]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/client/view.qc
Make the scoreboard a panel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
2016-07-30 terencehillMake the scoreboard a panel
2016-07-28 MarioMerge branch 'Mario/teams_bitflag' into 'master'
2016-07-28 MarioMerge branch 'sev/hud_ctf_update' into 'master'
2016-07-28 MarioFix black crosshair when in vehicle with per weapon...
2016-07-27 TimePathMerge branch 'TimePath/intrusive' into 'master'
2016-07-26 TimePathImplement intrusive lists
2016-07-25 MarioMerge branch 'terencehill/camera_spectator_2' into...
2016-07-24 MarioImprove FPS by a lot
2016-07-17 terencehillAdd possibility of changing camera mode (first person...
2016-07-13 MarioMerge branch 'master' into Mario/teams_bitflag 335/head
2016-07-13 MarioMerge branch 'master' into Mario/balance
2016-07-12 MarioDon't allow zooming with secondary attack while spectat...
2016-06-19 TimePathWrap engine events
2016-06-14 terencehillMerge branch 'master' into terencehill/hud_shake_fix
2016-06-14 MarioMerge branch 'master' into Mario/balance
2016-06-14 MarioMerge branch 'master' into Mario/entrap_nade 324/head
2016-06-13 MarioMerge branch 'master' into Mario/fullbright_skins
2016-06-13 TimePaths/world/NULL/
2016-06-11 MarioMerge branch 'master' into Mario/entrap_nade
2016-06-11 TimePathStep 6: complete
2016-06-10 MarioCleanse vehicles of SELFPARAM
2016-06-10 MarioClean up some SELFPARAMs
2016-06-09 TimePathRe-number mutator args to be more like varargs
2016-06-08 MarioMerge branch 'terencehill/dynamic_hud' into 'master'
2016-06-08 MarioMerge branch 'terencehill/hud_smooth_weapon_switch...
2016-06-08 MarioMerge branch 'terencehill/v_deathtilt_fix' into 'master'
2016-06-08 MarioMerge branch 'terencehill/respawn_timer_fix' into ...
2016-06-08 MarioMerge branch 'terencehill/hud_no_joypad_keys' into...
2016-06-01 MarioMove nexball eventchase handling into nexball file
2016-05-28 TimePathRemove various SELFPARAM
2016-05-28 TimePathRemove the last SELFPARAM from client/
2016-05-10 MarioDon't set the slowmo cvar during demo playback, possibl...
2016-05-09 TimePathMerge branch 'terencehill/menu_fixes' into 'master'
2016-05-01 terencehillMerge branch 'master' into terencehill/translate_colors_2 290/head
2016-05-01 terencehillMerge branch 'master' into terencehill/dynamic_hud
2016-04-30 MarioMove setting of the slowmo cvar out of the physics...
2016-04-30 MarioMerge branch 'sev/luma_update' into 'master'
2016-04-30 MarioMerge branch 'Mario/use1' into 'master'
2016-04-29 MarioDon't show frozen effects during intermission
2016-04-29 MarioMerge branch 'master' into Mario/use1 298/head
2016-04-14 TimePathMerge branch 'TimePath/cmake'
2016-04-07 MarioMerge branch 'Mario/hagar_notfixed' into 'master'
2016-04-06 terencehillMerge branch 'master' into terencehill/dynamic_hud
2016-04-05 MarioMerge branch 'master' into Mario/hagar_notfixed 297/head
2016-03-27 terencehillMerge branch 'master' into terencehill/translate_colors_2
2016-03-27 terencehillMerge branch 'master' into terencehill/race_fix
2016-03-26 terencehillMerge branch 'master' into terencehill/dynamic_hud
2016-03-26 TimePathPropagate this
2016-03-26 terencehillMerge branch 'master' into terencehill/hud_fixes 294/head
2016-03-24 terencehillDynamic HUD: Rework panel resizing/shifting in a cleane...
2016-03-24 MarioMerge branch 'master' into Mario/hagar_notfixed
2016-03-24 MarioMake hagar animation loop
2016-03-24 MarioColorize vehicle's crosshair (optional, cl_vehicles_cro...
2016-03-24 TimePathSimplify progs.inc
2016-03-23 terencehillMerge branch 'master' into terencehill/dynamic_hud
2016-03-22 terencehillMerge branch 'master' into terencehill/race_fix
2016-03-22 TimePathUse macros for labels
2016-03-22 TimePathClient: Type check
2016-03-15 TimePathCheck viewmodel alignment more frequently
2016-03-15 TimePathclient: pass compilation units test
2016-03-14 TimePathHeader police
2016-03-13 terencehillMerge branch 'master' into terencehill/hud_fixes
2016-03-13 terencehillMerge branch 'master' into terencehill/translate_colors_2
2016-03-13 TimePathPorto launch: fix laser tracer
2016-03-13 TimePathRemove uses of LAMBDA(), not handled well by uncrustify
2016-03-12 TimePaths/make_pure/new_pure/
2016-03-06 terencehillAdd a check for r_drawviewmodel
2016-03-04 terencehillDynamic hud: HUD moves around following player's moveme...
2016-02-28 MarioMerge branch 'terencehill/weaponmodel_effects_tweaks...
2016-02-28 TimePathMerge branch 'proraide/fix_fps' into 'master'
2016-02-27 Amadeusz SławińskiRegain ~10 fps 287/head
2016-02-27 terencehillcl_bobmodel: always restart the effect in the same way 286/head
2016-02-24 terencehillcl_bobmodel: gun doesn't bob anymore for an instant...
2016-02-21 terencehillImplement a more effective limit for cl_followmodel...
2016-02-21 MarioMerge branch 'Mario/balance_v2' into 'master'
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-02-13 MarioMerge branch 'terencehill/weaponmodel_effects_improveme...
2016-02-13 terencehillcl_followmodel_velocity_absolute 0 "make the effect... 279/head
2016-02-09 terencehillPartially revert commit 9f5aad709 "Fix weaponmodel...
2016-02-02 terencehillcl_followmodel_highpass1 --> cl_followmodel_velocity_lo...
2016-02-01 terencehillFix weaponmodel effects passing through warpzones
2016-02-01 terencehillcl_followmodel effect: as first step apply a lowpass...
2016-01-31 terencehillMerge branch 'master' into terencehill/weaponmodel_effe...
2016-01-13 terencehillMake cl_followmodel effect more realistic by taking...
2016-01-13 terencehillSeparate cl_followmodel and cl_leanmodel code so they...
2016-01-13 terencehillMake weaponmodel effects work properly with different...
2016-01-13 terencehillAvoid calculating the same averaging factor multiple...
2016-01-11 terencehillcl_followmodel and cl_leanmodel: change averaging formu...
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 TimePathSelf: purge
2016-01-03 MarioBring back LAMBDA incase it actually does something...
2016-01-03 MarioFix use of self in .draw
2016-01-03 MarioDon't depend on self for draw2d
2016-01-03 MarioMake sure it can't be null
2016-01-03 MarioUse the CSQC player for checking viewloc (possibly...
2016-01-03 MarioPurge most cases of self from the client folder
2016-01-02 MarioKill get_vehicleinfo
next