From: Mario Date: Sun, 18 Aug 2019 09:26:50 +0000 (+1000) Subject: Merge branch 'master' into martin-t/rulesets X-Git-Tag: xonotic-v0.8.5~1386^2 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=refs%2Fmerge-requests%2F688%2Fhead Merge branch 'master' into martin-t/rulesets --- 5359f9a584275a854c94011dcc77e67e79bd76d6 diff --cc ruleset-XDF.cfg index 8a9b85fdc4,16cdd100a8..a0cc24b7b9 --- a/ruleset-XDF.cfg +++ b/ruleset-XDF.cfg @@@ -7,21 -7,23 +7,22 @@@ exec balance-xdf.cf exec physicsXDF.cfg // general gameplay -// set g_jump_grunt 1 // just no -set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) -set g_balance_kill_antispam 0 -set g_forced_respawn 1 +// g_jump_grunt 1 // just no +g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) +g_balance_kill_antispam 0 +g_forced_respawn 1 // g_playerclip_collisions 0 // do not check playerclips -set g_powerups 0 // set to -1 or patch xonotic -set g_spawnpoints_auto_move_out_of_solid 1 -set g_start_delay 3 -set g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition" -set g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" -set teamplay_mode 2 // friendly fire and self damage -set sv_vote_nospectators 1 -set timelimit_override 20 -set g_buffs_cooldown_respawn 0.1 -set g_buffs_randomize 0 +g_powerups 0 // set to -1 or patch xonotic +g_spawnpoints_auto_move_out_of_solid 1 +g_start_delay 3 +g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition" +g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" +teamplay_mode 2 // friendly fire and self damage +sv_vote_nospectators 1 +timelimit_override 20 +g_buffs_cooldown_respawn 0.1 ++g_buffs_randomize 0 // game mode settings -set g_cts_finish_kill_delay 2 -set g_cts_respawn_delay 0 -set g_cts_selfdamage 0 +g_cts_finish_kill_delay 2 +g_cts_selfdamage 0