From: Mario Date: Tue, 12 Jun 2018 02:47:37 +0000 (+0000) Subject: Merge branch 'terencehill/min_spec_time' into 'master' X-Git-Tag: xonotic-v0.8.5~2067 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=6acd27fcdb3e405b0eaa6b972880996e95f9808a Merge branch 'terencehill/min_spec_time' into 'master' Min spec time Closes #1834, #1856, and #1875 See merge request xonotic/xonotic-data.pk3dir!524 --- 6acd27fcdb3e405b0eaa6b972880996e95f9808a diff --cc qcsrc/common/gamemodes/gamemode/lms/lms.qc index 5e97248c6f,0000000000..b6bfb4ef4f mode 100644,000000..100644 --- a/qcsrc/common/gamemodes/gamemode/lms/lms.qc +++ b/qcsrc/common/gamemodes/gamemode/lms/lms.qc @@@ -1,431 -1,0 +1,438 @@@ +#include "lms.qh" + +#ifdef SVQC +#include +#include +#include + +int autocvar_g_lms_extra_lives; +bool autocvar_g_lms_join_anytime; +int autocvar_g_lms_last_join; +bool autocvar_g_lms_regenerate; + +// main functions +float LMS_NewPlayerLives() +{ + float fl; + fl = autocvar_fraglimit; + if(fl == 0) + fl = 999; + + // first player has left the game for dying too much? Nobody else can get in. + if(lms_lowest_lives < 1) + return 0; + + if(!autocvar_g_lms_join_anytime) + if(lms_lowest_lives < fl - autocvar_g_lms_last_join) + return 0; + + return bound(1, lms_lowest_lives, fl); +} + +void ClearWinners(); + +// LMS winning condition: game terminates if and only if there's at most one +// one player who's living lives. Top two scores being equal cancels the time +// limit. +int WinningCondition_LMS() +{ + entity first_player = NULL; + int total_players = 0; + FOREACH_CLIENT(IS_PLAYER(it), { + if (!total_players) + first_player = it; + ++total_players; + }); + + if (total_players) + { + if (total_players > 1) + { + // two or more active players - continue with the game + + if (autocvar_g_campaign) + { + FOREACH_CLIENT(IS_REAL_CLIENT(it), { + float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0); + if (!pl_lives) + return WINNING_YES; // human player lost, game over + break; + }); + } + } + else + { + // exactly one player? + + ClearWinners(); + SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out + + if (LMS_NewPlayerLives()) + { + // game still running (that is, nobody got removed from the game by a frag yet)? then continue + return WINNING_NO; + } + else + { + // a winner! + // and assign him his first place + GameRules_scoring_add(first_player, LMS_RANK, 1); + if(warmup_stage) + return WINNING_NO; + else + return WINNING_YES; + } + } + } + else + { + // nobody is playing at all... + if (LMS_NewPlayerLives()) + { + // wait for players... + } + else + { + // SNAFU (maybe a draw game?) + ClearWinners(); + LOG_TRACE("No players, ending game."); + return WINNING_YES; + } + } + + // When we get here, we have at least two players who are actually LIVING, + // now check if the top two players have equal score. + WinningConditionHelper(NULL); + + ClearWinners(); + if(WinningConditionHelper_winner) + WinningConditionHelper_winner.winning = true; + if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore) + return WINNING_NEVER; + + // Top two have different scores? Way to go for our beloved TIMELIMIT! + return WINNING_NO; +} + +// mutator hooks +MUTATOR_HOOKFUNCTION(lms, reset_map_global) +{ + lms_lowest_lives = 999; +} + +MUTATOR_HOOKFUNCTION(lms, reset_map_players) +{ + FOREACH_CLIENT(true, { + TRANSMUTE(Player, it); + it.frags = FRAGS_PLAYER; + GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives()); + PutClientInServer(it); + }); +} + +MUTATOR_HOOKFUNCTION(lms, PutClientInServer) +{ + entity player = M_ARGV(0, entity); + + if(player.frags == FRAGS_SPECTATOR) + TRANSMUTE(Observer, player); + else + { + float tl = GameRules_scoring_add(player, LMS_LIVES, 0); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + if(tl <= 0) + TRANSMUTE(Observer, player); + if(warmup_stage) + GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0)); + } +} + +MUTATOR_HOOKFUNCTION(lms, ForbidSpawn) +{ + entity player = M_ARGV(0, entity); + + if(warmup_stage) + return false; + if(player.frags == FRAGS_SPECTATOR) + return true; + if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0) + { + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES); + return true; + } + return false; +} + +MUTATOR_HOOKFUNCTION(lms, PlayerDies) +{ + entity frag_target = M_ARGV(2, entity); + + frag_target.respawn_flags |= RESPAWN_FORCE; +} + +void lms_RemovePlayer(entity player) +{ + static int quitters = 0; + float player_rank = GameRules_scoring_add(player, LMS_RANK, 0); + if (!player_rank) + { + int pl_cnt = 0; + FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; }); + if (player.lms_spectate_warning != 2) + { + if(IS_BOT_CLIENT(player)) + bot_clear(player); + player.frags = FRAGS_LMS_LOSER; + GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1); + } + else + { + lms_lowest_lives = 999; + FOREACH_CLIENT(true, { + if (it.frags == FRAGS_LMS_LOSER) + { + float it_rank = GameRules_scoring_add(it, LMS_RANK, 0); + if (it_rank > player_rank && it_rank <= 256) + GameRules_scoring_add(it, LMS_RANK, -1); + lms_lowest_lives = 0; + } + else if (it.frags != FRAGS_SPECTATOR) + { + float tl = GameRules_scoring_add(it, LMS_LIVES, 0); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + } + }); + GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666 + if(!warmup_stage) + { + GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0)); + ++quitters; + } + player.frags = FRAGS_LMS_LOSER; + TRANSMUTE(Observer, player); + } + if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player + lms_lowest_lives = 0; // end the game now! + } + + if(CS(player).killcount != FRAGS_SPECTATOR) + if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2) + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname); + else + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname); +} + +MUTATOR_HOOKFUNCTION(lms, ClientDisconnect) +{ + entity player = M_ARGV(0, entity); + + lms_RemovePlayer(player); +} + +MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver) +{ - entity player = M_ARGV(0, entity); ++ entity player = M_ARGV(0, entity); ++ ++ if (!IS_PLAYER(player)) ++ return true; + + lms_RemovePlayer(player); + return true; // prevent team reset +} + +MUTATOR_HOOKFUNCTION(lms, ClientConnect) +{ + entity player = M_ARGV(0, entity); + - TRANSMUTE(Player, player); - campaign_bots_may_start = true; - + if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0) + { + GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code + player.frags = FRAGS_SPECTATOR; + } +} + ++MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection) ++{ ++ if(autocvar_g_campaign) ++ return false; ++ return true; ++} ++ +MUTATOR_HOOKFUNCTION(lms, PlayerPreThink) +{ + entity player = M_ARGV(0, entity); + + if(player.deadflag == DEAD_DYING) + player.deadflag = DEAD_RESPAWNING; +} + +MUTATOR_HOOKFUNCTION(lms, PlayerRegen) +{ + if(autocvar_g_lms_regenerate) + return false; + return true; +} + +MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon) +{ + // forbode! + return true; +} + +MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill) +{ + entity frag_target = M_ARGV(1, entity); + + if (!warmup_stage) + { + // remove a life + int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + if(tl <= 0) + { + int pl_cnt = 0; + FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; }); + if(IS_BOT_CLIENT(frag_target)) + bot_clear(frag_target); + frag_target.frags = FRAGS_LMS_LOSER; + GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt); + } + } + M_ARGV(2, float) = 0; // frag score + + return true; +} + +MUTATOR_HOOKFUNCTION(lms, SetStartItems) +{ + start_items &= ~IT_UNLIMITED_AMMO; + start_health = warmup_start_health = cvar("g_lms_start_health"); + start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); + start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); + start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); + start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); + start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); + start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); + start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); +} + +MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear) +{ + // don't clear player score + return true; +} + +MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition) +{ + entity definition = M_ARGV(0, entity); + + if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife) + { + return false; + } + return true; +} + +void lms_extralife(entity this) +{ + StartItem(this, ITEM_ExtraLife); +} + +MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn) +{ + if (!autocvar_g_powerups) return false; + if (!autocvar_g_lms_extra_lives) return false; + + entity ent = M_ARGV(0, entity); + + // Can't use .itemdef here + if (ent.classname != "item_health_mega") return false; + + entity e = spawn(); + setthink(e, lms_extralife); + + e.nextthink = time + 0.1; + e.spawnflags = ent.spawnflags; + e.noalign = ent.noalign; + setorigin(e, ent.origin); + + return true; +} + +MUTATOR_HOOKFUNCTION(lms, ItemTouch) +{ + entity item = M_ARGV(0, entity); + entity toucher = M_ARGV(1, entity); + + if(item.itemdef == ITEM_ExtraLife) + { + Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES); + GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives); + return MUT_ITEMTOUCH_PICKUP; + } + + return MUT_ITEMTOUCH_CONTINUE; +} + +MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE) +{ + FOREACH_CLIENT(IS_REAL_CLIENT(it), { + ++M_ARGV(0, int); // activerealplayers + ++M_ARGV(1, int); // realplayers + }); + + return true; +} + +MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate) +{ - entity player = M_ARGV(0, entity); ++ entity player = M_ARGV(0, entity); + + if(warmup_stage || player.lms_spectate_warning) + { + // for the forfeit message... + player.lms_spectate_warning = 2; + } + else + { + if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER) + { + player.lms_spectate_warning = 1; + sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + } + return MUT_SPECCMD_RETURN; + } + return MUT_SPECCMD_CONTINUE; +} + +MUTATOR_HOOKFUNCTION(lms, CheckRules_World) +{ + M_ARGV(0, float) = WinningCondition_LMS(); + return true; +} + +MUTATOR_HOOKFUNCTION(lms, WantWeapon) +{ + M_ARGV(2, bool) = true; // all weapons +} + +MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus) +{ + return true; +} + +MUTATOR_HOOKFUNCTION(lms, AddPlayerScore) +{ + if(game_stopped) + if(M_ARGV(0, entity) == SP_LMS_RANK) // score field + return true; // allow writing to this field in intermission as it is needed for newly joining players +} + +void lms_Initialize() +{ + lms_lowest_lives = 9999; +} +#endif diff --cc qcsrc/server/client.qc index 003a29abae,d706f81073..5d35527ed2 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@@ -2199,10 -2139,11 +2191,11 @@@ const int MIN_SPEC_TIME = 1 bool joinAllowed(entity this) { if (CS(this).version_mismatch) return false; + if (time < CS(this).jointime + MIN_SPEC_TIME) return false; if (!nJoinAllowed(this, this)) return false; if (teamplay && lockteams) return false; - if (ShowTeamSelection(this)) return false; if (MUTATOR_CALLHOOK(ForbidSpawn, this)) return false; + if (ShowTeamSelection(this)) return false; return true; }