From: FruitieX Date: Sun, 7 Nov 2010 14:51:44 +0000 (+0200) Subject: shader to reference the correct nexball texture path, finally works! add a reflectmap... X-Git-Tag: xonotic-v0.1.0preview~180 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=fe3d394464669b17362be0ea0a2dd306bee8a322;ds=sidebyside shader to reference the correct nexball texture path, finally works! add a reflectmap too + cubemap --- diff --git a/scripts/nexball.shader b/scripts/nexball.shader new file mode 100644 index 0000000000..6bf479311d --- /dev/null +++ b/scripts/nexball.shader @@ -0,0 +1,8 @@ +nexball/ball +{ + dpreflectcube cubemaps/default/sky + { + map textures/nexball/ball.tga + rgbgen lightingDiffuse + } +} diff --git a/textures/nexball/ball_reflect.tga b/textures/nexball/ball_reflect.tga new file mode 100644 index 0000000000..9c39e18eb3 Binary files /dev/null and b/textures/nexball/ball_reflect.tga differ