From: TimePath Date: Mon, 5 Oct 2015 09:07:44 +0000 (+1100) Subject: Hook: fix hookbomb ownership X-Git-Tag: xonotic-v0.8.2~1874^2~8 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=d0fd6131acd3139526c1a393a17224d5a32e7b36 Hook: fix hookbomb ownership --- diff --git a/qcsrc/common/weapons/weapon/hook.qc b/qcsrc/common/weapons/weapon/hook.qc index 9d5eb29ec8..48fdb6508e 100644 --- a/qcsrc/common/weapons/weapon/hook.qc +++ b/qcsrc/common/weapons/weapon/hook.qc @@ -131,16 +131,13 @@ void W_Hook_Touch2(void) self.use(); } -void W_Hook_Attack2(Weapon thiswep) -{SELFPARAM(); - entity gren; - - //W_DecreaseAmmo(thiswep, self, WEP_CVAR_SEC(hook, ammo)); // WEAPONTODO: Figure out how to handle ammo with hook secondary (gravitybomb) - W_SetupShot(self, false, 4, SND(HOOKBOMB_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(hook, damage)); +void W_Hook_Attack2(Weapon thiswep, entity actor) +{ + //W_DecreaseAmmo(thiswep, actor, WEP_CVAR_SEC(hook, ammo)); // WEAPONTODO: Figure out how to handle ammo with hook secondary (gravitybomb) + W_SetupShot(actor, false, 4, SND(HOOKBOMB_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(hook, damage)); - gren = spawn(); - gren.owner = gren.realowner = self; - gren.classname = "hookbomb"; + entity gren = new(hookbomb); + gren.owner = gren.realowner = actor; gren.bot_dodge = true; gren.bot_dodgerating = WEP_CVAR_SEC(hook, damage); gren.movetype = MOVETYPE_TOSS; @@ -162,8 +159,8 @@ void W_Hook_Attack2(Weapon thiswep) gren.missile_flags = MIF_SPLASH | MIF_ARC; gren.velocity = '0 0 1' * WEP_CVAR_SEC(hook, speed); - if(autocvar_g_projectiles_newton_style) - gren.velocity = gren.velocity + self.velocity; + if (autocvar_g_projectiles_newton_style) + gren.velocity = gren.velocity + actor.velocity; gren.gravity = WEP_CVAR_SEC(hook, gravity); //W_SetupProjVelocity_Basic(gren); // just falling down! @@ -173,7 +170,7 @@ void W_Hook_Attack2(Weapon thiswep) CSQCProjectile(gren, true, PROJECTILE_HOOKBOMB, true); - MUTATOR_CALLHOOK(EditProjectile, self, gren); + MUTATOR_CALLHOOK(EditProjectile, actor, gren); } METHOD(Hook, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2)) @@ -196,7 +193,7 @@ void W_Hook_Attack2(Weapon thiswep) { if(weapon_prepareattack(actor, true, WEP_CVAR_SEC(hook, refire))) { - W_Hook_Attack2(thiswep); + W_Hook_Attack2(thiswep, actor); weapon_thinkf(actor, WFRAME_FIRE2, WEP_CVAR_SEC(hook, animtime), w_ready); } }