Merge branch 'master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / sv_monsters.qc
2014-09-25 Rudolf PolzerMerge branch 'master' into samual/weapons
2014-06-04 Rudolf PolzerMerge remote-tracking branch 'origin/Mario/hook_refire'
2014-06-04 Rudolf PolzerMerge remote-tracking branch 'origin/Mario/hook_typo_fix'
2014-06-04 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/menu_t...
2014-06-04 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/menu_l...
2014-06-04 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/sv_def...
2014-06-04 Rudolf PolzerMerge commit '40b7b8b8f77676', fixes #1937
2014-05-07 MarioSome minor monster improvements (antilag, precaching...
2014-04-12 MarioSome minor improvements to monsters (auto precache...
2014-04-07 Rudolf PolzerMerge branch 'master' into samual/weapons
2014-03-18 MarioFix invasion monster spawn counts, fix spawning random...
2014-03-09 Samual LenksMerge remote-tracking branch 'origin/master into samual...
2014-02-26 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2014-02-26 Samual LenksMerge remote-tracking branch 'origin/Mario/train_fix'
2014-02-26 Samual LenksMerge remote-tracking branch 'origin/Mario/teams_override'
2014-02-26 Samual LenksMerge remote-tracking branch 'origin/sev/waypointarrow'
2014-02-17 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2014-01-30 terencehillMerge branch 'master' into terencehill/hud_code_cleanup
2014-01-30 terencehillMerge branch 'master' into terencehill/hud_fixes
2014-01-28 MarioMerge branch 'master' into Mario/spawnsystem_mutator
2014-01-28 MarioMerge branch 'master' into Mario/nade_drop
2014-01-25 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2014-01-18 Rudolf PolzerMerge branch 'master' of git://nl.git.xonotic.org/xonot...
2014-01-06 MarioMerge branch 'master' into samual/weapons
2014-01-06 Samual LenksMerge remote-tracking branch 'origin/Mario/monsters'
2014-01-06 MarioMerge branch 'master' into Mario/monsters
2014-01-01 Samual LenksMerge remote-tracking branch 'origin/master' into Mario...
2013-12-26 MarioDon't check if monster has re-spawned when lowering...
2013-12-24 MarioRemove freeze code, monsters no longer use freeze attacks
2013-12-20 MarioMerge branch 'master' into Mario/monsters
2013-12-03 MarioUse a spawnflag to check if the monster has re-spawned
2013-12-03 MarioMerge branch 'master' into Mario/monsters
2013-11-03 MarioMerge branch 'master' into Mario/monsters
2013-10-18 MarioMerge branch 'master' into Mario/monsters
2013-10-13 MarioReset spider slowness on respawn
2013-10-12 MarioAlso apply slowness to monsters
2013-10-12 MarioReplace spider attacks with a slowness effect
2013-10-12 MarioIncrease monster idle sound delay & copy generic monste...
2013-10-12 MarioFix team colors
2013-10-12 MarioNew skill based damage calculation by Melanosuchus
2013-10-12 MarioColorize monsters based on skill
2013-10-12 MarioAttempt to improve monster skill based damage calculation
2013-10-12 MarioRemove disabled monsters (they don't fit very well...
2013-10-12 MarioCache monster list reply like map list & allow spawning...
2013-10-12 MarioDisable extra monsters
2013-10-12 MarioClean up monster death counter checks
2013-10-12 MarioMerge branch 'master' into Mario/monsters
2013-10-02 MarioUse a new function for movement
2013-10-02 MarioRemove old unused movelib functions
2013-10-02 MarioMerge branch 'master' into Mario/monsters
2013-10-01 MarioMerge branch 'master' into Mario/monsters
2013-09-30 MarioFix slime not disappearing when it explodes & ultra...
2013-09-30 MarioUpdate health while frozen & fix monster count not...
2013-09-30 MarioUse the generic CSQC models implementation for client...
2013-09-28 MarioDon't reduce owner's monster count if the monster can...
2013-09-28 MarioMerge branch 'master' into Mario/monsters
2013-09-15 MarioAlways gib monster if killed by mobkill command
2013-09-15 MarioRemove monster accuracy check (monsters no longer use...
2013-09-15 MarioFix frozen monsters falling into the floor
2013-09-15 MarioAdd monster lifetime support, use target center rather...
2013-09-15 MarioMerge branch 'master' into Mario/monsters
2013-09-05 MarioDon't reduce owner's monster count if the monster is...
2013-09-04 MarioMerge branch 'master' into Mario/monsters
2013-09-04 MarioAdd a check just incase the mutator deletes the item...
2013-09-04 MarioUse a hack to remove dropped items on pickup
2013-09-02 MarioRemove old monster sound system
2013-09-02 MarioZombie has a random chance at melee range to block...
2013-09-02 MarioRemove scale modifiers again (still broken)
2013-09-02 MarioChange scale if monster is a mini-boss
2013-09-02 MarioDon't switch to trace entity (causes issues in modes...
2013-09-02 MarioMore whitespace
2013-09-02 MarioWhitespace
2013-09-02 MarioFix monsters always using infront
2013-09-02 MarioUse normal think delay while dead
2013-09-02 MarioLower enemy check delay so the monster isn't sitting...
2013-09-01 MarioBegin adding a new sounds system for monsters (based...
2013-09-01 MarioDon't spam movetype if fish wasn't drowning
2013-09-01 MarioClean up monster armor code
2013-09-01 MarioOnly set z axis target if the flying monster has vertic...
2013-09-01 MarioRemove more tower defense code
2013-09-01 MarioDisallow changing scale
2013-09-01 MarioDisallow changing monster's name
2013-09-01 MarioAdd a spawnflag to only attack targets infront of the...
2013-08-31 MarioAdd a flag to make flying monsters not fly up or down
2013-08-31 MarioClean up monster_use function a little
2013-08-31 MarioAdd a few more checks to lower bandwidth usage
2013-08-31 MarioAttempt to fix monster vehicle support
2013-08-31 MarioMove monster waypoint handling to the client
2013-08-31 MarioFix melee attack not damaging correct entity
2013-08-31 MarioChange monster_melee to work more like monster_leap
2013-08-30 MarioMerge branch 'master' into Mario/monsters
2013-08-30 MarioRemove a useless global check
2013-08-30 MarioImprove monster target finding a bit
2013-08-30 MarioRemove monster vehicle targeting
2013-08-30 MarioZombie re-spawns regardless of settings
2013-08-30 MarioRemove some bad cvars
2013-08-30 MarioAdd a cvar to control monster attack range
2013-08-29 MarioDetonate mage missiles instantly if the mage dies
2013-08-29 MarioClean up filenames a bit