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Clean up MENUQC #includes
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2015-01-29 TimePathClean up CSQC #includes
2015-01-29 TimePathRemove includes from most headers
2015-01-29 TimePathRename defs to qh
2015-01-29 TimePath#include this
2015-01-28 TimePathRemove `-Wno-double-declaration`
2015-01-27 TimePathDeclare more ints as ints
2015-01-26 TimePathRevert a deleted `#define`
2015-01-26 TimePathClean up macros
2015-01-26 TimePathRemove redundant uses of `var`
2015-01-26 TimePathClean up macro hell
2015-01-25 TimePathUnify boolean constants
2015-01-25 TimePathReplace `vector_[xyz]` with `vector.[xyz]` where possible
2015-01-25 TimePathWork around a gmqcc bug
2015-01-25 TimePathDelete empty files
2015-01-25 TimePathRemove some `#ifdef GMQCC` conditionals
2015-01-25 TimePathKill uses of `local` and `noref`
2015-01-25 TimePathDeclare more ints as ints
2015-01-25 TimePathDeclare more ints as ints
2015-01-24 TimePathDeclare more ints as ints
2015-01-24 TimePathDeclare more ints as ints
2015-01-24 MarioFix some more things
2015-01-24 MarioFix some cases of noref
2015-01-24 MarioRemove some cases of local noref
2015-01-24 MarioWhy wasn't this done in the first place, instead of...
2015-01-24 TimePathMerge remote-tracking branch 'origin/Mario/qc_updates...
2015-01-24 TimePathDeclare ints as ints
2015-01-24 MarioFix compile and add more fun
2015-01-24 MarioMore fun stuff
2015-01-24 MarioTurn #define'd constants into actual constants
2015-01-24 MarioCan only hope there's no mistakes in this
2015-01-24 MarioNot much to do in announcer.qc
2015-01-24 MarioClient projectiles
2015-01-24 MarioFix compile
2015-01-24 MarioIntegerize client's vehicles.qc
2015-01-24 MarioAlso do functions
2015-01-24 Mariocl_cmd.qc
2015-01-24 MarioOne file down, a few hundred to go
2015-01-23 MarioMove TRUE and FALSE definitions to util-pre.qh and...
2015-01-23 MarioMerge branch 'sev/hud_weapon_panel' into 'master'
2015-01-23 MarioMerge branch 'sev/menu_play_char' into 'master'
2015-01-23 MarioMerge branch 'terencehill/cvar_updates' into 'master'
2015-01-23 MarioMerge branch 'terencehill/ready_restart_tweaks' into...
2015-01-22 MarioMerge branch 'sev/hud_kh' into 'master'
2015-01-22 MarioMerge branch 'master' into sev/hud_kh
2015-01-21 terencehillDon't play "Prepare for battle" announcement again...
2015-01-21 Severin MeyerThighten up the panel selection border in the HUD editor
2015-01-21 Severin MeyerAdd cvar hud_panel_weapons_label_scale
2015-01-21 Severin MeyerImprove the distribution of icons in the HUD weapons...
2015-01-20 MarioFix a couple of minor things that have been bugging...
2015-01-19 MarioMerge branch 'sev/hud_ammo_panel' into 'master'
2015-01-18 Severin MeyerUse proper infinity symbol for infinite ammo count
2015-01-18 Severin MeyerFor a low ammo count, use slightly brighter red for...
2015-01-18 Severin MeyerAdd hud_panel_ammo_noncurrent_scale cvar
2015-01-18 Severin MeyerAdd hud_panel_ammo_noncurrent_alpha cvar
2015-01-18 Severin MeyerNever black out the current ammo, even if empty. A...
2015-01-18 Severin MeyerRefactor the DrawAmmoItem() function: remove redundant...
2015-01-18 MarioMerge branch 'terencehill/music_player' into 'master'
2015-01-18 MarioFix hit indication with arc and cl_hitsound 2-3
2015-01-13 terencehillRevert removal of some autocvar initializations (compat...
2015-01-12 terencehillRemove autocvar_crosshair_ring_vortex* and autocvar_cro...
2015-01-12 terencehillUpdate cl_reticle* cvars and fix/improve their descriptions
2015-01-11 Rudolf PolzerMerge branch 'terencehill/teams_override_cvars' into...
2015-01-11 Rudolf PolzerMerge branch 'sev/luma_supplement' into 'master'
2015-01-11 Rudolf PolzerMerge branch 'sev/scoreboard_skin' into 'master'
2015-01-11 Rudolf PolzerMerge branch 'terencehill/eliminatedplayer_fix' into...
2015-01-11 Rudolf PolzerMerge branch 'terencehill/keybinds.txt.it_update' into...
2015-01-11 Rudolf PolzerRename anindecide_init to animdecide_load_if_needed...
2015-01-11 Rudolf PolzerMerge remote-tracking branch 'origin/mrbougo/clonefixes'
2014-12-30 terencehillMerge branch 'master' into terencehill/music_player
2014-12-28 Severin MeyerImplement a more intuitive Keyhunt HUD section: Show...
2014-12-27 MarioMerge branch 'terencehill/team_slider_fix' into 'master'
2014-12-27 MarioMerge branch 'TimePath/refactor/mod_operator' into...
2014-12-27 MarioMerge branch 'TimePath/refactor/nocompat' into 'master'
2014-12-26 Rudolf PolzerMerge branch 'sev/legacy_char_replacement' into 'master'
2014-12-26 TimePathRemove dead code
2014-12-25 Severin MeyerUse a proper triangle character defined by Unicode...
2014-12-25 Rudolf PolzerMerge branch 'sev/menu_charmap' into 'master'
2014-12-25 TimePathReplace usages of mod() with the operator %
2014-12-25 MarioMerge branch 'master' into terencehill/music_player
2014-12-25 MarioMerge branch 'TimePath/issues/1434' into 'master'
2014-12-25 MarioMerge branch 'TimePath/issues/1428' into 'master'
2014-12-20 TimePathMerge branch 'master' into TimePath/issues/1428
2014-12-20 TimePathForce arc to always play pitch shifted hitsounds for...
2014-12-20 TimePathImprove reliability by using total damage
2014-12-20 TimePathMerge branch 'master' into TimePath/features/jetpack_jump
2014-12-20 TimePathTidying up, consider #1428 fixed
2014-12-20 TimePathTrack hit time so that constant damage makes a noise
2014-12-20 MarioMerge branch 'master' into Mario/notifications
2014-12-19 MarioMerge branch 'master' into Mario/arc_sounds
2014-12-18 MarioFix some bugs with nades, allow lasering a nade around
2014-12-18 MarioMerge branch 'TimePath/issues/1421' into 'master'
2014-12-17 MarioMerge branch 'Mario/overkill' into 'master'
2014-12-17 MarioFor other modes, still allow ammo amount to be drawn...
2014-12-17 TimePathMerge branch 'master' into terencehill/music_player
2014-12-16 MarioMerge branch 'master' into Mario/overkill
2014-12-15 TimePathMerge branch 'master' into TimePath/issue-1170
2014-12-15 MarioMerge branch 'sev/menu_headers' into 'master'
2014-12-15 MarioFix "lagging" rockets, but also break fireball slowmo...
2014-12-14 MarioMerge branch 'terencehill/start_ammo' into 'master'
2014-12-14 MarioMerge branch 'terencehill/eventchase' into 'master'
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