From: Mircea Kitsune Date: Thu, 24 May 2012 19:30:29 +0000 (+0300) Subject: Flip orientation the same way on bezier movement, it is better X-Git-Tag: xonotic-v0.8.0~295^2~8 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=d78c60ce425eb5c85612774bc381337cabe78614 Flip orientation the same way on bezier movement, it is better --- diff --git a/qcsrc/server/g_subs.qc b/qcsrc/server/g_subs.qc index 0c1eff197d..004cf950c3 100644 --- a/qcsrc/server/g_subs.qc +++ b/qcsrc/server/g_subs.qc @@ -204,8 +204,8 @@ void SUB_CalcMove_controller_think (void) { vector vel; vel = delta + 2 * delta2 * phasepos; - vel_z = -vel_z; // invert z velocity vel = vectoangles(vel); + vel_x = -vel_x; // flip up / down orientation self.owner.angles = vel; } self.nextthink = nexttick; diff --git a/qcsrc/server/t_plats.qc b/qcsrc/server/t_plats.qc index fb3cb22c6d..f1f8631967 100644 --- a/qcsrc/server/t_plats.qc +++ b/qcsrc/server/t_plats.qc @@ -310,9 +310,10 @@ void train_wait() cp = world; if(cp) // bezier curves movement - org = vectoangles(cp.origin - (self.origin + self.mins)); // use the origin of the control point of the next path_corner + org = cp.origin - (self.origin + self.mins); // use the origin of the control point of the next path_corner else // linear movement - org = vectoangles(targ.origin - (self.origin + self.mins)); // use the origin of the next path_corner + org = targ.origin - (self.origin + self.mins); // use the origin of the next path_corner + org = vectoangles(org); org_x = -org_x; // flip up / down orientation if(self.wait >= 0) // slow turning