From: Mario Date: Tue, 5 Apr 2016 22:55:40 +0000 (+1000) Subject: Merge branch 'master' into Mario/hagar_notfixed X-Git-Tag: xonotic-v0.8.2~968^2 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=3cfb64730d883ae9ccf0315f365da19345270890;hp=b0423598270855d5f0a3206d46f0ebf43182b411 Merge branch 'master' into Mario/hagar_notfixed --- diff --git a/qcsrc/client/view.qc b/qcsrc/client/view.qc index f1b7a9be5e..2e204974a0 100644 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@ -309,7 +309,7 @@ void viewmodel_draw(entity this) this.viewmodel_angles = this.angles; } anim_update(this); - if (!this.animstate_override) + if (!this.animstate_override && !this.animstate_looping) anim_set(this, this.anim_idle, true, false, false); } float f = 0; // 0..1; 0: fully active diff --git a/qcsrc/common/weapons/weapon/hagar.qc b/qcsrc/common/weapons/weapon/hagar.qc index b764a9e66f..d1ce0578bd 100644 --- a/qcsrc/common/weapons/weapon/hagar.qc +++ b/qcsrc/common/weapons/weapon/hagar.qc @@ -397,6 +397,36 @@ void W_Hagar_Attack2_Load(Weapon thiswep, .entity weaponentity) } } +void W_Hagar_Attack_Auto(Weapon thiswep, entity actor, .entity weaponentity, int fire) +{ + if(!(fire & 1) || actor.hagar_load || actor.hagar_loadblock) + { + w_ready(thiswep, actor, weaponentity, fire); + return; + } + + if(!thiswep.wr_checkammo1(thiswep)) + if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + { + W_SwitchWeapon_Force(actor, w_getbestweapon(actor)); + w_ready(thiswep, actor, weaponentity, fire); + return; + } + + W_Hagar_Attack(thiswep); + + int slot = weaponslot(weaponentity); + ATTACK_FINISHED(actor, slot) = time + WEP_CVAR_PRI(hagar, refire) * W_WeaponRateFactor(); + int theframe = WFRAME_FIRE1; + entity this = actor.(weaponentity); + if(this) + { + if(this.wframe == WFRAME_FIRE1) + theframe = WFRAME_DONTCHANGE; + } + weapon_thinkf(actor, weaponentity, theframe, WEP_CVAR_PRI(hagar, refire), W_Hagar_Attack_Auto); +} + METHOD(Hagar, wr_aim, void(entity thiswep)) { SELFPARAM(); @@ -414,14 +444,12 @@ METHOD(Hagar, wr_think, void(entity thiswep, entity actor, .entity weaponentity, W_Hagar_Attack2_Load(thiswep, weaponentity); // must always run each frame if(autocvar_g_balance_hagar_reload_ammo && actor.clip_load < min(WEP_CVAR_PRI(hagar, ammo), WEP_CVAR_SEC(hagar, ammo))) { // forced reload thiswep.wr_reload(thiswep, actor, weaponentity); - } else if((fire & 1) && !actor.hagar_load && !actor.hagar_loadblock) // not while secondary is loaded or awaiting reset - { - if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(hagar, refire))) - { - W_Hagar_Attack(thiswep); - weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(hagar, refire), w_ready); - } } + else if((fire & 1) && !actor.hagar_load && !actor.hagar_loadblock) // not while secondary is loaded or awaiting reset + { + if(weapon_prepareattack(thiswep, actor, weaponentity, false, 0)) + W_Hagar_Attack_Auto(thiswep, actor, weaponentity, fire); + } else if((fire & 2) && !loadable_secondary && WEP_CVAR(hagar, secondary)) { if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR_SEC(hagar, refire)))