From: Mario Date: Mon, 9 Jan 2017 10:47:14 +0000 (+1000) Subject: Restore round handler resetting behaviour by not setting game_stopped during round... X-Git-Tag: xonotic-v0.8.2~309 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=8e7b268a4d8fe1b0e3e4d3e21420f4b35fd39eaf Restore round handler resetting behaviour by not setting game_stopped during round intermission --- diff --git a/qcsrc/server/command/vote.qc b/qcsrc/server/command/vote.qc index e6cd4c154b..63d78a18f2 100644 --- a/qcsrc/server/command/vote.qc +++ b/qcsrc/server/command/vote.qc @@ -367,8 +367,8 @@ void reset_map(bool dorespawn) { if (!MUTATOR_CALLHOOK(reset_map_players)) { - //if (restart_mapalreadyrestarted || (time < game_starttime)) - //{ + if (restart_mapalreadyrestarted || (time < game_starttime)) + { FOREACH_CLIENT(IS_PLAYER(it), { /* @@ -386,7 +386,7 @@ void reset_map(bool dorespawn) it.movement = '0 0 0'; PutClientInServer(it); }); - //} + } } } } diff --git a/qcsrc/server/round_handler.qc b/qcsrc/server/round_handler.qc index c26bf629c7..fc2c44e5af 100644 --- a/qcsrc/server/round_handler.qc +++ b/qcsrc/server/round_handler.qc @@ -58,7 +58,7 @@ void round_handler_Think(entity this) // schedule a new round this.wait = true; this.nextthink = time + this.delay; - game_stopped = true; + //game_stopped = true; // not all modes actually pause during round intermission } else {