From: Rudolf Polzer Date: Tue, 19 Oct 2010 13:09:15 +0000 (+0200) Subject: fix warnings X-Git-Tag: xonotic-v0.1.0preview~279 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=373b4a3d504ef2a3626e20788fabd35d6dfab9ee;ds=sidebyside fix warnings --- diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc index 1d2117deff..b005dd5f3f 100644 --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@ -1332,7 +1332,6 @@ void SV_PlayerPhysics() { // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed xyspeed = min(xyspeed, cvar("g_balance_nex_charge_maxspeed")); - float f; f = (xyspeed - cvar("g_balance_nex_charge_minspeed")) / (cvar("g_balance_nex_charge_maxspeed") - cvar("g_balance_nex_charge_minspeed")); // add the extra charge self.nex_charge = min(1, self.nex_charge + cvar("g_balance_nex_charge_velocity_rate") * f * frametime); diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index da847d2709..8c81d89f72 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -17,7 +17,7 @@ void W_Mine_Stick () // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile - local entity newmine; + entity newmine; newmine = spawn(); newmine.classname = self.classname; @@ -197,8 +197,8 @@ void W_Mine_Damage (entity inflictor, entity attacker, float damage, float death void W_Mine_Attack (void) { - local entity mine; - local entity flash; + entity mine; + entity flash; // scan how many mines we placed, and return if we reached our limit if(cvar("g_balance_minelayer_limit")) @@ -277,9 +277,9 @@ float w_minelayer(float req) if(skill >= 2) // skill 0 and 1 bots won't detonate mines! { // decide whether to detonate mines - local entity mine, targetlist, targ; - local float edgedamage, coredamage, edgeradius, recipricoledgeradius, d; - local float selfdamage, teamdamage, enemydamage; + entity targetlist, targ; + float edgedamage, coredamage, edgeradius, recipricoledgeradius, d; + float selfdamage, teamdamage, enemydamage; edgedamage = cvar("g_balance_minelayer_edgedamage"); coredamage = cvar("g_balance_minelayer_damage"); edgeradius = cvar("g_balance_minelayer_radius"); @@ -312,7 +312,7 @@ float w_minelayer(float req) } mine = find(mine, classname, "mine"); } - local float desirabledamage; + float desirabledamage; desirabledamage = enemydamage; if (teamplay != 1 && time > self.invincible_finished && time > self.spawnshieldtime) desirabledamage = desirabledamage - selfdamage * cvar("g_balance_selfdamagepercent"); @@ -341,7 +341,7 @@ float w_minelayer(float req) targ = targ.chain; } }else{ - local float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000); + float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000); //As the distance gets larger, a correct detonation gets near imposible //Bots are assumed to use the mine spawnfunc_light to see if the mine gets near a player if(v_forward * normalize(mine.origin - self.enemy.origin)< 0.1)