From: Mario Date: Mon, 16 Mar 2015 14:00:45 +0000 (+1100) Subject: Merge branch 'master' into Mario/qc_physics_prehax X-Git-Tag: xonotic-v0.8.1~38^2~20 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=6be3fc1c5d51414554bb8f8f05dee5a0d12f7688 Merge branch 'master' into Mario/qc_physics_prehax --- 6be3fc1c5d51414554bb8f8f05dee5a0d12f7688 diff --cc qcsrc/common/triggers/func/breakable.qc index 5ce34b5f47,0000000000..9c371b5d42 mode 100644,000000..100644 --- a/qcsrc/common/triggers/func/breakable.qc +++ b/qcsrc/common/triggers/func/breakable.qc @@@ -1,289 -1,0 +1,315 @@@ +#ifdef SVQC +#include "../../../server/weapons/common.qh" + +.entity sprite; + +.float dmg; +.float dmg_edge; +.float dmg_radius; +.float dmg_force; +.float debrismovetype; +.float debrissolid; +.vector debrisvelocity; +.vector debrisvelocityjitter; +.vector debrisavelocityjitter; +.float debristime; +.float debristimejitter; +.float debrisfadetime; +.float debrisdamageforcescale; +.float debrisskin; + +.string mdl_dead; // or "" to hide when broken +.string debris; // space separated list of debris models +// other fields: +// mdl = particle effect name +// count = particle effect multiplier +// targetname = target to trigger to unbreak the model +// target = targets to trigger when broken +// health = amount of damage it can take +// spawnflags: +// 1 = start disabled (needs to be triggered to activate) +// 2 = indicate damage +// notes: +// for mdl_dead to work, origin must be set (using a common/origin brush). +// Otherwise mdl_dead will be displayed at the map origin, and nobody would +// want that! + +void func_breakable_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); + +// +// func_breakable +// - basically func_assault_destructible for general gameplay use +// +void LaunchDebris (string debrisname, vector force) +{ + entity dbr = spawn(); + setorigin(dbr, self.absmin + + '1 0 0' * random() * (self.absmax.x - self.absmin.x) + + '0 1 0' * random() * (self.absmax.y - self.absmin.y) + + '0 0 1' * random() * (self.absmax.z - self.absmin.z)); + setmodel (dbr, debrisname ); + dbr.skin = self.debrisskin; + dbr.colormap = self.colormap; // inherit team colors + dbr.owner = self; // do not be affected by our own explosion + dbr.movetype = self.debrismovetype; + dbr.solid = self.debrissolid; + if(dbr.solid != SOLID_BSP) // SOLID_BSP has exact collision, MAYBE this works? TODO check this out + setsize(dbr, '0 0 0', '0 0 0'); // needed for performance, until engine can deal better with it + dbr.velocity_x = self.debrisvelocity.x + self.debrisvelocityjitter.x * crandom(); + dbr.velocity_y = self.debrisvelocity.y + self.debrisvelocityjitter.y * crandom(); + dbr.velocity_z = self.debrisvelocity.z + self.debrisvelocityjitter.z * crandom(); + self.velocity = self.velocity + force * self.debrisdamageforcescale; + dbr.avelocity_x = random()*self.debrisavelocityjitter.x; + dbr.avelocity_y = random()*self.debrisavelocityjitter.y; + dbr.avelocity_z = random()*self.debrisavelocityjitter.z; + dbr.damageforcescale = self.debrisdamageforcescale; + if(dbr.damageforcescale) + dbr.takedamage = DAMAGE_YES; + SUB_SetFade(dbr, time + self.debristime + crandom() * self.debristimejitter, self.debrisfadetime); +} + +void func_breakable_colormod() +{ + float h; + if (!(self.spawnflags & 2)) + return; + h = self.health / self.max_health; + if(h < 0.25) + self.colormod = '1 0 0'; + else if(h <= 0.75) + self.colormod = '1 0 0' + '0 1 0' * (2 * h - 0.5); + else + self.colormod = '1 1 1'; + + CSQCMODEL_AUTOUPDATE(); +} + +void func_breakable_look_destroyed() +{ + float floorZ; + + if(self.solid == SOLID_BSP) // in case a misc_follow moved me, save the current origin first + self.dropped_origin = self.origin; + + if(self.mdl_dead == "") - self.model = ""; ++ self.effects |= EF_NODRAW; + else { + if (self.origin == '0 0 0') { // probably no origin brush, so don't spawn in the middle of the map.. + floorZ = self.absmin.z; + setorigin(self,((self.absmax+self.absmin)*.5)); + self.origin_z = floorZ; + } + setmodel(self, self.mdl_dead); ++ self.effects &= ~EF_NODRAW; + } + ++ CSQCMODEL_AUTOUPDATE(); ++ + self.solid = SOLID_NOT; +} + +void func_breakable_look_restore() +{ + setmodel(self, self.mdl); ++ self.effects &= ~EF_NODRAW; ++ + if(self.mdl_dead != "") // only do this if we use mdl_dead, to behave better with misc_follow + setorigin(self, self.dropped_origin); ++ ++ CSQCMODEL_AUTOUPDATE(); ++ + self.solid = SOLID_BSP; +} + +void func_breakable_behave_destroyed() +{ + self.health = self.max_health; + self.takedamage = DAMAGE_NO; + self.bot_attack = false; + self.event_damage = func_null; + self.state = 1; + func_breakable_colormod(); ++ if (self.noise1) ++ stopsound (self, CH_TRIGGER_SINGLE); +} + +void func_breakable_behave_restore() +{ + self.health = self.max_health; + if(self.sprite) + { + WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); + WaypointSprite_UpdateHealth(self.sprite, self.health); + } + self.takedamage = DAMAGE_AIM; + self.bot_attack = true; + self.event_damage = func_breakable_damage; + self.state = 0; + self.nextthink = 0; // cancel auto respawn + func_breakable_colormod(); ++ if (self.noise1) ++ sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM); ++} ++ ++void func_breakable_init_for_player(entity player) ++{ ++ if (self.noise1 && self.state == 0 && clienttype(player) == CLIENTTYPE_REAL) ++ { ++ msg_entity = player; ++ soundto (MSG_ONE, self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM); ++ } +} + +void func_breakable_destroyed() +{ + func_breakable_look_destroyed(); + func_breakable_behave_destroyed(); + + CSQCMODEL_AUTOUPDATE(); +} + +void func_breakable_restore() +{ + func_breakable_look_restore(); + func_breakable_behave_restore(); + + CSQCMODEL_AUTOUPDATE(); +} + +vector debrisforce; // global, set before calling this +void func_breakable_destroy() { + float n, i; + string oldmsg; + + activator = self.owner; + self.owner = world; // set by W_PrepareExplosionByDamage + + // now throw around the debris + n = tokenize_console(self.debris); + for(i = 0; i < n; ++i) + LaunchDebris(argv(i), debrisforce); + + func_breakable_destroyed(); + + if(self.noise) + sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM); + + if(self.dmg) + RadiusDamage(self, activator, self.dmg, self.dmg_edge, self.dmg_radius, self, world, self.dmg_force, DEATH_HURTTRIGGER, world); + + if(self.cnt) + pointparticles(self.cnt, self.absmin * 0.5 + self.absmax * 0.5, '0 0 0', self.count); + + if(self.respawntime) + { + self.think = func_breakable_restore; + self.nextthink = time + self.respawntime + crandom() * self.respawntimejitter; + } + + oldmsg = self.message; + self.message = ""; + SUB_UseTargets(); + self.message = oldmsg; +} + +void func_breakable_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) +{ + if(self.state == 1) + return; + if(self.spawnflags & DOOR_NOSPLASH) + if(!(DEATH_ISSPECIAL(deathtype)) && (deathtype & HITTYPE_SPLASH)) + return; + if(self.team) + if(attacker.team == self.team) + return; + self.health = self.health - damage; + if(self.sprite) + { + WaypointSprite_Ping(self.sprite); + WaypointSprite_UpdateHealth(self.sprite, self.health); + } + func_breakable_colormod(); + + if(self.health <= 0) + { + debrisforce = force; + W_PrepareExplosionByDamage(attacker, func_breakable_destroy); + } +} + +void func_breakable_reset() +{ + self.team = self.team_saved; + func_breakable_look_restore(); + if(self.spawnflags & 1) + func_breakable_behave_destroyed(); + else + func_breakable_behave_restore(); + + CSQCMODEL_AUTOUPDATE(); +} + +// destructible walls that can be used to trigger target_objective_decrease +void spawnfunc_func_breakable() +{ + float n, i; + if(!self.health) + self.health = 100; + self.max_health = self.health; + + // yes, I know, MOVETYPE_NONE is not available here, not that one would want it here anyway + if(!self.debrismovetype) self.debrismovetype = MOVETYPE_BOUNCE; + if(!self.debrissolid) self.debrissolid = SOLID_NOT; + if(self.debrisvelocity == '0 0 0') self.debrisvelocity = '0 0 140'; + if(self.debrisvelocityjitter == '0 0 0') self.debrisvelocityjitter = '70 70 70'; + if(self.debrisavelocityjitter == '0 0 0') self.debrisavelocityjitter = '600 600 600'; + if(!self.debristime) self.debristime = 3.5; + if(!self.debristimejitter) self.debristime = 2.5; + + if(self.mdl != "") + self.cnt = particleeffectnum(self.mdl); + if(self.count == 0) + self.count = 1; + + if(self.message == "") + self.message = "got too close to an explosion"; + if(self.message2 == "") + self.message2 = "was pushed into an explosion by"; + if(!self.dmg_radius) + self.dmg_radius = 150; + if(!self.dmg_force) + self.dmg_force = 200; + + self.mdl = self.model; + SetBrushEntityModel(); + + self.use = func_breakable_restore; + + // precache all the models + if (self.mdl_dead) + precache_model(self.mdl_dead); + n = tokenize_console(self.debris); + for(i = 0; i < n; ++i) + precache_model(argv(i)); + if(self.noise) + precache_sound(self.noise); ++ if(self.noise1) ++ precache_sound(self.noise1); + + self.team_saved = self.team; + self.dropped_origin = self.origin; + + self.reset = func_breakable_reset; + func_breakable_reset(); + ++ self.init_for_player_needed = 1; ++ self.init_for_player = func_breakable_init_for_player; ++ + CSQCMODEL_AUTOINIT(); +} + +// for use in maps with a "model" key set +void spawnfunc_misc_breakablemodel() { + spawnfunc_func_breakable(); +} +#endif diff --cc qcsrc/common/triggers/target/spawn.qc index 98a3209cc5,0000000000..7b183553da mode 100644,000000..100644 --- a/qcsrc/common/triggers/target/spawn.qc +++ b/qcsrc/common/triggers/target/spawn.qc @@@ -1,347 -1,0 +1,350 @@@ +#if defined(CSQC) +#elif defined(MENUQC) +#elif defined(SVQC) + #include "../../../dpdefs/progsdefs.qh" + #include "../../../dpdefs/dpextensions.qh" + #include "../../util.qh" + #include "../../../server/defs.qh" +#endif + +#ifdef SVQC + +// spawner entity +// "classname" "target_spawn" +// "message" "fieldname value fieldname value ..." +// "spawnflags" +// 1 = call the spawn function +// 2 = trigger on map load + +float target_spawn_initialized; +.void() target_spawn_spawnfunc; +float target_spawn_spawnfunc_field; +.entity target_spawn_activator; +.float target_spawn_id; +float target_spawn_count; + +void target_spawn_helper_setmodel() +{ + setmodel(self, self.model); +} + +void target_spawn_helper_setsize() +{ + setsize(self, self.mins, self.maxs); +} + +void target_spawn_edit_entity(entity e, string msg, entity kt, entity t2, entity t3, entity t4, entity act) +{ + float i, n, valuefieldpos; + string key, value, valuefield, valueoffset, valueoffsetrandom; + entity valueent; + vector data, data2; + entity oldself; + entity oldactivator; + + n = tokenize_console(msg); + + for(i = 0; i < n-1; i += 2) + { + key = argv(i); + value = argv(i+1); + if(key == "$") + { + data.x = -1; + data.y = FIELD_STRING; + } + else + { + data = stov(db_get(TemporaryDB, strcat("/target_spawn/field/", key))); + if(data.y == 0) // undefined field, i.e., invalid type + { + print("target_spawn: invalid/unknown entity key ", key, " specified, ignored!\n"); + continue; + } + } + if(substring(value, 0, 1) == "$") + { + value = substring(value, 1, strlen(value) - 1); + if(substring(value, 0, 1) == "$") + { + // deferred replacement + // do nothing + // useful for creating target_spawns with this! + } + else + { + // replace me! + valuefieldpos = strstrofs(value, "+", 0); + valueoffset = ""; + if(valuefieldpos != -1) + { + valueoffset = substring(value, valuefieldpos + 1, strlen(value) - valuefieldpos - 1); + value = substring(value, 0, valuefieldpos); + } + + valuefieldpos = strstrofs(valueoffset, "+", 0); + valueoffsetrandom = ""; + if(valuefieldpos != -1) + { + valueoffsetrandom = substring(valueoffset, valuefieldpos + 1, strlen(valueoffset) - valuefieldpos - 1); + valueoffset = substring(valueoffset, 0, valuefieldpos); + } + + valuefieldpos = strstrofs(value, ".", 0); + valuefield = ""; + if(valuefieldpos != -1) + { + valuefield = substring(value, valuefieldpos + 1, strlen(value) - valuefieldpos - 1); + value = substring(value, 0, valuefieldpos); + } + + if(value == "self") + { + valueent = self; + value = ""; + } + else if(value == "activator") + { + valueent = act; + value = ""; + } + else if(value == "other") + { + valueent = other; + value = ""; + } + else if(value == "pusher") + { + if(time < act.pushltime) + valueent = act.pusher; + else + valueent = world; + value = ""; + } + else if(value == "target") + { + valueent = e; + value = ""; + } + else if(value == "killtarget") + { + valueent = kt; + value = ""; + } + else if(value == "target2") + { + valueent = t2; + value = ""; + } + else if(value == "target3") + { + valueent = t3; + value = ""; + } + else if(value == "target4") + { + valueent = t4; + value = ""; + } + else if(value == "time") + { + valueent = world; + value = ftos(time); + } + else + { + print("target_spawn: invalid/unknown variable replacement ", value, " specified, ignored!\n"); + continue; + } + + if(valuefield == "") + { + if(value == "") + value = ftos(num_for_edict(valueent)); + } + else + { + if(value != "") + { + print("target_spawn: try to get a field of a non-entity, ignored!\n"); + continue; + } + data2 = stov(db_get(TemporaryDB, strcat("/target_spawn/field/", valuefield))); + if(data2_y == 0) // undefined field, i.e., invalid type + { + print("target_spawn: invalid/unknown entity key replacement ", valuefield, " specified, ignored!\n"); + continue; + } + value = getentityfieldstring(data2_x, valueent); + } + + if(valueoffset != "") + { + switch(data.y) + { + case FIELD_STRING: + value = strcat(value, valueoffset); + break; + case FIELD_FLOAT: + value = ftos(stof(value) + stof(valueoffset)); + break; + case FIELD_VECTOR: + value = vtos(stov(value) + stov(valueoffset)); + break; + default: + print("target_spawn: only string, float and vector fields can do calculations, calculation ignored!\n"); + break; + } + } + + if(valueoffsetrandom != "") + { + switch(data.y) + { + case FIELD_FLOAT: + value = ftos(stof(value) + random() * stof(valueoffsetrandom)); + break; + case FIELD_VECTOR: + data2 = stov(valueoffsetrandom); + value = vtos(stov(value) + random() * data2_x * '1 0 0' + random() * data2_y * '0 1 0' + random() * data2_z * '0 0 1'); + break; + default: + print("target_spawn: only float and vector fields can do random calculations, calculation ignored!\n"); + break; + } + } + } + } + if(key == "$") + { + if(substring(value, 0, 1) == "_") + value = strcat("target_spawn_helper", value); + putentityfieldstring(target_spawn_spawnfunc_field, e, value); + + oldself = self; + oldactivator = activator; + + self = e; + activator = act; + + self.target_spawn_spawnfunc(); + + self = oldself; + activator = oldactivator; ++ ++ // We called an external function, so we have to re-tokenize msg. ++ n = tokenize_console(msg); + } + else + { + if(data.y == FIELD_VECTOR) + value = strreplace("'", "", value); // why?!? + putentityfieldstring(data.x, e, value); + } + } +} + +void target_spawn_useon(entity e) +{ + self.target_spawn_activator = activator; + target_spawn_edit_entity( + e, + self.message, + find(world, targetname, self.killtarget), + find(world, targetname, self.target2), + find(world, targetname, self.target3), + find(world, targetname, self.target4), + activator + ); +} + +float target_spawn_cancreate() +{ + float c; + entity e; + + c = self.count; + if(c == 0) // no limit? + return 1; + + ++c; // increase count to not include MYSELF + for(e = world; (e = findfloat(e, target_spawn_id, self.target_spawn_id)); --c) + ; + + // if c now is 0, we have AT LEAST the given count (maybe more), so don't spawn any more + if(c == 0) + return 0; + return 1; +} + +void target_spawn_use() +{ + entity e; + + if(self.target == "") + { + // spawn new entity + if(!target_spawn_cancreate()) + return; + e = spawn(); + target_spawn_useon(e); + e.target_spawn_id = self.target_spawn_id; + } + else if(self.target == "*activator") + { + // edit entity + if(activator) + target_spawn_useon(activator); + } + else + { + // edit entity + for(e = world; (e = find(e, targetname, self.target)); ) + target_spawn_useon(e); + } +} + +void target_spawn_spawnfirst() +{ + activator = self.target_spawn_activator; + if(self.spawnflags & 2) + target_spawn_use(); +} + +void initialize_field_db() +{ + if(!target_spawn_initialized) + { + float n, i; + string fn; + vector prev, new; + float ft; + + n = numentityfields(); + for(i = 0; i < n; ++i) + { + fn = entityfieldname(i); + ft = entityfieldtype(i); + new = i * '1 0 0' + ft * '0 1 0' + '0 0 1'; + prev = stov(db_get(TemporaryDB, strcat("/target_spawn/field/", fn))); + if(prev.y == 0) + { + db_put(TemporaryDB, strcat("/target_spawn/field/", fn), vtos(new)); + if(fn == "target_spawn_spawnfunc") + target_spawn_spawnfunc_field = i; + } + } + + target_spawn_initialized = 1; + } +} + +void spawnfunc_target_spawn() +{ + initialize_field_db(); + self.use = target_spawn_use; + self.message = strzone(strreplace("'", "\"", self.message)); + self.target_spawn_id = ++target_spawn_count; + InitializeEntity(self, target_spawn_spawnfirst, INITPRIO_LAST); +} +#endif