From: FruitieX Date: Tue, 8 Jun 2010 09:11:36 +0000 (+0300) Subject: yet another balance config, based on ideas from the "Xonotic's Direction?" thread X-Git-Tag: xonotic-v0.1.0preview~546^2~3 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=f0010eda2d28007465da103d706b40a460eb582a yet another balance config, based on ideas from the "Xonotic's Direction?" thread --- diff --git a/balanceFruit.cfg b/balanceFruit.cfg new file mode 100644 index 0000000000..415a458084 --- /dev/null +++ b/balanceFruit.cfg @@ -0,0 +1,633 @@ +// {{{ starting gear +set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minstanex 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_porto 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hook 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_tuba 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_balance_health_start 125 +set g_balance_armor_start 0 +set g_start_ammo_shells 0 +set g_start_ammo_nails 90 +set g_start_ammo_rockets 0 +set g_start_ammo_cells 0 +set g_start_ammo_fuel 0 +set g_warmup_start_health 250 "starting values when being in warmup-stage" +set g_warmup_start_armor 100 "starting values when being in warmup-stage" +set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" +set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" +set g_lms_start_health 250 +set g_lms_start_armor 100 +set g_lms_start_ammo_shells 50 +set g_lms_start_ammo_nails 150 +set g_lms_start_ammo_rockets 50 +set g_lms_start_ammo_cells 50 +set g_lms_start_ammo_fuel 0 +set g_balance_nix_roundtime 25 +set g_balance_nix_incrtime 1.6 +set g_balance_nix_ammo_shells 15 +set g_balance_nix_ammo_nails 45 +set g_balance_nix_ammo_rockets 15 +set g_balance_nix_ammo_cells 15 +set g_balance_nix_ammo_fuel 0 +set g_balance_nix_ammoincr_shells 2 +set g_balance_nix_ammoincr_nails 6 +set g_balance_nix_ammoincr_rockets 2 +set g_balance_nix_ammoincr_cells 2 +set g_balance_nix_ammoincr_fuel 2 +// }}} + +// {{{ pickup items +set g_pickup_ammo_anyway 1 +set g_pickup_weapons_anyway 1 +set g_pickup_shells 15 +set g_pickup_shells_max 100 +set g_pickup_nails 80 +set g_pickup_nails_max 400 +set g_pickup_rockets 15 +set g_pickup_rockets_max 200 +set g_pickup_cells 25 +set g_pickup_cells_max 200 +set g_pickup_fuel 25 +set g_pickup_fuel_jetpack 50 +set g_pickup_fuel_max 100 +set g_pickup_armorsmall 5 +set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_anyway 1 +set g_pickup_armormedium 25 +set g_pickup_armormedium_max 200 +set g_pickup_armormedium_anyway 1 +set g_pickup_armorbig 50 +set g_pickup_armorbig_max 200 +set g_pickup_armorbig_anyway 1 +set g_pickup_armorlarge 100 +set g_pickup_armorlarge_max 200 +set g_pickup_armorlarge_anyway 1 +set g_pickup_healthsmall 5 +set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall_anyway 1 +set g_pickup_healthmedium 25 +set g_pickup_healthmedium_max 100 +set g_pickup_healthmedium_anyway 0 +set g_pickup_healthlarge 50 +set g_pickup_healthlarge_max 100 +set g_pickup_healthlarge_anyway 0 +set g_pickup_healthmega 100 +set g_pickup_healthmega_max 200 +set g_pickup_healthmega_anyway 1 +set g_pickup_respawntime_short 15 +set g_pickup_respawntime_medium 20 +set g_pickup_respawntime_long 30 +set g_pickup_respawntime_powerup 120 +set g_pickup_respawntime_weapon 5 +set g_pickup_respawntime_ammo 25 +set g_pickup_respawntimejitter_short 0 +set g_pickup_respawntimejitter_medium 0 +set g_pickup_respawntimejitter_long 0 +set g_pickup_respawntimejitter_powerup 10 +set g_pickup_respawntimejitter_weapon 0 +set g_pickup_respawntimejitter_ammo 0 +// }}} + +// {{{ regen/rot +set g_balance_health_regen 0 +set g_balance_health_regenlinear 0 +set g_balance_pause_health_regen 0 +set g_balance_pause_health_regen_spawn 0 +set g_balance_health_rot 0 +set g_balance_health_rotlinear 1 +set g_balance_pause_health_rot 1 +set g_balance_pause_health_rot_spawn 0 +set g_balance_health_regenstable 100 +set g_balance_health_rotstable 100 +set g_balance_health_limit 200 +set g_balance_armor_regen 0 +set g_balance_armor_regenlinear 0 +set g_balance_armor_rot 0 +set g_balance_armor_rotlinear 1 +set g_balance_pause_armor_rot 1 +set g_balance_pause_armor_rot_spawn 0 +set g_balance_armor_regenstable 100 +set g_balance_armor_rotstable 100 +set g_balance_armor_limit 200 +set g_balance_armor_blockpercent 0.7 +set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" +set g_balance_fuel_regenlinear 0 +set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter +set g_balance_fuel_rot 0.05 +set g_balance_fuel_rotlinear 0 +set g_balance_pause_fuel_rot 5 +set g_balance_pause_fuel_rot_spawn 10 +set g_balance_fuel_regenstable 50 +set g_balance_fuel_rotstable 100 +set g_balance_fuel_limit 999 +// }}} + +// {{{ misc +set g_balance_selfdamagepercent 0.65 +set g_balance_weaponswitchdelay 0.15 +set g_weaponspeedfactor 1 "weapon projectile speed multiplier" +set g_weaponratefactor 1 "weapon fire rate multiplier" +set g_weapondamagefactor 1 "weapon damage multiplier" +set g_weaponforcefactor 1 "weapon force multiplier" +set g_weaponspreadfactor 1 "weapon spread multiplier" +set g_balance_firetransfer_time 0.9 +set g_balance_firetransfer_damage 0.8 +set g_throughfloor_damage 0.5 +set g_throughfloor_force 0.7 +set g_projectiles_newton_style 2 +// possible values: +// 0: absolute velocity projectiles (like Quake) +// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) +// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) +// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) +// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) +set g_projectiles_newton_style_2_minfactor 0.7 +set g_projectiles_newton_style_2_maxfactor 5 +set g_projectiles_spread_style 4 +// possible values: +// 0: forward + solid sphere (like Quake) - varies velocity +// 1: forward + flattened solid sphere +// 2: forward + solid circle +// 3: forward + normal distribution 3D - varies velocity +// 4: forward + normal distribution on a plane +// 5: forward + circle with 1-r falloff +// 6: forward + circle with 1-r^2 falloff +// 7: forward + circle with (1-r)(2-r) falloff +set g_balance_falldamage_deadminspeed 150 +set g_balance_falldamage_minspeed 800 +set g_balance_falldamage_factor 0.20 +set g_balance_falldamage_maxdamage 15 +// }}} + +// {{{ powerups +set g_balance_powerup_invincible_takedamage 0.3 +set g_balance_powerup_invincible_time 30 +set g_balance_powerup_strength_damage 3 +set g_balance_powerup_strength_force 4 +set g_balance_powerup_strength_time 30 +set g_balance_powerup_strength_selfdamage 1.5 +set g_balance_powerup_strength_selfforce 1.5 +// }}} + +// {{{ jetpack/hook +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" +set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" +set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction" +set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" +set g_jetpack_fuel 8 "fuel per second for jetpack" +set g_jetpack_attenuation 2 "jetpack sound attenuation" + +set g_grappling_hook_tarzan 2 // 2: can also pull players +set g_balance_grapplehook_speed_fly 1800 +set g_balance_grapplehook_speed_pull 2000 +set g_balance_grapplehook_force_rubber 2000 +set g_balance_grapplehook_force_rubber_overstretch 1000 +set g_balance_grapplehook_length_min 50 +set g_balance_grapplehook_stretch 50 +set g_balance_grapplehook_airfriction 0.2 +set g_balance_grapplehook_health 130 +// }}} + +// {{{ weapon properties +// {{{ laser +set g_balance_laser_primary_damage 22 +set g_balance_laser_primary_edgedamage 0 +set g_balance_laser_primary_force 200 +set g_balance_laser_primary_radius 60 +set g_balance_laser_primary_speed 0 +set g_balance_laser_primary_spread 0 +set g_balance_laser_primary_refire 0.1 +set g_balance_laser_primary_animtime 0.1 +set g_balance_laser_primary_lifetime 0 +set g_balance_laser_primary_shotangle 0 +set g_balance_laser_primary_delay 0 +set g_balance_laser_gauntlet 1 +set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists +set g_balance_laser_secondary_damage 35 +set g_balance_laser_secondary_edgedamage 10 +set g_balance_laser_secondary_force 400 +set g_balance_laser_secondary_radius 70 +set g_balance_laser_secondary_speed 9000 +set g_balance_laser_secondary_spread 0 +set g_balance_laser_secondary_refire 0.7 +set g_balance_laser_secondary_animtime 0.3 +set g_balance_laser_secondary_lifetime 30 +set g_balance_laser_secondary_shotangle 0 +set g_balance_laser_secondary_delay 0 +// }}} +// {{{ shotgun +set g_balance_shotgun_primary_bullets 15 +set g_balance_shotgun_primary_damage 7 +set g_balance_shotgun_primary_force 20 +set g_balance_shotgun_primary_spread 0.16 +set g_balance_shotgun_primary_refire 1 +set g_balance_shotgun_primary_animtime 0.7 +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_primary_speed 12000 +set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3) +set g_balance_shotgun_secondary_damage 7 +set g_balance_shotgun_secondary_force 20 +set g_balance_shotgun_secondary_spread 0.20 +set g_balance_shotgun_secondary_refire 1.35 +set g_balance_shotgun_secondary_animtime 0.33 +set g_balance_shotgun_secondary_ammo 1 +set g_balance_shotgun_secondary_speed 12000 +set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu +// }}} +// {{{ uzi +set g_balance_uzi_first 1 +set g_balance_uzi_first_damage 24 +set g_balance_uzi_first_force 30 +set g_balance_uzi_first_spread 0.0125 +set g_balance_uzi_first_refire 0.2 +set g_balance_uzi_first_ammo 1 +set g_balance_uzi_sustained_damage 12 +set g_balance_uzi_sustained_force 20 +set g_balance_uzi_sustained_spread 0.0125 +set g_balance_uzi_sustained_refire 0.1 +set g_balance_uzi_sustained_ammo 1 +set g_balance_uzi_speed 18000 +set g_balance_uzi_bulletconstant 115 // 13.1qu +// }}} +// {{{ mortar // TODO +set g_balance_grenadelauncher_primary2secondary 0 +set g_balance_grenadelauncher_primary_damage 60 +set g_balance_grenadelauncher_primary_edgedamage 28 +set g_balance_grenadelauncher_primary_force 200 +set g_balance_grenadelauncher_primary_radius 140 +set g_balance_grenadelauncher_primary_speed 1200 +set g_balance_grenadelauncher_primary_speed_up 200 +set g_balance_grenadelauncher_primary_speed_z 0 +set g_balance_grenadelauncher_primary_spread 0 +set g_balance_grenadelauncher_primary_lifetime 10 +set g_balance_grenadelauncher_primary_refire 0.8 +set g_balance_grenadelauncher_primary_animtime 0.5 +set g_balance_grenadelauncher_primary_ammo 2 +set g_balance_grenadelauncher_secondary_damage 65 +set g_balance_grenadelauncher_secondary_edgedamage 30 +set g_balance_grenadelauncher_secondary_force 300 +set g_balance_grenadelauncher_secondary_radius 200 +set g_balance_grenadelauncher_secondary_speed 800 +set g_balance_grenadelauncher_secondary_speed_up 0 +set g_balance_grenadelauncher_secondary_speed_z 200 +set g_balance_grenadelauncher_secondary_spread 0 +set g_balance_grenadelauncher_secondary_lifetime 2 +set g_balance_grenadelauncher_secondary_refire 0.8 +set g_balance_grenadelauncher_secondary_animtime 0.5 +set g_balance_grenadelauncher_secondary_ammo 2 +set g_balance_grenadelauncher_secondary_health 0 +set g_balance_grenadelauncher_secondary_damageforcescale 0 +set g_balance_grenadelauncher_secondary_bouncefactor 0.5 +set g_balance_grenadelauncher_secondary_bouncestop 0.075 +// }}} +// {{{ electro // TODO +set g_balance_electro_lightning 0 +set g_balance_electro_primary_damage 65 +set g_balance_electro_primary_edgedamage 0 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_radius 150 +set g_balance_electro_primary_comboradius 0 +set g_balance_electro_primary_speed 2000 +set g_balance_electro_primary_spread 0 +set g_balance_electro_primary_lifetime 30 +set g_balance_electro_primary_refire 0.6 +set g_balance_electro_primary_animtime 0.3 +set g_balance_electro_primary_ammo 2 +set g_balance_electro_secondary_damage 50 +set g_balance_electro_secondary_spread 0.05 +set g_balance_electro_secondary_edgedamage 0 +set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_speed 900 +set g_balance_electro_secondary_speed_up 200 +set g_balance_electro_secondary_speed_z 0 +set g_balance_electro_secondary_spread 0 +set g_balance_electro_secondary_lifetime 5 +set g_balance_electro_secondary_refire 0.3 +set g_balance_electro_secondary_refire2 0 +set g_balance_electro_secondary_animtime 0.3 +set g_balance_electro_secondary_ammo 2 +set g_balance_electro_secondary_health 5 +set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_count 1 +set g_balance_electro_combo_damage 80 +set g_balance_electro_combo_edgedamage 0 +set g_balance_electro_combo_force 200 +set g_balance_electro_combo_radius 250 +set g_balance_electro_combo_comboradius 0 +set g_balance_electro_combo_speed 2000 +// }}} +// {{{ crylink +set g_balance_crylink_primary_damage 18 +set g_balance_crylink_primary_edgedamage 0 +set g_balance_crylink_primary_force -80 +set g_balance_crylink_primary_radius 100 +set g_balance_crylink_primary_speed 2000 +set g_balance_crylink_primary_spread 0.03 +set g_balance_crylink_primary_shots 4 +set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_refire 0.4 +set g_balance_crylink_primary_animtime 0.3 +set g_balance_crylink_primary_ammo 2 +set g_balance_crylink_primary_bouncedamagefactor 0.5 + +set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 +set g_balance_crylink_primary_middle_fadetime 5 +set g_balance_crylink_primary_star_lifetime 0.4 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_star_fadetime 0.25 +set g_balance_crylink_primary_other_lifetime 0.4 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_other_fadetime 0.25 + +set g_balance_crylink_secondary 1 +set g_balance_crylink_secondary_damage 18 +set g_balance_crylink_secondary_edgedamage 0 +set g_balance_crylink_secondary_force -80 +set g_balance_crylink_secondary_radius 5 +set g_balance_crylink_secondary_speed 2000 +set g_balance_crylink_secondary_spread 0.04 +set g_balance_crylink_secondary_shots 7 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_refire 0.5 +set g_balance_crylink_secondary_animtime 0.3 +set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 + +set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 +set g_balance_crylink_secondary_middle_fadetime 5 +set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 +set g_balance_crylink_secondary_line_fadetime 2 +// }}} +// {{{ nex +set g_balance_nex_damage 100 +set g_balance_nex_force 200 +set g_balance_nex_refire 1.25 +set g_balance_nex_animtime 1 +set g_balance_nex_ammo 5 +set g_balance_nex_damagefalloff_mindist 1000 +set g_balance_nex_damagefalloff_maxdist 3000 +set g_balance_nex_damagefalloff_halflife 2000 +set g_balance_nex_damagefalloff_forcehalflife 2000 +// }}} +// {{{ minstanex +set g_balance_minstanex_refire 1.25 +set g_balance_minstanex_animtime 1 +set g_balance_minstanex_ammo 10 +// }}} +// {{{ hagar +set g_balance_hagar_primary_damage 30 +set g_balance_hagar_primary_edgedamage 15 +set g_balance_hagar_primary_force 70 +set g_balance_hagar_primary_radius 50 +set g_balance_hagar_primary_spread 0.005 +set g_balance_hagar_primary_speed 2000 +set g_balance_hagar_primary_lifetime 30 +set g_balance_hagar_primary_refire 0.13 +set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_secondary 1 +set g_balance_hagar_secondary_damage 30 +set g_balance_hagar_secondary_edgedamage 15 +set g_balance_hagar_secondary_force 70 +set g_balance_hagar_secondary_radius 50 +set g_balance_hagar_secondary_spread 0.01 +set g_balance_hagar_secondary_speed 1400 +set g_balance_hagar_secondary_lifetime_min 30 +set g_balance_hagar_secondary_lifetime_rand 0 +set g_balance_hagar_secondary_refire 0.13 +set g_balance_hagar_secondary_ammo 1 +// }}} +// {{{ rocketlauncher // TODO +set g_balance_rocketlauncher_damage 100 +set g_balance_rocketlauncher_edgedamage 33 +set g_balance_rocketlauncher_force 350 +set g_balance_rocketlauncher_radius 120 +set g_balance_rocketlauncher_speed 1000 +set g_balance_rocketlauncher_speedaccel 0 +set g_balance_rocketlauncher_speedstart 1000 +set g_balance_rocketlauncher_lifetime 30 +set g_balance_rocketlauncher_refire 1 +set g_balance_rocketlauncher_animtime 0.3 +set g_balance_rocketlauncher_ammo 3 +set g_balance_rocketlauncher_health 0 +set g_balance_rocketlauncher_damageforcescale 0 +set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_guiderate 45 // max degrees per second +set g_balance_rocketlauncher_guideratedelay 0.01 // immediate +set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) +set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in +set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again +set g_balance_rocketlauncher_laserguided_speed 1000 //650 +set g_balance_rocketlauncher_laserguided_speedaccel 0 +set g_balance_rocketlauncher_laserguided_speedstart 1000 +set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 +set g_balance_rocketlauncher_laserguided_allow_steal 1 +// }}} +// {{{ porto +set g_balance_porto_primary_refire 1.5 +set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_speed 2000 +set g_balance_porto_primary_lifetime 30 +set g_balance_portal_health 200 // these get recharged whenever the portal is used +set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used +// }}} +// {{{ hook +set g_balance_hook_primary_fuel 5 // hook monkeys set 0 +set g_balance_hook_primary_refire 0 // hook monkeys set 0 +set g_balance_hook_primary_animtime 0.3 // good shoot anim +set g_balance_hook_primary_hooked_time_max 0 // infinite +set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free +set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked +set g_balance_hook_secondary_damage 25 // not much +set g_balance_hook_secondary_edgedamage 5 // not much +set g_balance_hook_secondary_radius 500 // LOTS +set g_balance_hook_secondary_force -2000 // LOTS +set g_balance_hook_secondary_ammo 50 // a whole pack +set g_balance_hook_secondary_lifetime 30 // infinite +set g_balance_hook_secondary_speed 0 // not much throwing +set g_balance_hook_secondary_gravity 5 // fast falling +set g_balance_hook_secondary_refire 3 // don't drop too many bombs... +set g_balance_hook_secondary_animtime 0.3 // good shoot anim +set g_balance_hook_secondary_power 3 // effect behaves like a square function +set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +// }}} +// {{{ hlac +set g_balance_hlac_primary_spread_min 0.01 +set g_balance_hlac_primary_spread_max 0.25 +set g_balance_hlac_primary_spread_add 0.0045 +set g_balance_hlac_primary_spread_crouchmod 0.25 + +set g_balance_hlac_primary_damage 23 +set g_balance_hlac_primary_edgedamage 10 +set g_balance_hlac_primary_force 100 +set g_balance_hlac_primary_radius 70 +set g_balance_hlac_primary_speed 9000 +set g_balance_hlac_primary_lifetime 5 + +set g_balance_hlac_primary_refire 0.1 +set g_balance_hlac_primary_animtime 0.4 +set g_balance_hlac_primary_ammo 1 + +set g_balance_hlac_secondary 1 +set g_balance_hlac_secondary_spread 0.15 +set g_balance_hlac_secondary_spread_crouchmod 0.5 + +set g_balance_hlac_secondary_damage 23 +set g_balance_hlac_secondary_edgedamage 10 +set g_balance_hlac_secondary_force 100 +set g_balance_hlac_secondary_radius 70 +set g_balance_hlac_secondary_speed 9000 +set g_balance_hlac_secondary_lifetime 5 + +set g_balance_hlac_secondary_refire 1 +set g_balance_hlac_secondary_animtime 0.3 +set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_shots 6 +// }}} +// {{{ campingrifle +set g_balance_campingrifle_magazinecapacity 8 +set g_balance_campingrifle_reloadtime 2 // matches reload anim +set g_balance_campingrifle_auto_reload_after_changing_weapons 0 +set g_balance_campingrifle_bursttime 0 +set g_balance_campingrifle_tracer 0 +set g_balance_campingrifle_primary_damage 60 +set g_balance_campingrifle_primary_headshotaddeddamage 100 +set g_balance_campingrifle_primary_spread 0 +set g_balance_campingrifle_primary_force 2 +set g_balance_campingrifle_primary_speed 35000 +set g_balance_campingrifle_primary_lifetime 5 +set g_balance_campingrifle_primary_refire 0.8 +set g_balance_campingrifle_primary_animtime 0.3 +set g_balance_campingrifle_primary_ammo 10 +set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu +set g_balance_campingrifle_primary_burstcost 0 +set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_campingrifle_secondary_damage 35 +set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head +set g_balance_campingrifle_secondary_spread 0.008 +set g_balance_campingrifle_secondary_force 1 +set g_balance_campingrifle_secondary_speed 20000 +set g_balance_campingrifle_secondary_lifetime 5 +set g_balance_campingrifle_secondary_refire 0.15 +set g_balance_campingrifle_secondary_animtime 0.1 +set g_balance_campingrifle_secondary_ammo 10 +set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu +set g_balance_campingrifle_secondary_burstcost 0 +set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot +// }}} +// {{{ tuba +set g_balance_tuba_refire 0.05 +set g_balance_tuba_animtime 0.05 +set g_balance_tuba_attenuation 0.5 +set g_balance_tuba_volume 1 +set g_balance_tuba_fadetime 0.25 +set g_balance_tuba_damage 5 +set g_balance_tuba_edgedamage 0 +set g_balance_tuba_radius 200 +set g_balance_tuba_force 40 +// }}} +// {{{ fireball +set g_balance_fireball_primary_ammo 40 +set g_balance_fireball_primary_animtime 0.15 +set g_balance_fireball_primary_bfgdamage 100 +set g_balance_fireball_primary_bfgforce 0 +set g_balance_fireball_primary_bfgradius 1000 +set g_balance_fireball_primary_damage 200 +set g_balance_fireball_primary_damageforcescale 4 +set g_balance_fireball_primary_edgedamage 0 +set g_balance_fireball_primary_force 700 +set g_balance_fireball_primary_health 50 +set g_balance_fireball_primary_laserburntime 0.5 +set g_balance_fireball_primary_laserdamage 80 +set g_balance_fireball_primary_laseredgedamage 20 +set g_balance_fireball_primary_laserradius 256 +set g_balance_fireball_primary_lifetime 15 +set g_balance_fireball_primary_radius 200 +set g_balance_fireball_primary_refire 5 +set g_balance_fireball_primary_refire2 0 +set g_balance_fireball_primary_speed 650 +set g_balance_fireball_primary_spread 0 +set g_balance_fireball_secondary_ammo 5 +set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_damage 40 +set g_balance_fireball_secondary_damageforcescale 4 +set g_balance_fireball_secondary_damagetime 5 +set g_balance_fireball_secondary_force 100 +set g_balance_fireball_secondary_laserburntime 0.5 +set g_balance_fireball_secondary_laserdamage 50 +set g_balance_fireball_secondary_laseredgedamage 20 +set g_balance_fireball_secondary_laserradius 110 +set g_balance_fireball_secondary_lifetime 7 +set g_balance_fireball_secondary_refire 2 +set g_balance_fireball_secondary_speed 900 +set g_balance_fireball_secondary_speed_up 100 +set g_balance_fireball_secondary_speed_z 0 +set g_balance_fireball_secondary_spread 0 +// }}} +// {{{ seeker +set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_z 0 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_missile_accel 1.05 +set g_balance_seeker_missile_ammo 2 +set g_balance_seeker_missile_animtime 0.3 +set g_balance_seeker_missile_count 4 +set g_balance_seeker_missile_damage 40 +set g_balance_seeker_missile_damageforcescale 4 +set g_balance_seeker_missile_decel 0.9 +set g_balance_seeker_missile_delay 0.25 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 250 +set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_lifetime 15 +set g_balance_seeker_missile_proxy 0 +set g_balance_seeker_missile_proxy_delay 0.2 +set g_balance_seeker_missile_proxy_maxrange 45 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 +set g_balance_seeker_missile_smart_mindist 800 +set g_balance_seeker_missile_smart_trace_max 2500 +set g_balance_seeker_missile_smart_trace_min 1000 +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_accel 0 +set g_balance_seeker_missile_speed_up 300 +set g_balance_seeker_missile_speed_z 0 +set g_balance_seeker_missile_speed_max 1250 +set g_balance_seeker_missile_spread 0 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.3 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.7 +set g_balance_seeker_tag_speed 9000 +set g_balance_seeker_tag_spread 0 +// End new seeker