From: Lyberta Date: Tue, 22 Aug 2017 19:53:36 +0000 (+0300) Subject: Overkill weapons: fixed m_model. X-Git-Tag: xonotic-v0.8.5~2119^2~58 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=7390eef29b30e73d10ae399660916432a504aab8 Overkill weapons: fixed m_model. --- diff --git a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh index 177d184118..aa76e79350 100644 --- a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh @@ -8,7 +8,7 @@ CLASS(OverkillMachineGun, Weapon) /* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '1 1 0'); /* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg"); #ifdef GAMEQC -/* model */ ATTRIB(OverkillMachineGun, m_model, Model, MDL_MACHINEGUN_ITEM); +/* model */ ATTRIB(OverkillMachineGun, m_model, Model, MDL_OK_MG_ITEM); #endif /* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair, string, "gfx/crosshairuzi"); /* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair_size, float, 0.6); diff --git a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh index 80b85039a5..c4b6109143 100644 --- a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh @@ -8,7 +8,7 @@ CLASS(OverkillShotgun, Weapon) /* color */ ATTRIB(OverkillShotgun, wpcolor, vector, '0.5 0.25 0'); /* modelname */ ATTRIB(OverkillShotgun, mdl, string, "ok_shotgun"); #ifdef GAMEQC -/* model */ ATTRIB(OverkillShotgun, m_model, Model, MDL_SHOTGUN_ITEM); +/* model */ ATTRIB(OverkillShotgun, m_model, Model, MDL_OK_SHOTGUN_ITEM); #endif /* crosshair */ ATTRIB(OverkillShotgun, w_crosshair, string, "gfx/crosshairshotgun"); /* crosshair */ ATTRIB(OverkillShotgun, w_crosshair_size, float, 0.65); diff --git a/qcsrc/common/mutators/mutator/overkill/okvortex.qh b/qcsrc/common/mutators/mutator/overkill/okvortex.qh index a0a2bbd0a3..2a3137a068 100644 --- a/qcsrc/common/mutators/mutator/overkill/okvortex.qh +++ b/qcsrc/common/mutators/mutator/overkill/okvortex.qh @@ -8,7 +8,7 @@ CLASS(OverkillVortex, Weapon) /* color */ ATTRIB(OverkillVortex, wpcolor, vector, '0.5 1 1'); /* modelname */ ATTRIB(OverkillVortex, mdl, string, "ok_sniper"); #ifdef GAMEQC -/* model */ ATTRIB(OverkillVortex, m_model, Model, MDL_VORTEX_ITEM); +/* model */ ATTRIB(OverkillVortex, m_model, Model, MDL_OK_SNIPER_ITEM); #endif /* crosshair */ ATTRIB(OverkillVortex, w_crosshair, string, "gfx/crosshairnex"); /* crosshair */ ATTRIB(OverkillVortex, w_crosshair_size, float, 0.65);