From: Mircea Kitsune Date: Mon, 4 Oct 2010 21:12:37 +0000 (+0300) Subject: Deadflag works better X-Git-Tag: xonotic-v0.1.0preview~307^2~33^2~6 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=605915f0c2e5909d71e4d9ec211f4ad9361b9ce6 Deadflag works better --- diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index 5a1f8fa668..4c8b20e972 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -140,7 +140,7 @@ void W_Mine_Think (void) // a player's mines shall explode if he disconnects or dies // TODO: Do this on team change too - if(self.owner.classname != "player" || self.owner.health <= 0) + if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO) { other = world; self.projectiledeathtype |= HITTYPE_BOUNCE;