From: Mario Date: Tue, 5 Apr 2016 22:55:40 +0000 (+1000) Subject: Merge branch 'master' into Mario/hagar_notfixed X-Git-Tag: xonotic-v0.8.2~968^2 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=3cfb64730d883ae9ccf0315f365da19345270890;hp=-c Merge branch 'master' into Mario/hagar_notfixed --- 3cfb64730d883ae9ccf0315f365da19345270890 diff --combined qcsrc/client/view.qc index 738aca2cfb,f1b7a9be5e..2e204974a0 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@@ -309,7 -309,7 +309,7 @@@ void viewmodel_draw(entity this this.viewmodel_angles = this.angles; } anim_update(this); - if (!this.animstate_override) + if (!this.animstate_override && !this.animstate_looping) anim_set(this, this.anim_idle, true, false, false); } float f = 0; // 0..1; 0: fully active @@@ -1468,13 -1468,13 +1468,13 @@@ void CSQC_UpdateView(float w, float h if(!gen) ons_roundlost = false; // don't enforce the 3rd person camera if there is no dead generator to show } - if(WantEventchase(self) || (!autocvar_cl_orthoview && ons_roundlost)) + if(WantEventchase(this) || (!autocvar_cl_orthoview && ons_roundlost)) { eventchase_running = true; entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); if(!local_player) - local_player = self; // fall back! + local_player = this; // fall back! // make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.) vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org); @@@ -1493,7 -1493,7 +1493,7 @@@ if(view_offset) { - WarpZone_TraceLine(current_view_origin, current_view_origin + view_offset + ('0 0 1' * autocvar_cl_eventchase_maxs.z), MOVE_WORLDONLY, self); + WarpZone_TraceLine(current_view_origin, current_view_origin + view_offset + ('0 0 1' * autocvar_cl_eventchase_maxs.z), MOVE_WORLDONLY, this); if(trace_fraction == 1) { current_view_origin += view_offset; } else { current_view_origin.z += max(0, (trace_endpos.z - current_view_origin.z) - autocvar_cl_eventchase_maxs.z); } } @@@ -1522,14 -1522,14 +1522,14 @@@ makevectors(view_angles); vector eventchase_target_origin = (current_view_origin - (v_forward * eventchase_current_distance)); - WarpZone_TraceBox(current_view_origin, autocvar_cl_eventchase_mins, autocvar_cl_eventchase_maxs, eventchase_target_origin, MOVE_WORLDONLY, self); + WarpZone_TraceBox(current_view_origin, autocvar_cl_eventchase_mins, autocvar_cl_eventchase_maxs, eventchase_target_origin, MOVE_WORLDONLY, this); // If the boxtrace fails, revert back to line tracing. if(!local_player.viewloc) if(trace_startsolid) { eventchase_target_origin = (current_view_origin - (v_forward * eventchase_current_distance)); - WarpZone_TraceLine(current_view_origin, eventchase_target_origin, MOVE_WORLDONLY, self); + WarpZone_TraceLine(current_view_origin, eventchase_target_origin, MOVE_WORLDONLY, this); setproperty(VF_ORIGIN, (trace_endpos - (v_forward * autocvar_cl_eventchase_mins.z))); } else { setproperty(VF_ORIGIN, trace_endpos); } diff --combined qcsrc/common/weapons/weapon/hagar.qc index 2ed0ca7140,b764a9e66f..d1ce0578bd --- a/qcsrc/common/weapons/weapon/hagar.qc +++ b/qcsrc/common/weapons/weapon/hagar.qc @@@ -100,7 -100,7 +100,7 @@@ void W_Hagar_Damage(entity this, entit this.angles = vectoangles(this.velocity); if(this.health <= 0) - WITH(entity, self, this, W_PrepareExplosionByDamage(attacker, this.think)); + WITHSELF(this, W_PrepareExplosionByDamage(attacker, this.think)); } void W_Hagar_Touch() @@@ -397,36 -397,6 +397,36 @@@ void W_Hagar_Attack2_Load(Weapon thiswe } } +void W_Hagar_Attack_Auto(Weapon thiswep, entity actor, .entity weaponentity, int fire) +{ + if(!(fire & 1) || actor.hagar_load || actor.hagar_loadblock) + { + w_ready(thiswep, actor, weaponentity, fire); + return; + } + + if(!thiswep.wr_checkammo1(thiswep)) + if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + { + W_SwitchWeapon_Force(actor, w_getbestweapon(actor)); + w_ready(thiswep, actor, weaponentity, fire); + return; + } + + W_Hagar_Attack(thiswep); + + int slot = weaponslot(weaponentity); + ATTACK_FINISHED(actor, slot) = time + WEP_CVAR_PRI(hagar, refire) * W_WeaponRateFactor(); + int theframe = WFRAME_FIRE1; + entity this = actor.(weaponentity); + if(this) + { + if(this.wframe == WFRAME_FIRE1) + theframe = WFRAME_DONTCHANGE; + } + weapon_thinkf(actor, weaponentity, theframe, WEP_CVAR_PRI(hagar, refire), W_Hagar_Attack_Auto); +} + METHOD(Hagar, wr_aim, void(entity thiswep)) { SELFPARAM(); @@@ -444,12 -414,14 +444,12 @@@ METHOD(Hagar, wr_think, void(entity thi W_Hagar_Attack2_Load(thiswep, weaponentity); // must always run each frame if(autocvar_g_balance_hagar_reload_ammo && actor.clip_load < min(WEP_CVAR_PRI(hagar, ammo), WEP_CVAR_SEC(hagar, ammo))) { // forced reload thiswep.wr_reload(thiswep, actor, weaponentity); - } else if((fire & 1) && !actor.hagar_load && !actor.hagar_loadblock) // not while secondary is loaded or awaiting reset - { - if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(hagar, refire))) - { - W_Hagar_Attack(thiswep); - weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(hagar, refire), w_ready); - } } + else if((fire & 1) && !actor.hagar_load && !actor.hagar_loadblock) // not while secondary is loaded or awaiting reset + { + if(weapon_prepareattack(thiswep, actor, weaponentity, false, 0)) + W_Hagar_Attack_Auto(thiswep, actor, weaponentity, fire); + } else if((fire & 2) && !loadable_secondary && WEP_CVAR(hagar, secondary)) { if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR_SEC(hagar, refire)))