Merge branch 'master' into Mario/hagar_notfixed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
2016-04-05 MarioMerge branch 'master' into Mario/hagar_notfixed 297/head
2016-03-27 terencehillMerge branch 'master' into terencehill/race_fix
2016-03-26 TimePathPropagate this
2016-03-26 terencehillMerge branch 'master' into terencehill/hud_fixes 294/head
2016-03-24 MarioMerge branch 'master' into Mario/hagar_notfixed
2016-03-24 MarioMake hagar animation loop
2016-03-24 MarioColorize vehicle's crosshair (optional, cl_vehicles_cro...
2016-03-24 TimePathSimplify progs.inc
2016-03-22 terencehillMerge branch 'master' into terencehill/race_fix
2016-03-22 TimePathUse macros for labels
2016-03-22 TimePathClient: Type check
2016-03-15 TimePathCheck viewmodel alignment more frequently
2016-03-15 TimePathclient: pass compilation units test
2016-03-14 TimePathHeader police
2016-03-13 terencehillMerge branch 'master' into terencehill/hud_fixes
2016-03-13 TimePathPorto launch: fix laser tracer
2016-03-13 TimePathRemove uses of LAMBDA(), not handled well by uncrustify
2016-03-12 TimePaths/make_pure/new_pure/
2016-02-28 MarioMerge branch 'terencehill/weaponmodel_effects_tweaks...
2016-02-28 TimePathMerge branch 'proraide/fix_fps' into 'master'
2016-02-27 Amadeusz SławińskiRegain ~10 fps 287/head
2016-02-27 terencehillcl_bobmodel: always restart the effect in the same way 286/head
2016-02-24 terencehillcl_bobmodel: gun doesn't bob anymore for an instant...
2016-02-21 terencehillImplement a more effective limit for cl_followmodel...
2016-02-21 MarioMerge branch 'Mario/balance_v2' into 'master'
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-02-13 MarioMerge branch 'terencehill/weaponmodel_effects_improveme...
2016-02-13 terencehillcl_followmodel_velocity_absolute 0 "make the effect... 279/head
2016-02-09 terencehillPartially revert commit 9f5aad709 "Fix weaponmodel...
2016-02-02 terencehillcl_followmodel_highpass1 --> cl_followmodel_velocity_lo...
2016-02-01 terencehillFix weaponmodel effects passing through warpzones
2016-02-01 terencehillcl_followmodel effect: as first step apply a lowpass...
2016-01-31 terencehillMerge branch 'master' into terencehill/weaponmodel_effe...
2016-01-13 terencehillMake cl_followmodel effect more realistic by taking...
2016-01-13 terencehillSeparate cl_followmodel and cl_leanmodel code so they...
2016-01-13 terencehillMake weaponmodel effects work properly with different...
2016-01-13 terencehillAvoid calculating the same averaging factor multiple...
2016-01-11 terencehillcl_followmodel and cl_leanmodel: change averaging formu...
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 TimePathSelf: purge
2016-01-03 MarioBring back LAMBDA incase it actually does something...
2016-01-03 MarioFix use of self in .draw
2016-01-03 MarioDon't depend on self for draw2d
2016-01-03 MarioMake sure it can't be null
2016-01-03 MarioUse the CSQC player for checking viewloc (possibly...
2016-01-03 MarioPurge most cases of self from the client folder
2016-01-02 MarioKill get_vehicleinfo
2016-01-02 MarioMake view offset and view height attributes to vehicles
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2015-12-30 TimePathUpdate more include paths to simplify log output
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-29 MarioOptimize more maths
2015-12-28 MarioMatherize
2015-12-25 MarioKill some uses of TRUE and FALSE
2015-12-24 TimePathhook: move to common
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-23 MarioFix compile
2015-12-22 TimePathPause in singleplayer when using any menu. Closes ...
2015-12-21 TimePathSupport compiling without optimizations
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-20 TimePathC2S protocol
2015-12-18 TimePathviewmodels: fix vehicles
2015-12-13 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-10 TimePathMacros: optimize
2015-12-10 TimePathStats: abstract engine stats
2015-12-10 TimePathENT_CLIENT_INIT: stop sending weapon settings
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-05 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 TimePathShownames: fade when moving to spectate
2015-11-30 TimePathViewmodels: fix white
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 TimePathViewmodels: call wr_glow on activeweapon, not switching... 250/head
2015-11-30 TimePathViewmodels: match engine cl_followmodel and cl_bobmodel
2015-11-30 TimePathViewmodels: network weaponrate factor
2015-11-30 TimePathViewmodels: network switchdelays
2015-11-30 TimePathViewmodels: smooth switch with high latency
2015-11-29 TimePathViewmodels: clientside Vortex glow
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathViewmodels: cl_bobmodel: check onground for other playe...
2015-11-29 TimePathViewmodels: cl_bobmodel: not in the air
2015-11-29 TimePathViewmodels: attempt to smooth out teleporting
2015-11-29 TimePathViewmodels: support cl_bobmodel, cl_leanmodel, cl_follo...
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-27 MarioDo another bunch of stats
2015-11-26 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-24 TimePathStats: remove dependence on engine assigned stats
2015-11-23 TimePathWeapons: cache WepSet
2015-11-23 TimePathentcs: use ArrayList
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-22 TimePathlib/iter: FOREACH_ENTITY
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