From: Mario Date: Thu, 12 Jan 2017 17:07:47 +0000 (+1000) Subject: Don't spam body impact sound if monster is burning X-Git-Tag: xonotic-v0.8.2~295 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=75cc3b0a65b02ee61f525e6c6d788ab591868e42 Don't spam body impact sound if monster is burning --- diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 1f8f50790f..fcab35af53 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -1073,7 +1073,7 @@ void Monster_Damage(entity this, entity inflictor, entity attacker, float damage this.dmg_time = time; - if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN.m_id) + if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN.m_id && deathtype != DEATH_FIRE.m_id) spamsound (this, CH_PAIN, SND(BODYIMPACT1), VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER this.velocity += force * this.damageforcescale;