From: Rudolf Polzer Date: Wed, 4 Jun 2014 09:32:05 +0000 (+0200) Subject: Merge remote-tracking branch 'origin/Mario/hook_refire' X-Git-Tag: xonotic-v0.8.0~190 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=b8bf0a16d1c441ae346e4cefcbe80ae4f2937f85;hp=-c Merge remote-tracking branch 'origin/Mario/hook_refire' * origin/Mario/hook_refire: Add a new cvar for offhand hook refire Obey refire delay in offhand hook mode Also add delay to Nexuiz balance Add a 0.2 second delay on grappling hook to prevent spam --- b8bf0a16d1c441ae346e4cefcbe80ae4f2937f85 diff --combined qcsrc/server/autocvars.qh index ee7d24d8b9,46c9d95517..080d701d86 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@@ -260,6 -260,7 +260,7 @@@ float autocvar_g_balance_grapplehook_sp float autocvar_g_balance_grapplehook_speed_pull; float autocvar_g_balance_grapplehook_stretch; float autocvar_g_balance_grapplehook_damagedbycontents; + float autocvar_g_balance_grapplehook_refire; float autocvar_g_balance_grenadelauncher_bouncefactor; float autocvar_g_balance_grenadelauncher_bouncestop; float autocvar_g_balance_grenadelauncher_primary_ammo; @@@ -336,6 -337,7 +337,6 @@@ float autocvar_g_balance_health_regenst float autocvar_g_balance_health_rot; float autocvar_g_balance_health_rotlinear; float autocvar_g_balance_health_rotstable; -float autocvar_g_balance_health_start; float autocvar_g_balance_hlac_primary_ammo; float autocvar_g_balance_hlac_primary_animtime; float autocvar_g_balance_hlac_primary_damage; @@@ -694,7 -696,6 +695,7 @@@ float autocvar_g_ca_round_timelimit float autocvar_g_ca_spectate_enemies; float autocvar_g_ca_teams; float autocvar_g_ca_teams_override; +float autocvar_g_ca_team_spawns; float autocvar_g_ca_warmup; float autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") @@@ -716,7 -717,6 +717,7 @@@ float autocvar_g_chat_teamcolors float autocvar_g_chat_tellprivacy; float autocvar_g_ctf_allow_vehicle_carry; float autocvar_g_ctf_allow_vehicle_touch; +float autocvar_g_ctf_allow_monster_touch; float autocvar_g_ctf_throw; float autocvar_g_ctf_throw_angle_max; float autocvar_g_ctf_throw_angle_min; @@@ -795,6 -795,7 +796,6 @@@ float autocvar_g_domination_point_leadl float autocvar_g_domination_point_rate; float autocvar_g_domination_teams_override; float autocvar_g_forced_respawn; -float autocvar_g_respawn_delay_max; string autocvar_g_forced_team_blue; string autocvar_g_forced_team_otherwise; string autocvar_g_forced_team_pink; @@@ -812,7 -813,6 +813,7 @@@ float autocvar_g_freezetag_revive_clear float autocvar_g_freezetag_round_timelimit; float autocvar_g_freezetag_teams; float autocvar_g_freezetag_teams_override; +float autocvar_g_freezetag_team_spawns; float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") @@@ -943,11 -943,7 +944,11 @@@ float autocvar_g_projectiles_spread_sty float autocvar_g_race_qualifying_timelimit; float autocvar_g_race_qualifying_timelimit_override; float autocvar_g_race_teams; -float autocvar_g_respawn_delay; +float autocvar_g_respawn_delay_small; +float autocvar_g_respawn_delay_small_count; +float autocvar_g_respawn_delay_large; +float autocvar_g_respawn_delay_large_count; +float autocvar_g_respawn_delay_max; float autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; @@@ -1219,40 -1215,10 +1220,40 @@@ float autocvar_physics_ode float autocvar_g_physical_items; float autocvar_g_physical_items_damageforcescale; float autocvar_g_physical_items_reset; +float autocvar_g_monsters; +float autocvar_g_monsters_edit; +float autocvar_g_monsters_sounds; +float autocvar_g_monsters_think_delay; +float autocvar_g_monsters_max; +float autocvar_g_monsters_max_perplayer; +float autocvar_g_monsters_target_range; +float autocvar_g_monsters_target_infront; +float autocvar_g_monsters_attack_range; +float autocvar_g_monsters_score_kill; +float autocvar_g_monsters_score_spawned; +float autocvar_g_monsters_typefrag; +float autocvar_g_monsters_owners; +float autocvar_g_monsters_miniboss_chance; +float autocvar_g_monsters_miniboss_healthboost; +float autocvar_g_monsters_drop_time; +float autocvar_g_monsters_spawnshieldtime; +float autocvar_g_monsters_teams; +float autocvar_g_monsters_respawn_delay; +float autocvar_g_monsters_respawn; +float autocvar_g_monsters_armor_blockpercent; float autocvar_g_touchexplode_radius; float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; +float autocvar_g_invasion_round_timelimit; +float autocvar_g_invasion_teams; +float autocvar_g_invasion_team_spawns; +float autocvar_g_invasion_spawnpoint_spawn_delay; +#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") +float autocvar_g_invasion_warmup; +float autocvar_g_invasion_monster_count; +float autocvar_g_invasion_zombies_only; +float autocvar_g_invasion_spawn_delay; #define autocvar_g_bloodloss cvar("g_bloodloss") float autocvar_g_random_gravity_negative_chance; float autocvar_g_random_gravity_min; @@@ -1276,9 -1242,3 +1277,9 @@@ float autocvar_g_campcheck_damage float autocvar_g_campcheck_distance; float autocvar_g_campcheck_interval; float autocvar_g_jump_grunt; +float autocvar_g_spawn_near_teammate_distance; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;