From: Mario Date: Thu, 3 Dec 2020 08:06:24 +0000 (+1000) Subject: Move cloaked mutator cvars to the mutators configuration X-Git-Tag: xonotic-v0.8.5~655 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=474727f4d5363976370d1e19b24cb9904db6a044 Move cloaked mutator cvars to the mutators configuration --- diff --git a/mutators.cfg b/mutators.cfg index c437868e38..d6ab4847c6 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -529,3 +529,9 @@ exec randomitems-xonotic.cfg // =============== set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed" set g_pinata_offhand 0 "if enabled, the second weapon will drop as well while dual wielding" + +// ========= +// cloaked +// ========= +set g_cloaked 0 "display all players mostly invisible" +set g_balance_cloaked_alpha 0.25 "opacity of cloaked players" diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 0825e4dd08..aa55e8e600 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -231,11 +231,9 @@ set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after set g_grab_range 200 "distance at which dragable objects can be grabbed" -set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1 "default opacity of players" set g_player_brightness 0 "set to 2 for brighter players" set g_player_damageforcescale 2 "push multiplier of attacks against players" -set g_balance_cloaked_alpha 0.25 "opacity of cloaked players" set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"