From: FruitieX Date: Mon, 2 May 2011 18:05:02 +0000 (+0300) Subject: disable the draw animation as well. A player's movement animations are much more... X-Git-Tag: xonotic-v0.5.0~263^2~4^2 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=1ed05048f0d6b6dcbd28100285fe63524f388c8e;hp=-c disable the draw animation as well. A player's movement animations are much more important than fire/weapswitch animations. Bring these back when we have animation blending. --- 1ed05048f0d6b6dcbd28100285fe63524f388c8e diff --git a/qcsrc/server/cl_weapons.qc b/qcsrc/server/cl_weapons.qc index e605a0637c..5d991a8fa0 100644 --- a/qcsrc/server/cl_weapons.qc +++ b/qcsrc/server/cl_weapons.qc @@ -344,7 +344,7 @@ void W_WeaponFrame() { if (self.weaponentity.state == WS_CLEAR) { - setanim(self, self.anim_draw, FALSE, TRUE, TRUE); + //setanim(self, self.anim_draw, FALSE, TRUE, TRUE); self.weaponentity.state = WS_RAISE; weapon_action(self.switchweapon, WR_SETUP);