, CTF_RETURNS, 1); // add to count of returns nades_GiveBonus(player,autocvar_g_nades_bonus_score_medium); } @@ -662,7 +662,7 @@ void ctf_Handle_Return(entity flag, entity player) if(flag.ctf_dropper) { - PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag + GameRules_scoring_add(flag.ctf_dropper, SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time } @@ -738,13 +738,13 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype) _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE); // scoring - PlayerScore_Add(player, SP_CTF_PICKUPS, 1); + GameRules_scoring_add(player, CTF_PICKUPS, 1); nades_GiveBonus(player, autocvar_g_nades_bonus_score_minor); switch(pickuptype) { case PICKUP_BASE: { - PlayerTeamScore_AddScore(player, ((flag.score_pickup) ? flag.score_pickup : autocvar_g_ctf_score_pickup_base)); + GameRules_scoring_add_team(player, SCORE, ((flag.score_pickup) ? flag.score_pickup : autocvar_g_ctf_score_pickup_base)); ctf_EventLog("steal", flag.team, player); break; } @@ -754,7 +754,7 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype) pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1); pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5); LOG_TRACE("pickup_dropped_score is ", ftos(pickup_dropped_score)); - PlayerTeamScore_AddScore(player, pickup_dropped_score); + GameRules_scoring_add_team(player, SCORE, pickup_dropped_score); ctf_EventLog("pickup", flag.team, player); break; } @@ -2174,8 +2174,8 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerDies) if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried)) { - PlayerTeamScore_AddScore(frag_attacker, ((SAME_TEAM(frag_attacker, frag_target)) ? -autocvar_g_ctf_score_kill : autocvar_g_ctf_score_kill)); - PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1); + GameRules_scoring_add_team(frag_attacker, SCORE, ((SAME_TEAM(frag_attacker, frag_target)) ? -autocvar_g_ctf_score_kill : autocvar_g_ctf_score_kill)); + GameRules_scoring_add(frag_attacker, CTF_FCKILLS, 1); } if(frag_target.flagcarried) diff --git a/qcsrc/server/mutators/mutator/gamemode_cts.qc b/qcsrc/server/mutators/mutator/gamemode_cts.qc index 1daea9eef9..20f4b383d1 100644 --- a/qcsrc/server/mutators/mutator/gamemode_cts.qc +++ b/qcsrc/server/mutators/mutator/gamemode_cts.qc @@ -147,7 +147,7 @@ MUTATOR_HOOKFUNCTION(cts, reset_map_global) FOREACH_CLIENT(true, { if(it.race_place) { - s = PlayerScore_Add(it, SP_RACE_FASTEST, 0); + s = GameRules_scoring_add(it, RACE_FASTEST, 0); if(!s) it.race_place = 0; } @@ -204,7 +204,7 @@ MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver) { entity player = M_ARGV(0, entity); - if(PlayerScore_Add(player, SP_RACE_FASTEST, 0)) + if(GameRules_scoring_add(player, RACE_FASTEST, 0)) player.frags = FRAGS_LMS_LOSER; else player.frags = FRAGS_SPECTATOR; diff --git a/qcsrc/server/mutators/mutator/gamemode_domination.qc b/qcsrc/server/mutators/mutator/gamemode_domination.qc index ab053478cc..be38553c95 100644 --- a/qcsrc/server/mutators/mutator/gamemode_domination.qc +++ b/qcsrc/server/mutators/mutator/gamemode_domination.qc @@ -64,7 +64,7 @@ void dompoint_captured(entity this) Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_DOMINATION_CAPTURE_TIME, head.netname, this.message, points, wait_time); if(this.enemy.playerid == this.enemy_playerid) - PlayerScore_Add(this.enemy, SP_DOM_TAKES, 1); + GameRules_scoring_add(this.enemy, DOM_TAKES, 1); else this.enemy = NULL; @@ -176,8 +176,8 @@ void dompointthink(entity this) // give credit to the individual player, if he is still there if (this.enemy.playerid == this.enemy_playerid) { - PlayerScore_Add(this.enemy, SP_SCORE, fragamt); - PlayerScore_Add(this.enemy, SP_DOM_TICKS, fragamt); + GameRules_scoring_add(this.enemy, SCORE, fragamt); + GameRules_scoring_add(this.enemy, DOM_TICKS, fragamt); } else this.enemy = NULL; diff --git a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc index 45a45240af..eeb6fd0e5a 100644 --- a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc @@ -173,14 +173,14 @@ void freezetag_Add_Score(entity targ, entity attacker) { // you froze your own dumb targ // counted as "suicide" already - PlayerScore_Add(targ, SP_SCORE, -1); + GameRules_scoring_add(targ, SCORE, -1); } else if(IS_PLAYER(attacker)) { // got frozen by an enemy // counted as "kill" and "death" already - PlayerScore_Add(targ, SP_SCORE, -1); - PlayerScore_Add(attacker, SP_SCORE, +1); + GameRules_scoring_add(targ, SCORE, -1); + GameRules_scoring_add(attacker, SCORE, +1); } // else nothing - got frozen by the game type rules themselves } @@ -489,8 +489,8 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) // EVERY team mate nearby gets a point (even if multiple!) FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, { - PlayerScore_Add(it, SP_FREEZETAG_REVIVALS, +1); - PlayerScore_Add(it, SP_SCORE, +1); + GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1); + GameRules_scoring_add(it, SCORE, +1); nades_GiveBonus(it,autocvar_g_nades_bonus_score_low); }); diff --git a/qcsrc/server/mutators/mutator/gamemode_invasion.qc b/qcsrc/server/mutators/mutator/gamemode_invasion.qc index 9dcf1d314e..48c1e2dc7a 100644 --- a/qcsrc/server/mutators/mutator/gamemode_invasion.qc +++ b/qcsrc/server/mutators/mutator/gamemode_invasion.qc @@ -346,7 +346,7 @@ bool Invasion_CheckWinner() else { FOREACH_CLIENT(IS_PLAYER(it), { - float cs = PlayerScore_Add(it, SP_KILLS, 0); + float cs = GameRules_scoring_add(it, KILLS, 0); if(cs > winning_score) { winning_score = cs; @@ -430,10 +430,10 @@ MUTATOR_HOOKFUNCTION(inv, MonsterDies) if(IS_PLAYER(frag_attacker)) if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works - PlayerScore_Add(frag_attacker, SP_KILLS, -1); + GameRules_scoring_add(frag_attacker, KILLS, -1); else { - PlayerScore_Add(frag_attacker, SP_KILLS, +1); + GameRules_scoring_add(frag_attacker, KILLS, +1); if(teamplay) TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1); } diff --git a/qcsrc/server/mutators/mutator/gamemode_keepaway.qc b/qcsrc/server/mutators/mutator/gamemode_keepaway.qc index 6196f64d21..727324268d 100644 --- a/qcsrc/server/mutators/mutator/gamemode_keepaway.qc +++ b/qcsrc/server/mutators/mutator/gamemode_keepaway.qc @@ -78,9 +78,9 @@ void ka_TimeScoring(entity this) if(this.owner.ballcarried) { // add points for holding the ball after a certain amount of time if(autocvar_g_keepaway_score_timepoints) - PlayerScore_Add(this.owner, SP_SCORE, autocvar_g_keepaway_score_timepoints); + GameRules_scoring_add(this.owner, SCORE, autocvar_g_keepaway_score_timepoints); - PlayerScore_Add(this.owner, SP_KEEPAWAY_BCTIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds" + GameRules_scoring_add(this.owner, KEEPAWAY_BCTIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds" this.nextthink = time + autocvar_g_keepaway_score_timeinterval; } } @@ -134,7 +134,7 @@ void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball c sound(this.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) // scoring - PlayerScore_Add(toucher, SP_KEEPAWAY_PICKUPS, 1); + GameRules_scoring_add(toucher, KEEPAWAY_PICKUPS, 1); // waypoints WaypointSprite_AttachCarrier(WP_KaBallCarrier, toucher, RADARICON_FLAGCARRIER); @@ -178,7 +178,7 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) // scoring - // PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless. + // GameRules_scoring_add(plyr, KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless. // waypoints WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); @@ -286,16 +286,16 @@ MUTATOR_HOOKFUNCTION(ka, PlayerDies) if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker))) { if(frag_target.ballcarried) { // add to amount of times killing carrier - PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1); + GameRules_scoring_add(frag_attacker, KEEPAWAY_CARRIERKILLS, 1); if(autocvar_g_keepaway_score_bckill) // add bckills to the score - PlayerScore_Add(frag_attacker, SP_SCORE, autocvar_g_keepaway_score_bckill); + GameRules_scoring_add(frag_attacker, SCORE, autocvar_g_keepaway_score_bckill); } else if(!frag_attacker.ballcarried) if(autocvar_g_keepaway_noncarrier_warn) Send_Notification(NOTIF_ONE_ONLY, frag_attacker, MSG_CENTER, CENTER_KEEPAWAY_WARN); if(frag_attacker.ballcarried) // add to amount of kills while ballcarrier - PlayerScore_Add(frag_attacker, SP_SCORE, autocvar_g_keepaway_score_killac); + GameRules_scoring_add(frag_attacker, SCORE, autocvar_g_keepaway_score_killac); } if(frag_target.ballcarried) { ka_DropEvent(frag_target); } // a player with the ball has died, drop it diff --git a/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc b/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc index 0b407b7097..49de90ab13 100644 --- a/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc +++ b/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc @@ -441,7 +441,7 @@ void kh_Key_Collect(entity key, entity player) //a player picks up a dropped ke if(key.kh_dropperteam != player.team) { kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0); - PlayerScore_Add(player, SP_KH_PICKUPS, 1); + GameRules_scoring_add(player, KH_PICKUPS, 1); } key.kh_dropperteam = 0; int realteam = kh_Team_ByID(key.count); @@ -534,7 +534,7 @@ void kh_WinnerTeam(int winner_team) // runs when a team wins { float f = DistributeEvenly_Get(1); kh_Scores_Event(key.owner, key, "capture", f, 0); - PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1); + GameRules_scoring_add_team(key.owner, KH_CAPS, 1); nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high); } @@ -593,7 +593,7 @@ void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push); // don't actually GIVE him the -nn points, just log kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0); - PlayerScore_Add(attacker, SP_KH_PUSHES, 1); + GameRules_scoring_add(attacker, KH_PUSHES, 1); //centerprint(attacker, "Your push is the best!"); // does this really need to exist? } else @@ -614,7 +614,7 @@ void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes // don't actually GIVE him the -nn points, just log if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid) - PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1); + GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1); DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players); @@ -809,7 +809,7 @@ void kh_Key_DropOne(entity key) key.enemy = player; kh_Scores_Event(player, key, "dropkey", 0, 0); - PlayerScore_Add(player, SP_KH_LOSSES, 1); + GameRules_scoring_add(player, KH_LOSSES, 1); int realteam = kh_Team_ByID(key.count); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname); @@ -836,7 +836,7 @@ void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies while((key = player.kh_next)) { kh_Scores_Event(player, key, "losekey", 0, 0); - PlayerScore_Add(player, SP_KH_LOSSES, 1); + GameRules_scoring_add(player, KH_LOSSES, 1); int realteam = kh_Team_ByID(key.count); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname); kh_Key_AssignTo(key, NULL); @@ -972,7 +972,7 @@ float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the play else { kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0); - PlayerScore_Add(attacker, SP_KH_KCKILLS, 1); + GameRules_scoring_add(attacker, KH_KCKILLS, 1); // the frag gets added later } } diff --git a/qcsrc/server/mutators/mutator/gamemode_lms.qc b/qcsrc/server/mutators/mutator/gamemode_lms.qc index 2bc3ed27aa..354c1e15f4 100644 --- a/qcsrc/server/mutators/mutator/gamemode_lms.qc +++ b/qcsrc/server/mutators/mutator/gamemode_lms.qc @@ -71,7 +71,7 @@ int WinningCondition_LMS() { // a winner! // and assign him his first place - PlayerScore_Add(head, SP_LMS_RANK, 1); + GameRules_scoring_add(head, LMS_RANK, 1); if(warmup_stage) return WINNING_NO; else @@ -120,7 +120,7 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_players) FOREACH_CLIENT(true, { TRANSMUTE(Player, it); it.frags = FRAGS_PLAYER; - PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives()); + GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives()); PutClientInServer(it); }); } @@ -133,13 +133,13 @@ MUTATOR_HOOKFUNCTION(lms, PutClientInServer) TRANSMUTE(Observer, player); else { - float tl = PlayerScore_Add(player, SP_LMS_LIVES, 0); + float tl = GameRules_scoring_add(player, LMS_LIVES, 0); if(tl < lms_lowest_lives) lms_lowest_lives = tl; if(tl <= 0) TRANSMUTE(Observer, player); if(warmup_stage) - PlayerScore_Add(player, SP_LMS_RANK, -PlayerScore_Add(player, SP_LMS_RANK, 0)); + GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0)); } } @@ -151,7 +151,7 @@ MUTATOR_HOOKFUNCTION(lms, ForbidSpawn) return false; if(player.frags == FRAGS_SPECTATOR) return true; - if(PlayerScore_Add(player, SP_LMS_LIVES, 0) <= 0) + if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES); return true; @@ -169,7 +169,7 @@ MUTATOR_HOOKFUNCTION(lms, PlayerDies) void lms_RemovePlayer(entity player) { static int quitters = 0; - float player_rank = PlayerScore_Add(player, SP_LMS_RANK, 0); + float player_rank = GameRules_scoring_add(player, LMS_RANK, 0); if (!player_rank) { int pl_cnt = 0; @@ -179,7 +179,7 @@ void lms_RemovePlayer(entity player) if(IS_BOT_CLIENT(player)) bot_clear(player); player.frags = FRAGS_LMS_LOSER; - PlayerScore_Add(player, SP_LMS_RANK, pl_cnt + 1); + GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1); } else { @@ -187,22 +187,22 @@ void lms_RemovePlayer(entity player) FOREACH_CLIENT(true, { if (it.frags == FRAGS_LMS_LOSER) { - float it_rank = PlayerScore_Add(it, SP_LMS_RANK, 0); + float it_rank = GameRules_scoring_add(it, LMS_RANK, 0); if (it_rank > player_rank && it_rank <= 256) - PlayerScore_Add(it, SP_LMS_RANK, -1); + GameRules_scoring_add(it, LMS_RANK, -1); lms_lowest_lives = 0; } else if (it.frags != FRAGS_SPECTATOR) { - float tl = PlayerScore_Add(it, SP_LMS_LIVES, 0); + float tl = GameRules_scoring_add(it, LMS_LIVES, 0); if(tl < lms_lowest_lives) lms_lowest_lives = tl; } }); - PlayerScore_Add(player, SP_LMS_RANK, 665 - quitters); // different from 666 + GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666 if(!warmup_stage) { - PlayerScore_Add(player, SP_LMS_LIVES, -PlayerScore_Add(player, SP_LMS_LIVES, 0)); + GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0)); ++quitters; } player.frags = FRAGS_LMS_LOSER; @@ -213,7 +213,7 @@ void lms_RemovePlayer(entity player) } if(CS(player).killcount != FRAGS_SPECTATOR) - if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2) + if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2) Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname); else Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname); @@ -241,9 +241,9 @@ MUTATOR_HOOKFUNCTION(lms, ClientConnect) TRANSMUTE(Player, player); campaign_bots_may_start = true; - if(PlayerScore_Add(player, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0) + if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0) { - PlayerScore_Add(player, SP_LMS_RANK, 666); // mark as forced spectator for the hud code + GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code player.frags = FRAGS_SPECTATOR; } } @@ -276,7 +276,7 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill) if (!warmup_stage) { // remove a life - int tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1); + int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1); if(tl < lms_lowest_lives) lms_lowest_lives = tl; if(tl <= 0) @@ -286,7 +286,7 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill) if(IS_BOT_CLIENT(frag_target)) bot_clear(frag_target); frag_target.frags = FRAGS_LMS_LOSER; - PlayerScore_Add(frag_target, SP_LMS_RANK, pl_cnt); + GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt); } } M_ARGV(2, float) = 0; // frag score @@ -358,7 +358,7 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch) if(item.itemdef == ITEM_ExtraLife) { Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES); - PlayerScore_Add(toucher, SP_LMS_LIVES, autocvar_g_lms_extra_lives); + GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives); return MUT_ITEMTOUCH_PICKUP; } diff --git a/qcsrc/server/mutators/mutator/gamemode_race.qc b/qcsrc/server/mutators/mutator/gamemode_race.qc index 2dae1012a1..c3dddab166 100644 --- a/qcsrc/server/mutators/mutator/gamemode_race.qc +++ b/qcsrc/server/mutators/mutator/gamemode_race.qc @@ -197,7 +197,7 @@ MUTATOR_HOOKFUNCTION(rc, reset_map_global) FOREACH_CLIENT(true, { if(it.race_place) { - s = PlayerScore_Add(it, SP_RACE_FASTEST, 0); + s = GameRules_scoring_add(it, RACE_FASTEST, 0); if(!s) it.race_place = 0; } @@ -247,7 +247,7 @@ MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver) entity player = M_ARGV(0, entity); if(g_race_qualifying) - if(PlayerScore_Add(player, SP_RACE_FASTEST, 0)) + if(GameRules_scoring_add(player, RACE_FASTEST, 0)) player.frags = FRAGS_LMS_LOSER; else player.frags = FRAGS_SPECTATOR; diff --git a/qcsrc/server/player.qc b/qcsrc/server/player.qc index 82f661a44c..44a877791b 100644 --- a/qcsrc/server/player.qc +++ b/qcsrc/server/player.qc @@ -472,10 +472,10 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if (this != attacker) { float realdmg = damage - excess; if (IS_PLAYER(attacker)) { - PlayerScore_Add(attacker, SP_DMG, realdmg); + GameRules_scoring_add(attacker, DMG, realdmg); } if (IS_PLAYER(this)) { - PlayerScore_Add(this, SP_DMGTAKEN, realdmg); + GameRules_scoring_add(this, DMGTAKEN, realdmg); } } diff --git a/qcsrc/server/race.qc b/qcsrc/server/race.qc index 7f2aaaaf58..6fc828dc94 100644 --- a/qcsrc/server/race.qc +++ b/qcsrc/server/race.qc @@ -11,6 +11,7 @@ #include "../common/deathtypes/all.qh" #include "../common/notifications/all.qh" #include "../common/mapinfo.qh" +#include #include #include #include "../common/triggers/subs.qh" @@ -386,20 +387,20 @@ void race_SendTime(entity e, float cp, float t, float tvalid) float s; if(g_race_qualifying) { - s = PlayerScore_Add(e, SP_RACE_FASTEST, 0); + s = GameRules_scoring_add(e, RACE_FASTEST, 0); if(!s || t < s) - PlayerScore_Add(e, SP_RACE_FASTEST, t - s); + GameRules_scoring_add(e, RACE_FASTEST, t - s); } else { - s = PlayerScore_Add(e, SP_RACE_FASTEST, 0); + s = GameRules_scoring_add(e, RACE_FASTEST, 0); if(!s || t < s) - PlayerScore_Add(e, SP_RACE_FASTEST, t - s); + GameRules_scoring_add(e, RACE_FASTEST, t - s); - s = PlayerScore_Add(e, SP_RACE_TIME, 0); + s = GameRules_scoring_add(e, RACE_TIME, 0); snew = TIME_ENCODE(time - game_starttime); - PlayerScore_Add(e, SP_RACE_TIME, snew - s); - l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1); + GameRules_scoring_add(e, RACE_TIME, snew - s); + l = GameRules_scoring_add_team(e, RACE_LAPS, 1); if(autocvar_fraglimit) if(l >= autocvar_fraglimit) @@ -485,7 +486,7 @@ void race_SendTime(entity e, float cp, float t, float tvalid) entity oth = race_checkpoint_lastplayers[cp]; if(oth) { - mylaps = PlayerScore_Add(e, SP_RACE_LAPS, 0); + mylaps = GameRules_scoring_add(e, RACE_LAPS, 0); lother = race_checkpoint_lastlaps[cp]; othtime = race_checkpoint_lasttimes[cp]; } @@ -1177,7 +1178,7 @@ float race_GetFractionalLapCount(entity e) // links on CP entities) float l; - l = PlayerScore_Add(e, SP_RACE_LAPS, 0); + l = GameRules_scoring_add(e, RACE_LAPS, 0); if(CS(e).race_completed) return l; // not fractional diff --git a/qcsrc/server/scores.qh b/qcsrc/server/scores.qh index fc4c196027..79b65299f4 100644 --- a/qcsrc/server/scores.qh +++ b/qcsrc/server/scores.qh @@ -65,11 +65,6 @@ float TeamScore_GetCompareValue(float t); */ float PlayerTeamScore_Add(entity player, PlayerScoreField pscorefield, float tscorefield, float score); -/** - * Adds to the generic score fields for both the player and the team. - */ -#define PlayerTeamScore_AddScore(p, s) PlayerTeamScore_Add(p, SP_SCORE, ST_SCORE, s) - /** * Set the label of a team score item, as well as the scoring flags. */