From: Rudolf Polzer Date: Mon, 9 Jan 2012 12:09:31 +0000 (+0100) Subject: use DP_CSQC_V_CALCREFDEF_WIP2 X-Git-Tag: xonotic-v0.6.0~188^2~18 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=da75aaf4d2bea6866c18c35aa4823f60b9a19cb8 use DP_CSQC_V_CALCREFDEF_WIP2 --- diff --git a/qcsrc/csqcmodellib/cl_player.qc b/qcsrc/csqcmodellib/cl_player.qc index ec7fe0ddf..b581a5baa 100644 --- a/qcsrc/csqcmodellib/cl_player.qc +++ b/qcsrc/csqcmodellib/cl_player.qc @@ -219,7 +219,7 @@ void CSQCPlayer_SetCamera() } #ifdef COMPAT_XON050_ENGINE - if(view && !(checkextension("DP_CSQC_V_CALCREFDEF") || checkextension("DP_CSQC_V_CALCREFDEF_WIP1"))) + if(view && !(checkextension("DP_CSQC_V_CALCREFDEF") || checkextension("DP_CSQC_V_CALCREFDEF_WIP2"))) { // legacy code, not totally correct, but good enough for not having V_CalcRefdef setproperty(VF_ORIGIN, view.origin + '0 0 1' * getstati(STAT_VIEWHEIGHT)); @@ -237,6 +237,12 @@ void CSQCPlayer_SetCamera() if(input_buttons & 4) refdefflags |= REFDEFFLAG_JUMPING; + if(getstati(STAT_HEALTH) <= 0) + refdefflags |= REFDEFFLAG_DEAD; + + if(intermission) + refdefflags |= REFDEFFLAG_INTERMISSION; + V_CalcRefdef(view, refdefflags); } else diff --git a/qcsrc/dpdefs/csprogsdefs.qc b/qcsrc/dpdefs/csprogsdefs.qc index 0d3088f9c..182568fa2 100644 --- a/qcsrc/dpdefs/csprogsdefs.qc +++ b/qcsrc/dpdefs/csprogsdefs.qc @@ -910,6 +910,7 @@ const float VF_MINFPS_QUALITY = 401; //1 should lead to an unmodified view //DP_CSQC_V_CALCREFDEF_WIP1 +//DP_CSQC_V_CALCREFDEF_WIP2 //idea: divVerent //darkplaces implementation: divVerent //builtin definitions: @@ -919,9 +920,13 @@ float PMF_DUCKED = 4; float PMF_ONGROUND = 8; float REFDEFFLAG_TELEPORTED = 1; float REFDEFFLAG_JUMPING = 2; +float REFDEFFLAG_DEAD = 4; +float REFDEFFLAG_INTERMISSION = 8; //- use this on the player entity after performing prediction //- pass REFDEFFLAG_TELEPORTED if the player teleported since last frame //- pass REFDEFFLAG_JUMPING if jump button is pressed +//- pass REFDEFFLAG_DEAD if dead +//- pass REFDEFFLAG_INTERMISSION if in intermission //- the player entity needs to have origin, velocity, pmove_flags set according // to prediction (the above two PMF_ flags are used in the player's pmove_flags) //- NOTE: to check for this, ALSO OR a check with DP_CSQC_V_CALCREFDEF to also support