From: FruitieX Date: Wed, 26 May 2010 18:15:11 +0000 (+0300) Subject: add leanmodel/followmodel to defaultXonotic.cfg and tweak them to reduce (fix?) the... X-Git-Tag: xonotic-v0.1.0preview~570^2^2 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=da809c9f081286f28dd7d2d3c7560641370a4b73;ds=sidebyside add leanmodel/followmodel to defaultXonotic.cfg and tweak them to reduce (fix?) the stuttering --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index ba35cce8a6..43d6e0c8a9 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -240,7 +240,28 @@ cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works i cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_leanmodel 1 // enables weapon leaning effect when looking around +cl_leanmodel_side_speed 1 "gun leaning sideways speed" +cl_leanmodel_side_limit 35 "gun leaning sideways limit" +cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s" +cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s" +cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s" +cl_leanmodel_up_speed 1 "gun leaning upward speed" +cl_leanmodel_up_limit 50 "gun leaning upward limit" +cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s" +cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s" +cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s" cl_followmodel 1 // enables weapon pushing / pulling effect when walking +cl_followmodel_side_speed 0.5 "gun following sideways speed" +cl_followmodel_side_limit 6 "gun following sideways limit" +cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s" +cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s" +cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s" +cl_followmodel_up_speed 1 "gun following upward speed" +cl_followmodel_up_limit 5 "gun following upward limit" +cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s" +cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s" +cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s" + cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0.5 // whether to use screen tints, default is 1