From: Mario Date: Tue, 29 Nov 2016 14:02:46 +0000 (+0000) Subject: Merge branch 'terencehill/LMS_improvements' into 'master' X-Git-Tag: xonotic-v0.8.2~404 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=83e84f83b1cedfc0db9b5779bea30218f03431d0;hp=cee38d12f87ade4ea459f39829bc18bf1744414b Merge branch 'terencehill/LMS_improvements' into 'master' LMS improvements * Fix wrong rankings when a player quits the game (by pressing F3) or disconnects; don't allow eliminated players to quit the game * Suppress pointless spectate warning for real spectators and eliminated players as they are actually spectating * Add a proper warmup support: lives never decrease, rejoin after spectating is allowed. Previously game ended once everybody is ready See merge request !394 --- diff --git a/qcsrc/client/hud/panel/infomessages.qc b/qcsrc/client/hud/panel/infomessages.qc index cd49f09adc..db102e60e8 100644 --- a/qcsrc/client/hud/panel/infomessages.qc +++ b/qcsrc/client/hud/panel/infomessages.qc @@ -114,7 +114,7 @@ void HUD_InfoMessages() InfoMessage(s); } - if(gametype == MAPINFO_TYPE_LMS) + if(!warmup_stage && gametype == MAPINFO_TYPE_LMS) { entity sk; sk = playerslots[player_localnum]; diff --git a/qcsrc/server/command/cmd.qh b/qcsrc/server/command/cmd.qh index 5f2c86e408..3f8e4c47af 100644 --- a/qcsrc/server/command/cmd.qh +++ b/qcsrc/server/command/cmd.qh @@ -2,7 +2,6 @@ .float cmd_floodtime; .float cmd_floodcount; -.float lms_spectate_warning; string MapVote_Suggest(entity this, string m); diff --git a/qcsrc/server/mutators/mutator/gamemode_lms.qc b/qcsrc/server/mutators/mutator/gamemode_lms.qc index 608517fbff..c325a35950 100644 --- a/qcsrc/server/mutators/mutator/gamemode_lms.qc +++ b/qcsrc/server/mutators/mutator/gamemode_lms.qc @@ -72,7 +72,10 @@ int WinningCondition_LMS() // a winner! // and assign him his first place PlayerScore_Add(head, SP_LMS_RANK, 1); - return WINNING_YES; + if(warmup_stage) + return WINNING_NO; + else + return WINNING_YES; } } } @@ -110,26 +113,50 @@ int WinningCondition_LMS() MUTATOR_HOOKFUNCTION(lms, reset_map_global) { lms_lowest_lives = 999; - lms_next_place = player_count; } MUTATOR_HOOKFUNCTION(lms, reset_map_players) { - if(restart_mapalreadyrestarted || (time < game_starttime)) - FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives()))); + FOREACH_CLIENT(true, { + TRANSMUTE(Player, it); + it.frags = FRAGS_PLAYER; + PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives()); + PutClientInServer(it); + }); } MUTATOR_HOOKFUNCTION(lms, PutClientInServer) { entity player = M_ARGV(0, entity); - // player is dead and becomes observer - // FIXME fix LMS scoring for new system - if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0) - { + if(player.frags == FRAGS_SPECTATOR) TRANSMUTE(Observer, player); + else + { + float tl = PlayerScore_Add(player, SP_LMS_LIVES, 0); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + if(tl <= 0) + TRANSMUTE(Observer, player); + if(warmup_stage) + PlayerScore_Add(player, SP_LMS_RANK, -PlayerScore_Add(player, SP_LMS_RANK, 0)); + } +} + +MUTATOR_HOOKFUNCTION(lms, ForbidSpawn) +{ + entity player = M_ARGV(0, entity); + + if(warmup_stage) + return false; + if(player.frags == FRAGS_SPECTATOR) + return true; + if(PlayerScore_Add(player, SP_LMS_LIVES, 0) <= 0) + { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES); + return true; } + return false; } MUTATOR_HOOKFUNCTION(lms, PlayerDies) @@ -141,11 +168,47 @@ MUTATOR_HOOKFUNCTION(lms, PlayerDies) void lms_RemovePlayer(entity player) { - // Only if the player cannot play at all - if(PlayerScore_Add(player, SP_LMS_RANK, 0) == 666) - player.frags = FRAGS_SPECTATOR; - else - player.frags = FRAGS_LMS_LOSER; + static int quitters = 0; + float player_rank = PlayerScore_Add(player, SP_LMS_RANK, 0); + if (!player_rank) + { + int pl_cnt = 0; + FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; }); + if (player.lms_spectate_warning != 2) + { + player.frags = FRAGS_LMS_LOSER; + PlayerScore_Add(player, SP_LMS_RANK, pl_cnt + 1); + } + else + { + lms_lowest_lives = 999; + FOREACH_CLIENT(true, { + if (it.frags == FRAGS_LMS_LOSER) + { + float it_rank = PlayerScore_Add(it, SP_LMS_RANK, 0); + if (it_rank > player_rank && it_rank <= 256) + PlayerScore_Add(it, SP_LMS_RANK, -1); + lms_lowest_lives = 0; + } + else if (it.frags != FRAGS_SPECTATOR) + { + float tl = PlayerScore_Add(it, SP_LMS_LIVES, 0); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + } + }); + PlayerScore_Add(player, SP_LMS_RANK, 665 - quitters); // different from 666 + if(!warmup_stage) + { + PlayerScore_Add(player, SP_LMS_LIVES, -PlayerScore_Add(player, SP_LMS_LIVES, 0)); + ++quitters; + } + player.frags = FRAGS_LMS_LOSER; + TRANSMUTE(Observer, player); + } + if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player + lms_lowest_lives = 0; // end the game now! + } if(player.killcount != FRAGS_SPECTATOR) if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2) @@ -178,7 +241,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientConnect) if(PlayerScore_Add(player, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0) { - PlayerScore_Add(player, SP_LMS_RANK, 666); + PlayerScore_Add(player, SP_LMS_RANK, 666); // mark as forced spectator for the hud code player.frags = FRAGS_SPECTATOR; } } @@ -208,21 +271,21 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill) { entity frag_target = M_ARGV(1, entity); - // remove a life - float tl; - tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1); - if(tl < lms_lowest_lives) - lms_lowest_lives = tl; - if(tl <= 0) + if (!warmup_stage) { - if(!lms_next_place) - lms_next_place = player_count; - else - lms_next_place = min(lms_next_place, player_count); - PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again - --lms_next_place; + // remove a life + int tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + if(tl <= 0) + { + int pl_cnt = 0; + FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; }); + frag_target.frags = FRAGS_LMS_LOSER; + PlayerScore_Add(frag_target, SP_LMS_RANK, pl_cnt); + } } - M_ARGV(2, float) = 0; + M_ARGV(2, float) = 0; // frag score return true; } @@ -301,8 +364,8 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch) MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE) { FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA( - ++M_ARGV(0, int); - ++M_ARGV(1, int); + ++M_ARGV(0, int); // activerealplayers + ++M_ARGV(1, int); // realplayers )); return true; @@ -312,17 +375,18 @@ MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate) { entity player = M_ARGV(0, entity); - if(player.lms_spectate_warning) + if(warmup_stage || player.lms_spectate_warning) { // for the forfeit message... player.lms_spectate_warning = 2; - // mark player as spectator - PlayerScore_Add(player, SP_LMS_RANK, 666 - PlayerScore_Add(player, SP_LMS_RANK, 0)); } else { - player.lms_spectate_warning = 1; - sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER) + { + player.lms_spectate_warning = 1; + sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + } return MUT_SPECCMD_RETURN; } return MUT_SPECCMD_CONTINUE; @@ -363,7 +427,6 @@ void lms_ScoreRules() void lms_Initialize() { lms_lowest_lives = 9999; - lms_next_place = 0; lms_ScoreRules(); } diff --git a/qcsrc/server/mutators/mutator/gamemode_lms.qh b/qcsrc/server/mutators/mutator/gamemode_lms.qh index 7bf012668e..1f1d2d4c34 100644 --- a/qcsrc/server/mutators/mutator/gamemode_lms.qh +++ b/qcsrc/server/mutators/mutator/gamemode_lms.qh @@ -2,6 +2,7 @@ #include "../gamemode.qh" +.float lms_spectate_warning; #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") void lms_Initialize(); @@ -34,5 +35,4 @@ REGISTER_MUTATOR(lms, false) // lives related defs float lms_lowest_lives; -float lms_next_place; float LMS_NewPlayerLives();