From: Mario Date: Thu, 13 Nov 2014 14:52:28 +0000 (+1100) Subject: Merge branch 'master' into Mario/nade_updates X-Git-Tag: xonotic-v0.8.0~162^2~5 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=5c2f4b4147d182636eebc0c4454fc78f6561d56f Merge branch 'master' into Mario/nade_updates Conflicts: qcsrc/client/progs.src qcsrc/common/constants.qh qcsrc/common/monsters/sv_monsters.qc qcsrc/server/cl_physics.qc qcsrc/server/command/cmd.qc qcsrc/server/g_damage.qc qcsrc/server/mutators/gamemode_freezetag.qc qcsrc/server/progs.src --- 5c2f4b4147d182636eebc0c4454fc78f6561d56f diff --cc qcsrc/client/progs.src index 940f1f9328,b7281c5621..86a8b43395 --- a/qcsrc/client/progs.src +++ b/qcsrc/client/progs.src @@@ -16,7 -17,7 +17,8 @@@ Defs.q ../common/teams.qh ../common/util.qh +../common/nades.qh + ../common/buffs.qh ../common/test.qh ../common/counting.qh ../common/items.qh @@@ -118,7 -119,7 +120,8 @@@ command/cl_cmd.q ../common/monsters/monsters.qc +../common/nades.qc + ../common/buffs.qc ../warpzonelib/anglestransform.qc ../warpzonelib/mathlib.qc diff --cc qcsrc/common/monsters/sv_monsters.qc index cc3379ee36,34e7ceb990..6d06de50eb --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@@ -104,10 -94,10 +94,10 @@@ float monster_isvalidtarget (entity tar if(SAME_TEAM(targ, ent)) return FALSE; // enemy is on our team - if (targ.freezetag_frozen) + if (targ.frozen) return FALSE; // ignore frozen - if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT) + if(autocvar_g_monsters_target_infront || (ent.spawnflags & MONSTERFLAG_INFRONT)) if(ent.enemy != targ) { float dot; @@@ -472,10 -474,40 +474,40 @@@ vector monster_pickmovetarget(entity ta // enemy is always preferred target if(self.enemy) { - makevectors(self.angles); + vector targ_origin = ((self.enemy.absmin + self.enemy.absmax) * 0.5); + targ_origin = WarpZone_RefSys_TransformOrigin(self.enemy, self, targ_origin); // origin of target as seen by the monster (us) + WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self); + + if((self.enemy == world) + || (self.enemy.deadflag != DEAD_NO || self.enemy.health < 1) - || (self.enemy.freezetag_frozen) ++ || (self.enemy.frozen) + || (self.enemy.flags & FL_NOTARGET) + || (self.enemy.alpha < 0.5) + || (self.enemy.takedamage == DAMAGE_NO) + || (vlen(self.origin - targ_origin) > self.target_range) + || ((trace_fraction < 1) && (trace_ent != self.enemy))) + //|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit)) // TODO: chase timelimit? + { + self.enemy = world; + self.pass_distance = 0; + } + + if(self.enemy) + { + /*WarpZone_TrailParticles(world, particleeffectnum("red_pass"), self.origin, targ_origin); + print("Trace origin: ", vtos(targ_origin), "\n"); + print("Target origin: ", vtos(self.enemy.origin), "\n"); + print("My origin: ", vtos(self.origin), "\n"); */ + + self.monster_movestate = MONSTER_MOVE_ENEMY; + self.last_trace = time + 1.2; + return targ_origin; + } + + /*makevectors(self.angles); self.monster_movestate = MONSTER_MOVE_ENEMY; self.last_trace = time + 1.2; - return self.enemy.origin; + return self.enemy.origin; */ } switch(self.monster_moveflags) @@@ -845,14 -858,8 +908,14 @@@ void monster_die(entity attacker, floa { self.think = monster_dead_think; self.nextthink = time; - self.ltime = time + 5; + self.monster_lifetime = time + 5; + if(self.frozen) + { + Unfreeze(self); // remove any icy remains + self.health = 0; // reset by Unfreeze + } + monster_dropitem(); MonsterSound(monstersound_death, 0, FALSE, CH_VOICE); @@@ -896,9 -900,9 +956,12 @@@ void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { + if(self.frozen && deathtype != DEATH_KILL && deathtype != DEATH_NADE_ICE_FREEZE) + return; + + if((self.spawnflags & MONSTERFLAG_INVINCIBLE) && deathtype != DEATH_KILL) + return; + if(time < self.pain_finished && deathtype != DEATH_KILL) return; diff --cc qcsrc/common/stats.qh index 0000000000,7965597d1b..793582e126 mode 000000,100644..100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@@ -1,0 -1,285 +1,290 @@@ + // Full list of all stat constants, icnluded in a single location for easy reference + // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats + + const float MAX_CL_STATS = 256; + const float STAT_HEALTH = 0; + // 1 empty? + const float STAT_WEAPON = 2; + const float STAT_AMMO = 3; + const float STAT_ARMOR = 4; + const float STAT_WEAPONFRAME = 5; + const float STAT_SHELLS = 6; + const float STAT_NAILS = 7; + const float STAT_ROCKETS = 8; + const float STAT_CELLS = 9; + const float STAT_ACTIVEWEAPON = 10; + const float STAT_TOTALSECRETS = 11; + const float STAT_TOTALMONSTERS = 12; + const float STAT_SECRETS = 13; + const float STAT_MONSTERS = 14; + const float STAT_ITEMS = 15; + const float STAT_VIEWHEIGHT = 16; + // 17 empty? + // 18 empty? + // 19 empty? + // 20 empty? + const float STAT_VIEWZOOM = 21; + // 22 empty? + // 23 empty? + // 24 empty? + // 25 empty? + // 26 empty? + // 27 empty? + // 28 empty? + // 29 empty? + // 30 empty? + // 31 empty? + const float STAT_KH_KEYS = 32; + const float STAT_CTF_STATE = 33; + // 34 empty? + const float STAT_WEAPONS = 35; + const float STAT_SWITCHWEAPON = 36; + const float STAT_GAMESTARTTIME = 37; + const float STAT_STRENGTH_FINISHED = 38; + const float STAT_INVINCIBLE_FINISHED = 39; + // 40 empty? + // 41 empty? + const float STAT_PRESSED_KEYS = 42; + const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config + const float STAT_FUEL = 44; + const float STAT_NB_METERSTART = 45; + const float STAT_SHOTORG = 46; // compressShotOrigin + const float STAT_LEADLIMIT = 47; + const float STAT_WEAPON_CLIPLOAD = 48; + const float STAT_WEAPON_CLIPSIZE = 49; + const float STAT_NEX_CHARGE = 50; + const float STAT_LAST_PICKUP = 51; + const float STAT_HUD = 52; + const float STAT_NEX_CHARGEPOOL = 53; + const float STAT_HIT_TIME = 54; + const float STAT_TYPEHIT_TIME = 55; + const float STAT_LAYED_MINES = 56; + const float STAT_HAGAR_LOAD = 57; + const float STAT_SWITCHINGWEAPON = 58; + const float STAT_SUPERWEAPONS_FINISHED = 59; + const float STAT_VEHICLESTAT_HEALTH = 60; + const float STAT_VEHICLESTAT_SHIELD = 61; + const float STAT_VEHICLESTAT_ENERGY = 62; + const float STAT_VEHICLESTAT_AMMO1 = 63; + const float STAT_VEHICLESTAT_RELOAD1 = 64; + const float STAT_VEHICLESTAT_AMMO2 = 65; + const float STAT_VEHICLESTAT_RELOAD2 = 66; + const float STAT_VEHICLESTAT_W2MODE = 67; + // 68 empty? -// 69 empty? ++const float STAT_NADE_TIMER = 69; + const float STAT_SECRETS_TOTAL = 70; + const float STAT_SECRETS_FOUND = 71; + const float STAT_RESPAWN_TIME = 72; + const float STAT_ROUNDSTARTTIME = 73; + const float STAT_WEAPONS2 = 74; + const float STAT_WEAPONS3 = 75; + const float STAT_MONSTERS_TOTAL = 76; + const float STAT_MONSTERS_KILLED = 77; + const float STAT_BUFFS = 78; -// 79 empty? -// 80 empty? ++const float STAT_NADE_BONUS = 79; ++const float STAT_NADE_BONUS_TYPE = 80; ++const float STAT_NADE_BONUS_SCORE = 81; ++const float STAT_HEALING_ORB = 82; ++const float STAT_HEALING_ORB_ALPHA = 83; ++// 84 empty? ++// 85 empty? + // 86 empty? + // 87 empty? + // 88 empty? + // 89 empty? + // 90 empty? + // 91 empty? + // 92 empty? + // 93 empty? + // 94 empty? + // 95 empty? + // 96 empty? + // 97 empty? + // 98 empty? + // 99 empty? + + + /* The following stats change depending on the gamemode, so can share the same ID */ + // IDs 100 to 104 reserved for gamemodes + + // freeze tag, clan arena, jailbreak + const float STAT_REDALIVE = 100; + const float STAT_BLUEALIVE = 101; + const float STAT_YELLOWALIVE = 102; + const float STAT_PINKALIVE = 103; + + // domination + const float STAT_DOM_TOTAL_PPS = 100; + const float STAT_DOM_PPS_RED = 101; + const float STAT_DOM_PPS_BLUE = 102; + const float STAT_DOM_PPS_YELLOW = 103; + const float STAT_DOM_PPS_PINK = 104; + + // vip + const float STAT_VIP = 100; + const float STAT_VIP_RED = 101; + const float STAT_VIP_BLUE = 102; + const float STAT_VIP_YELLOW = 103; + const float STAT_VIP_PINK = 104; + + // key hunt + const float STAT_KH_REDKEY_TEAM = 100; + const float STAT_KH_BLUEKEY_TEAM = 101; + const float STAT_KH_YELLOWKEY_TEAM = 102; + const float STAT_KH_PINKKEY_TEAM = 103; + + /* Gamemode-specific stats end here */ + + + const float STAT_FROZEN = 105; + const float STAT_REVIVE_PROGRESS = 106; + // 107 empty? + // 108 empty? + // 109 empty? + // 110 empty? + // 111 empty? + // 112 empty? + // 113 empty? + // 114 empty? + // 115 empty? + // 116 empty? + // 117 empty? + // 118 empty? + // 119 empty? + // 120 empty? + // 121 empty? + // 122 empty? + // 123 empty? + // 124 empty? + // 125 empty? + // 126 empty? + // 127 empty? + // 128 empty? + // 129 empty? + // 130 empty? + // 131 empty? + // 132 empty? + // 133 empty? + // 134 empty? + // 135 empty? + // 136 empty? + // 137 empty? + // 138 empty? + // 139 empty? + // 140 empty? + // 141 empty? + // 142 empty? + // 143 empty? + // 144 empty? + // 145 empty? + // 146 empty? + // 147 empty? + // 148 empty? + // 149 empty? + // 150 empty? + // 151 empty? + // 152 empty? + // 153 empty? + // 154 empty? + // 155 empty? + // 156 empty? + // 157 empty? + // 158 empty? + // 159 empty? + // 160 empty? + // 161 empty? + // 162 empty? + // 162 empty? + // 163 empty? + // 164 empty? + // 165 empty? + // 166 empty? + // 167 empty? + // 168 empty? + // 169 empty? + // 170 empty? + // 171 empty? + // 172 empty? + // 173 empty? + // 174 empty? + // 175 empty? + // 176 empty? + // 177 empty? + // 178 empty? + // 179 empty? + // 180 empty? + // 181 empty? + // 182 empty? + // 183 empty? + // 184 empty? + // 185 empty? + // 186 empty? + // 187 empty? + // 188 empty? + // 189 empty? + // 190 empty? + // 191 empty? + // 192 empty? + // 193 empty? + // 194 empty? + // 195 empty? + // 196 empty? + // 197 empty? + // 198 empty? + // 199 empty? + // 200 empty? + // 201 empty? + // 202 empty? + // 203 empty? + // 204 empty? + // 205 empty? + // 206 empty? + // 207 empty? + // 208 empty? + // 209 empty? + // 210 empty? + // 211 empty? + // 212 empty? + // 213 empty? + // 214 empty? + // 215 empty? + // 216 empty? + // 217 empty? + // 218 empty? + // 219 empty? + const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220; + const float STAT_MOVEVARS_AIRCONTROL_PENALTY = 221; + const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; + const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; + const float STAT_MOVEVARS_AIRCONTROL_POWER = 224; + const float STAT_MOVEFLAGS = 225; + const float STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226; + const float STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227; + const float STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228; + const float STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229; + const float STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230; + const float STAT_MOVEVARS_AIRSTOPACCELERATE = 231; + const float STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232; + const float STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233; + const float STAT_MOVEVARS_AIRCONTROL = 234; + const float STAT_FRAGLIMIT = 235; + const float STAT_TIMELIMIT = 236; + const float STAT_MOVEVARS_WALLFRICTION = 237; + const float STAT_MOVEVARS_FRICTION = 238; + const float STAT_MOVEVARS_WATERFRICTION = 239; + const float STAT_MOVEVARS_TICRATE = 240; + const float STAT_MOVEVARS_TIMESCALE = 241; + const float STAT_MOVEVARS_GRAVITY = 242; + const float STAT_MOVEVARS_STOPSPEED = 243; + const float STAT_MOVEVARS_MAXSPEED = 244; + const float STAT_MOVEVARS_SPECTATORMAXSPEED = 245; + const float STAT_MOVEVARS_ACCELERATE = 246; + const float STAT_MOVEVARS_AIRACCELERATE = 247; + const float STAT_MOVEVARS_WATERACCELERATE = 248; + const float STAT_MOVEVARS_ENTGRAVITY = 249; + const float STAT_MOVEVARS_JUMPVELOCITY = 250; + const float STAT_MOVEVARS_EDGEFRICTION = 251; + const float STAT_MOVEVARS_MAXAIRSPEED = 252; + const float STAT_MOVEVARS_STEPHEIGHT = 253; + const float STAT_MOVEVARS_AIRACCEL_QW = 254; + const float STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255; diff --cc qcsrc/server/cl_client.qc index 038799df50,4f6e29ceac..b3c6b65775 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@@ -1593,10 -1550,15 +1558,16 @@@ float CalcRotRegen(float current, floa void player_regen (void) { + float max_mod, regen_mod, rot_mod, limit_mod; + max_mod = regen_mod = rot_mod = limit_mod = 1; + regen_mod_max = max_mod; + regen_mod_regen = regen_mod; + regen_mod_rot = rot_mod; + regen_mod_limit = limit_mod; if(!MUTATOR_CALLHOOK(PlayerRegen)) + if(!self.frozen) { - float minh, mina, maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod; + float minh, mina, maxh, maxa, limith, limita; maxh = autocvar_g_balance_health_rotstable; maxa = autocvar_g_balance_armor_rotstable; minh = autocvar_g_balance_health_regenstable; diff --cc qcsrc/server/cl_physics.qc index 5a0ff5872d,50518040b7..14747fa99a --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@@ -19,12 -19,14 +19,17 @@@ When you press the jump ke */ void PlayerJump (void) { + if(self.frozen) + return; // no jumping in freezetag when frozen + + if(self.player_blocked) + return; // no jumping while blocked + float doublejump = FALSE; + float mjumpheight = autocvar_sv_jumpvelocity; player_multijump = doublejump; + player_jumpheight = mjumpheight; if(MUTATOR_CALLHOOK(PlayerJump)) return; diff --cc qcsrc/server/command/cmd.qc index 505dba251d,78424484aa..51a04b5913 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@@ -283,10 -289,10 +289,10 @@@ void ClientCommand_mobspawn(float reque else if(MUTATOR_CALLHOOK(AllowMobSpawning)) { sprint(self, "Monster spawning is currently disabled by a mutator.\n"); return; } else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); return; } else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); return; } - else if(self.freezetag_frozen) { sprint(self, "You can't spawn monsters while frozen.\n"); return; } + else if(self.frozen) { sprint(self, "You can't spawn monsters while frozen.\n"); return; } else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); return; } else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); return; } - else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; } + else if(monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; } else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); return; } else if(tospawn != "") { diff --cc qcsrc/server/g_damage.qc index b5b52a379b,7cc48be005..47443e6d70 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@@ -1353,7 -1212,7 +1348,7 @@@ void Fire_ApplyDamage(entity e e.fire_hitsound = TRUE; if (!IS_INDEPENDENT_PLAYER(e)) - if (!e.frozen) - if(!e.freezetag_frozen) ++ if(!e.frozen) FOR_EACH_PLAYER(other) if(e != other) { if(IS_PLAYER(other)) diff --cc qcsrc/server/mutators/gamemode_ctf.qc index 626e4fed8a,c9c9b4584b..967d8d656f --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@@ -796,10 -791,9 +796,10 @@@ void ctf_FlagTouch( } // special touch behaviors - if(toucher.vehicle_flags & VHF_ISVEHICLE) + if(toucher.frozen) { return; } + else if(toucher.vehicle_flags & VHF_ISVEHICLE) { - if(autocvar_g_ctf_allow_vehicle_touch) + if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner) toucher = toucher.owner; // the player is actually the vehicle owner, not other else return; // do nothing diff --cc qcsrc/server/mutators/gamemode_freezetag.qc index 52d0fd4921,26e19910ad..ffdc1612dd --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@@ -520,8 -658,15 +520,8 @@@ MUTATOR_DEFINITION(gamemode_freezetag MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY); MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST); MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST); - MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY); - MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST); - MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY); - MUTATOR_HOOK(PlayerJump, freezetag_PlayerJump, CBC_ORDER_ANY); - MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY); - MUTATOR_HOOK(ItemTouch, freezetag_ItemTouch, CBC_ORDER_ANY); + MUTATOR_HOOK(HavocBot_ChooseRole, freezetag_BotRoles, CBC_ORDER_ANY); - MUTATOR_HOOK(SpectateCopy, freezetag_SpectateCopy, CBC_ORDER_ANY); MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE); - MUTATOR_HOOK(VehicleTouch, freezetag_VehicleTouch, CBC_ORDER_ANY); MUTATOR_ONADD { diff --cc qcsrc/server/mutators/mutator_buffs.qc index 0000000000,c71fe60ea9..5aa534c333 mode 000000,100644..100644 --- a/qcsrc/server/mutators/mutator_buffs.qc +++ b/qcsrc/server/mutators/mutator_buffs.qc @@@ -1,0 -1,787 +1,787 @@@ + float buffs_BuffModel_Customize() + { + entity player, myowner; + float same_team; + + player = WaypointSprite_getviewentity(other); + myowner = self.owner; + same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner)); + + if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0) + return FALSE; + + if(player == myowner || (IS_SPEC(other) && other.enemy == myowner)) + { + // somewhat hide the model, but keep the glow + self.effects = 0; + self.alpha = -1; + } + else + { + self.effects = EF_FULLBRIGHT | EF_LOWPRECISION; + self.alpha = 1; + } + return TRUE; + } + + // buff item + float buff_Waypoint_visible_for_player(entity plr) + { + if(!self.owner.buff_active && !self.owner.buff_activetime) + return FALSE; + + if(plr.buffs) + { + if(plr.cvar_cl_buffs_autoreplace) + { + if(plr.buffs == self.owner.buffs) + return FALSE; + } + else + return FALSE; + } + + return WaypointSprite_visible_for_player(plr); + } + + void buff_Waypoint_Spawn(entity e) + { + WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod); + WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod); + e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player; + } + + void buff_SetCooldown(float cd) + { + cd = max(0, cd); + + if(!self.buff_waypoint) + buff_Waypoint_Spawn(self); + + WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd); + self.buff_activetime = cd; + self.buff_active = !cd; + } + + void buff_Respawn(entity ent) + { + if(gameover) { return; } + + vector oldbufforigin = ent.origin; + + if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256)) + { + entity spot = SelectSpawnPoint(TRUE); + setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300))); + ent.angles = spot.angles; + } + + tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent); + + setorigin(ent, trace_endpos); // attempt to unstick + + ent.movetype = MOVETYPE_TOSS; + + makevectors(ent.angles); + ent.velocity = '0 0 200'; + ent.angles = '0 0 0'; + if(autocvar_g_buffs_random_lifetime > 0) + ent.lifetime = time + autocvar_g_buffs_random_lifetime; + + pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1); + pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1); + + WaypointSprite_Ping(ent.buff_waypoint); + + sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) + } + + void buff_Touch() + { + if(gameover) { return; } + + if(ITEM_TOUCH_NEEDKILL()) + { + buff_Respawn(self); + return; + } + + if((self.team && DIFF_TEAM(other, self)) - || (other.freezetag_frozen) ++ || (other.frozen) + || (other.vehicle) + || (!IS_PLAYER(other)) + || (!self.buff_active) + ) + { + // can't touch this + return; + } + + if(other.buffs) + { + if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs) + { + //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs); + Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs); + + other.buffs = 0; + //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM); + } + else { return; } // do nothing + } + + self.owner = other; + self.buff_active = FALSE; + self.lifetime = 0; + + Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs); + Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs); + + pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1); + sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM); + other.buffs |= (self.buffs); + } + + float buff_Available(float buffid) + { + if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only")))) + return FALSE; + + if(buffid == BUFF_VAMPIRE && cvar("g_vampire")) + return FALSE; + + if(!cvar(strcat("g_buffs_", Buff_Name(buffid)))) + return FALSE; + + return TRUE; + } + + void buff_NewType(entity ent, float cb) + { + entity e; + RandomSelection_Init(); + for(e = Buff_Type_first; e; e = e.enemy) + if(buff_Available(e.items)) + { + RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority + e.count += 1; + } + ent.buffs = RandomSelection_chosen_float; + } + + void buff_Think() + { + if(self.buffs != self.oldbuffs) + { + self.color = Buff_Color(self.buffs); + self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color); + self.skin = Buff_Skin(self.buffs); + + setmodel(self, "models/relics/relic.md3"); + + if(self.buff_waypoint) + { + //WaypointSprite_Disown(self.buff_waypoint, 1); + WaypointSprite_Kill(self.buff_waypoint); + buff_Waypoint_Spawn(self); + if(self.buff_activetime) + WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime); + } + + self.oldbuffs = self.buffs; + } + + if(!gameover) + if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime) + if(!self.buff_activetime_updated) + { + buff_SetCooldown(self.buff_activetime); + self.buff_activetime_updated = TRUE; + } + + if(!self.buff_active && !self.buff_activetime) - if(!self.owner || self.owner.freezetag_frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs)) ++ if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs)) + { + buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime); + self.owner = world; + if(autocvar_g_buffs_randomize) + buff_NewType(self, self.buffs); + + if(autocvar_g_buffs_random_location || (self.spawnflags & 1)) + buff_Respawn(self); + } + + if(self.buff_activetime) + if(!gameover) + if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime) + { + self.buff_activetime = max(0, self.buff_activetime - frametime); + + if(!self.buff_activetime) + { + self.buff_active = TRUE; + sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM); + pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1); + } + } + + if(!self.buff_active) + { + self.alpha = 0.3; + self.effects &= ~(EF_FULLBRIGHT); + self.pflags = 0; + } + else + { + self.alpha = 1; + self.effects |= EF_FULLBRIGHT; + self.light_lev = 220 + 36 * sin(time); + self.pflags = PFLAGS_FULLDYNAMIC; + + if(self.team && !self.buff_waypoint) + buff_Waypoint_Spawn(self); + + if(self.lifetime) + if(time >= self.lifetime) + buff_Respawn(self); + } + + self.nextthink = time; + //self.angles_y = time * 110.1; + } + + void buff_Waypoint_Reset() + { + WaypointSprite_Kill(self.buff_waypoint); + + if(self.buff_activetime) { buff_Waypoint_Spawn(self); } + } + + void buff_Reset() + { + if(autocvar_g_buffs_randomize) + buff_NewType(self, self.buffs); + self.owner = world; + buff_SetCooldown(autocvar_g_buffs_cooldown_activate); + buff_Waypoint_Reset(); + self.buff_activetime_updated = FALSE; + + if(autocvar_g_buffs_random_location || (self.spawnflags & 1)) + buff_Respawn(self); + } + + void buff_Init(entity ent) + { + if(!cvar("g_buffs")) { remove(self); return; } + + if(!teamplay && self.team) { self.team = 0; } + + entity oldself = self; + self = ent; + if(!self.buffs || buff_Available(self.buffs)) + buff_NewType(self, 0); + + self.classname = "item_buff"; + self.solid = SOLID_TRIGGER; + self.flags = FL_ITEM; + self.think = buff_Think; + self.touch = buff_Touch; + self.reset = buff_Reset; + self.nextthink = time + 0.1; + self.gravity = 1; + self.movetype = MOVETYPE_TOSS; + self.scale = 1; + self.skin = Buff_Skin(self.buffs); + self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW; + self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY; + //self.gravity = 100; + self.color = Buff_Color(self.buffs); + self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color); + buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime); + self.buff_active = !self.buff_activetime; + self.pflags = PFLAGS_FULLDYNAMIC; + + if(self.noalign) + self.movetype = MOVETYPE_NONE; // reset by random location + + setmodel(self, "models/relics/relic.md3"); + setsize(self, BUFF_MIN, BUFF_MAX); + + if(cvar("g_buffs_random_location") || (self.spawnflags & 1)) + buff_Respawn(self); + + self = oldself; + } + + void buff_Init_Compat(entity ent, float replacement) + { + if(ent.spawnflags & 2) + ent.team = NUM_TEAM_1; + else if(ent.spawnflags & 4) + ent.team = NUM_TEAM_2; + + ent.buffs = replacement; + + buff_Init(ent); + } + + void buff_SpawnReplacement(entity ent, entity old) + { + setorigin(ent, old.origin); + ent.angles = old.angles; + ent.noalign = old.noalign; + + buff_Init(ent); + } + + // mutator hooks + MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor) + { + if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't + + if(frag_target.buffs & BUFF_RESISTANCE) + { + vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage); + damage_take = v_x; + damage_save = v_y; + } + + return FALSE; + } + + void buff_Vengeance_DelayedDamage() + { + if(self.enemy) + Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0'); + + remove(self); + return; + } + + MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) + { + if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't + + if(frag_target.buffs & BUFF_SPEED) + if(frag_target != frag_attacker) + frag_damage *= autocvar_g_buffs_speed_damage_take; + + if(frag_target.buffs & BUFF_MEDIC) + if((frag_target.health - frag_damage) <= 0) + if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) + if(frag_attacker) + if(random() <= autocvar_g_buffs_medic_survive_chance) + if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health + frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health; + + if(frag_target.buffs & BUFF_VENGEANCE) + if(frag_attacker) + if(frag_attacker != frag_target) + if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) + { + entity dmgent = spawn(); + + dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier; + dmgent.enemy = frag_attacker; + dmgent.owner = frag_target; + dmgent.think = buff_Vengeance_DelayedDamage; + dmgent.nextthink = time + 0.1; + } + + if(frag_target.buffs & BUFF_BASH) + if(frag_attacker != frag_target) + if(vlen(frag_force)) + frag_force = '0 0 0'; + + if(frag_attacker.buffs & BUFF_BASH) + if(vlen(frag_force)) + if(frag_attacker == frag_target) + frag_force *= autocvar_g_buffs_bash_force_self; + else + frag_force *= autocvar_g_buffs_bash_force; + + if(frag_attacker.buffs & BUFF_DISABILITY) + if(frag_target != frag_attacker) + frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time; + + if(frag_attacker.buffs & BUFF_MEDIC) + if(SAME_TEAM(frag_attacker, frag_target)) + if(frag_attacker != frag_target) + { + frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage); + frag_damage = 0; + } + + // this... is ridiculous (TODO: fix!) + if(frag_attacker.buffs & BUFF_VAMPIRE) + if(!frag_target.vehicle) + if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) + if(frag_target.deadflag == DEAD_NO) + if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER)) + if(frag_attacker != frag_target) - if(!frag_target.freezetag_frozen) ++ if(!frag_target.frozen) + if(frag_target.takedamage) + if(DIFF_TEAM(frag_attacker, frag_target)) + frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max); + + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn) + { + self.buffs = 0; + // reset timers here to prevent them continuing after re-spawn + self.buff_disability_time = 0; + self.buff_disability_effect_time = 0; + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics) + { + if(self.buffs & BUFF_SPEED) + { + self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed; + self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed; + } + + if(time < self.buff_disability_time) + { + self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed; + self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed; + } + + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_PlayerJump) + { + if(self.buffs & BUFF_JUMP) + player_jumpheight = autocvar_g_buffs_jump_height; + self.stat_jumpheight = player_jumpheight; + + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_MonsterMove) + { + if(time < self.buff_disability_time) + { + monster_speed_walk *= autocvar_g_buffs_disability_speed; + monster_speed_run *= autocvar_g_buffs_disability_speed; + } + + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_PlayerDies) + { + if(self.buffs) + { + Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); + self.buffs = 0; + + if(self.buff_model) + { + remove(self.buff_model); + self.buff_model = world; + } + } + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey) + { + if(MUTATOR_RETURNVALUE || gameover) { return FALSE; } + if(self.buffs) + { + Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); + Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); + + self.buffs = 0; + sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM); + return TRUE; + } + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_RemovePlayer) + { + if(self.buff_model) + { + remove(self.buff_model); + self.buff_model = world; + } + + // also reset timers here to prevent them continuing after spectating + self.buff_disability_time = 0; + self.buff_disability_effect_time = 0; + + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint) + { + entity e = WaypointSprite_getviewentity(other); + + // if you have the invisibility powerup, sprites ALWAYS are restricted to your team + // but only apply this to real players, not to spectators + if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other)) + if(DIFF_TEAM(self.owner, e)) + return TRUE; + + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn) + { + if(autocvar_g_buffs_replace_powerups) + switch(self.classname) + { + case "item_strength": + case "item_invincible": + { + entity e = spawn(); + buff_SpawnReplacement(e, self); + return TRUE; + } + } + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_WeaponRate) + { + if(self.buffs & BUFF_SPEED) + weapon_rate *= autocvar_g_buffs_speed_rate; + + if(time < self.buff_disability_time) + weapon_rate *= autocvar_g_buffs_disability_rate; + + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_PlayerThink) + { + if(gameover || self.deadflag != DEAD_NO) { return FALSE; } + + if(time < self.buff_disability_time) + if(time >= self.buff_disability_effect_time) + { + pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1); + self.buff_disability_effect_time = time + 0.5; + } + - if(self.freezetag_frozen) ++ if(self.frozen) + { + if(self.buffs) + { + Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); + self.buffs = 0; + } + } + + if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE)) + if(self.alpha != autocvar_g_buffs_invisible_alpha) + self.alpha = autocvar_g_buffs_invisible_alpha; + + if(self.buffs != self.oldbuffs) + { + if(self.oldbuffs & BUFF_AMMO) + { + if(self.buff_ammo_prev_infitems) + self.items |= IT_UNLIMITED_WEAPON_AMMO; + else + self.items &= ~IT_UNLIMITED_WEAPON_AMMO; + } + else if(self.buffs & BUFF_AMMO) + { + self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO); + self.items |= IT_UNLIMITED_WEAPON_AMMO; + if(!self.ammo_shells) { self.ammo_shells = 20; } + if(!self.ammo_cells) { self.ammo_cells = 20; } + if(!self.ammo_rockets) { self.ammo_rockets = 20; } + if(!self.ammo_nails) { self.ammo_nails = 20; } + if(!self.ammo_fuel) { self.ammo_fuel = 20; } + } + + if(self.oldbuffs & BUFF_INVISIBLE) + { + if(time < self.strength_finished && g_minstagib) + self.alpha = autocvar_g_minstagib_invis_alpha; + else + self.alpha = self.buff_invisible_prev_alpha; + } + else if(self.buffs & BUFF_INVISIBLE) + { + if(time < self.strength_finished && g_minstagib) + self.buff_invisible_prev_alpha = default_player_alpha; + else + self.buff_invisible_prev_alpha = self.alpha; + self.alpha = autocvar_g_buffs_invisible_alpha; + } + + if(self.oldbuffs & BUFF_FLIGHT) + self.gravity = self.buff_flight_prev_gravity; + else if(self.buffs & BUFF_FLIGHT) + { + self.buff_flight_prev_gravity = self.gravity; + self.gravity = autocvar_g_buffs_flight_gravity; + } + + self.oldbuffs = self.buffs; + if(self.buffs) + { + if(!self.buff_model) + { + self.buff_model = spawn(); + setmodel(self.buff_model, "models/relics/relic.md3"); + setsize(self.buff_model, '0 0 -40', '0 0 40'); + setattachment(self.buff_model, self, ""); + setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1)); + self.buff_model.owner = self; + self.buff_model.scale = 0.7; + self.buff_model.pflags = PFLAGS_FULLDYNAMIC; + self.buff_model.light_lev = 200; + self.buff_model.customizeentityforclient = buffs_BuffModel_Customize; + } + self.buff_model.color = Buff_Color(self.buffs); + self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color); + self.buff_model.skin = Buff_Skin(self.buffs); + + self.effects |= EF_NOSHADOW; + } + else + { + remove(self.buff_model); + self.buff_model = world; + + self.effects &= ~(EF_NOSHADOW); + } + } + + if(self.buff_model) + { + self.buff_model.effects = self.effects; + self.buff_model.effects |= EF_LOWPRECISION; + self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance + + self.buff_model.alpha = self.alpha; + } + + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_SpectateCopy) + { + self.buffs = other.buffs; + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_VehicleEnter) + { + vh_vehicle.buffs = vh_player.buffs; + vh_player.buffs = 0; + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_VehicleExit) + { + vh_player.buffs = vh_vehicle.buffs; + vh_vehicle.buffs = 0; + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_PlayerRegen) + { + if(self.buffs & BUFF_MEDIC) + { + regen_mod_rot = autocvar_g_buffs_medic_rot; + regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max; + regen_mod_regen = autocvar_g_buffs_medic_regen; + } + + if(self.buffs & BUFF_SPEED) + regen_mod_regen = autocvar_g_buffs_speed_regen; + + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_GetCvars) + { + GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace"); + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString) + { + ret_string = strcat(ret_string, ":Buffs"); + return FALSE; + } + + MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString) + { + ret_string = strcat(ret_string, ", Buffs"); + return FALSE; + } + + void buffs_DelayedInit() + { + if(autocvar_g_buffs_spawn_count > 0) + if(find(world, classname, "item_buff") == world) + { + float i; + for(i = 0; i < autocvar_g_buffs_spawn_count; ++i) + { + entity e = spawn(); + e.spawnflags |= 1; // always randomize + e.velocity = randomvec() * 250; // this gets reset anyway if random location works + buff_Init(e); + } + } + } + + void buffs_Initialize() + { + precache_model("models/relics/relic.md3"); + precache_sound("misc/strength_respawn.wav"); + precache_sound("misc/shield_respawn.wav"); + precache_sound("relics/relic_effect.wav"); + precache_sound("weapons/rocket_impact.wav"); + precache_sound("keepaway/respawn.wav"); + + addstat(STAT_BUFFS, AS_INT, buffs); + addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight); + + InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET); + } + + MUTATOR_DEFINITION(mutator_buffs) + { + MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY); + MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY); + MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY); + MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY); + MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY); + MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY); + MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY); + MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY); + MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY); + MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY); + MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY); + MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY); + MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY); + + MUTATOR_ONADD + { + buffs_Initialize(); + } + + return FALSE; + } diff --cc qcsrc/server/mutators/mutator_nades.qc index 7b65430d9a,2fad602267..13344bd205 --- a/qcsrc/server/mutators/mutator_nades.qc +++ b/qcsrc/server/mutators/mutator_nades.qc @@@ -27,446 -38,17 +27,446 @@@ void nade_spawn(entity _nade timer.owner = _nade; timer.skin = 10; - switch(_nade.realowner.team) + _nade.effects |= EF_LOWPRECISION; + + CSQCProjectile(_nade, TRUE, Nade_ProjectileFromID(_nade.nade_type, FALSE), TRUE); +} + +void napalm_damage(float dist, float damage, float edgedamage, float burntime) +{ + entity e; + float d; + vector p; + + if ( damage < 0 ) + return; + + RandomSelection_Init(); + for(e = WarpZone_FindRadius(self.origin, dist, TRUE); e; e = e.chain) + if(e.takedamage == DAMAGE_AIM) + if(self.realowner != e || autocvar_g_nades_napalm_selfdamage) + if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self)) + if(!e.frozen) + { + p = e.origin; + p_x += e.mins_x + random() * (e.maxs_x - e.mins_x); + p_y += e.mins_y + random() * (e.maxs_y - e.mins_y); + p_z += e.mins_z + random() * (e.maxs_z - e.mins_z); + d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p); + if(d < dist) + { + e.fireball_impactvec = p; + RandomSelection_Add(e, 0, string_null, 1 / (1 + d), !Fire_IsBurning(e)); + } + } + if(RandomSelection_chosen_ent) { - case NUM_TEAM_1: p = PROJECTILE_NADE_RED; break; - case NUM_TEAM_2: p = PROJECTILE_NADE_BLUE; break; - case NUM_TEAM_3: p = PROJECTILE_NADE_YELLOW; break; - case NUM_TEAM_4: p = PROJECTILE_NADE_PINK; break; - default: p = PROJECTILE_NADE; break; + d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec); + d = damage + (edgedamage - damage) * (d / dist); + Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE); + //trailparticles(self, particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec); + pointparticles(particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1); } +} - CSQCProjectile(_nade, TRUE, p, TRUE); +void napalm_ball_think() +{ + if(round_handler_IsActive()) + if(!round_handler_IsRoundStarted()) + { + remove(self); + return; + } + + if(time > self.pushltime) + { + remove(self); + return; + } + + vector midpoint = ((self.absmin + self.absmax) * 0.5); + if(pointcontents(midpoint) == CONTENT_WATER) + { + self.velocity = self.velocity * 0.5; + + if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER) + { self.velocity_z = 200; } + } + + self.angles = vectoangles(self.velocity); + + napalm_damage(autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage, + autocvar_g_nades_napalm_ball_damage,autocvar_g_nades_napalm_burntime); + + self.nextthink = time + 0.1; +} + + +void nade_napalm_ball() +{ + entity proj; + vector kick; + + spamsound(self, CH_SHOTS, "weapons/fireball_fire.wav", VOL_BASE, ATTEN_NORM); + + proj = spawn (); + proj.owner = self.owner; + proj.realowner = self.realowner; + proj.team = self.owner.team; + proj.classname = "grenade"; + proj.bot_dodge = TRUE; + proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage; + proj.movetype = MOVETYPE_BOUNCE; + proj.projectiledeathtype = DEATH_NADE_NAPALM; + PROJECTILE_MAKETRIGGER(proj); + setmodel(proj, "null"); + proj.scale = 1;//0.5; + setsize(proj, '-4 -4 -4', '4 4 4'); + setorigin(proj, self.origin); + proj.think = napalm_ball_think; + proj.nextthink = time; + proj.damageforcescale = autocvar_g_nades_napalm_ball_damageforcescale; + proj.effects = EF_LOWPRECISION | EF_FLAME; + + kick_x =(random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread; + kick_y = (random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread; + kick_z = (random()/2+0.5) * autocvar_g_nades_napalm_ball_spread; + proj.velocity = kick; + + proj.pushltime = time + autocvar_g_nades_napalm_ball_lifetime; + + proj.angles = vectoangles(proj.velocity); + proj.flags = FL_PROJECTILE; + proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC; + + //CSQCProjectile(proj, TRUE, PROJECTILE_NAPALM_FIRE, TRUE); +} + + +void napalm_fountain_think() +{ + + if(round_handler_IsActive()) + if(!round_handler_IsRoundStarted()) + { + remove(self); + return; + } + + if(time >= self.ltime) + { + remove(self); + return; + } + + vector midpoint = ((self.absmin + self.absmax) * 0.5); + if(pointcontents(midpoint) == CONTENT_WATER) + { + self.velocity = self.velocity * 0.5; + + if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER) + { self.velocity_z = 200; } + + UpdateCSQCProjectile(self); + } + + napalm_damage(autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage, + autocvar_g_nades_napalm_fountain_edgedamage, autocvar_g_nades_napalm_burntime); + + self.nextthink = time + 0.1; + if(time >= self.nade_special_time) + { + self.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay; + nade_napalm_ball(); + } +} + +void nade_napalm_boom() +{ + entity fountain; + local float c; + for (c = 0; c < autocvar_g_nades_napalm_ball_count; c ++) + nade_napalm_ball(); + + + fountain = spawn(); + fountain.owner = self.owner; + fountain.realowner = self.realowner; + fountain.origin = self.origin; + setorigin(fountain, fountain.origin); + fountain.think = napalm_fountain_think; + fountain.nextthink = time; + fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime; + fountain.pushltime = fountain.ltime; + fountain.team = self.team; + fountain.movetype = MOVETYPE_TOSS; + fountain.projectiledeathtype = DEATH_NADE_NAPALM; + fountain.bot_dodge = TRUE; + fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage; + fountain.nade_special_time = time; + setsize(fountain, '-16 -16 -16', '16 16 16'); + CSQCProjectile(fountain, TRUE, PROJECTILE_NAPALM_FOUNTAIN, TRUE); +} + +void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time) +{ + frost_target.frozen_by = freezefield.realowner; + pointparticles(particleeffectnum("electro_impact"), frost_target.origin, '0 0 0', 1); + Freeze(frost_target, 1/freeze_time, 3, FALSE); + if(frost_target.ballcarried) + if(g_keepaway) { ka_DropEvent(frost_target); } + else { DropBall(frost_target.ballcarried, frost_target.origin, frost_target.velocity);} + if(frost_target.flagcarried) { ctf_Handle_Throw(frost_target, world, DROP_THROW); } + if(frost_target.nade) { toss_nade(frost_target, '0 0 0', time + 0.05); } + + kh_Key_DropAll(frost_target, FALSE); +} + +void nade_ice_think() +{ + + if(round_handler_IsActive()) + if(!round_handler_IsRoundStarted()) + { + remove(self); + return; + } + + if(time >= self.ltime) + { + if ( autocvar_g_nades_ice_explode ) + { + string expef; + switch(self.realowner.team) + { + case NUM_TEAM_1: expef = "nade_red_explode"; break; + case NUM_TEAM_2: expef = "nade_blue_explode"; break; + case NUM_TEAM_3: expef = "nade_yellow_explode"; break; + case NUM_TEAM_4: expef = "nade_pink_explode"; break; + default: expef = "nade_neutral_explode"; break; + } + pointparticles(particleeffectnum(expef), self.origin + '0 0 1', '0 0 0', 1); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); + + RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, + autocvar_g_nades_nade_radius, self, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy); + Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, + autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self); + } + remove(self); + return; + } + + + self.nextthink = time+0.1; + + // gaussian + float randomr; + randomr = random(); + randomr = exp(-5*randomr*randomr)*autocvar_g_nades_nade_radius; + float randomw; + randomw = random()*M_PI*2; + vector randomp; + randomp_x = randomr*cos(randomw); + randomp_y = randomr*sin(randomw); + randomp_z = 1; + pointparticles(particleeffectnum("electro_muzzleflash"), self.origin + randomp, '0 0 0', 1); + + if(time >= self.nade_special_time) + { + self.nade_special_time = time+0.7; + + + pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1); + pointparticles(particleeffectnum("icefield"), self.origin, '0 0 0', 1); + } + + + float current_freeze_time = self.ltime - time - 0.1; + + entity e; + for(e = findradius(self.origin, autocvar_g_nades_nade_radius); e; e = e.chain) + if(e != self) + if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, self.realowner) || e == self.realowner)) + if(e.takedamage && e.deadflag == DEAD_NO) + if(e.health > 0) + if(!e.revival_time || ((time - e.revival_time) >= 1.5)) + if(!e.frozen) + if(current_freeze_time > 0) + nade_ice_freeze(self, e, current_freeze_time); +} + +void nade_ice_boom() +{ + entity fountain; + fountain = spawn(); + fountain.owner = self.owner; + fountain.realowner = self.realowner; + fountain.origin = self.origin; + setorigin(fountain, fountain.origin); + fountain.think = nade_ice_think; + fountain.nextthink = time; + fountain.ltime = time + autocvar_g_nades_ice_freeze_time; + fountain.pushltime = fountain.wait = fountain.ltime; + fountain.team = self.team; + fountain.movetype = MOVETYPE_TOSS; + fountain.projectiledeathtype = DEATH_NADE_ICE; + fountain.bot_dodge = FALSE; + setsize(fountain, '-16 -16 -16', '16 16 16'); + fountain.nade_special_time = time+0.3; + fountain.angles = self.angles; + + if ( autocvar_g_nades_ice_explode ) + { + setmodel(fountain, "models/grenademodel.md3"); + entity timer = spawn(); + setmodel(timer, "models/ok_nade_counter/ok_nade_counter.md3"); + setattachment(timer, fountain, ""); + timer.classname = "nade_timer"; + timer.colormap = self.colormap; + timer.glowmod = self.glowmod; + timer.think = nade_timer_think; + timer.nextthink = time; + timer.wait = fountain.ltime; + timer.owner = fountain; + timer.skin = 10; + } + else + setmodel(fountain, "null"); +} + +void nade_translocate_boom() +{ + if(self.realowner.vehicle) + return; + + vector locout = self.origin + '0 0 1' * (1 - self.realowner.mins_z - 24); + + makevectors(self.realowner.angles); + + entity oldself = self; + self = self.realowner; + MUTATOR_CALLHOOK(PortalTeleport); + self.realowner = self; + self = oldself; + + TeleportPlayer(self, self.realowner, locout, self.realowner.mangle, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER); +} + +void nade_spawn_boom() +{ + entity spawnloc = spawn(); + setorigin(spawnloc, self.origin); + setsize(spawnloc, self.realowner.mins, self.realowner.maxs); + spawnloc.movetype = MOVETYPE_NONE; + spawnloc.solid = SOLID_NOT; + spawnloc.drawonlytoclient = self.realowner; + spawnloc.effects = EF_STARDUST; + spawnloc.cnt = autocvar_g_nades_spawn_count; + + if(self.realowner.nade_spawnloc) + { + remove(self.realowner.nade_spawnloc); + self.realowner.nade_spawnloc = world; + } + + self.realowner.nade_spawnloc = spawnloc; +} + +void nade_heal_think() +{ + if(time >= self.ltime) + { + remove(self); + return; + } + + self.nextthink = time; + + if(time >= self.nade_special_time) + { + self.nade_special_time = time+0.25; + self.nade_show_particles = 1; + } + else + self.nade_show_particles = 0; +} + +void nade_heal_touch() +{ + float maxhealth; + float health_factor; + if(IS_PLAYER(other) || (other.flags & FL_MONSTER)) + if(other.deadflag == DEAD_NO) + if(!other.frozen) + { + health_factor = autocvar_g_nades_heal_rate*frametime/2; + if ( other != self.realowner ) + { + if ( SAME_TEAM(other,self) ) + health_factor *= autocvar_g_nades_heal_friend; + else + health_factor *= autocvar_g_nades_heal_foe; + } + if ( health_factor > 0 ) + { + maxhealth = (other.flags & FL_MONSTER) ? other.max_health : g_pickup_healthmega_max; + if ( other.health < maxhealth ) + { + if ( self.nade_show_particles ) + pointparticles(particleeffectnum("healing_fx"), other.origin, '0 0 0', 1); + other.health = min(other.health+health_factor, maxhealth); + } + other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot); + } + else if ( health_factor < 0 ) + { + Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL,other.origin,'0 0 0'); + } + + } + + if ( IS_REAL_CLIENT(other) || (other.vehicle_flags & VHF_ISVEHICLE) ) + { + entity show_red = (other.vehicle_flags & VHF_ISVEHICLE) ? other.owner : other; + show_red.stat_healing_orb = time+0.1; + show_red.stat_healing_orb_alpha = 0.75 * (self.ltime - time) / self.healer_lifetime; + } +} + +void nade_heal_boom() +{ + entity healer; + healer = spawn(); + healer.owner = self.owner; + healer.realowner = self.realowner; + setorigin(healer, self.origin); + healer.healer_lifetime = autocvar_g_nades_heal_time; // save the cvar + healer.ltime = time + healer.healer_lifetime; + healer.team = self.realowner.team; + healer.bot_dodge = FALSE; + healer.solid = SOLID_TRIGGER; + healer.touch = nade_heal_touch; + + setmodel(healer, "models/ctf/shield.md3"); + healer.healer_radius = autocvar_g_nades_nade_radius; + vector size = '1 1 1' * healer.healer_radius / 2; + setsize(healer,-size,size); + + Net_LinkEntity(healer, TRUE, 0, healer_send); + + healer.think = nade_heal_think; + healer.nextthink = time; + healer.SendFlags |= 1; +} + +void nade_monster_boom() +{ - entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, FALSE, 1); ++ entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, FALSE, FALSE, 1); + + //e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime; + e.monster_skill = MONSTER_SKILL_INSANE; } void nade_boom() diff --cc qcsrc/server/progs.src index a4e431d143,c71889ce14..288b247759 --- a/qcsrc/server/progs.src +++ b/qcsrc/server/progs.src @@@ -13,9 -13,10 +13,11 @@@ sys-post.q ../warpzonelib/server.qh ../common/constants.qh + ../common/stats.qh ../common/teams.qh ../common/util.qh +../common/nades.qh + ../common/buffs.qh ../common/test.qh ../common/counting.qh ../common/items.qh @@@ -215,7 -210,7 +211,8 @@@ target_music.q ../common/items.qc +../common/nades.qc + ../common/buffs.qc accuracy.qc diff --cc qcsrc/server/w_minelayer.qc index 5d88df8b25,ec36f5d325..e91fb5fb6b --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@@ -195,7 -195,7 +195,7 @@@ void W_Mine_Think (void // a player's mines shall explode if he disconnects or dies // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams? - if(!IS_PLAYER(self.realowner) || self.realowner.deadflag != DEAD_NO) - if(!IS_PLAYER(self.realowner) || self.realowner.deadflag != DEAD_NO || self.realowner.freezetag_frozen) ++ if(!IS_PLAYER(self.realowner) || self.realowner.deadflag != DEAD_NO || self.realowner.frozen) { other = world; self.projectiledeathtype |= HITTYPE_BOUNCE; @@@ -207,7 -207,7 +207,7 @@@ head = findradius(self.origin, autocvar_g_balance_minelayer_proximityradius); while(head) { - if(IS_PLAYER(head) && head.deadflag == DEAD_NO) - if(IS_PLAYER(head) && head.deadflag == DEAD_NO && !head.freezetag_frozen) ++ if(IS_PLAYER(head) && head.deadflag == DEAD_NO && !head.frozen) if(head != self.realowner && DIFF_TEAM(head, self.realowner)) // don't trigger for team mates if(!self.mine_time) {