From: FruitieX Date: Sat, 27 Nov 2010 00:35:53 +0000 (+0200) Subject: much less damage when in lava, actually have a chance of getting out of there :o X-Git-Tag: xonotic-v0.1.0preview~99^2~3 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=d1b302dbccf2091af84df08d311d41374af3df5d;hp=76965bf99714a4030c90dcea369840af425cc156 much less damage when in lava, actually have a chance of getting out of there :o --- diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 8a73e6799a..ceffc32beb 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -34,7 +34,7 @@ void CreatureFrame (void) } if (self.dmgtime < time) { - self.dmgtime = time + 0.1; + self.dmgtime = time + 0.2; if (self.watertype == CONTENT_LAVA) { if (self.watersound_finished < time) @@ -42,7 +42,7 @@ void CreatureFrame (void) self.watersound_finished = time + 0.5; sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM); } - Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0'); + Damage (self, world, world, 4 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0'); } else if (self.watertype == CONTENT_SLIME) {