Merge branch 'master' into mirceakitsune/damage_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / gibs.qc
2012-01-03 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-12-22 SamualMerge remote branch 'origin/master' into samual/config_...
2011-12-16 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/csqcmodel'
2011-12-11 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-09 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-06 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-06 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-04 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-04 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-04 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-02 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-02 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-29 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-29 Mircea KitsuneMerge branch 'master' into mirceakitsune/sandbox
2011-11-29 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-26 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-26 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-23 terencehillMerge branch 'master' into terencehill/g_changeteam_ban...
2011-11-19 Rudolf PolzerMerge remote-tracking branch 'origin/mirceakitsune...
2011-11-19 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-17 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-17 Rudolf Polzerfix typo
2011-11-17 Rudolf PolzerTODO comment
2011-11-17 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-17 Rudolf Polzercl_gibs_avelocity_scale for rotating gibs
2011-11-17 Rudolf Polzercl_minfps: make gibs die faster on low fps
2011-11-16 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-16 Rudolf PolzerMerge remote-tracking branch 'origin/nifrek/framegroupsfix'
2011-11-15 Rudolf Polzeruse only 50 direction for bloodshower as a test. Maybe...
2011-10-23 SamualMerge remote branch 'origin/master' into samual/add_eve...
2011-10-19 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-09-29 FruitieXMerge remote-tracking branch 'origin/master' into fruit...
2011-09-26 SamualMerge remote branch 'origin/master' into samual/hagar_s...
2011-09-17 terencehillMerge branch 'master' into terencehill/menu_tooltips_2
2011-09-13 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/arena_...
2011-08-30 Rudolf PolzerMerge remote-tracking branch 'origin/morphed/casing'
2011-08-29 SamualMerge remote branch 'origin/master' into terencehill...
2011-08-27 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/center...
2011-08-27 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/cvar_desc'
2011-08-25 Mircea KitsuneEnable damage effects on gibs again, and fix local...
2011-08-25 Mircea KitsuneAttempt to move the repeater of the damage effect clien...
2011-08-25 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-08-21 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/infini...
2011-08-21 mand1ngaMerge remote-tracking branch 'origin/samual/flyingspect...
2011-08-21 mand1ngaMerge remote-tracking branch 'origin/samual/flyingspect...
2011-08-21 mand1ngaMerge remote-tracking branch 'origin/samual/fix_crossha...
2011-08-21 mand1ngaMerge branch 'master' into mand1nga/bot-fixes-II
2011-08-21 mand1ngaMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2011-08-20 Rudolf PolzerAvoid spawning gibs inside solid, fixes #589
2011-08-18 SamualMerge remote branch 'origin/master' into fruitiex/anima...
2011-08-17 SamualMerge remote branch 'origin/master' into terencehill...
2011-08-14 SamualMerge remote branch 'origin/master' into samual/flyings...
2011-08-10 terencehillMerge branch 'master' into terencehill/physics_panel_update
2011-07-26 Rudolf PolzerMerge remote branch 'origin/mirceakitsune/fix_antilag_t...
2011-07-25 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/cl_vel...
2011-07-13 terencehillMerge branch 'master' into terencehill/essential_weapon...
2011-07-12 MaidenBeastMerge branch 'master' into MaidenBeast/translation_updates
2011-07-12 SamualMerge remote branch 'origin/master' into samual/waypoin...
2011-07-08 Rudolf PolzerMerge remote-tracking branch 'origin/samual/grenadelaun...
2011-07-07 SamualMerge remote branch 'origin/master' into terencehill...
2011-07-06 Rudolf PolzerMerge remote branch 'origin/divVerent/newchannels'
2011-07-05 Rudolf PolzerRevert "change ALL sound calls AGAIN (damn Spike)"
2011-07-04 Rudolf Polzerchange ALL sound calls AGAIN (damn Spike)
2011-07-03 Rudolf Polzerget rid of CHAN_PAIN too
2011-05-21 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-05-13 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-05-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-22 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-19 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-12 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-10 Mircea KitsuneStop showing the effect on gibbed dead bodies, and...
2011-04-10 Mircea KitsuneDo show damage effects on our own dead bodies.
2011-04-10 Mircea KitsuneGah, added that ReadByte in another code :P
2011-04-10 Mircea KitsuneSend the dead body / gibbed status as a separate WriteB...
2011-04-10 Mircea KitsuneRemove that trick to send dead bodies. It likely won...
2011-04-10 Mircea KitsuneUse 16 instead of 100. Needs to be done with a bitmask...
2011-04-10 Mircea KitsuneUse a trick to indicate dead bodies to the client....
2011-04-10 Mircea KitsuneDo show damage effects on our own gibs, even when not...
2011-04-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-10 Mircea KitsuneAdd a basic cvar check to avoid running code uselessly
2011-04-10 Mircea KitsuneUse the same probability system on players as on gibs...
2011-04-07 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-04 Mircea KitsuneAllow the client-side cvar switch to specify particle...
2011-04-04 Mircea KitsuneAlways apply the effect to bodies as well, even if...
2011-04-04 Mircea KitsuneReduce effect probability on gibs each tick. Helps...
2011-04-03 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-03 Mircea KitsuneSecond part of my latest change. When a body is gibbed...
2011-04-03 Mircea KitsuneFirst part of my attempt to apply damage effects to...
2011-04-03 Mircea KitsuneDo the last change properly, and also hide our own...
2011-04-03 Mircea KitsuneNetwork over one more byte, specifying if the damaged...
2011-04-02 Mircea KitsuneAlso make a client side cvar switch
2011-04-02 Mircea KitsuneAlso remove my testing print. It's not needed any more.
2011-04-02 Mircea KitsuneProperly fix the species effectnum
2011-04-02 Mircea KitsuneFix per-species effectnum
2011-04-02 Mircea KitsuneIf the weapon is a bullet weapon (shotgun uzi or sniper...
2011-04-02 Mircea KitsuneFirst code that causes damage particles to show! Functi...
2011-04-02 Mircea KitsuneMake the effect dependent on both sv_gentle and cl_gentle
2011-04-02 Mircea KitsuneAdd more info to the debug tester
2011-04-02 Mircea KitsuneRename the effect from WeaponDamage to DamageEffect...
2011-04-02 Mircea KitsuneThe \n... it always gets forgotten
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