From: Mario Date: Thu, 27 Nov 2014 04:57:43 +0000 (+1100) Subject: Rename the old nex beam cvars X-Git-Tag: xonotic-v0.8.0~122^2~33 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=ddb420b866b8c6faaf4f306c7a35e687f5af73a9 Rename the old nex beam cvars --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 0e3cee2e6c..5a083ac966 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -257,8 +257,8 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" -set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam" -seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)" +set g_allow_oldvortexbeam 0 "If enabled, clients are allowed to use old v2.3 Vortex beam" +seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)" set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" @@ -1144,12 +1144,12 @@ sv_allowdownloads 0 // download protocol is evil set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" -seta cl_weaponpriority "minstanex vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun hlac tuba blaster porto seeker hook" "weapon priority list" +seta cl_weaponpriority "vaporizer vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun hlac tuba blaster porto seeker hook" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "devastator mortar hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" -seta cl_weaponpriority1 "minstanex vortex crylink hlac arc electro blaster shockwave" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" -seta cl_weaponpriority2 "minstanex vortex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "minstanex vortex rifle machinegun shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" +seta cl_weaponpriority1 "vaporizer vortex crylink hlac arc electro blaster shockwave" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" +seta cl_weaponpriority2 "vaporizer vortex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" +seta cl_weaponpriority3 "vaporizer vortex rifle machinegun shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" seta cl_weaponpriority5 "blaster shockwave hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun" diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index c5107d9f0f..812dfab00a 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -57,7 +57,7 @@ float autocvar_cl_nogibs; float autocvar_cl_orthoview; float autocvar_cl_orthoview_nofog; float autocvar_cl_particlegibs; -float autocvar_cl_particles_oldnexbeam; +float autocvar_cl_particles_oldvortexbeam; float autocvar_cl_particles_quality; float autocvar_cl_projectiles_sloppy; float autocvar_cl_readpicture_force; diff --git a/qcsrc/client/particles.qc b/qcsrc/client/particles.qc index 6c5ceac7f7..f16519ab5c 100644 --- a/qcsrc/client/particles.qc +++ b/qcsrc/client/particles.qc @@ -239,7 +239,7 @@ void Net_ReadVortexBeamParticle() charge = sqrt(charge); // divide evenly among trail spacing and alpha particles_alphamin = particles_alphamax = particles_fade = charge; - if (autocvar_cl_particles_oldnexbeam && (getstati(STAT_ALLOW_OLDNEXBEAM) || isdemo())) + if (autocvar_cl_particles_oldvortexbeam && (getstati(STAT_ALLOW_OLDVORTEXBEAM) || isdemo())) WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE); else WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("nex_beam"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE); diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index c06fb2d9e3..4b57447a39 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -45,7 +45,7 @@ const float STAT_INVINCIBLE_FINISHED = 39; // 40 empty? const float STAT_ARC_HEAT = 41; const float STAT_PRESSED_KEYS = 42; -const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config +const float STAT_ALLOW_OLDVORTEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config const float STAT_FUEL = 44; const float STAT_NB_METERSTART = 45; const float STAT_SHOTORG = 46; // compressShotOrigin diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 9b032f6e3b..bb14c1315e 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -68,7 +68,7 @@ float autocvar_developer_fteqccbugs; float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") -float autocvar_g_allow_oldnexbeam; +float autocvar_g_allow_oldvortexbeam; float autocvar_g_antilag; float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 1fb4655ee3..de9d3d5b94 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2167,7 +2167,7 @@ void PlayerPreThink (void) self.stat_game_starttime = game_starttime; self.stat_round_starttime = round_starttime; - self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam; + self.stat_allow_oldvortexbeam = autocvar_g_allow_oldvortexbeam; self.stat_leadlimit = autocvar_leadlimit; if(frametime) diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 896769841d..b43e672df0 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -453,7 +453,7 @@ void W_Porto_Remove (entity p); .string message2; -.float stat_allow_oldnexbeam; +.float stat_allow_oldvortexbeam; // reset to 0 on weapon switch // may be useful to all weapons diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index dea99c8698..8f7781d403 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -771,7 +771,7 @@ void spawnfunc_worldspawn (void) addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon); addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime); addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime); - addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam); + addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam); Nagger_Init(); addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);